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Messages - Gulden

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21
New update.  Time to nuke your botlabs folks.

Quote
[Added] Goose Mini battery splitter
[Added] Fillet shape (might need a positioning fix)
[Added] Perf Round quarter hollow cylinder (might need a positioning fix)
[Added] Countout timers can now be hidden with Video Settings
[Added] Epilepsy warning in opening splashes
[Added] Octo A28-150 motor
[Added] Goose S2838 motor
[Added] Goose HK3536 outrunner motor, 3000watt cont and good looking...
[Added] Goose HK7050 outrunner motor: Minotaur runs two of these for the drum, make of that what you will...
[Added] A ball bearing! make things spin!
[Added] Goose 4S 14.8v 850mAh battery (NOT PLACABLE YET)
[Added] Many new basic shapes (NOT ALL OF THEM ARE PLACABLE YET, expect update later this week)
[Added] moar Saw!
[Added] New model for the PrimalPower X238/50!
[Added] TP 4070 brushless motor, small but long... very capable!
[Added] By popular demand: Dual A28-150, as found in Skorpios and Defender!
[Added] A smoll RC receiver! only six channels but it will actually fit in your Beetle... It was a beetle right? Wait a 150gram? Bruh... It will fit tho...
[Added] More things that can be made into bot parts by other dear devs that have much better internet then me at this moment in time
[Added] PrimalPower X238/100! An even thiccker and more powerfull version of that flat pancake brushless motor
[Added] Added Super 5Ah Batteries! from 1S till 13S
[Added] Dual CAT X1020[Change] Arena damage is now calculated based on entire robot weight instead of the piece
[Change] Default Arm Damage and Arena Damage are set to 0%
[Change] Increased/reworked the metallic effects on metal materials
[Change] Changes some material textures to make them more realistic
[Change] slightly altered the looks of chains
[Change] Tweaked metallic effects on some motors
[Change] Rebalanced the peak power of TP100, CAT 30010, Motenergy
[Change] Rebalanced spinner bite
[Change] Changes to make wide and medium to big sized beaters and drums bite better
[Change] Shortened axle on beetje brushless gearbox
[Change] Nerfed the Motenergy to 500a continous, but it burns out too fast on solenoid so needs more fix
[Change] Small code tweaks to improve performance
[Change] Optimised AI scripts for better performance when using player only bots
[Change] Optimised velocity limiter to improve performance
[Change] Excluded some code in ComponentWelder that might not be required but massivly reduced performance
[Change] Reworked Spinner bite to be more satisfying and responsive
[Change] Made the outwards impulse on spinners much more sophisticated: HS glance and ping off angled surfaces and verts shoot things backwards instead of always up
[Change] Spinner to spinner collisions now sway more towards the spinner with the higher tip speed, still WIP till it feels right
[Change] Removed some unused calculations fro spinners to slightly increase performance
[Change] Improved edge detection on spinners
[Change] Reworked damage output on spinners to give more damage on a good hit
[Change] Both stock arenas now have roofs
[Change] RR2 UK has Bigger floor zone
[Change] RR2 UK now has one OOTA at the far end of arena and one by the entry gate
[Change] RR2 UK Pit and flipper much smaller
[Change] RR2 UK now has better lighting and camera angles
[Change] RR2 UK flipper and pit are now swapped so the pit is near the OOTA
[Change] RR2 UK flipper activates 2 seconds if you stay on it
***Note: If the arenas don't update, go to your arena folder (not the one in the game files) and delete the rr2 and rr2uk arenas so the game can put the new ones in.***
[Bugfix] Open Game Folder and Open User Robots Folder should now work on Mac
[Bugfix] The WeldHelp setting now toggles in all settings menus
[Bugfix] Parts from spinners and arms now have the correct friction again
[Bugfix] Broken parts from actuated groups nopw have the correct friction again
[Bugfix] Thin custom shapes now get a correct material thickness equal to the one in the UI
[Bugfix] Motors now correctly mute when the game is paused
[Bugfix] Spinners will always make a collision sound instead of sometimes
[Bugfix] CAT 30100 is now rated for 285a continouos to bring it to its realistic cont power of 17kw
[Bugfix] Fixed some bugs with spinners suddenly triggering a huge recoil on very light objects
[Bugfix] Fixed the edge detector sometimes getting stuck in the opponent
[Bugfix] Fixed rpm limit on 3-inch brushless
[Bugfix] Fixed weight from Goose insect weight splitter
[Bugfix] Fixed stats and weight on Goose S2838 motor
[Bugfix] Fixed sizes on some Pro Batteries (10S till 13S are now slightly smaller)
[Bugfix] Fixed a small error in the LEM 130 stats
[Bugfix] Fixed the resistance of the TP100, it needs some tweaking to have its correct peak current
[Bugfix] Fixed a bug that created allot of lag on bots with many basic shapes
[Bugfix] Spinners now properly trigger a collision sound (perhaps a bit spammy sometimes)

