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Messages - JoeBlo

Pages: 1 ... 560 561 562 563 564 565 566 [567] 568 569 570 571 572 573 574 ... 617
11321
Chatterbox / funny quotes
« on: July 20, 2009, 06:35:40 AM »
"my computer beat me at chess but it was no match at kick boxing"

"flying is throwing yourself at the ground and missing"

11322
Modifications / The DSL 3.0 preview thread
« on: July 20, 2009, 12:24:06 AM »
Ill quote Scrap Daddy from Page 4

Quote from: Scrap Daddy;23519
Hey hey hey, calm down. Click can't pull replicas out his ass. They take custom components and skinning which can take hours. Plus Click isnt even making them with 3DS max so it takes even longer. You'll be lucky if you get another 2.

they take a lot of effort and time to make these replicas, I think we should be grateful for all the updates Click is doing/done to the current replicas

11323
Tournament Archives / Clash Cubes 2 - Brackets and Videos
« on: July 19, 2009, 11:46:33 PM »
Battle 3 of the Losers bracket, JD vs Pwntor.. hopefully problem free for once :-(

11324
Stock Showcases / Clickbeetle's bots
« on: July 19, 2009, 11:41:17 PM »
Click explained in the post that if the shell dies it still remains on the outside of the core working the same as it did before

11325
Modifications / The DSL 3.0 preview thread
« on: July 19, 2009, 11:16:55 PM »
I personally think it's ok ... bots like Warhead are pretty cool

11326
General Support / AIing Trouble
« on: July 19, 2009, 09:07:50 PM »
wire it to spin clockwise and anticlockwise on a analog called "spin" and keep your "forward" control.. then get yourself FBS_1.py and the robot will never stop spinning unless it starts being counted out in which case it will stop and drive forward or back then start spinning again.. just make sure the direction you want it to spin is the first "action" of the analog "spin"

Edit: sage beat me to it but what I said, that's basically how Super SnS and Destiny were AI'd in Clash Cubes 2

11327
Modifications / The DSL 3.0 preview thread
« on: July 19, 2009, 09:03:31 PM »
you mean like belt drives to attach to motors for a longer reach ?

11328
Tournament Archives / RRR1 Brackets and Videos
« on: July 19, 2009, 09:01:16 PM »
Quote from: Reier;52967
Should I post each when I do them (CC2), or on a all round basis (BBEANS)?


I do that as I use youtube rather then a website (like BBEANS) because once something is uploaded basically people are going to see it anyway(I have had a rush of subscriptions to my Youtube account since starting cc2)

11329
Contests / A new tournament idea.
« on: July 19, 2009, 08:55:46 PM »
I would be interested in watching this but I have played around with new .py files but cant do a whole lot with them at the moment

11330
Modifications / Arena Ideas
« on: July 19, 2009, 08:48:27 PM »
thanks for your help madiaba... the alternate py you made is probably enough anyway I was just trying to get an arena that was original and not boring but 20+ dangerous balls continually dropping should do it :-D

11331
Tournament Archives / RODE Tribute Tournament
« on: July 19, 2009, 08:42:16 PM »
Rumble 1 was Stock already as MV and I split the work and I filmed rumble 1 in my clean stock.. just importing over the DSL Blade arena (since you have been away a bit I suggest you look over the last couple of pages a bit more :-))

11332
Tournament Archives / RODE Tribute Tournament
« on: July 19, 2009, 08:53:10 AM »
Rumble 2 has been replaced with the one filmed in stock.

11333
Modifications / Arena Ideas
« on: July 19, 2009, 08:24:39 AM »
yeah S.T.C said before hand... but I like how mad programed them to just frequently drop... its like 20 drop zones lol it will be a fun tournament when its ready lol

11334
Tournament Archives / RODE Tribute Tournament
« on: July 19, 2009, 05:07:47 AM »
Quote from: MetalikVyper;34324
NEW: The new versions of the first round rumbles are up on the website!


just encase you dont check the first post of this thread ;-) the second rumble has now been filmed in stock and MV posted it

11335
Modifications / LRA2's component skins
« on: July 19, 2009, 04:53:28 AM »
most people on here can skin componants (the very least edit the map files) the idea of these type of things is to share your work with others.. not to go acting like your doing people a favour.

try just making things for yourself not asking for requests it might go a bit further ;-)

11336
Stock Showcases / Doomkiller's stock(duh) bots
« on: July 19, 2009, 04:05:01 AM »
I think you could lighten your extender work and possibly chassis, also if you lower your extenders you can use smaller disc's and with all your extra weight get irons

11337
Tournament Archives / Doomed Bots Tournament Discussion
« on: July 19, 2009, 03:11:08 AM »
Quote from: life robot arena2;52720
Guys...
I want to give you a note on my bot.... it has flipping wedges.


I want to give you a note on my bot.. It loves eating flippers :evil: lol

11338
Tournament Archives / 1 VS 2 Tournament
« on: July 19, 2009, 03:08:42 AM »
I have a problem with my entrys

my HW is hated by many people......o... and it may clash with your rules lol

Link

and my MW was a powerful flipper but then I found out that the MW's aren't fighting in the RAW arena so im stuck for that too, But  I will have to wait for the verdict of my HW before building anything else

also your not enabling hazards in the small arena right ? if so im entering the flattest bot possible and win every match :-D

11339
Chatterbox / Im Back
« on: July 19, 2009, 12:18:23 AM »
...

I cant remember were or how I found that out but I knew RR was an older member :neutral:

11340
Stock Showcases / Duck's Stock Stufffff
« on: July 19, 2009, 12:16:45 AM »
lovely lol .. your skinning of components really makes these things look cool

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