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Messages - CodeSilver23

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201
Off-Topic Discussion / Re: Merry Christmas
« on: December 24, 2019, 07:23:59 PM »
Merry Christmas, you British wackos.

202
A thing we have been talking about on discord. There should be a function to fuse all the smaller part as a one part. Atleast on weapons only. The issue is that some amazing looking bots are made out of a lot of smaller pieces, including the weapon. Now evrn on 20%damage, they all fall off too easily because they mostly have less than steel 5 on them, and that can be a problem
ooh, yes please! Maybe add holes too?

203
I just noticed that any pieces broken off of a wheel don't have that moon gravity/item drop effect.

204
I’ve had motors break before, but it’s glitchy af

205
I noticed that when you break a spinner, the physics get all screwy.

206
Yeah, the floating parts happen a lot for me. It looks like an item drop tbh.

207
Tournaments / Re: Parsec Rumble 1.0 SBV
« on: December 20, 2019, 10:46:28 PM »
my family screaming in the background... dont report me please!

208
Creativity Showcase / CodeSilver’s LEGO Showcase
« on: December 20, 2019, 06:54:09 PM »
Eruption:
 
13CE7EF0-72A0-4B35-B441-4A87B401F588.jpeg

Warhead:
 
A264D776-AF83-4EB5-81E2-242D5EE645AF.jpeg

Texas Twister:
 
D32F68EE-0427-40FF-A96E-C63812CCE240.jpeg

210
Site News and Feedback / Re: RA2 Awards 2019 Results
« on: December 20, 2019, 02:10:55 PM »
When you are a newcomer and make an amazing tournament but then get a whopping zero votes.

211
What about gyro?

212
Issue: Gyro is a pain in the ass now.

213
i feel like what needs to be done (if possible) is to find a certain energy threshold where damage will begin to occur. two robots bumping into each other at low speeds typically doesn't cause damage, and neither do many low-power attacks with weapons. if there's a way to make it so all damage calculated below this threshold is zero, i think that should be the way to go.

weapons shouldn't always cause damage because then a heavy bar dragging slowly across a chassis will do quite a lot more damage than in real life, and no one likes that.
Genius.

214
Hey guys,

Its finals week here at school, so I've "final"ly had a chance to sit down and take a crack at a few things:

1. @tashic has been working on the mirroring function in the botlab.
2. We have (finally) nailed down the structure of robots and how they are reconstructed from the BotLab -> .RR2Bot file -> combat.  For this go-around the chain of component addition is preserved in combat.  This means when you hit something hard enough to destroy it, it and everything attached to it will break off together.  You can even proceed to bash composite robot assemblies apart into their individual components.

I've tested #1 and #2 above for heavyweights, and still need to make sure the above works with beetleweights.  I should be able to put something up in the next day or two.

@kix, sorry about the friction/driving.  I'm not sure if I have touched it in the last few months.  The Mental Breakdown you sent me doesn't drive so great anymore.  I think it also has weight issues too.  i.e. its plates are made from a material that will bust apart with very little effort.  i.e. I need to switch everything to 3 mm steel plate to see how that changes the driving.
Hopefully, all submissions for the SvL tournament will still be functional... If not, I'll allow all entrants to send in new bots/ fix issues and resend them. Glad to have you back, cjbruce.

215
Tournaments / Re: SvL Season 2 (Signups open!!!)
« on: December 15, 2019, 12:43:33 PM »
No I just haven’t gotten around to checking it. I got finals this week, but I’ll be able to check next Saturday.

216
Tournaments / Re: SvL Season 2 (Signups open!!!)
« on: December 15, 2019, 09:45:04 AM »
Aight then. The decision has been made: 5 entries per person! Vert to total ratio will be as follows:
1/0
1/1
2/1
2/2
3/2

217
Showcases / Re: CodeSilver's RR2 Showcase
« on: December 14, 2019, 10:17:39 PM »
Well it's been over a month since the last post, so Imma give some love:

Caffeine Machine v3-
 
Robot Rumble 2.0 11_29_2019 11_50_04 AM.png

I swapped the spikes for some antiwedges and added wheelguards. Probably one of the best, if not the best, wedge bots in RR2.

X-Factor v2-
 
Robot Rumble 2.0 11_29_2019 10_17_02 PM.png

I went for a more simplistic approach this time around, as I removed the rear wedgelets and ass-flamethrower gimmick. I also made it denser, while also keeping it from spin-cycling itself.

218
Tournaments / Re: SvL Season 2 (Signups open!!!)
« on: December 14, 2019, 10:00:28 PM »
Should I
a) Lower the # of bots to 70
b) Raise the # of submissions to 5
c) Both
d) Neither

219
Tournaments / Re: SvL Season 2 (Signups open!!!)
« on: December 14, 2019, 08:51:26 PM »
NeonCalypso accepted x3

so whats the deal with piston flippers? You can wheelfix them, and i want to enter ziggy
I guess I will allow them, but only if the flip power is somewhat nerfed.

220
DSL TC Showcases / Re: GIRTHQUAKE's DSL Showcase
« on: December 14, 2019, 07:41:00 AM »
Honestly, this is the best RA2 showcase. Glad you came back, mate.

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