Links:
Windows: https://drive.google.com/file/d/1vGcIpjyk1ML51DRreI0FcovzhKr8qdVw/view?usp=sharing
Mac: https://drive.google.com/file/d/1ZathN5c49Txl4I7B3EV5z8KV8pRJK5Tb/view?usp=sharing

22
Tournament Archives / Re: Alamo - SBV
« on: February 24, 2023, 11:19:40 PM »
Don't worry, I believe in you.

23
Discussion / Re: RA2'S 20th Anniversary
« on: February 18, 2023, 09:38:31 PM »
It's nice to see this game survive this long.
It wasn't a game I grew up with or anything, but it's definitely a game I highly respect.

Even though some of you leave me irritated, I'm glad to be a part of this community.

24
Happy Halloween

Quote
Changelog
[Removed] Wreckbots arena due to it being built in an outdated version of AMT
[Changed] The default arenas are now copied to the Arenas folder instead of being loaded from StreamingAssets.  ⚠️ If you use the October Builds after this update, you will need to remove the arenas folder from the October build StreamingAssets ⚠️
[Added] UserRobots is now created when the game first launches. You no longer need to export a robot to have it created.
[Changed] Stock Robots are now copied to the UserRobots folder instead of being loaded for battling.
[Added] Damage and tickrate sliders now have textboxes that let you change the value without having to use the slider
[Bugfix] Damage and tickrate can now be changed mid-fight (for real this time)
[Updated] Concave Collider generator has been updated to version 1.30
[Updated] Rewired has been updated to the latest version
[Change] Rebalanced spinner bite
[Change] Improved edge detection of spinners
[Removed] Some laggy debug statements
[Bugfix] Fixed N20 rpm/volt limit
[Bugfix] 1.8A ESC colliders now matches the model
[Added] New botlab icons by @Mellowed Rose☕
[Updated] Credits now include all developers as well as outside contributors
[Added] The RR2 UK default arena designed by @LiamHaddev!
[Bugfix] Credits scrollview now shows the entire credits
[Bugix] Clicking in the Credits window no longer hides it
[Change] Changed the material slider to properly round and accept decimals more easily
[Bugfix] The New Shape button is no longer off-center
[Changed] RR2 Arena is now 0.5x larger
[Changed] The cameras in the RR2 arena have been adjusted to better positions
[Added] Dual CAT 30100 motor due to popular demand (not added by Doyle ;p)
[Bugfix] Transparent Shape and Chassis now works on Hardox and other textured materials.

Links
Windows: https://drive.google.com/file/d/1TprD46fmhhfWaFBZciRAkixLZATpM816/view?usp=share_link
Mac: https://drive.google.com/file/d/1HVJBT8JiCAd2gWy4XOHuiRbHgcl2m28y/view?usp=share_link
Linux: https://drive.google.com/file/d/1g10kO200t5-enu6rhruBmmNVt0Cj7C2Z/view?usp=share_link

25
Tournament Archives / Re: Robot Psycho
« on: December 21, 2022, 08:06:28 AM »
Some very good editing in this.  I look forward to seeing more.


