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Messages - 8bean

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21
Tournament Archives / Re: The Island [SBV]
« on: December 19, 2023, 12:37:53 PM »

22
Tournament Archives / Re: The Island [SBV]
« on: December 13, 2023, 02:18:26 PM »
Signups are now closed! Splash is up and vids are coming soon.

23
Tournament Archives / Re: RA2: CRUIS'N WORLD
« on: December 01, 2023, 07:03:38 PM »

24
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« on: November 23, 2023, 10:35:38 PM »
The shape of this bot gives me wacky classic rw vibes and I love it lol. Only thing I can't get behind is the drums on the back. Maybe if there was a domed shape or something to cap the ends of the drums it would look a little better but atm it just looks off. Otherwise really solid bot per usual, I'm interested to see how the weapon supports deflect spinners in a match.

25
Tournament Archives / The Island [SBV]
« on: November 23, 2023, 07:48:25 PM »


Splash
 
TheIslandSplash2LowRes.png



26
Discussion / Re: Converting RA2 bots to CAD with 3D Ripper DX
« on: October 13, 2023, 09:32:06 PM »
Update for Arenas:

Start an exhibition match in the arena you want the model of with two pixel chassis as the bots in the match. Once the countdown begins hit esc then F10 then your rip button.

Follow the same method as above to get the textured arena in blender, scale it to X=-0.8, Y=0.8, Z=1.36

If there are textures in your arena using .tga files then they won't show up correctly. Here's how to fix them:

1) Find your desired tga texture in the material tab [
tutorial1.PNG
] on the right (activate the preview to see the textures easier)
2) Scroll down to Settings in the material tab and turn Blend Mode to Alpha Blend and Shadow Mode to Opaque
3) Click on the Editor Type button [
tutorial2.PNG
] in the top right and select Shader Editor
4) On the orange box with your image click the alpha dot and drag it to the alpha dot on the Principled BDSF box (it should look like this if you've done it correctly) 
tutorial3.PNG

5) Click the Editor Type button in the top right again (it will look like this now [
tutorial4.PNG
] ) and select 3D Viewport to retun to your 3D scene with a transparent texture :dance:

27
DSL TC Showcases / Re: ty4er's showcase
« on: October 08, 2023, 06:34:13 PM »
holy **** this is a work of art

28
DSL TC Showcases / Re: 8bean's DSL Showcase!
« on: September 10, 2023, 05:50:43 PM »
 
DuelingDragons.png


Bot for wen's RA2 is War tournament. Atm uses whipper to spin when the opponent gets close but I'm trying to make a .py that allows the bot to drive in both forward and reverse while also using whip functionality.

29
DSL TC Showcases / Re: 8bean's DSL Showcase!
« on: August 11, 2023, 10:42:08 PM »


Not exactly how I wanted it to turn out so I might revisit this later but still pretty happy with the result.

30
DSL TC Showcases / Re: POCKET JAKE'S DSL SHOWCASE!!!
« on: August 11, 2023, 01:27:39 PM »
Good stuff, Idk how I feel about hammers on a vert and loveless would look better if the chassis was a little less boxy imo but otherwise everything looks pretty solid.

Also you love the dents tool lul

31
Active Tournaments / Re: Mayhem Mania
« on: July 23, 2023, 03:58:30 PM »
idk how this works, but, may I join please

https://gametechmods.com/forums/tutorials-and-tips/beginners-guide-to-entering-a-tournament/

Follow this tutorial to enter tournaments. You can skip the part where the bot is uploaded to the bot exchange. Just DM Norimium your bot by clicking their pfp, send pm, choose file & type a message, then send.

32
DSL TC Showcases / Re: 8bean's DSL Showcase!
« on: July 23, 2023, 03:49:53 PM »


For mantine's car tournament

33
DSL TC Showcases / Re: 8bean's DSL Showcase!
« on: July 09, 2023, 07:00:37 PM »
 
coalcrusher.png


Rock in stone :cool:

2nd attempt at making a bot with a character driving it. Definitely getting closer to something that doesn't suck but unfortunately I couldn't fit a srimech in with the amount of panels needed to make the chassis shape. TWMR2 for all four wheels and piglet on the weapon. I might end up redoing this in the future since theres definitely room for improvement but I'm happy with how it looks and that's all I really cared about for this build.

Also you will get a gold star if you can guess where I got the driver from

34
DSL TC Showcases / Re: 8bean's DSL Showcase!
« on: July 05, 2023, 11:34:28 AM »
 
Time&Space.png


I'm addicted to multibots

24V twm for the weapon with npc fast drive

35
Modifications / Re: Ths RFS AI Pack v2.0
« on: June 30, 2023, 06:46:51 PM »
Awesome pack dude, I can't believe this was 19 years in the making lmao. What a fitting way to celebrate RA2's 20th anniversary.

36
Tournament Archives / Re: new tourney
« on: June 30, 2023, 06:16:18 PM »
If you tried to run this on the built in multiplayer function on RA2 it doesn't work anymore. If you want to host something though join the RA2 Central discord. There's plenty of people who run online matches with a free program called parsec

37
Tournament Archives / Re: Draft Day [SBV]
« on: June 25, 2023, 03:11:00 PM »


Thank you to everyone who entered!

38
Tournament Archives / Re: Draft Day [SBV]
« on: June 25, 2023, 10:35:02 AM »

39
Tournament Archives / Re: Draft Day [SBV]
« on: June 18, 2023, 05:28:53 PM »

40
Tournament Archives / Re: Draft Day [SBV]
« on: June 18, 2023, 02:28:29 PM »

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