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Messages - Madiaba

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141
Modifications / Re: Drag Racing AI pack
« on: June 27, 2010, 11:07:04 PM »
ACAMS is very good with 3dsMax.
CB, as I remember, is working on a Dragstrip arena.  Not sure if the coding and/or gmf work is done yet.  You might check with him.


142
Creativity Showcase / Re: RA2 bots in Microsoft Paint!
« on: June 27, 2010, 10:57:40 PM »
Are you able to do a nice 'Sir Killalot'?

143
Contests / Re: Vote BOTM July 2010
« on: June 27, 2010, 10:53:24 PM »
#6.

Note: It dawns on me that one could claim certain abilities (i.e. 'strafing') for their bot, that it may not really have.
If this bot can do that then this is a worthy characteristic that definitely adds merit to it.

Pt. Just wondering when we claim such extraordinary things if a short demo vid be required, for both proof and functional clarity.
 
 

144
Off-Topic Discussion / Re: A question about a virus......
« on: June 27, 2010, 05:36:52 PM »
Well at least my suggestion was on topic.... about catching/locating 'viruses'.      (It's SpyGuy's influence.)

145
Off-Topic Discussion / Re: A question about a virus......
« on: June 27, 2010, 05:20:05 PM »
(also, scan your computer with Malwarebytes' Antimalware)
Yeah, do that. It will get rid of any malware. It will also get rid of all the starware.
What about the tupperware and Gladware?
Let's not forget the funware.
You guys are spamming!...eeerrr, What about Underwear?

146
DSL TC Showcases / Re: Clickbeetle's bots
« on: June 27, 2010, 01:39:53 PM »
Only things I can think of left are:
 
Maybe not using all of the 6WD NPC fasts to turn, but only for forward/back movement.

More sophisticated: Maybe use self.GetSpeed(), and when the bot goes faster, you have it:
-disable Left/Right turning on some of the motors
-lower the turn and turnspeed values
 
Another weird thought: Move some/couple of the motors to the middle more, giving them less leverage to influence turning...
 
 
Would appreciate seeing your "AimError values (part of my new Rammer AI)".

147
DSL TC Showcases / Re: Clickbeetle's bots
« on: June 26, 2010, 11:04:52 PM »
....... The idea is that I can box-rush opponents and flip them out before they get a chance to move.  :evilsmile:   Now if only the AI would drive effectively...
Huh.  What does it do/not do?  And what have you tried, CB?
 

148
Chatterbox / Re: RandoM FacT ThrEAd
« on: June 26, 2010, 07:07:10 PM »
'Flat shoe lints' are composed of these:
Nitrogen - 20% - 90%
Hydrogen - 0% - 50%
Carbon Dioxide - 10% - 30%
Oxygen - 0% - 10%
Methane - 0% - 10%

149
Site News and Feedback / Re: Rules of Banning
« on: June 26, 2010, 06:56:36 PM »
How many warnings is it?


I think I got, like two back when I was the forum n00b.........

3  2.00001
Fixed.
 
 
 
----------
 
*GASP* Sparkey stuck his virtual tongue out at a mod!

BANBANBANBANBANBANBAN

"Let's see..." *thumbs through GTM manual* 

"Oh. Here it is:"
Quote from: GTM_Manual
GTM Man. Law #763: Tongue extention toward Mod. 
                   Infraction = .00001 demerits

Ok so, 2 + .00001 =  :eek:  + shocked smiley #9451shocked smiley #9453
 
 

 
 
 

150
Chatterbox / Re: RandoM FacT ThrEAd
« on: June 26, 2010, 04:55:13 PM »
Fact: You don't know what you don't know....

151
Chatterbox / Re: RandoM FacT ThrEAd
« on: June 26, 2010, 09:39:00 AM »
Did you know that when you die, your hair still grows for a couple of months?
That's why the 'Barbar'-ians cut off your head,.. to still keep it nicely trimmed. (Hence: 'Barber') 

Fact: JK.

Was VERY funny
Phikst.

152
Chatterbox / Re: RandoM FacT ThrEAd
« on: June 26, 2010, 08:55:52 AM »
Did you know that when you die, your hair still grows for a couple of months?
That's why the 'Barbar'-ians cut off your head,.. to still keep it nicely trimmed. (Hence: 'Barber') 

Fact: JK.