26
Discussion / Re: Question about repairs in events.
« on: November 22, 2022, 07:52:12 PM »
Nope, there is not.

27
Quote
Changelog
[Bugfix] The controls button in the settings menu now brings up the controls settings during a battle.
[Bugfix] TP5680, CAT TrackTail 1/8, and CAT TrackTail 1/10 should no longer burn at their max voltage
[Bugfix] Lowered PrimalPower X23850 max RPM to proper stats
[Bugfix] PrimalPower X23850 now weighs its proper weight
[Bugfix] Updated comp_info of PrimalPower motor
[Bugfix] VeggieMaster 800A is no longer scalable
[Bugfix] Weld Help Button should now show up by default for new users
[Bugfix] Fixed ESC current limits resetting at random
[Bugfix] Fixed spinners on arms generating way too big HS collider
[Change] Slight update to LEM texture (LEM2x200 showing mesh centre instead of what looked like 3 motors stacked)
[Change] Updated Visual of Broccsc 200a
[Added] Broccsc 100a, 70a, 40a and 30a ESC's!
[Added] The godly TP100XL
[Change] went over all motors to fix all specs and limits
[Bugfix] Fixed spinner edge detector being way too big on spinners on arms or hinged groups
[Remove] Removed combined_damage_object since it was obsolute and broke spinners off in the test area
[Removed] removed several unused script
[Bugfix] BW with spinners will no longer gyro when their spinners are not spinning
[Bugfix] Fixed a bug where the edge detector would not work and spinners would grind excessively
[Added] Goose! a small brushless motor for beetleweight drive!
[Added] A fitting small gearbox for the 18xx brushless motors
[Change] Minor updates to some motors
[Bugfix] Fixed Goose motor
[Bugfix] Fixed beetle gearbox size
[Changed] Arena add help button is now a question mark instead of a plus sign
[Added] New official RR2 default arena by @LiamHaddev! (edited)
[Bugfix] Game Folder and Open Robot Folder buttons should now work on Mac
[Added] Arena damage! All arenas now apply damage when you ram/fall/slam into them
[Added] Arena Damage is now added to AMT arenas upon instantiation
[Added] Arena Damage Slider
[Bugfix] Damage values can now be adjusted mid-fight
[Change] Fixed values from GOOSE motor
[Bugfix] Fixed some components not having damage applied to their welds
[Remove] Some old scripts that still ran but didnt do anything useful
[Changed] The botlab camera can now be zoomed in more
Hotfix:
[Bugfix] Arena damage slider no longer affects arm damage
[Changed] Set default arena damage to 25%

Links:
Windows: https://drive.google.com/file/d/1bvbnInsdQNLjRZkrcWghu3GRZy-v7WFV/view?usp=sharing
Mac: https://drive.google.com/file/d/1UeFFLtsMiuuPQLuFg6a2l2VZ8RqgSOLk/view?usp=share_link
Linux: https://drive.google.com/file/d/1Wnmb-I-0XEQBcJe1ODIGfIbBtQX8apKD/view?usp=sharing

Some bug fixes, a new default arena, and an arena-damage slider.  Look forward to seeing what bugs are littering this build.


28
Discussion / Re: Does anyone still have the Banter Wars Megapack?
« on: October 19, 2022, 02:49:24 PM »
I'd say it's not likely.  Banter wars happened quite a while ago, and was not a tournament that was shown in the RA2Central.

AHOG has an account here, but he likely isn't active enough to see a dm.

Perhaps the best option to bother him is in the comments section of a video of his.

29
October 17th

Quote
Our revitalized dev team's first game update! It's been great working with the rest of the team, and I think Doyle is happy that he isn't carrying on is own anymore.

Changelog:
[Added] A Workshop button that opens the UserRobots folder in a native file explorer.
[Added] There is now a button next to the Components Attached counter that explains the basics of weld.
[Added] Added a toggle option in Display settings to hide the weld help button.
[Removed] Test Arena from Arena Select menu
[Added] Wreckbots Arena as built-in arena
[Change] The Championship button on the main menu has been changed to an Open Game Folder button that opens the appdata/ApplicationSupport folder in the user's file explorer.
[Added] Main Menu buttons now have small icons (made by @MellowedRose☕)
[Added] Arena Select now has a guide that explains how to add arenas in addition to linking the Discord server, AMT download, AMT tutorial, and the arenas folder

[Change] New spinner mechanics! More precise impacts and more realistic!
        This includes:
        New static and dynamic high speed colliders that detect collisions much more precise
        New damage and impact calculations
        New impact spinner speed reduction
        New Impact filters (No sniping possible in combination with the new HS colliders!)
        New grind mechanic
        New absolute bite calculations that takes in account the speed and direction of the opponent as well
        A basic implementation of ablative and springy bite/impulse reduction
        Improved spark emission
        Improved performance by deleting old, unused calculations

