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Messages - Jet-speed

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101
DSL TC Showcases / Re: Jets' DSL showcase
« on: April 25, 2011, 07:08:22 PM »
DP:
 
Needs moar hammurz!

Hammers are my next bot-fetish apparently. Give it a day or so and it'll pass and i'll go back to failing spinners. :P
Drive: Astro's
Power: 3 Ants
Armour: Tite 3
 
Remake of one of my first bots I made in DSL since returning. Had no wedge, flipped every time it fired the hammer, and generally sucked. Beefed up the front armour to the point of overkill, gave it stabilisers and finally a wedge. \o/ Tried mounting the astro's closer to the front via ME's instead of that extender work, but I didn't like them being so far forward. Bit underpowered also I know. Could probably remake the chassis a little bigger and place them directly on ME's behind the ants, but figured i'd ask for comments first. :P

102
DSL TC Showcases / Re: Jets' DSL showcase
« on: April 25, 2011, 04:56:49 PM »
Upgrade to the HW:

Most changes are obvious. Neatened up some of my Extender work, and simplified the Burst mounts so I don't have to fight the 7 connection limit quite as hard. I dropped to NPC norms since I found with fasts it was unecessarily fast, and therefore unecessarily unstable; and the acceleration speeds were screwing with the wedges, it still has ample speed with norms. :P
   Tite 3 still. Sorted the ME's like NFX suggested, it only allowed me an extra weapon or two but that's two more weapons than it previously had, the damage is still pretty decent considering how well it traps with its drive strength. Replaced the messy shell panel work with something that works just as well for less weight and more HP. With the extra weight I upgraded some of the more vital extender work to steel, as well as the front skirts to steel. Added a skirt hinge with a 80CM tite skirt bent underneath for mediocre gut-rip protection as I did on my earlier rammers; it's not as good as a baseplate mounted halfsheet but I couldn't use one due to chassis height, and still helps to an extent.
   
@S_M, as with the previous version, the issue is that the JX's just aren't strong enough compared to the weight to self right it. So adding extenders to the back only hinders the swing speed (albeit minimally) for no real advantage. ;<
 
As for the FS, the large control board won't fit in. Having it half out of the chassis is no more realistic than having it half inside the Baseplate anchor. Imo anyway. :P
 

103
DSL TC Showcases / Re: ty4er's showcase
« on: April 25, 2011, 04:45:26 PM »
Looks nice, and I wouldn't say it's particularly unrealistic, assuming the blades don't sweep through the drive motors. :P
 
Although learning from my own mistakes with my face spinner, mags have terrible HP. Perhaps you may want to try a Piglet if you can't loosen up enough weight (doesn't look like you can to me) to get some sort of motor protection on it.

104
DSL TC Showcases / Re: Jets' DSL showcase
« on: April 25, 2011, 03:05:49 AM »
A wild Jet-speed appears!
     ...this name makes me cringe now, to think when I was twelve it seemed like a good idea. :P
Nice to see you again anyway. ^^  I'm afraid you may end up looking dumb though. D:
 

105
DSL TC Showcases / Re: Jets' DSL showcase
« on: April 25, 2011, 02:28:27 AM »
Just edited the first post. The two frontal wedges are really good. The one's out the rear aren't wedges as such, they're stabilisation.

106
DSL TC Showcases / Re: Jets' DSL showcase
« on: April 25, 2011, 02:25:29 AM »
DP: I wish I didn't fail at HW's. ._.

Drive: 4 NPCF's
Power: One PC545 and two Battlepacks
Armour: Tite 3
 
It's not overly bad, but the stabilization work isn't particularly pretty. Couldn't put more weapons on the small JX's due to the 7 attachment limit. Those skirt wedges are on a metal hinge and are respectably wedgy. ;< Lots of room for improvement, but ideas on how to do so would be great. Issue with me and HW's is I make a chassis with an idea and then it comes out underweight and I can seldom think of ways to efficiently utilize the leftover weight. The amount of my 'HW' ideas which have turned out to be MW's is stupid. :P

107
DSL TC Showcases / Re: Jets' DSL showcase
« on: April 24, 2011, 11:08:11 PM »
Yeah, is underpowered I know. :P Although all things considered I find it lasts long enough, specially now with the extra weapons; it strips bots of parts pretty quickly, or just gutrips them to death in 30 seconds. Should try to fit another ant or two in, but would involve a chassis remake. ;<
 
<--- Still trying to build another competetive HW that isn't a rammer.  :rage

108
DSL TC Showcases / Re: Jets' DSL showcase
« on: April 24, 2011, 08:03:09 PM »

 
'Nuff said. :P
      Dropped some weight where I deemed I could to just go four Beaters/teeth on each disc. Dropped to 1mm plastic ( :rage ) and downgraded the titanium bits I had protecting the old mags to  Poly and Alu with the little bit of weight that I had which couldn't be spent on armour. Managed to fix the AGOD issue with the wedge too so dropped it to Poly for weight since so far i've not seen it outwedged. Plastic isn't a big deal imo, since the front's pretty protected and it's hard to flank due to the drive speed, and if it's flipped or outwedged by a gut ripper it's screwed regardless.
 
