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Messages - Madiaba

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181
Chatterbox / Re: WHO
« on: June 21, 2010, 11:51:43 AM »
Thanks, Joe. Owe you a big favor...
*Yummy!......    Eewww, Mold!*


Ever who did it should not be doing stuff like that, and should never do it again! ...
Well don't look at me... too closely.
 
 
I do have logs that tell who does what, so I can find out.....just don't be doing stuff like that!
FYI: Your logs don't tell you what others did, but what you ate..... ;)
 
 

182
Discussion / Re: RA2 time capsule?
« on: June 20, 2010, 12:05:47 AM »
Meh, if we stop all the flame wars and be nicer to newbies it'll be around alot longer. GTM will probebly always be around, it might move to something else though, like COD or Halo.
Why do you assume GTM will always be around? AceUplink had a much bigger following, and that collapsed. The forum I've been administrating for the last five or so years has been around for nearly 10 years, and it's definitely on its way down. All forums come to an end; it's just a matter of when.
Increasing entropy is inevitable.  Therefore, why don't we be very careful to do 'maintenance' on present entropy, and not in any way facilitate 'accelerating' the downward process.... 
 
All people are important...
 
 

183
Chatterbox / Re: Oh come on guys!
« on: June 19, 2010, 11:34:17 PM »
I assume it's just a plural form....

184
Chatterbox / Re: Oh come on guys!
« on: June 19, 2010, 11:16:26 PM »
There has been improvement by Sparkie... for sure.
 
--------
Hope he dos'nt get SparkAIDS or Sparkalis.
Nice (insightful) comment, Sparkie.... :approve:
 
 

185
Chatterbox / Re: Reputation/Respect Rating
« on: June 19, 2010, 07:15:39 PM »
Hehe......

186
Contests / Re: BOTM Ideas and Discussion
« on: June 19, 2010, 04:07:45 PM »
How about a BOTM decided with the "Roll a die to build a bot" system?
S-32, I'm trying to picture the details of such.  Could you expound on your idea, please?
 
 
 
 
 
 
 

188
Chatterbox / Re: Later
« on: June 18, 2010, 10:40:52 PM »
The fools are not so much Frezal and S-32, but those of you who let them play with you.  They like to do this (and not sure they know how to do otherwise...), and they have every right do this in this section of the GTM.  Therefore, if you don't like the heat,... 
And if/when you do post here, it doesn't make sense complaining about that which IS valid here.
Duh!
Bottomline: Frezal and S-32 have been, and are, doing nothing wrong here.
 
The suggestion promoting the acquisition of testicular equipment is a good one....
 
 
As for Reier, I don't want him to leave either, but he has to make his own decisions....
 
 
 

189
Site News and Feedback / Re: The forum is MOSTLY fixed!!!!!
« on: June 18, 2010, 12:35:23 AM »
Agreed.  And well deserved. happy smiley #8809   

190
General Support / Re: crash when i run the game
« on: June 17, 2010, 11:04:27 PM »
So, N2ader,
you are trying a totally unmodded version from Sage's sig,.. and it still won't work on your comp?

 

191
Chatterbox / Re: Birthday Thread - Serge
« on: June 17, 2010, 03:09:17 PM »
I doesn't know any Polish (no exposure)... besides a few choice words a friend from Warsaw taught me: pierdzieć, wymitować(or something like that), and  bzdury... But it's ok, these are not 4-letter words.... :mrgreen: . (Can you tell he was a physician?).
 
 
These 'accolades' are well desrved, Serge... :claping
 
 

192
Discussion / Re: Arena Ideas - Post 'Em Here!
« on: June 17, 2010, 11:27:18 AM »
It's a good idea, Yoda. And it can be done, NP.
Trov, I and Spyguy thought up an arena where you face off against 3 opponents, 1 at a time.  You must defeat the first to have access to the 2nd, and so on.  You have the regular 3 mins to get past all 3 and win the match, else  :dead: .  Ths is not as easy as it might sound.  Usually the other bots inflict damage upon each other, which helps your bot defeat them.  But here YOU are the ONLY source of damage your opponents will encounter.  So while you are partly damaged from your 1st opponent, a new undamaged opponent is lurking for its chance at you.  Then repeat this one more time. :ouch:   The odds are roughly 3/1 against you.  Nice challenge.
 