[Change] Motors now actually reach their break even continuous work point
[Change] Motors now heat up and cool down more realistic (slower then earlier)
[Change] All motors now have correct stats (Moto, Ampflow and TP100 are less powerfull, LEM's, NPC's are more powerfull)
[Change] Increased gyro for wide and big diameter spinners
[Change] Different material components now use adapted welding that simulates a bolted connection
[Bugfix] Hinged groups break off correctly without bugs now
[Bugfix] Fixed a bug where spinners could not damage some components including other spinners
[Bugfix] Pause now stops all sounds
[Bugfix] Motors now display their continuous current
[Bugfix] Gas splitter now has as many inputs as it visually has (4x input)
[Added] More TP power motors! The TP2030, TP2930, TP3650, TP5680. From BW to HW!
[Added] CAT TrackTail motors! 1:10th and 1:8th scale RC motors for BW and FW!
[Added] PrimalPower X23850! A GIANT flat outrunner that can deliver a whopping amount of power!
[Added] The Green BroccSC VeggieMaster 800A ESC! A ridiculous ESC for the most stupid Brushless setups you can imagine (Temporary model)
[Added] Lynch LEM 200x2. This is litterely two LEM 200's slapped together...
[Added] A range of small brushless outrunners!
[Added] A fixed version of the 3 inch brushless! (the old one is hidden, since completely unrealistic but it wont break old bots now)
[Added] Screws! Bolts! Hex heads! Flat heads! Philips heads! All to make things pretty with.
[Removed] Removed more old damage code that fused broken parts together mid air
[Bugfix] Fixed weight of connected flipper systems
[Bugfix] Debug spinner options are no longer visible in settings mid-fight

Links:
Windows: https://drive.google.com/file/d/14_73BEdE3asXFZ-K1bKK6da3jxfIxAFA/view?usp=sharing
Mac: https://drive.google.com/file/d/1F92lxqzSXVsljVMYn-bJ1LZw-hKwhWm1/view?usp=sharing
Linux: Can be built upon request

The major thing that this build reworks is spinner bite.  Verts no longer throw themselves backwards as much and reach verts actually hit things.

30
Quote
New bleeding edge: SEPTEMBER15
IMPORTANT: Linux builds are now available! It is very WIP and may not work!

Changelog:
[Added] Added native Linux support (still needs some more testing)
[Added] Arm damager slider! disables or multiplies the damage done by hammers/flippers/arms
[Added] Trampa VESC 100/250
[Added] CAT X3330
[Added] CAT X1020
[Added] Trampa 60/120 (by Liam)
[Added] CAT 30100 (by Liam)
[Added] VEX BB (by Liam)
[Added] Green Brocc 200a (by Liam)
[Change] Adjusted friction values on many materials to be more realistic
[Bugfix] Fixed telemetry applying gear ratio twice to the torque value
[Bugfix] Fixed telemetry displaying half the actual bite depth
[Bugfix] Disabled CCD on some stock shapes
[Removed] Deleted some old damage code causing groups/wheels to break off at random
[Disabled] Disabled the wheel torque limiter since it is causing some issues and inconsistancies and is not really needed anymore (might cause some robots to bounce/float again maybe?)
Link to the builds:

https://www.robot-rumble.com/bleedingedgebuilds/

It has been awhile, thanks for the patience, have fun with the new build!

31
Tournament Archives / Re: Robot Psycho
« on: August 14, 2022, 02:59:16 PM »
Is it tomorrow yet?

32
Tournament Archives / Re: Turf (SBV)
« on: August 10, 2022, 09:20:03 PM »
That fun to watch.  Good luck with the next tourney whenever that happens.

33
Robot Rumble 2.0 / Re: ESC's and Batteries won't attach.
« on: August 08, 2022, 05:00:14 PM »
If I had a guess, you're suffering from weld issues.  If you make internal framing that collides with the ESCs/Batteries, it should attach them.

34
Tournament Archives / Re: Turf (Discussion)
« on: June 16, 2022, 06:33:18 PM »
I am slightly confused.  Does one entry equal a full crew (so 16 crews?), or does one entry equal one member of a crew?
I'd also like to ask how many robots are in a crew.

Otherwise, I like the idea.

