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Messages - Clickbeetle

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2041
General Support / Re: BBEANS AI Arena Problem
« on: March 28, 2010, 09:42:42 PM »
When I put the AI folder from infiniteinertia AI into my other stock game, none of the arenas showed up even though the inf AI worked on its own, with a clean RA2.


It turned out it was a problem with Bindings.py.  All of the bots with Bee AI had 'whip':around (without quotes) instead of 'whip':"around" (with quotes).  Once I fixed that, the arenas showed up again.


But since none of the BBEANS AI have Bee or Whipper AI, it must be something else.  An easy way to find out whether the problem is with Bindings.py or not: replace the BBEANS Bindings.py with another Bindings.py (such as the stock one).  It doesn't matter if the AI doesn't work with it.  If the arenas show up again with a different Bindings, then you've at least identified the bad file.

2042
Discussion / Re: A blast from the past... Checkin' da archives.
« on: March 28, 2010, 09:22:23 PM »
Yeah they can move independently.


And it's funny seeing you guys posting all these pictures that are still saved on the computer me and FB used to share... maybe I should re-upload some of those?

2043
Discussion / Re: Robot names
« on: March 28, 2010, 09:14:55 PM »
named for its 86kg of weaponry


And also for http://en.wikipedia.org/wiki/86_(number)#American_slang


Just a cool coincidence I couldn't pass up.

2044
Tournament Archives / Re: NAR AI Wars v1
« on: March 28, 2010, 05:36:27 PM »
basically anyone with a brain will enter an SnS with FBS.py


Oh I wouldn't be so sure... just wait until the BOTM entries are posted, you might see a surge in certain other designs (unless Naryar modifies the rules).


Edit: Oh I guess they are posted now.  In that case, I might as well mention that axle flippers aren't banned with these rules.  And in this arena... quick OOTA's won't be difficult.

2045
Tournament Archives / Re: BBEANS6 Signups will open...
« on: March 28, 2010, 05:29:15 PM »
I reserve the right to postpone signups to a more convenient time if the need arises.


I'm afraid I must invoke this statement--I have a statistics test on Friday and don't want to be worrying about BBEANS entries on that day.  Therefore I am postponing signups one day, to SATURDAY APRIL 3.


Hopefully a one-day delay doesn't interfere with anyone's carefully laid plans.  Just look at it this way--you have an extra day to work on your bots!

2046
Site News and Feedback / Re: Foul Language
« on: March 28, 2010, 04:57:06 PM »
I added a couple more words to the filter.  Just to make our job easier.  Hope you don't mind ACAMS.

2047
Stock Showcases / Re: Virus Bomb stock showcase
« on: March 19, 2010, 10:18:26 PM »

Interesting approach with the weapons so close together.  You should be able to use a T connector with Snapper loading.


And 4 ramplates is pretty good armor for a juggler.

Is there a HS that doesn't havok when the drive is bursted?


None of mine do...

2048
Chatterbox / Re: Inventions
« on: March 19, 2010, 09:53:58 PM »
Sadly, there's no such thing as perpetual motion machine without breaking the laws of thermodynamics


The Laws of Thermodynamics:


Quote from: C.P. Snow
Zeroth: You must play the game.
First: You can't win.
Second: You can't break even.
Third: You can't quit the game.


Incidentally, thermodynamics bears an uncanny resemblance to a certain other game some people on this forum know about.

2049
Chatterbox / Re: Jokes
« on: March 19, 2010, 09:45:11 PM »
Dammit Click, stop pranking the eldery


Don't blame me, that was a Bess beetle that did that.

2050
Modifications / Re: An RPM-monitoring AI
« on: March 19, 2010, 09:27:58 PM »
CB, I was just thinking:

1. Moding your coding to monitor the weapon(s) spin motor(s), and do not tell the bot to attack (or even some evasive tactic),...till weapons are up to speed...


That's what it does.  The AI sits still until the weapon reaches some target RPM set in Bindings.  Your Evade tactic isn't done yet is it?  Otherwise that would be another good option.

2051
DSL TC Showcases / Re: Clickbeetle's bots
« on: March 19, 2010, 09:24:35 PM »
Attempt at another generic real-life design but unseen in RA2:





Inspiration heavily drawn from Totally Offensive/Surgical Strike/all those bots.


1mm Ti armor with 80cm Ti skirt for bottom protection, 4 ant batteries, the rest is visible.  There's no inside shot because there's nothing to see in there except a row of ants and some empty space (I could shrink the chassis but it's only 10.6 kgs; the only thing lighter is a carbon fiber extender).


Yes, the roll cage does work.  This thing is unflippable.  It also has the lowest weapon possible; it's literally only pixels above the floor.  Good at undercutting high HS's and also de-razoring popups.


