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Messages - Badnik96

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1781
Existing Games / Re: Smash Bros U/3DS
« on: August 29, 2015, 02:17:05 PM »
Roy main here and loving it. I also main Mega Man, ROB and Meta Knight.

I also dabble in playing about everyone else. Except Donkey Kong. Can never play him properly it seems,

1782
reier as always you are an ms paint god

mud runner looks awesome. it's like the troll from starcore

1783
Existing Games / Re: Town of Salem
« on: August 28, 2015, 11:50:45 AM »
arsonist and serial killer are by far my favorite roles. sk more than arso because it's so fun to write misleading death notes and watch town accuse innocents XD

1784
Stock Showcases / Re: Maka's Makinations
« on: August 26, 2015, 04:26:12 PM »
yeah your choice on stock popups is literally razors. never use irons on popups.

1785
Robots Showcase / Re: TDS
« on: August 26, 2015, 04:11:48 PM »
Oh yeah, I think you were talking to my mom for most of the day XD

1786
Stock Showcases / Re: Maka's Makinations
« on: August 26, 2015, 04:10:03 AM »
I personally use spike strips for popups as they can damage from the side and the tip but that's what I do.

no. never do this. youre wasting weight and reducing the amount of weapons you can use, plus spike strips have normals.

1787
Game Development / Re: Robot Combat prototype in progress
« on: August 25, 2015, 01:02:23 AM »
you want me to send you the rest of that wheel pack i was talking to you about? would probably be a start towards better looking bots imo

did you ever get my rhino models to work? i'd love to be a robot designer for this

buffing both robots' total hit points (or whatever) would make this a lot more fun, right now they usually break down after about a minute or so

one last thing, if the smoke is meant to be electronics (the ko indicator) it should be a more slow, trickly effect than the poof of smoke it is now. if i could think of an example video i'd link it here


1788
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: August 24, 2015, 01:58:09 PM »
it isnt the same version from dsl so it doesnt count

1789
Game Development / Re: Robot Combat prototype in progress
« on: August 23, 2015, 02:53:04 AM »
Occasionally there's some physics glitches but it seems to work well so far. Only problem I have with it is that Private Pain seems to lose somewhat randomly (once I tapped the wall and it said cenotaph won) and you can still use the flipper after what I presume i supposed to be its Co2 tank rupturing.

also, it seems Cenotaph does not have a cap on how quickly it can spin. For some bizarre reason, this only seems to happen when it's inverted.

1790
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: August 21, 2015, 01:09:44 PM »
Okay cheers guys just that I had noticed that there was pictures including house robots in one arena I wasn't sure of the limit had been raised or that was a result of some clever tinkering so to speak

That was done in the CAD software. The limit is in the EXE which we currently can't edit because no source code.

1791
DSL TC Showcases / Re: Devastator's Showcase
« on: August 20, 2015, 08:23:15 AM »
That actually looks pretty cool. I like the Aztec theme you have going on with the decals.

1792
Tournament Archives / Re: Pot Luck 2
« on: August 19, 2015, 01:58:12 PM »
conraaa i think he means a robot that uses its chassis as an overhead hammer, not what Storm II classed themselves as.

1793
Tournament Archives / Re: Pot Luck 2
« on: August 19, 2015, 11:39:51 AM »
wait what? i entered the last one?

man it was so long ago that i dont even remember

1794
Ironforge TC Showcases / Re: Tashic's Ironforge robots
« on: August 19, 2015, 11:36:22 AM »
I love you so much right now.

1795
Off-Topic Discussion / Re: The General Chatter Thread.
« on: August 19, 2015, 05:04:17 AM »
i had him blocked for a while actually but i unblocked him for some reason last month and he never got annoying enough to reblock

1796
Off-Topic Discussion / Re: The General Chatter Thread.
« on: August 19, 2015, 01:41:38 AM »
oh finally

now he can post his crappy copypastas here instead of sending them to me over skype

1797
Off-Topic Discussion / Re: The General Chatter Thread.
« on: August 19, 2015, 01:27:07 AM »
is it just me or have roboteers lost the ability to rep people

1798
Robots Showcase / Re: Team Ignition
« on: August 19, 2015, 01:23:52 AM »
I know exactly why the joint failed, it's because the wire was broken in half when i soldered it and I didnt notice.

I dont have any heatshrink but I wrap all my joints in electrical tape.

1799
Robots Showcase / Re: Team Ignition
« on: August 18, 2015, 10:59:10 PM »
ok so i very nearly had Nocturne working with a really powerful spinner and everything

and then the tinymixer shorted out thanks to a faulty solder joint

the curse is real

1800
DSL TC Showcases / Re: Talon's bots
« on: August 18, 2015, 03:42:34 PM »
I was not expecting something that good.

Nice work dude

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