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Messages - yugitom

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1221
Existing Games / Re: Five Nights at Freddy's (Some one had to do it.)
« on: July 13, 2015, 02:08:10 PM »
ughhhh game theory.
Oh, and screw Game Theory.
Could you elaborate as to why you don't like Game Theory? I don't see anything wrong with what Mat Pat does. I'm not saying everyone should like it but a specific dislike/hatred for Game Theory seems irrational to me.

1222
Real Robotics Discussion / Re: BattleBots 2015 Discussion
« on: July 12, 2015, 11:50:44 PM »
Didn't know this was a thing:

Quite interesting to watch and there is a sneak preview of the Stinger v Bronco match in there halfway through, too.

1223
Real Robotics Discussion / Re: BattleBots 2015 Discussion
« on: July 12, 2015, 09:08:22 PM »
I think it's questionable, TBH.  They specifically said that each bot has to have an active weapon.
There's a difference between having an active weapon and using it.

1224
That's... not pretty damn good lore :P
Three blind mice is a better lore than 'sum kids r goasts now'
Obviously, the lore is more fleshed out than what Reier said (which was obviously satire) and it is not presented to you from the get go, nor is it something you can grasp by completing the game 100%. To understand the lore, people have had to work together and make theories about what they think is actually going on. It has even led to Game Theory doing 3 videos on the subject.

1225
Off-Topic Discussion / Re: Stop-motion or handmade?
« on: July 10, 2015, 05:45:14 PM »
More pictures, smaller movements, less time between images.
Pretty much this. You have made it much better but it just looks too much like a slideshow and not a movie. Like Kurt said, take more pictures whilst moving the toys in small increments. It will be very time consuming but you have to be prepared to take the time in order to make better quality videos.

1226
Existing Games / Re: Five Nights at Freddy's (Some one had to do it.)
« on: July 09, 2015, 12:21:18 PM »
Never played the game and have watched limited gameplay footage but I like the lore/backstory.

1227
Contests / Re: BOTM August 2015
« on: July 09, 2015, 08:20:57 AM »
Use an image editor (I use paint.net, not to be confused with MS Paint.) It's hard to teach from the ground up, so you're best off just trying to make a splash with an image editor and then telling us what you can't do.

1228
Off-Topic Discussion / Re: The General Chatter Thread.
« on: July 09, 2015, 07:55:27 AM »
Come sword-fight with me again any time
nailed the wrong guy
Both have very different connotations that could take the conversation a complete different way.

1229
DSL TC Showcases / Re: Mazakari's IRL Designs
« on: July 08, 2015, 10:58:32 AM »
That looks really nice!

1231
Contests / Re: Vote BOTM July 2015
« on: July 06, 2015, 03:52:59 PM »
#4, I feel like it's a lower quality RedAce or even Lemonism bot but I'm probably wrong.
I think it's P3PSI.

1232
Existing Games / Re: Garry's Wars - Series 2 Sign-Ups
« on: July 06, 2015, 03:48:43 PM »
THE OFFICIAL SIGN-UPS OF GARRY'S WARS SERIES 2
Yes, after much planning, the official sign-ups are ready to be launched!

http://steamcommunity.com/groups/garryswars/discussions/0/530646080855118252/

^^^
Go go go! (Make sure to join the group if you haven't)
When might Sign Ups end? I might get my new CPU in a few days/weeks.
Well, we're hoping for the date to be the 24/25th, so around the 23rd I suppose. We don't want people to leave it too late, though.

1233
Contests / Re: Vote BOTM July 2015
« on: July 06, 2015, 08:03:28 AM »
I am usually a fan of wedges, I am really fond of Tornado, Storm II and all them, so everything in me wants to vote for #4 because it looks so, for lack of a better word, clean. It has a nice skin and is my favourite bot type, but I understand that it doesn't take much skill to make it. #1's splash completely puts me off the whole robot, considering I'd have to look at it for a whole month if it won. #2 isn't a LW and (like RedAce said) breaks a ton of rules. So, naturally, my vote goes to #3. Looks appealing, interesting (compared to the rest) bot type and takes more effort into bot presentation than #4 and more splash attention than #1 and #2.

1234
Contests / Re: Robot Wars RA2 - Bot Design Challenge
« on: July 05, 2015, 09:28:52 PM »
Very wide undercutter type thing. Like Break the Targets but as an undercutter
Ah, I see it now. Thanks :)

1235
Contests / Re: Robot Wars RA2 - Bot Design Challenge
« on: July 05, 2015, 08:59:13 PM »
I'm struggling to think of what Random Impact Generator actually is in my head. I don't know exactly what the drawer is going for.

1237
Real Robotics Discussion / Re: BattleBots 2015 Discussion
« on: July 05, 2015, 07:01:34 PM »
Sadly, I won't be recording and uploading the videos anymore due to copyright strikes and that :/. There are plenty of others that upload the fights, though. You'll just have to wait a bit longer for their videos.

1238
Modifications / Re: BTTB AI
« on: July 03, 2015, 07:18:16 PM »
Suddenly the satanist(is that even the word to use?)
I think you might be looking for the word 'sadistic'.

1239
edit: 2slow
Not even. You just didn't read the fact a solution was found.

1240
Did you remember teams.txt?
Doesn't matter. I tried it with teams.txt and it still didn't work. The new AI line works, for some reason, though.

Edit: Just saw what Chris said. Yeah, the comma after the very last 0 needs to be there.

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