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Messages - Trovaner

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1101
Stock Showcases / Re: Preytor_4's stock showcase
« on: June 29, 2010, 12:51:22 AM »
To have 6 bots per AI team, you need to replace UI/exibition/selectbot_computer.gib with the modded version (found in the Starcore AI pack).

As for your bot, try to shape the chassis around the components rather than the other way around.

1102
Discussion / Re: A "Robot Safezone" and a new "Robot wars" mode?
« on: June 27, 2010, 10:45:55 PM »
I'm not entirely sure what all you mean but I'll see what I can do...

I've made a few different mods that could potentially allow me to AI bots on-the-fly. When a button is pressed, the bot would begin to automatically move around the arena performing several different tasks while the user fine tunes it. Its actually something that I've been planning to do for a while now but haven't gotten around to it.

It is possible to make an AI bot sit in a corner and wait for another bot to get close (Robot Wars style) but arenas are limited to 4 'standard' bots. It is possible to work around the 4 bot limit by making 'housebots' that are included in the Arena.gmf but they would not be the same as 'standard' bots. There has been talk of adding the 'housebots' to the RW Arena but I am not aware of anyone that is working on it ATM.

I don't think I'm understanding you fully so please try to explain it again.

1103
General Support / Re: Front Screen crash
« on: June 25, 2010, 06:23:30 PM »
Crashing during the loading screens can mean a number of things. It usually means that you have a problem inside one of the python files. Have you been modding any AI or Arenas lately?

Easy Solution: Reinstall RA2 after a making backups of your 'Teams' and 'Robot Designs' folders. Then just add them to the newly installed version of RA2. If you used custom components, you will need to also copy and replace that folder. The 'Arenas', 'Scripts', and 'AI' folders most likely contain your problem so you may want to just reinstall brand new copies of them. Therefore, if you have made anything that doesn't have a backup, you will need to salvage it individually (you shouldn't just copy the containing folder).

Slightly harder solution: Try to remember what you installed or modified since the last time you played. Then either delete or fix the problem.

1104
General Support / Re: .Py bindings help
« on: June 24, 2010, 10:18:34 PM »
Assuming that you got SFTW from the BBEANS AI Pack:
Do you have SpinnerOmni.py in your AI folder, adaptiveAI_2.txt in the main RA2 directory, and the arena Epic Showdown installed (and working). It has to do with one of the Easter Eggs of the pack.
Otherwise, you could switch the AI.py listed in the bindings to just plain "Omni".

1105
Existing Games / Re: Roboforge
« on: June 24, 2010, 07:26:30 PM »
I've played it a few times... In fact, one day I was thinking that I could make a converter for getting custom AI routines in Roboforge to work for RA2. I doubt that I will do it though because Roboforge over simplifies strategies.

1106
General Support / Re: Coding question
« on: June 22, 2010, 04:34:18 PM »
Like Notepad++?
Thats what I use but if I remember correctly, you need to download the Hex Editor addon.

1107
General Support / Re: .Py bindings help
« on: June 22, 2010, 02:36:00 PM »
Are all the bots in that team not working?

When do you get the error? (it it before or after the countdown)

1108
General Support / Re: Coding question
« on: June 22, 2010, 02:14:45 PM »
All you have to do is open the EXE with a hex editor (after making a copy) then replace the text cheatbot2 with whatever you want. I changed this one's password to SECRETS4U but you could easily change it to something else.

If you use the one I uploaded, be sure to have a copy of the original 'Robot Arena 2.exe' just in case. I named it 'Robot Arena 2b.exe' so it won't replace or interfere with anything if you left it in the same directory as the original.

1109
Modifications / Re: Serge's Adventures in exe land
« on: June 21, 2010, 03:50:44 PM »
Increase the draw distance in Exhibition.
I completely agree. It doesn't seem like it would be to difficult to change but it would make several arenas better overall. Right now, it is set slightly too low and IMO would be better if it was increased by 50%.

1110
General Support / Re: .Py bindings help
« on: June 20, 2010, 12:08:24 AM »
How many bots are in the Team 21 folder? If you are adding less than 6 bots, you need to change your current Team.txt index so that it isn't loading bots that don't exist.

This line would be changed depending on which bots you have in the Team 21 folder:
Robots: 0 1 2 3 4 5

For example, if your folder only contains one HW bot, you would rename the file so that it is called Bot2.bot then you would replace the above line (from Teams.txt) with:
Robots: 2

1111
Discussion / Re: RA2 time capsule?
« on: June 19, 2010, 11:41:31 PM »
*Lets try to stay on the topic of RA2 and its future at GTM....