153
Tutorials and Tips / Re: AI-ing (.py files, coding, R+D, and help)
« on: June 26, 2010, 08:34:42 AM »
It is....
 
Just to clarify 'PreSpinEntrance' use: It determines how far you want your bot to enter the arena before spinning up. Some like to their bot to 'ram' the opponent before spinning up (just play around as Joe suggested).

154
Tutorials and Tips / Re: AI-ing (.py files, coding, R+D, and help)
« on: June 26, 2010, 08:22:52 AM »
GK, lower the
         'ReMobilizeRoutineTime(10-60)':60 
to 20 or so...

155
Tutorials and Tips / Re: AI-ing (.py files, coding, R+D, and help)
« on: June 26, 2010, 08:11:03 AM »
Hehe, you guys' interaction is funny. ;)   And your help is greatly appreciated, thanks.
 
Anyway, here is the work done GK,.. (though it's good to understand the math/logic).
How to use:
1. Find out where your bot is without any nose bias.
2. Then use this chart to turn it to face forward, NP.
 
 
Code: [Select]
    # nose is "front" of bot-
        #Nose paradigm: All 360 rotational degrees for "math.pi" are represented by the factor '2'.
            #thus:  '2'=360degrees,   '1'=180degrees,   '0.5'=90degrees,   '0.25'=45degrees.
        #The direction of change(CW/CCW)is determined by the "-" or "+" before the statement.
            #thus: '+' causes rotation CCW,  '-' causes rotation CW.
        #Format examples:
            # " 'nose':math.pi*0.25 "  will rotate the bot 45degrees/CCW.
            # " 'nose':-math.pi*0.25 " will rotate the bot 45degrees/CW.
            # " 'nose':math.pi*0.5 "   will rotate the bot 90degrees/CCW.
            # " 'nose':-math.pi*0.5 "  will rotate the bot 90degrees/CW.
            # " 'nose':math.pi*0.75 "  will rotate the bot 135degrees/CCW.
            # " 'nose':-math.pi*0.75 " will rotate the bot 135degrees/CW.
            # (Make sure there is a comma(,)after the the value # (to separate it from the next characteristic and its value).
            #(-----notes-----)
                # Note1:  "math.pi"   AND   'nose':math.pi*1.0 "   AND  " 'nose': -math.pi*1.0 "   will rotate the bot 180 degrees.
                    #   (The first two are the same, and the last two just rotate different directions to get 180 degrees.}
                    #   Thus there is no real reason to have a factor greater than '1',
                    #   since after that you just move into the other half of the circle covered by the other '+' or '-' sign.
                # Note2: "math.pi*0" or "math.pi*2" = the same as no new heading.

You might copy this to the top of your Bindings.py for easy reference.
 
(This was posted earlier in this thread)
 
 

156
Chatterbox / Re: RandoM FacT ThrEAd
« on: June 25, 2010, 10:21:32 PM »
WHO MOVED MY REP DOWN?
I just did. I do it each time somebody talks about their rep.
Just asking oneanother to increase the each others' rating without actually 'contributing' to the GTM community, is cheating...
Unless there's a valid issue, then there's really no need to complain about Rep level...   
So, until then, "mum's" the word...

157
Tournament Archives / Re: POW tourney-sign ups
« on: June 25, 2010, 09:53:46 PM »
I'll try to get something too....


Behold, the design that will make Joey drool when the splash comes.
Oi, Nary...competition..? Rivalry...?  I usually help Joe when he gets stuck (not much anymore), working together on things behind the scenes...
 
But... OK. I'll try to strike up some 'fight'n words:
Joe, your momma wears army boots. :yaya)
Joe, you have an accent! :eek: 
 
 
 
 
 

158
General Support / Re: Front Screen crash
« on: June 25, 2010, 07:55:09 PM »
OK... Can you PM?

159
General Support / Re: Front Screen crash
« on: June 25, 2010, 07:53:42 PM »
Do you have WinRAR compression program?

160
General Support / Re: Front Screen crash
« on: June 25, 2010, 07:51:06 PM »
Do you have MSN or Yahoo Instant Messenger?


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