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Messages - TheRoboteer

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101
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« on: August 20, 2020, 04:38:45 PM »
Wait, the extender "piston" for the flipper can clip the beta burst? That's still IRL?
I mean it's purely a visual thing to make the bot look better. Can easily be ditched if someone has an issue with it.

But then having no piston may be less realistic if anything so swings and roundabouts innit

I've never seen anyone have an issue with this type of thing for what it's worth

102
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« on: August 17, 2020, 08:54:35 PM »
I updated an incredibly old bot for some reason. Cascade was one of the first extenderbots I ever made, and also one of the first bots I was truly proud of. It was well received at the time and I finally decided to do an update. Did my best to keep the essence of the old one while bringing it in line with my current build standards by having sh** actually fit together properly rather than having gaps everywhere. Fairly happy with it.

 
Cascade II Ext.png

103
Off-Topic Discussion / Re: It must be stopped
« on: August 15, 2020, 04:14:28 AM »
what, you mean IRL isn't all boxy flippers ?
This man has never seen Robot Wars

104
Tournament Archives / Re: a tournament
« on: August 08, 2020, 02:04:24 PM »
Roboteer is gonna catch these hands :dance:
If you can find a bot of yours that's legal for this that is sh**ter  heck

105
Tournament Archives / Re: a tournament
« on: August 07, 2020, 10:48:38 PM »
Will be entering this and watching with interest in how all these changes to the current standard ruleset affect battles. Should be interesting.

106
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« on: August 01, 2020, 05:11:45 PM »
Some changes. Added an axle for the weapon per Naryar's comment, swapped to a much more effective wedge setup, and swapped to a black drum which I don't think looks too awful considering the wheels are also black. I tried both gold and marine grey drums to match the rest of the bot but they both looked weird

 
Zealot III Ext 2.png

107
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« on: August 01, 2020, 12:27:59 PM »
I always thought Delta's comments was simply harmless.  Nuff said.

Anyway, New Zealot looks quite solid, I never did like the original's variant with the teeth, mainly cause of how they were placed.  Beaters seem nicely fit, but I almost would love to see some color added to it.  It's mainly the basic drum skin always looked ugly and I can never get over that.
I did try making the drum coloured at one point, but I thought it looked weird. I agree that the texture of the default drum is weird with those odd lines on it, but I quite like the colour of it

108
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« on: August 01, 2020, 09:20:29 AM »
IDK why you're getting mad at Delta. His comment was devoid of feedback or information but at least it was actually related to the showcase, unlike some others  :dumb)

109
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« on: July 31, 2020, 04:44:53 PM »
A third version of Zealot. Big changes. Overall smaller and cleaner. Where the old one was the size of the international space station this one is a more reasonable size. Drum is now powered by a hubmotor etek rather than the ugly dual perm 80s of the old one. Also uses beaters now instead of typhoons. New wedge setup too that's gonna be really sh**ty at wedging but looks infinitely better than when I tried to give it wedgelets, and lastly a lil panel skin at the back. Pretty happy with it I think it's a big improvement over the old one.

 
Zealot III Ext.png

110
Tournament Archives / Re: Robotic Combat 2004
« on: July 25, 2020, 05:59:41 PM »
you need to have the wheels contained inside of the chassis, right now how you have it set up the wheels are way wider than the chassis, so theres no way the ring of the spinner would even be able to contact the actual chassis lol
sick ass ms paint drawing of what i mean
(Image removed from quote.)
So as long as the chassis has a makeshift "mounting point" for the ring to sit on, it's good then?

if want to make mauler, just have the top and sides spinning around a chassis. dont need to cut through anything.
But...I want Mauler to be an INVERTIBLE ring spinner. Being flipped over is Mauler's biggest weakness. The wheels beed to pop out on top so he can drive on either side.

that would make it not mauler then, considering its spins up to try self right like a lot of bots in RA2
It doesn't have to be an exact rep?