Biggest problem is that the weapon stops fairly easily; I wish I could get a bigger motor on here.

2052
Stock Showcases / Re: The Stock Showcase of The Ounce
« on: March 19, 2010, 08:58:48 PM »
Is it invertible ?


Nobody will ever know thanks to Havok...


The VS is looking good.

2053
Modifications / Re: An RPM-monitoring AI
« on: March 19, 2010, 08:44:55 PM »
The RPM display is in the upper left corner, as usual.


The motor ID is set in the Bindings.  'MotorID' and 'Motor2ID' for a second motor (the AI can monitor up to 2)


And yes it can do servos, since all it does is GetMotorAngle and count how long it takes to make 3/4 of a revolution.

2054
General Support / Re: Alt-Tab Woes
« on: March 19, 2010, 08:40:20 PM »
Yes I have had some kind of problems with Alt tabbing out of the game, mainly that the axlels run free and wont stop ever unless you press the Pause key on your keyboard. Makes bot building hard since you cant attach anything anywhere else exept baseplate. Easiest fix is to restart game and not alt tab out.


Going into the test garage and back works too.  Fixes the restless axle problem.

2055
Modifications / An RPM-monitoring AI
« on: March 19, 2010, 08:35:13 PM »
This is something that's been on my to-do list ever since apanx made his melty brain AI, and I've finally got around to finishing it.  It's an AI that measures the RPM of its spinning weapons, and won't move until they're spinning at a certain speed.


Get it here: https://gametechmods.com/uploads/files/SpinupOmni2.zip


Directions for using it are at the top of the .py file.  One thing you should know that I might as well repost here: RA2 can't measure times less than 1/30 second, even if you set the tick interval lower.  So the RPM calculator is fairly limited.  It can't measure anything faster than 1500 RPM, and it gets less accurate the faster a bot's weapons are spinning.  It still works pretty well for most bots, though--it turns out that spinners in RA2 are generally pretty slow, even in DSL.


One cool feature is if you put 'DisplayRPM':1 in the Bindings, you get an in-game display that shows the current RPM of the bot's spinner, the maximum RPM, and the average RPM over the whole match.  If you've ever wanted to know how fast Diarrhea Of A Madman's weapon spins, now you can find out.


Corollary: the 1/30 second limit also means that apanx's FBS.py uses an unnecessarily low tick interval.  It should be able to be increased from 0.001 to 0.0333 with no loss in performance, thus decreasing lag.

2056
DSL TC Showcases / Re: MikeNCR's Bots
« on: March 19, 2010, 06:46:17 PM »
GAH you hacked my computer!  I just made a secret bot that's definitely not my BOTM entry that uses that same concept!  (Although admittedly applied for a different purpose.)


Knowing how my *secret bot* works... that one looks really scary.  Especially considering it's a LW and it can do over 2500 damage  :eek:

2057
DSL TC Showcases / Re: powerraves DSL briefcase
« on: March 19, 2010, 06:29:45 PM »
A SnS?  It would be better if it was faster, but it sure looks tough to break through.  Kinda cool how it's sort of like a rammer/SnS hybrid.


Might be better with 4 Magmotor drive, one wheel on each side.  It would still be slow for a SnS, but it would be twice as fast as it is now.  You don't need 5mm steel; you can reduce the armor to get weight for extra drive.


Or else 2 E-tek drive--it would be better as a rammer also that way.

2058
DSL TC Showcases / Re: Sage's Showcase
« on: March 19, 2010, 06:21:51 PM »
So that's why you wanted to know whether the Trov glitch was allowed.


The argument that this bot would be too fragile IRL is invalid; we also allow polycarbonate extenders holding hammers on spinners which would never work in real life, and a bunch of other things.


So I'm saying that the Trov chassis glitch is allowed.  Looks like Sage is on his way to make another controversial bot (though I can't imagine it will be as bad as the BumbleBee controversy).

2059
Contests / Re: BOTM April 2010
« on: March 19, 2010, 06:11:26 PM »
still haven't got clarification on the rules... can we go nuts or realism ?


Mine is realistic.  I figured it's like posting bots in the DSL showcase.  You CAN make something unrealistic, but you won't get a lot of respect for it (unless it's something really special).

2060
Tournament Archives / Re: RA2 Trials Tournament Idea
« on: March 19, 2010, 05:56:55 PM »
Mighty fast turnaround on those signups.  I'm not sure it's ready for approval yet.


Why don't you wait for a bit, see how much enthusiasm there is, whether there are any more rules issues that need to be worked out, and give people some time to work on their bots.  A few days minimum.  After that the signups should be ready for approval.

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