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Messages - Madiaba

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1201
Chatterbox / Jokes
« on: November 21, 2008, 06:27:37 AM »
Interesting pics.

1202
Modifications / New beta GMF compiler!
« on: November 20, 2008, 09:12:21 AM »
Serge, while working with Cuda on his GUMBA Tourney arena I found this arena gmf seems to decompile fine, but the compiler finds a few discrepancies when putting Humpty Dumpty back together again:
 
https://gametechmods.com/uploads/files/arena.rar
 
Let me know....  Mucho Gracias.
 
Also found some mis-spellings that look like they came from 3dsMax that way..? Like NOUSE instead of NOISE. Sorta weird. I'll get you the gmf(s).
 
..

1203
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: November 19, 2008, 10:04:13 PM »

1204
Chatterbox / Cheese Lovers Thread
« on: November 19, 2008, 09:01:56 PM »
I really like Pizza.  ALLOT.

1205
Chatterbox / Simple analog to didital TV conversion
« on: November 19, 2008, 09:00:35 PM »
That's funny, ACAMS.  Hilarious!

1206
Stock Showcases / Hydro's Showcase
« on: November 19, 2008, 12:47:32 PM »
Quote from: Naryar;14198
Hey Hydro, some cool bots from you would be great!

Oh and first don't miss the BeetleBros tutorial. http://beetlebros.gametechmods.com/ra2techs.htm


Here, Hydro.  All cleaned up now, from spammer doo-doo.  
Take Nar's input and show us some more of that creativity in your bots...

1207
Discussion / New Low Lag Arena
« on: November 19, 2008, 08:48:29 AM »
Quote from: 70hemicuda;22054
hey Mad. if i take all the hazards out do i need to take them out of the *GMID_HAVOK_DIS_COLLISION_PAIRS sec as well or can i leave it as is?
When you remove GEOMOBJECTS you should also remove them from both the RBCOLLECTION and DISABLEPAIRS.  (Be sure to change the 'Count' in all 3 places too.)

also when they are out of the .gmf can i test it with them still in the .py or will this be a problem?
You must remove/cancel out"#" the python line(s) that tell the it to look for and utilize a GEOMOBJECT in the gmf if it's not there, else no-go.


...

1208
General Support / AI tool wont work.
« on: November 18, 2008, 04:36:24 PM »
Thanks for the reminder, Serge. I forget that this forum has that capability...
ACAMS is the man...

1209
Tutorials and Tips / AI-ing (.py files, coding, R+D, and help)
« on: November 18, 2008, 08:36:59 AM »
Nice work, Phil.  Allot of this has been done already,... but I like the 'goon' to find the servo.  So to save you from dupping work, look at this AI.py that I wrote specifically for ACAMS Machine-gun mounted atop a self-aiming servo motor, and also has automatic repeating fire.
https://gametechmods.com/uploads/files/D_SMFE_Turret_Machinegun_Spin.rar

I'll PM you about the bot details...

Please give feedback, and any ideas for improvement.

1210
Chatterbox / Jokes
« on: November 17, 2008, 03:30:12 PM »
Quote from: Flying_Chao;22096
As much as I find Madiaba's logic interesting, shouldn't this thread be for jokes?
FC, yep, we should.

1211
Chatterbox / Jokes
« on: November 17, 2008, 09:22:36 AM »
If you think a little bigger and deeper, 'slavery' is just one form of "getting others to work freely for one's own benefit". It is wrong, no matter its form.
So, people using others' labor and hard-earned income(and taxes taken from their wages), in order to freely exploit and benefit for themselves, is no different than slavery. Got someone to freely work for me, is slavery. Thus the social leeches are exploiting free labor from we workers.  We work for them as free labor (slaves).

1212
Discussion / New Low Lag Arena
« on: November 16, 2008, 11:43:47 PM »
Cool. Nice to have more modders and tweakers around.  I've a stripped box.gmf if you want it, Cuda.  The gmf is cleared of hazard geomobjects.

1213
DSL TC Showcases / SyStEm32'S ShOwCaSe!
« on: November 16, 2008, 07:05:38 PM »
Ok, guys, Enough here too!
Get back to the thread subject only, and leave the styrofoam rocks aimed at each other out.

Starting here..........................................
(It's really inconvenient to clean up after your messes.)


..
 
.....

1214
Chatterbox / Jokes
« on: November 16, 2008, 06:36:54 PM »
It's happenning up here in Mass too, ACAMS. But they are more white than black. This is becoming the first state of social dependentism. It's almost a caste society, here. Kennedy, Kerry and the whole democratic philosophy is to give free hand outs without work, and it's enabling laziness and dependency. People don't contribute to the system, they only leech out... and it's taking it's toll.
Gig and Sage, leaving out the black issue, what ACAMS is pointing out is true and happenning, I see it all of the time and it's increasing damage to society as a whole.
 
..

1215
Discussion / New Low Lag Arena
« on: November 16, 2008, 07:54:18 AM »
Size doesn't really contribute to lag as much as number of vertices (number of objects and complexity of objects).  

1216
Modifications / Ball & Socket Component!
« on: November 15, 2008, 03:36:42 PM »
Thanks, Serge.

1217
Tournament Archives / Wild Robots LIVE Idea
« on: November 14, 2008, 11:42:31 PM »
I'll be team-mates with you RS.

1218
Modifications / Ball & Socket Component!
« on: November 14, 2008, 11:34:36 PM »
SR, that's a good idea. But please let me know how many you can 'link' before it glitches...
If it works for 3-4 (or more) well, then maybe ACAMS could 3dsmax us a single 'Link.gmf', and I'll attach this socket joint to it, so they can be joined/linked.
A mace on the end of these links would be cool...
 
Thanks.

1219
Tournament Archives / Wild Robots LIVE Idea
« on: November 13, 2008, 11:58:27 PM »
I'll enter a bot. I'll try to do better than last time (i.e. more time and testing invested).
Wham, I don't know if I've the time to do all you asked for a new arena (like the 'RAW Arena'). But I'll try to make something for your tourney.

1220
Tutorials and Tips / AI-ing (.py files, coding, R+D, and help)
« on: November 13, 2008, 06:31:51 PM »
Phil, the first
def __init__(self):
....self.Motor = 1
is just a variable with an integer given to it as a default value.
 
The second line is just to retreive an arg(specific parameter) from the Bindings.py, if one is present. Thus it is coded conditionally:
....if 'motor' in args: self.Motor = args['motor']
meaning that if there is some info in the Bindings.py line called 'motor', then assign this number to self.Motor instead of '1' (the default). That's why the conditional statement is placed after the default setting.
 
def __init__(self):
....self.Motor = 1
....if 'motor' in args: self.Motor=args['motor']
 
def Tick(self):
....servoangle = self.GetMotorAngle(self.Motor)
 
 
------------------
The syntax in the Bindings line will be:
 
......., 'throttle':80, 'range':4, 'motor':2, 'weapons':........
 
where '2' is the component sequential assembly number. Use Apanx's Exporter to find the motor's number, and add it here.
 
 
....

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