Having a collection of notable bots uploaded every year would be an interesting idea (best idea thus far, IMO). The only downside is picking which bots would have the "notable" status.

1112
Existing Games / Re: Jak Series
« on: June 17, 2010, 06:11:49 PM »
I've completed Jak 1, 2, 3, and X. My favorite is Jak X because of its multiplayer capabilities. Jak 3 had some neat powers that made it more fun than the previous two.

1113
General Support / Re: crash when i run the game
« on: June 17, 2010, 06:03:09 PM »
I would still recommend updating your sound and video drivers, if you haven't done so already...

1114
General Support / Re: .Py bindings help
« on: June 16, 2010, 07:01:34 PM »
Do you mind posting Team21's Teams.txt reference? It sounds like the problem is there.

1115
Discussion / Re: Arena Ideas - Post 'Em Here!
« on: June 16, 2010, 02:59:46 PM »
If you want to increase the chances of your arena being made, supply pictures/drawings of what it looks like in your mind. I'm in the middle of one idea from this thread (for the most part it is made except I'm in the process of adding some extra little features).

I've never seen a good enough picture of the Gauntlet arena to even consider it (a drawing would suffice).

A 1v1 race wouldn't be too difficult to accomplish but I think Click will have a straight race track for the new Drag Race Arena. What kind a race track are you thinking of (MarioKart-style or NASCAR or other)?

Keep in mind that I can't do everybody's ideas but I love to read about them. I usually try to balance the difficulty in making the arena with the enjoyment out of the end result.

1116
General Support / Re: crash when i run the game
« on: June 16, 2010, 02:17:29 PM »
How are you transferring RA2 between the two computers (flash drive, seperate installs, etc.)?

Assuming that you are using the same files as him, does the game still play on your brother's computer after seeing this error on yours?

Have you tried updating your sound and video drivers?

1117
General Support / Re: Why does the LumaZone look like this?
« on: June 15, 2010, 05:34:42 PM »
The problem is that the EXE likes being efficient. It assumes that because it has already loaded the file 'floor.bmp', it doesn't need to reload it again. The Batman Arena, Event Results Arena, and Practice Arena all load the 'floor.bmp' that you see but the Luma Zone's real 'floor.bmp' looks completely different.

To fix it would require some minor GMF work and file renaming.

Another arena that you might notice a minor skin change in is the DSL Tournament Arena after visiting the DSL Lava Island Arena.
Floor saw plates can be either yellow (Half Circle Arena) or orange (Combat Arena) depending on which arena you go to first.
If you want to be really technical, triple spike plates can be either a dark orange (Bridge Arena, Compressor Arena, Half Circle Arena) or a light orange color (Combat Arena, Skull Arena).

1118
General Support / Re: .Py bindings help
« on: June 15, 2010, 01:53:57 PM »
@Gazea2: G.K. is right.

@GroudonRobotWars: The problem is that you have a trailing comma after 'radius':1.4 for 1337. If you are still experiencing problems, make sure that every line has a total of 4 spaces (no tabs) before each of the lines that you posted.

The bindings look fine to me.  Make sure that:

- You have Rammer.py, Spinner.py, SpinnerOmni.py, and Pusher.py in your AI folder.
- You have at least 15 AI teams.
- All these bots are in a folder named "TeamX" where X is the number of their team in Teams.txt.
- The bot files are named Bot0.bot, Bot1.bot, Bot2.bot, Bot3.bot, Bot4.bot, and Bot5.bot.
got all that but if i am using DSL and there is 20 teams do i still do TeamX?
Click's suggestions hold true regardless of what AI pack is installed. There should be the same number of Team folders as there are indexes in Teams.txt. If you have just been replacing othert DSL bots, there shouldn't be any problems. If you have been adding teams for your AI bots, make sure that you have a corresponding index in Teams.txt.

1119
Modifications / Re: Serge's Adventures in exe land
« on: June 14, 2010, 01:01:17 AM »
Being able to change the weight limits is just plain awesome. This could lead to more realistic weight classes that are based on their real life equivalents.

Removing the max sphere would be better than extending the rule of 7 IMO. Although, both would be impressive feats.

1120
Discussion / Re: Chassis turning glitch
« on: June 13, 2010, 07:15:53 PM »
It is the Zero Glitch and as such has already been included in the rules with that name or under the category of text file editing.

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