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Messages - Reier

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161
Existing Games / Re: Pokemon Thread
« on: December 11, 2019, 12:19:53 PM »
that reminds me
i did an art trade with someone who wanted me to draw that wrestling cat starter

incineroar sm.png


fried chicken tonight

162
Creativity Showcase / Re: reier makes pictures
« on: November 30, 2019, 09:50:01 PM »
dakka




163
Off-Topic Discussion / Re: for archiving purposes
« on: November 08, 2019, 01:20:25 AM »
who are any of these people

164
Creativity Showcase / Re: reier makes pictures
« on: November 04, 2019, 07:58:46 PM »
another dungeon of the endless char


165
Creativity Showcase / Re: reier makes pictures
« on: November 02, 2019, 01:45:45 PM »
dungeon of the endless



check it out its a rad game

166
Off-Topic Discussion / Re: real facts
« on: October 31, 2019, 08:55:14 PM »
its almost like cheating is good

167
DSL TC Showcases / Re: Badger's Bots (DSL Showcase)
« on: October 29, 2019, 02:39:52 PM »
what the heck is that 6 HWORF BLADES :realmad(
he could probably scrounge the weight to stick on like 3 more

168
Contests / Re: Changes to BOTM
« on: October 24, 2019, 02:17:25 AM »
at the very least post a thread every month showing the participants after the vote so we actually have a record to look at in the future instead of it just getting destroyed immediately like in the discord

170
Discussion / Re: Moldy Sponge 2: a glimpse into the PVP meta
« on: October 16, 2019, 03:05:24 AM »
i like how most of the posters eother havent watched the matches or have a bad case of the retroactive predictions

171
Creativity Showcase / Re: Hoppin's Robots that are CAD
« on: October 12, 2019, 06:48:36 PM »
good look to it but i hope that thing on top is a srimech or it would be toast

172
Discussion / Re: Moldy Sponge 2: a glimpse into the PVP meta
« on: October 12, 2019, 03:09:29 PM »
Epic sh**post
1v1 moldy sponge and lose noob

173
Discussion / Moldy Sponge 2: a glimpse into the PVP meta
« on: October 12, 2019, 02:44:57 PM »
(I wrote this right after we finished filming CENTAURI 3 while it was still fresh in my mind but didn't post it till now to avoid spoiling the matches)
TCRR: I might riff on this bot a bit but I mean no ill will. I really am glad you entered and I honestly learned a lot from the experience.

okay, so Code Red has kind of blown my mind. I like to think i know a thing or two about ra2 but I didn't see this coming at all.

So I just finished hosting CENTAURI 3, an 8-player pvp tournament using parsec. Code was one of the players that entered, with this... unique design... and, with all due respect, I actually was really close to rejecting it initially because I thought the build was too sloppy. It fishtails and is hard to drive, it's not invertible, has tinfoil armor, and the weapon looks like a joke. my thoughts were it was going to guaranteed die and eat up a slot that a more polished design could fill. especially because the last tournament of mine he entered a bot that was... well. special.

But boy was I wrong and I'm so glad I was. As I talked about in my topic about how pvp will save RA2, I predicted pvp would bring about the rise of a whole new meta and era of innovation if people just gave it a chance. In any AI tournament, this robot would lose 2-0 in both of its matches and be immediately removed from the competition. MS2 got a very neck-and-neck runner-up to a very solid wedgy VS. It consistently won matches, and against bots I thought would trounce it (including mine :rage).



There's a couple reasons why I think it did so well and why I think it matters:

We were all building like we would for an AI tournament. status quo stuff. 2wd wedgy VS, damaging weapons, etc. All of our weapons were front-facing and most of our bots had minimal side protection. You don't need much side protection in AI and most of us just thoughtlessly built around that mindset out of habit. MS2 hard countered a lot of our designs by eating wheels and motors left and right. Call us shortsighted for not putting wheelguards on but that's exactly my point - you have to build differently for pvp and I think that's a very good thing.