111
DSL TC Showcases / Re: 090901's DSL showcase.
« on: July 25, 2020, 11:05:22 AM »
I still think it looks like something from 2016

112
DSL TC Showcases / Re: Drakelock Engineering DSL Showcase
« on: July 23, 2020, 05:42:10 AM »
Not a bad start for a first showcased bot. I feel like you're gonna struggle for reach a fair bit with the bar being that high up and relatively short, though I guess that's kinda a limitation imposed by your use of a dual perm..

I'm guessing you're going for a realistic build style from looking at it, and you've largely done a good job. No cardinal sins like clipping internals that I can see. I do somewhat question the placement of the srimech as if you activate it when the bar is spinning it will cut straight through it, but that's a relatively minor gripe on a first bot.

One thing you should know though is that if you're planning on entering tournaments, the majority of IRL build style tournaments place limitations on the use of cheatbot2 parts, so you may have to swap out your weapon bar to something else instead of the hworf blades. Additionally, most realistic tournaments are using the  2.4 version of DSL now, rather than 2.2. The link to it is available on the front page.

All in all though a good start. Hope to see you continuing to showcase and making progress!  :thumbup

113
Tournament Archives / Re: Eternal Inferno (Discussion)
« on: July 22, 2020, 04:20:00 PM »
this is a supremely bad idea

flamethrowers cannot break other robot's parts off and can't KO chassis, meaning this tournament is going to basically be weaponless boxes smacking into eachother repeatedly with the loser being worn out due to flamethrower damage to the motors slowing the robot to a crawl.

the only way this will work is if you make it a Flamethrower Hybrid tournament where robots must use flamethrowers alongside a second weapon type, with a strict weight limit on how much weaponry the second system can have (75-100kg maybe?)
Well due to the comments of certain people I think this is the way to go

How in the **** did you need people to tell you that a pure flamethrower comp was a bad idea. Jesus christ you're a rock
I want to try something new
All there is on GTM is the same tournament under a different name
There's doing a gimmick properly (Colour Clash, Chassis Swap-Up) and then there's banning all active weapons because uNiQuE.

A tournament being unique doesn't make it good. Some ideas aren't done because they're terrible ideas

114
Tournament Archives / Re: Eternal Inferno (Discussion)
« on: July 22, 2020, 02:14:41 PM »
A tournament with no active weapons sounds about as exciting as pulling teeth.
Because it's not another IRL tournament with the exact same rules?
This is a themed tournament dude, if you don't want to join in you don't need to
Because watching weaponless boxes bump into each other for 3 minutes with no chance of a KO unless the AI ****s up and one of the bots drives down the pit isn't entertaining?

A lot of tournaments do the exact opposite of banning active weapons for a reason

115
Tournament Archives / Re: Eternal Inferno (Discussion)
« on: July 22, 2020, 01:24:08 PM »
A tournament with no active weapons sounds about as exciting as pulling teeth.

116
Tournament Archives / Re: Competitive IRL: The beginning
« on: July 22, 2020, 07:59:40 AM »
So this is basically just the same as like 80% of other IRL tournaments in terms of rules right?

117
Are bots that were made underweight by the crash patch that are yet to be built back up to the limit allowed?
That's just an underweight bot. Why would it not be allowed?

118
DSL TC Showcases / Re: Kelimpel's horrifying bots
« on: July 18, 2020, 04:28:35 AM »
looks underpowered.
It's an LW with a very light flipper panel? It's not like the actual Emergency launches bots into the ceiling either.

Unless you're referring to the batts I really don't get this comment

119
DSL TC Showcases / Re: the hobo drew dsl experience
« on: July 12, 2020, 05:55:15 PM »
I swear you never showed off Eye of the Storm before? Is it new? It's absolutely fantastic. One of the best verts I've seen

120
DSL TC Showcases / Re: Kelimpel's horrifying bots
« on: June 27, 2020, 01:39:00 PM »
though considering this is irl you're not gonna WBP with that anyways, except maybe against a flipper, so you could consider going weaponless.
Literally no IRL tournaments in the past 5 years, other than ones hosted by Wen, use win by points


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