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Messages - KingofKings696

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21
Showcases / Re: Post Your RR2 Bots
« on: August 07, 2019, 05:28:54 AM »
Oh wow I missed that thank you

22
Showcases / Re: Post Your RR2 Bots
« on: August 07, 2019, 04:19:06 AM »
I am having to upload all my pictures from phone and I'm using the attachments and other options at the bottom. If there is a better way please enlighten me as it annoys me as well.

23
Showcases / Re: Mystic's RR2 bots
« on: August 06, 2019, 11:15:40 PM »
I had the same problem when I tried an overhead spinner it looks great though.

24
Glitch I just found while goofing around with botlab. I went to load this large disc into test area and game stretched it way out of shape.

Just tried a bar design on it and I had to shrink bar way way down to avoid floor.  Like smaller than the 10in wheels on bot but when in test area has reach to almost floor like the blade would be at normal size and this seemed to only happen on this bot with its angled weapon so far.

Welp found another bug was making a large dustpan and game decided ig should have a long tail for its chassis

25
Robot Rumble 2.0 / Re: .RR2 file thread
« on: August 06, 2019, 09:29:49 PM »
Well here is my latest bot underbite aug6 build.

Works really well but occasionally on big hits sends me to main menu both in test area and the test arena in case cjbruce wants to take a look.

Attached picture so if anyone is interested they atleast have an idea of what the bot is before download

26
Showcases / Re: Post Your RR2 Bots
« on: August 06, 2019, 09:21:14 PM »
 
underbite.jpg
   
underbite bite depth.jpg
tu  Here is my latest design works surprisingly well considering the teeth shouldn't have much bite.

It gets around 100mm bite when it hits something and the 30mm was just a quick spurt of gas as it turns a little from the force of the massive weapon.

27
Showcases / Re: CodeSilver's RR2 Showcase
« on: August 06, 2019, 11:13:00 AM »
I'd guess hinged actuators using dual throw analog control on grabbers?

28
A bigger arena such as robot wars or battlebots would be cool and would bring driving more into the game

Also as far as motor I seen it on an AMA Ray did but i dont remember how old it was

29
Showcases / Re: Post Your RR2 Bots
« on: August 06, 2019, 10:25:04 AM »
@kix I watched the build diary yesterday that's what got me intrigued at the weird design.

30
I thought tombstone used the tmw3r? Also wyachi has some  motors that would be cool to look into.

31
Oh for sure on the priorities. I also didnt realize it had been previously brought up.

32
I got to thinking is there any chance we could get tracks soon? I figure with the pulley/chain system itd be easy to make something similar for basic tracks and later could add a way to make tracks that were a simple 2 spur setup.

Also maybe a way to slow down the different pneumatic and linear systems to make  more controlled movements for various builds.

I'd also love to see flatter motors for horizontals and shell spinners.

I'd also love to see maybe a control system more like ra2 where there isnt as much overlap on controls to allow for more advanced designs where I dont have to remember which button did what.

With all that said I'm loving this game especially this last build where there are some reactions to the forces from spinners keep up the good work :)

33
Showcases / Re: Post Your RR2 Bots
« on: August 06, 2019, 06:40:17 AM »
I'm not as good as y'all but seen an aw bot like this and thought itd be a fun pseudo rep.

 
Untitled.jpg

34
My latest design has crashed the game back to main menu 3 times in a row against 3 different AI all on test arena

35
The new version is working for me now however I built a new robot and tested it it sent me to main screen now just says robot I cant click to open it or anything and cant delete either and i can go in build a new bot and it wont show up either i broke it lol.

36
Yeah mine is showing July 19th however file from the rr2 site is saying 02aug

Ps didnt realize you already updated to aug06 build I'll see if that 1 works right.

37
That looks really good. I missed the early August update until today and for some reason  the new download while saying it's the August version still keeps reverting to the hulu 19 version any idea why?

38
DSL TC Showcases / Re: KingofKings696 Showcase
« on: July 30, 2016, 02:18:10 PM »
Ya I understand the exposed motors possibly pushing the IRL limits. If it were a real robot itd actually be easier to make as you could make a thin top plate and bottom plate and itd all be encased. If I make a MW version itd be easy to really finish off the idea,

39
DSL TC Showcases / Re: KingofKings696 Showcase
« on: July 30, 2016, 01:54:52 PM »






Here is a new bot I made its a LW flipper but its a bit different from what you normally see. It does have only 1 battery which seems to last right to 15 seconds left believe it or not. It is powerful enough to OOTA even middleweights in ra2t2 arena not convincingly most of the time but due to the hinge at rear it can lift quite a ways and not have the forward tipping issue I thought it would have. I do think the idea would be better as a MW to be honest but I wanted to see what I could do with a LW tracked design. Personally I think it is one of my more realistic looking designs and I kinda dig its uniqueness for a basic design.

40
DSL TC Showcases / Re: FOTEPX's DSL Showcase
« on: June 28, 2016, 09:19:50 PM »
I like your idea but the hammers feel off to me the way they are on there like thwy arent turned to have a consistent pattern

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