There was no way to see it coming. with an AI you can pretty easily predict what the fight is going to be like most of the time, but due to having a human driver, the bot was able to adapt as the fights went along. Code would change up his approach when something didn't work and most of the time it was effective. He'd switch from the plow to the spinner constantly. He didn't overly rely on one over the other, he would swap between pushing into hazards and going on the offense with his spinner and it worked very well.

Also: this. goofy. weapon. my goodness this thing. I swear it ripped some vital component off of every single competitor consistently every round of every fight. In my experience I thought both DSL bars and iron spikes on spinners were subpar. I never build weapons like this. But something about the position of these weapons allowed it to amputate some important part of his opponent like every round. It's kind of amazing and I personally want to look at it more. Without a human at the controls I feel it would do much worse, but that is hardly a negative.

Driving matters. Code is a much better driver than I thought he would be, especially considering how hard MS2 is to drive (its wicked hard). I feel this design would not work if you drive poorly. AI has no such concept.

In all, this isn't your everyday Razor Guy or Insult to Injury V - bots that were pretty bad but had a huge streak of wins or luck - MS2 is a different beast. In a lot of ways it's ahead of the curve. It looks subpar but it's innovative and very solid. Stuff like this is why I feel I can't go back to AI tournaments. you never see upsets like this in AI, at most you feel like it's a fluke. MS2 was no fluke. It may not have set the bot building world ablaze but I think it's a glimpse of how the pvp meta will evolve and that always makes me happy to see. I have never been so happy to lose a match in my life.

174
Tournament Archives / CENTAURI 3 | Awards
« on: October 12, 2019, 02:19:19 PM »
SPLASH
SBV

Congratulations to the winner
I mean it sincerely when i say everyone did great and made it really enjoyable to host. I appreciate everyone being respectful and very timely and would love to host another at some point in the future, but unfortunately have no idea when that will be. Up in the air if it's MW or LW. Maybe a Nova instead.

That being said, it's time to give out some awards to recognize the achievements of those you think deserve it. The categories are:
BEST DRIVER for who had the most driving skill, using their bot and the arena to their advantage the best.
BEST DESIGN for the most efficient, well constructed build.
INNOVATIVE DESIGN for which design pushed the limits of building and can inspire the building of others in ways maybe not considered before.
BEST NEWCOMER (RedAce, Code Red, Reier, UberPyro) for who you think the best newbie was by attitude, performance, etc.
BEST MOMENT for your favorite moment from a match.

C&P:
My votes:


Competitors are encouraged to vote, but you may not vote for yourself. Voting closes in one week, 10/19.
Congrats to everyone involved!   

175
Tournament Archives / Re: CENTAURI 3 - Online Tournament | SBV
« on: October 12, 2019, 01:59:45 PM »
we may not be large but we are mighty :claping

here we go folks

its time for the

G :mrgreen: R :mrgreen: A :mrgreen: N :mrgreen: D   F :gawe: I :gawe: N :gawe: A :gawe: L

176
DSL TC Showcases / Re: 090901's DSL showcase.
« on: October 11, 2019, 02:34:01 AM »
btw pws >>>>>>>> centauri

mad cuz bad

also cool robot but its a ripoff of hanky panky from stock robot arena 2

177
Stock Showcases / Re: Sickle's almost dead stock showcase, I guess
« on: October 05, 2019, 12:10:39 PM »
its cheating but it still looks pretty cool :)

178
Tournament Archives / Re: CENTAURI 3 - Online Tournament | SBV
« on: October 02, 2019, 12:05:56 AM »
hide the wife hide the kids we got some boys losin the big time


179
Tournament Archives / Re: CENTAURI 3 - Online Tournament | SBV
« on: September 29, 2019, 11:24:37 PM »
got us some more fights boyyos :claping



180
Challenge Board / Re: Badger vs Code Red [IF HW]
« on: September 27, 2019, 10:18:49 PM »
pretty fun match to watch despite the lag. ballsy of code to go with a pusher too. gg to both

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