The partitions can be:
1. addextra (inserted gmf walls)
2. arena geomobjects that are lowered to release next opponent
3. arena geomobjects that are phantomized so the next challenger can step up to face you.
 
 
This is not a difficult arena to make at all.
As Joe mentioned there's one almost completed for Ian.
 
(Note: It pays to talk loudly and carry a big............ Visa card.)
Else get ACAMS to double our Mod's pay: Let's see... $0 x 2 = ?......, NVM.
 
 

193
Chatterbox / Re: Birthday Thread - Serge
« on: June 17, 2010, 07:59:03 AM »
Serge,
Χρόνια πολλά.
Joyeux anniversaire.
Que l'oiseau de paradis mouche le nez. :dance:



 

194
Site News and Feedback / Re: The forum is Partly broke!!!!!
« on: June 16, 2010, 04:09:09 PM »
There will only be 3 themes....one very light....one very dark, and one in the middle

And I am still working on the main theme....it changed a little for this version of the forum.
ACAMS, I think this theme is cool, user-friendly....... nice.
 
 
 
Thanks, GK, I only saw the after math....
Sparkey, NP.
Serge,... thanks for posting that tut. (Votre accent n'est pas mauvais, NP.  Mon accent anglais est mauvais.)
 


 

 

195
Site News and Feedback / Re: The forum is Partly broke!!!!!
« on: June 16, 2010, 03:53:59 PM »
You shut up!

wut?
Sparkbutt! :mad:   WHAT ARE YOU DOING! 
You were doing so well.... What's up? You have OCD or IED?
Stop it, NOW!
 

196
Chatterbox / Re: 6 personality disorders caused by the internet.
« on: June 16, 2010, 07:11:52 AM »
oh no i have assburgers
:mrgreen:   
 

197
Modifications / Re: Serge's Adventures in exe land
« on: June 16, 2010, 06:45:23 AM »
SB: but I think your frank honesty is a good and yet rare characteristic...
 
 
Sparks: just remember, lowering yourself to the level of those who knocked you down is not 'getting up'.  Just be sober and stable despite others, or maybe even for them...
 
 
BOT: Serge (our resident C++ expert) showed me where he's working there's some cool things that could be done IF one can find things, which isn't always easy.  He also showed me how to do it (which he may want to make public [vid?] so many can dive in here.  But that's his decision).
Also, it seems that it's easier to 'change parameters' already present (like weight limit), but 'adding' features would be much more involved (as Serge described previously). 
 
Just to make things clear:
1. So we should think of places where changing a current parameter might enhance the game, and see if it can be done.
2. Ideas for adding features are good too, but just remember that they are more involved and may not be feasible and/or possible.
 
 
Ideas postulated (+ mine):
Nice:
1. weight limit
2. make the present weight categories more exact
3. 7-components limit (though not sure how Havoc will like/handle it,.. esp. with constraint solvers [axles])
 
 
Real nice:
1. Keyboard (Raw)input, (via DirectX)
2. More User teams (without 'add-on' BAT or PY 'rename' coding)
3.
 
 
Dreaming:
1. Make the GIB/PY option-selection buttons in the practice garage available in Exhibition.
2.
 
 
 
Big thanks to you, Serge ('Hacker Excellente')...
 
 

198
Chatterbox / Re: 6 personality disorders caused by the internet.
« on: June 15, 2010, 09:13:51 PM »
Good points in the article, MNB.

BTW: I read Cracked too... huh, weird.

199
Site News and Feedback / Re: New staff
« on: June 14, 2010, 08:50:05 AM »
I like the idea of JoeBlo being a global moderator, but he is in really too lenient

Ok, Extreme Ass Kicking it is...
From experience, it's more like Ass Wiping... :baby_smily: .
 
 

200
Discussion / Re: Chassis turning glitch
« on: June 14, 2010, 08:43:11 AM »
now now lets not get too hypocritical :P
You're hurting my feelings (with facts...). :dead:
 
 
BOT: Really this is form of AAM.  Thanks for sharing your find, Thyrus.
 
 

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