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Messages - martymidget

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1301
Existing Games / Re: Team Fortress 2
« on: July 24, 2012, 10:10:47 AM »
Just played black ops round a friends house on the xbox.

Apparently you can't rocket jump, pipe jump, sticky jump or double jump in CoD. What a terrible game...

1302
Existing Games / Re: Team Fortress 2
« on: July 23, 2012, 07:53:13 AM »
I have come to the conclusion that I need a strange Holy Mackerel.

1303
DSL TC Showcases / Re: Mad-man 3's DSL showcase
« on: July 22, 2012, 03:34:36 PM »
I only ever use halfsheets for a wide stance now, otherwise its just a small caster, with the rest of the chassis free to hit to compensate (Sub HW anyway) :P

1304
DSL TC Showcases / Re: Mad-man 3's DSL showcase
« on: July 22, 2012, 03:22:25 PM »
Casters are only slightly better than halfsheets, so are you comparing halfsheets to narmour? :P

1305
DSL TC Showcases / Re: Mad-man 3's DSL showcase
« on: July 22, 2012, 11:12:42 AM »
Steel extenders? O:

I see you didn't want to make it invincible by putting huge casters on the bottom :P

1306
DSL TC Showcases / Re: 090901's DSL showcase.
« on: July 22, 2012, 09:24:04 AM »
Is the undercutter invertible? If not, you'll want to make it so. :P


1307
DSL TC Showcases / Re: Martymidgets DSL Showcase
« on: July 22, 2012, 04:46:50 AM »
you cloned my bot:
(Image removed from quote.)
am i right? :gawe:

Afraid not...not actually see it till just now... :L

1308
DSL TC Showcases / Re: Martymidgets DSL Showcase
« on: July 21, 2012, 12:59:40 PM »
Bang, and the FS is a drum!



HOLY MOTHER LOOK AT THAT AGOD *********

That's a cool build right there. Wanna send another team for NAR AI ?

I could do, but that'll mean 30 bots to AI and send. Eeek.
I hope ty and his laziness get eaten by crocodiles.

1309
DSL TC Showcases / Re: MassimoV's Showcase
« on: July 21, 2012, 12:55:23 PM »
klonekloneklone

I endorse this statement.

Looks good though, but I'd drop down to piglets for some frontal armour.

1310
DSL TC Showcases / Re: Scrap Daddy Incredible Design: DSL Edition
« on: July 21, 2012, 11:28:03 AM »
AK47
(Image removed from quote.)

Could use the extra weight you have left over to strengthen the poly's holding the sheets to titaniums :P

1311
Existing Games / Re: Team Fortress 2
« on: July 21, 2012, 08:18:11 AM »

1312
General Support / Re: Game freezes when wiring bots
« on: July 20, 2012, 02:57:16 PM »
Still not really sure about the wiring stuff, though. Perhaps you are using a key that RA2 doesn't recognise, such as the number pad on the right. Not every computer has one of those.

Nupe. Z, up, down, left, right and x are the only ones I ever use for RA2 :L

Nah, it was all down to RAM. I didn't realise Source FM was downloading at the time, but normally downloading doesn't slow everything to a standstill. Strange, but its all good after a copy paste of my NAR folder and changing the teams/screenies/AI/robot designs to the ones I had.

1313
General Support / Re: Game freezes when wiring bots
« on: July 20, 2012, 07:40:55 AM »
No wiring issues ever happened and I'm running an early model Windows XP

That post isn't even relevant...

But anyways, my game started doing this today. In fact, it would take up to a minute between selecting a component and being able to attach it, then another minute to attach it. Made building very difficult. I have a feeling I know why (doing too much at once), but the wiring issue never happened before. I run 7 btw :P

1314
DSL TC Showcases / Re: Martymidgets DSL Showcase
« on: July 20, 2012, 05:11:44 AM »
Don't worry, it looks huge to me too xD

The fins a trapper- just like the ones on boxelder. And it comes with the added bonus of making it less likely to tip backwards during a wedge war.

1315
DSL TC Showcases / Re: Martymidgets DSL Showcase
« on: July 20, 2012, 05:03:49 AM »
Badabuump.



p3, 4 ants, NPCF, suprisingly effective.

1316
DSL TC Showcases / Re: Merrick's Attempts At 'Realistic' DSL
« on: July 19, 2012, 01:04:17 PM »
Well, 2 BSG's allowed me to make a middleweight capable of flipping Tornado OOTA. I guess it's a start. Even if it is either:
A) A fluke
or
B) Just incredibly amateur.



Might work on creating something bigger with Beta motors. We'll see.
AAAAARRRGGGHHHH the empty space.
use 2WD NPC Fasts(or normals) with tornados or hypnos, change the flipper to a simple alu/titanium skirt, lower the chassis, and reduce empty space.

If you cannot tell that's an IRL bot....

1317
Existing Games / Re: Team Fortress 2
« on: July 19, 2012, 09:52:17 AM »

1318
DSL TC Showcases / Re: Merrick's Attempts At 'Realistic' DSL
« on: July 19, 2012, 06:37:17 AM »
An 8 BSG flipper is entriely possible at HW level. :P

1319
Chatterbox / Re: Wierd town/street names
« on: July 18, 2012, 05:09:10 PM »
The thread name is also quite weird.

Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch- Village on Anglesey.

'Nuff said.

1320
Chatterbox / Re: What do you think your fellow GTM members look like?
« on: July 18, 2012, 01:14:11 PM »
I'd have thought Saxton would have been Doom, but with a Razor instead of Australia :P

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