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Messages - Sage

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1661
Discussion / Re: RA2 Bot Hall of Fame
« on: May 30, 2011, 11:50:27 PM »
pit bull and waterbug should be in for sure, and AC, and trinity. the rest should stay honourable mention (which should be on a seperate page) and there's really not many other bots that deserve hall of fame. Adding more would make it pointless IMO

EDIT: actually, any bot that truly makes an innovation in building should be honored. Why is hazcon honored and neglected waterbug not? honestly.

1662
Discussion / Re: [TOOL] movepixel
« on: May 30, 2011, 10:11:21 PM »
SKBT brings up a good point... i would just keep the alt modifier.

1663
Off-Topic Discussion / Re: General Chatter Thread
« on: May 30, 2011, 05:45:20 PM »
knock your head against a wall until you pass out.

1664
Discussion / Re: [TOOL] movepixel
« on: May 30, 2011, 05:26:26 PM »
Oh, alright. Yea it's probably simpler this way, just didn't know if you could "latch" a script to a certain .exe to open and close when the .exe does or something. If it requires a completely different way, then it's fine.

1665
Discussion / Re: [TOOL] movepixel
« on: May 30, 2011, 05:02:14 PM »
Perhaps even one more shifted to the right so your pink can rest on the enter key. And now were not at those critical Pageup/delete/etc keys, we might as well remove the ALT modifier. What about this?

Enter - mouse click

O - move cursor one pixel up
L - move cursor one pixel down
K - move cursor one pixel left
; - move cursor one pixel right

SHIFT + K - rotate counter-clockwise
SHIFT + ; - rotate clockwise
CTRL + O - move component up
CTRL + L - move component down

And yes, you must remember to exit the script after exiting RA2, but I guess most users will find that out soon enough ;)

Is there a way to start the script automatically and close it automatically with RA2?

Also, new commands look great.

1666
Discussion / Re: [TOOL] movepixel
« on: May 30, 2011, 04:53:11 PM »
Hmm, perhaps I should cooperate your change in my version instead. You are right about these keys on many laptops (like weird positioning).

I think I'll go with JIKL instead of HUJK, because if you take two wirings, one for normal AWSD and one for inversed next to it that would be FTGH. That overlaps with HUJK so JIKL can be considered "safe" if we look at the most common wiring setups.

Good idea. Just remind everyone to exit the script once you're done playing RA2 if we're all going to being using letters. (It messes up with typing occasionally)

1667
Personally, once you need a cool AI to drive your robot, it shouldn't be allowed in tournaments any more. The only reason we have AI tournaments (pretty much) is because online is too damn laggy. You shouldn't be able to take advantage of that and make a robot you can't drive.

1668
Discussion / Re: [TOOL] movepixel
« on: May 30, 2011, 04:45:53 PM »
done.

1669
Off-Topic Discussion / Re: General Chatter Thread
« on: May 30, 2011, 04:43:56 PM »
*shrugs* Looks like it's going to be another sleepless night >.<

you have bad experiences with lucid dreaming?

1670
Discussion / Re: [TOOL] movepixel
« on: May 30, 2011, 04:41:30 PM »
https://gametechmods.com/uploads/files/movepixelSAGEMOD.zip
For all of those who don't have any of the keys that NC is using (like, say, on an old macbook pro) i modded the file to use UHJK instead (which should be on everyones keyboard). Heres the commands:

ALT+Enter - click mouse button
SHIFT+H - rotate counter-clockwise
SHIFT+K - rotate clockwise
CTRL+U - move component up
CTRL+J - move component down
ALT+U - move cursor one pixel up
ALT+J - move cursor one pixel down
ALT+H - move cursor one pixel left
ALT+K - move cursor one pixel right

1671
Discussion / Re: [TOOL] movepixel
« on: May 30, 2011, 04:27:16 PM »
Enigma I think he just likes NC better... :)

Cool I'll check out the new features NC, and let you know if there are any bugs.

EDIT: what would you like us to do with the .ink file?

1672
DSL TC Showcases / Re: Urjaks Showcase
« on: May 30, 2011, 04:04:52 PM »
I think the hexagons better simply because larger chassis have more HP, and you're not gonna use that 2kg elsewhere.

1673
Discussion / Re: [TOOL] movepixel
« on: May 30, 2011, 04:01:50 PM »
Looks great cracker! Thanks

1674
Discussion / Re: [TOOL] movepixel
« on: May 30, 2011, 03:20:11 PM »
i wonder if you can make shortcuts for rotating a raising components... like a hotkey for 90 degree rotation and a hotkey for 1 shift upwards of a component.

1675
Discussion / Re: [TOOL] movepixel
« on: May 30, 2011, 11:40:59 AM »
Works great now, thanks.

1676
Discussion / Re: [TOOL] movepixel
« on: May 30, 2011, 11:16:53 AM »
Mine's not working... it keeps saying im missing MSVCR100.dll from my system, even though ive downloaded it and reinstalled twice.

1677
Chatterbox / Re: Jokes
« on: May 30, 2011, 12:17:56 AM »
"Can't stack batteries... the chassis isn't tall enough."

GENIUS



1678
Creativity Showcase / Re: Artwork thread
« on: May 29, 2011, 11:28:45 PM »
I wish I had art talent >.>

1679
Discussion / Re: [TOOL] movepixel
« on: May 29, 2011, 09:58:49 PM »
THATS SO AMAZING.

EDIT: BFE/AAM is going outside of the game and editing the files that are inside the game, aka cheating. But this is inside the game, so I think it's ok!

1680
Discussion / Re: My BBEANS 6 re-run.
« on: May 29, 2011, 08:25:11 PM »
no worries DOA will come back!

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