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Messages - Madiaba

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121
Modifications / Re: Whams Arena Thread
« on: July 10, 2010, 04:42:28 PM »
In the GMF, you moved/removed the floor geomobject, floor collision geomobject, or changed the *DISABLE_COLLISIONS option in the bottom RBCOLLECTION.

It's best to upload and link your modded files for us'all to gander at, Wham.  Much easier with hands on...

122
Chatterbox / Re: JoshChristian99?????
« on: July 10, 2010, 02:14:56 PM »
Including tom hanks.
I think you got him confused with Kelsey Grammer.
Good point, you know how Sparky is with his Grammars...
 
 

123
Off-Topic Discussion / Re: General Chatter Thread
« on: July 10, 2010, 01:54:47 PM »
Was hat er gesagt?  Der Präsident sprichtenzie  funnyishki. 

I used to play guitar for a small Rock band. We played in front of our high school once (easier to play in front of strangers).  I was so nervous that I messed up several times,... but not sure too many noticed.  The guitar was my uncle's nice Gibson, Les Paul model... 

Didn't know so many here were musicians.



124
Modifications / Re: RA2 paper edition
« on: July 10, 2010, 01:22:36 PM »
Only done this at 'individual component' level, not 'whole game' scenario before. Might look cool...

Also: Semi-transparent stuff looks cool too.  Crystal World.... with shades of blue, red, green like the parts were made from gemstones.  Like Sage's maces, but motors, wheels, extenders,....
*Remembers another idea....*

125
Chatterbox / Re: jokerstars
« on: July 08, 2010, 04:54:01 PM »
YOU should had known better.... of all people.  You feeling ok???Say Ah


--------

Sparky, Oi vey....Bubblegum

126
Site News and Feedback / Re: Sigh...
« on: July 07, 2010, 01:37:08 PM »

127
Contests / Re: Vote BOTM July 2010
« on: July 02, 2010, 10:43:00 AM »
Yep... :evilsmile:

128
Discussion / Re: Arena Ideas - Post 'Em Here!
« on: July 02, 2010, 10:35:21 AM »
Ideas (expounding on G-2's input):
-You could make some 'fallout-debri' that is heavily caustic when contacted.

-You could have mutiple arena.gmfs with varying degrees of arena damage(location, size, depth of hole; amount of debri), randomly chosen in/at _INIT_.

-You could have mutiple arena.gmfs with various debri-type geomobjects that when a bot draws near a radio active sound plays and your bot starts losing life proportional to distance (EMF inverse square law).

129
Discussion / Re: Bot Exchange
« on: July 02, 2010, 10:27:10 AM »
Thanks for this endeavour.  I'm going to visit my parents for a few days so no hurry, but when you can, Serge, I'd appreciate looking through your Bot Exchange py coding.

Thanks.

130
Discussion / Re: Respect/fear rating rewrite.
« on: July 01, 2010, 12:59:52 AM »
OK. I get the picture now.  Thanks.


Can you add Frezal's point into the equation too?

Which brings up the point:. What is, and determines, 'respect'?
-impressed?
-appreciated?
-scared?
-a wedgie...?
 
 

131
Discussion / Re: Respect/fear rating rewrite.
« on: July 01, 2010, 12:17:09 AM »
S-32 has a central median starting point, from which each person's actual behaviours would sway it up/down from there.  I understand this and it seems to be a good idea.

Maybe it's me, cause Sage gets it.  But could you explain your idea more, Joe:
Why start there, and what influences it from that point? Thanks.

(BTW: "Madiaba - 98.001" :baby_smily: )

132
Chatterbox / Re: Not scuicidal!! Please read!
« on: June 30, 2010, 06:16:27 PM »
Enough here!
You (and/or anyone else) are NOT to start another thread with this subject.  Understand!?  Leave it be!

133
Contests / Re: BOTM Ideas and Discussion
« on: June 30, 2010, 06:08:31 PM »
^^Wow, that would be a task...^^

 
(We're getting into 'functioning' more than just 'aesthetics'...)

I still like military.


What about a 'Task-bot'....  One that has to be built and programmed to:
-do a task,
-fetch an object,
-run a certain course,
-1 or 2 of the above?


134
Tournament Archives / Re: RAW 2 Brackets and Videos
« on: June 29, 2010, 07:27:41 PM »
Nice job, Ounce and Pwn...
Thanks to you too, Pys, for letting me beta test using your bot.
Trov was imperative(as usual).
Special appreciation to Sage,
who...

 

135
Chatterbox / Re: Um, sage?
« on: June 29, 2010, 03:30:11 PM »
Sage:  It wasn't me (this time... :eek: ).
 
 
 
Hacker, quit hacking my hackings.
So get the hack out!
(besides, my glasses were better... :p ).
 
 

136
General Support / Re: Front Screen crash
« on: June 29, 2010, 09:01:30 AM »
Good for you... 

137
Creativity Showcase / Re: RA2/IRL bots in Microsoft Paint!
« on: June 29, 2010, 08:56:38 AM »
Nice work.  You might add more detail, Sparkie...

138
General Support / Re: Front Screen crash
« on: June 29, 2010, 08:42:59 AM »
P_4, I had a slot of time to work on your Arenas folder.
Did you get your RA2 going yet?
 
Replace/Overwrite this file in your 'Arenas' folder: https://gametechmods.com/.../uploads/files/arena.rar
 
BTW: WHENEVER you mod a file, ALWAYS make a back up of the original first.  If your tweek doesn't work, then you can always just return to where you began.
 
 

139
Contests / Re: Vote BOTM July 2010
« on: June 28, 2010, 02:32:03 AM »
Ok.  Don't want or mean to divert off topic.
 

140
Contests / Re: Vote BOTM July 2010
« on: June 27, 2010, 11:35:31 PM »
I noticed, Noodle, NP.  But coding it to work rightly/as described...

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