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Messages - Thrackerzod
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1201
« on: March 09, 2016, 02:26:44 PM »
I feel like the joke wouldn't have worked if the bot had been good though.
I wouldn't have to be good per-se, just more original.
Oh, well it's not original because I ran out of time. Glad you liked the concept though!
1202
« on: March 09, 2016, 02:20:19 PM »
I feel like the joke wouldn't have worked if the bot had been good though.
1203
« on: March 08, 2016, 09:19:30 PM »
I like that more, for sure. Gotta really design around the cheatbot parts.
1204
« on: March 08, 2016, 09:03:55 PM »
HW again, so ehhh, but the cheatbot thing is pretty cool!
1205
« on: March 08, 2016, 05:54:47 PM »
wait i thought badger was doing a match against me
i'll just uh... i'll just build a robot anyway
Oh, may have forgot about that. We never got a host so we should work on that.
Didn't RedAce say he would? Anyway, go ahead and do this, I'll make something in the meantem.
1206
« on: March 08, 2016, 04:46:08 PM »
Behold!  So, there's a story to this. The story is that it was one day before the deadline and I still hadn't built anything. Luckily, Throwback Throwdown was going on, and Not Bushido was making a great razor guy run. Since I needed an easy bot to build anyway, I figured I might as well do a tribute to my favorite razor guy of the tournament. The fridge thing came about because, much like a small child does makes some kind of crummy artwork and puts it up on the fridge, I had made some kind of crummy robot and put it up on the fridge. With the amount of effort put into the splash vs the clear lack of effort in building the bot, I'm wondering if 6 is supposed to be a sort of meta-joke about splash of the month.
Ha, nope, nothing so meta. In fact, I'm probably one of the biggest causes of splash-of-the-month, what with Mr. Bones and all.
1207
« on: March 08, 2016, 04:37:09 PM »
wait i thought badger was doing a match against me
i'll just uh... i'll just build a robot anyway
1208
« on: March 07, 2016, 08:45:00 PM »
Rubber wheels are 5 units heavier than shiny wheels, also I'm using the wedge for wedging, not the chassis. Also rubbers made me get stuck on the slightest ramp on any non-flat arena. Not good...
No tournament ever (except for maybe some wacky gimmick ones) uses sloped arenas, so that's actually not a problem. Also, the chassis being lower to the ground makes the wedge wedge better. That said, usually it's not necessary, so most people only go for rubber wheels if there's literally nothing else they can spend 10 kg on. Nice jorb for your first bot, though! And glad to see you're actually reading and considering these suggestions!
1210
« on: March 07, 2016, 09:56:05 AM »
Also if you remove the red extender and shave off a few kgs you should be able to get another razor
Red extender's there because for some reason I can't do the "2 extenders right next to each other" thing on the first extender coming off a burst motor. Donno if I'm just not trying hard enough. even though the chassis looks like it gets smashed in after damage it doesnt actually change the hitbox so your razors are just as safe
Reallly? Seemed otherwise during testing, but maybe they were just getting knocked off when they popped up.
1211
« on: March 06, 2016, 10:46:31 PM »
Read the name of the showcase, pal.
Jokes aside, this thing was mostly built with HS in mind, hence the long/wide chassis wedge. I'd have loved to jam a wedge up in there but I just didn't have weight for it.
That said, HS tend to bash its face in and remove the weapons, so it's not even particularly great at that. Nothing a few redesigns shouldn't mitigate though.
1212
« on: March 06, 2016, 10:37:05 PM »
Whoops, showcase fell into the pits of Tartarus onto the second page; can't have that. I made this:  I put the razors on frontways like that because I figured it meant there was less time for HS to knock the extenders off. Of course, once the bot gets its face smashed in, the razors/extenders are easy to reach. I should probably fix that. Despite that, it performed decently in testing. On a related note, how far should the popup arm go on a bot like this? Should it go the max distance of the burst motor? Should it just barely break the surface of the bot? Something in between?
1213
« on: March 05, 2016, 05:12:26 PM »
thanks for the help guys  i tried again it's still garbage i'll probably give up honestly i hate irl style
1214
« on: March 05, 2016, 09:56:14 AM »
how is that irl
it's not, that's why i asked for help how do i make it not look like a pile of garbage
1215
« on: March 04, 2016, 10:30:28 PM »
Neither of us knew how to ai it :P
Click made a special .py for this certain breed of bot.
TRFBD.py
Sample AI Line:
list.append(("Enter Bot Name","TRFBD",{'invertible':True,'range':5,'radius':1,'topspeed':99,'throttle':100,'turn':100,'turnspeed':1,'weapons':(0,)}))
This should be everything needed for it, although it's useless now since the challenge is done, but ah well. Speaking of which...
Thanks dude. We got it eventually and that's what we ended up using. But yeah, the problem was that I had no idea how to do the AI.
1216
« on: March 04, 2016, 10:29:02 PM »
As for the bot, it just doesn't look right at all.
yes that's why i asked for help why is the axe randomly off center
logo's gonna go on the left side of the bot
1217
« on: March 04, 2016, 02:31:07 PM »
tryin to make somethin for axe-ample  help
1218
« on: March 04, 2016, 02:18:20 PM »
Apparently I'm tied for 4th in challenge board rankings. Who wants to help me knock that down to tied for 8th?
Still up for that IF MW Ring Arena doodah?
You're goin' down, tubby!
Also, not that it will matter for MWs, but I'd like a no multibot rule.
Sure NP. Can we do no SnS/Crawlers too? Anyone up to host?
Yeah those sound good.
1219
« on: March 04, 2016, 01:30:42 PM »
Apparently I'm tied for 4th in challenge board rankings. Who wants to help me knock that down to tied for 8th?
Still up for that IF MW Ring Arena doodah?
You're goin' down, tubby! Also, not that it will matter for MWs, but I'd like a no multibot rule.
1220
« on: March 04, 2016, 01:02:40 PM »
Here ya go: Low wall arena + TRFBD = bad time
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