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Messages - JoeBlo

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2061
Tournament Archives / Re: Replica Wars 3 (SIGNUPS) *
« on: February 18, 2011, 07:20:08 PM »
Same, I had built 2 PAs for this (one was a MW because I cant read) within 2 days.

I thought this would be over by Christmas.

Some of us have lives outside the computer. :P

Also there was that time when Badnik had computer problems and postponed it for a bit..

2062
Robots Showcase / Re: Near Chaos Robotics
« on: February 18, 2011, 03:48:56 AM »
the cutting looks a bit rough, you might wanna sort that.

While being the detail picky type of person I am I would agree with you.. but I think there comes a time we have to remember they are melee combat machines not intricate sculptures..

Looks awesome Mike.

2063
General Support / Re: Transparent chassis help
« on: February 17, 2011, 07:43:23 PM »
I made a transparent chassis texture ages ago which the game loaded into the botlab but it crashed soon after applying :P

2064
Discussion / Re: Bouncy components?
« on: February 17, 2011, 07:39:43 PM »
Elasticity is related to how bouncy the object is but 4 is still kind of low.

Yep it sure is.. I used around 20-30 for the wrestling ring arena

2065
Tournament Archives / Re: Dominator of Dragons
« on: February 17, 2011, 07:28:19 PM »
Just leave the class as is.. there is plenty of DSL tournaments for the realistic fanboy's no need for everything tournament to be realistic

2066
Discussion / Re: Power Management
« on: February 17, 2011, 08:46:03 AM »
err.. ok.. you kinda just agreed with me, then told me you weren't talking about what I said, then gave me an example of what I said...

I appreciate your efforts in trying but I dont think you quite have it all together..

your spin motors wont exceed any speeds they are capped by a speed and torque value set within a text file found inside the.cfz file .. a single Z-Tek will spin the same speed with 1 supervolt or 5 supervolts... the game wont change any speeds only running time.. thats why bare minimums are favored..

see running time to a degree isnt that impotent (it still is somewhat) if you put the weight to weapons.. thus creating a shorter match time if used correctly..

I apologize if this is the point your trying to make but from the examples in the videos and the text im getting the impression of what I responded to just now..

2067
Discussion / Re: Power Management
« on: February 17, 2011, 07:57:24 AM »
What you may or may not know is that all spin motors are locked at 100 amp draw despite what text files say.. so it works out as roughly 1 slim battery pack per motor.. the only thing they lack is your total amounts..

In the case of your above example robot.. a single supervolt is enough for everything..

2068
Tournament Archives / Re: Dominator of Dragons
« on: February 17, 2011, 07:19:41 AM »
well you instantly gained my interest in joining now..

2069
Off-Topic Discussion / Re: General Chatter Thread
« on: February 16, 2011, 09:00:07 AM »
Home at last after a 15 hour work day  :dead:

2070
Discussion / Re: Metropolitan UI idea
« on: February 15, 2011, 05:45:49 AM »

2071
DSL TC Showcases / Re: JD's DSL Showcase
« on: February 13, 2011, 09:20:08 AM »
Awesome looking robot is awesome

Great to see you building more again too JD

2072
Modifications / Re: Stock Mini's AI progression Thread
« on: February 13, 2011, 05:01:52 AM »
the "Excel Method" is becoming the new 3DSM :P there is still more work to it then just Excel.. but resizing in any form could be done..

But the way I see it was that everyone switches the hazards off anyway so why go to to effort.. a skin to looks the same on the small arena will also work..

2073
DSL TC Showcases / Re: Clickbeetle's bots
« on: February 13, 2011, 03:12:44 AM »
Just when I thought I was starting to catch up to you :P

Looks beyond awesome.. I love the top Armour flip up pic too.. gives it that realism feeling...

2074
Discussion / Re: Tournament Fix?
« on: February 13, 2011, 03:08:38 AM »
LOL didnt anyone know that ?

I have known it for ages :P yeah.. if you have a flail SS you can win the whole season in the first event :P

its not directly 1 for 1.. Im not sure of the equation but its balanced for low or non scoring robots..

2075
Modifications / Re: Stock Mini's AI progression Thread
« on: February 13, 2011, 03:05:59 AM »
I'm either going to make a custom skin for the combat arena or find a way to get a smaller combat arena.

FB's Small Arena ?

2076
Discussion / Re: Tournament Fix?
« on: February 12, 2011, 08:59:59 PM »
Just play with plain flippers and you wont have the problem :P

2077
Real Robotics Discussion / Re: Razer vs Tornado - Fair fight?
« on: February 12, 2011, 08:43:22 PM »
Yeah, lets face it, the disk was crap, they only made it for the frame.
And anti-hypnodisk? How would that work?

sounds like it was to drop all the weapon system weight and put it all into Armour...

Yeah, lets face it, the disk was crap, they only made it for the frame.

correct.. they used the mower blade from the S6 final..

Yet disabling a weapon and completely picking up an opponent counts as less then shoving one into the wall..

2078
Chatterbox / Re: The most memorable and funniest quotes thread.
« on: February 12, 2011, 09:22:50 AM »
AHAHAHA

You guys think the current system is restrictive?.. this was the old days of tournament hosting..

Hosting a Tourney is cool, and appreciated.  But right now there is   BBEANS going and RAW about to start.  So just wait until one of these is   finished, then have at it.


2079
DSL TC Showcases / Re: DragonFire's DSL Dump
« on: February 12, 2011, 09:19:36 AM »
:O DRAGONFIRE IS BACK!!!

I won the tournament tributed to you :P

Awesome to have you back building.. do you speak to MV much these days? would be nice to have him pop back online too... I have missed having him online too..

2080
General Support / Re: BFE :O
« on: February 12, 2011, 03:15:50 AM »
Using notepad++? It has a word find and replace feature...

So you can put in the original value then your new desired value and continually click replace and it will replace them all automatically

Just watch that its replacing whole values and not parts of other values with the same number sequence.

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