35
DSL TC Showcases / Re: Don_Cheto Does DSL
« on: June 13, 2022, 05:11:52 PM »
Neat.  Does the robot not have a bottom plate by default or was this screenshot taken without it?

Otherwise, a pretty good robot.

36
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« on: May 25, 2022, 04:42:49 PM »
I always love front wheeled 2WD driven robots.  The tube-y chassis is also a great thing.

37
Quote
New bleeding edge: MAY21

Changelog:
[Added] Power output of a motor in telemetry
[Added] Added a static collider on spinners to reduce the distance that they can clip, substantially reducing clipping of spinners
[Added] Added some peculiar logic to Pause Function...
[Added] Robot unsticker! Hit "home" during a fight to reposition all bots back to their spawn location
[Added] Enabled rigidbody interpolation for slightly better motion blur (and something else)
[Added] Added the Slam Cam! a small camera that you can put on your robot, find it under "extra misc"
[Added] Added "totalStrucTuralIntegrity" to display the total weld integrity of a part in the editor
[Change] Tweaked some things in spinner collisions
[Change] Retuned damage output again. The "Anti clip" spinner collider seemed to limit damage output a fair bit
[Change] Added some logic to slightly reduce spinner spasticness
[Change] Changed 0.8,0.8,0.8 grey (slot 2) to 0.7,0.7,0.7 grey which matches many ingame parts
[Change] Made some "things" available  (From what it looks like, some sponsorship stickers and the ability to press F1 and F2 to enable slow-mo)
[Bugfix] Fixed some small issues in motorscript
[Bugfix] Fixed some small issues with telemetry
[Bugfix] Speeds no longer get messed up when one of the motors of a multimotor break
[Bugfix] Fixed some issues with the robot unsticker not working in a compiled build
[Bugfix] Fixed test mode not working
[Bugfix] Fixed Impulse Hazard being super weak
[Bugfix] Made Slam Cam not "Dev-only"
[Bugfix] Fixed a bug where the mesh combiner would fail and create massive lag
[Removed] CDC option, it caused more problems then it fixed

How 2 use the Slam Cam
Put it on a bot
Enter an arena fight
The Slam Cam will be activated by any of the unused arena cam slots (so if you have an arena with 6 cams, you CANNOT activate the Cam)

Win:
https://drive.google.com/file/d/1jYuYjepupRLnpNRrbyoa_1uaGk6aTwiv/view?usp=sharing
 
Mac:
https://drive.google.com/file/d/1l2mJcXgx6kDka3HPCrp1Ixsdo7VnSN19/view?usp=sharing

38
Quote
New bleeding edge: MAY16

Changelog:
[Added] Models of camera
[Added] Added "Test" matchtype that enables telemetry mid fight note:  this only works if you change the camera for some reason
[Added] Option for an "infinite time" match, the timer will count up instead of down
[Added] Dark chain!
[Change] Slightly rebalanced spinner damage output
[Change] Added a thing to improve reach verts
[Bugfix] Fixed a bug that caused single part hinged groups to not collide with the floor
[Bugfix] Fixed US style pneumatic system
[Bugfix] Fixed ESC current limit being WACK in 20 different ways
[Bugfix] Quad A28-400 is now centered.
[Bugfix] Arena hazard impulse script now fires more then once
[Bugfix] Fixed heating on LEM 170 and LEM200
[Bugfix] Fixed an issue where electrical components could not be directly disabled by spinners

[Additional] Game has a logfile system, when the game has a bug or something like that it records it in the log file. Please send that when telling about bugs

Win:
https://drive.google.com/file/d/1y6eGJVd5MlED7_tAmDwsO9zYiBDSnJPi/view?usp=sharing

Mac:
https://drive.google.com/file/d/1ZwP3hnne7CqC-2xuhpU94X4FOk-F1QiB/view?usp=sharing

39
Likely in their builder's Recycle Bins.

40
Showcases / Re: Gulden's RR2 Showcase
« on: May 04, 2022, 01:15:33 PM »
Ah, I can finally post on the showcase again.
I will now use it to post another AI pack, this time suitable for the weld builds.
 
Byebots Inc.png

The theme here is all these robots are awful, and if you lose to them I hereby give you the right to call yourself "bad at the game."
If you or a loved one are having trouble defeating these robots, you may be eligible for financial compensation.

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