OT:
I see this guy becoming a very good DSL builder in the future.
He is already good :P
<3333 to both. :D

 

109
DSL TC Showcases / Re: Jets' DSL showcase
« on: April 24, 2011, 07:06:48 PM »
Yeah. I guess it's just the old stock in me, still partially hanging onto Razor Tips, shinies and Iron spikes for no adequately explained reason. That coupled with my limited knowledge of DSL = alot of my downfalls. :P
 
Edit: Just managed to get a screenshot of something that made me giggle.

Wasn't even a team match. :3

110
DSL TC Showcases / Re: Jets' DSL showcase
« on: April 24, 2011, 06:40:17 PM »
I would try swapping the Irons for Small Beaters + Light DSL Teeth. I wouldn't mind about it if they only slightly cut through it, it would be doable IRL with the correct gaps and syncing.

<3
 

 
Nice thing is now not only does it deal truckloads more damage, it also confides better with realism since the weapons are smaller in diameter. :3

111
DSL TC Showcases / Re: Jets' DSL showcase
« on: April 24, 2011, 06:14:28 PM »

Try this chassis shape for the SS

I tried, still found it pickle glitching for some reason. Will try to rebuild it in a bit, right nao i'm messing around wif other things.
 
Just use a polycarb extender sideways, gives you 8 more KG to add MOAR RAZORZZZ

If you mean replacing the 40cm skirt on top for that, that only gives me an extra 2KG, hardly more razorz. :P It certainly calls for a rebuild though at some point.
 
Been trying to expand my 'building knowledge'. As fun as rammers and flippers are to build, I refuse to be a one trick pony. ><
    This is what came out of about an hour's tinkering:
 

 
Drive: NPC-T64 norms
Armour: Tite 3
Power: 4 Ants
 
Kinda generic, but for me it's a step forward just because i'm building another type of bot. >< The wedge isn't the best of my wedges, but it's reliable enough to work 9/10 times. The two bottom discs spin inwards, and the upper one spins 'downwards' (based on the angle most bots get into contact with it anyway). Quite effective, more of a pin-grinder than something that just chews through robots. I had more fun with the upper disc spinning 'upwards' and acting more like a VS, but with the low HP mag motor (atleast i'm pretty sure it has low HP) just behind it which is otherwise unreachable unless something's on top if it (lol VS flips) I figured it wasn't a good idea.
 
Thing that annoys me above all else with this bot though, it's unrealistic. ;< The middle spikes slightly cut through the two bottom discs. I could probably put the bottom ones slightly further apart should I remake it; but wanted to post it anyway for feedback since then I can make improvements to the bot itself as well as the realism at the same time. :P
 

112
DSL TC Showcases / Re: Jets' DSL showcase
« on: April 24, 2011, 08:42:46 AM »
<-- Is confused nao, but then again confusing me isn't hard. :P
 
And yeah, I think i'mma avoid flails on this, all it took was a knock off balance and the thing flew through the roof. ><

113
DSL TC Showcases / Re: Jets' DSL showcase
« on: April 24, 2011, 08:37:09 AM »
No, no. I know how to axle load. It's just isn't that just for placing things where the axle/whatever's attached would get in the way? The reason I used the DSL disc was to raise the main shell up so I could use 40CM panels while keeping the drive wheel on the ground. Without the DSL disc the 30cm's were too short (wasn't balanced properly since a 1 wheel shell spinner relies quite heavily on the shell for stability), and the 40cm's were too long and I couldn't get any drive. Can axle loading increase the height of the axle without the motor, cuz the collision mesh for the mag stops it at that height. :P

114
DSL TC Showcases / Re: Jets' DSL showcase
« on: April 24, 2011, 08:31:51 AM »
Either I don't understand Axle loading or I don't understand how Axle loading would make a difference. :P

115
DSL TC Showcases / Re: Jets' DSL showcase
« on: April 24, 2011, 08:26:04 AM »
Generally a TWM3R is all you need for a flail shell spinner and a TWM3R2 is all you need for a normal shell spinner.

Oh great, NOW I see your post. :3
 
Anyway, finally remade it after about two hours of Pickle glitching and crying behind my computer.

 
I wanted to use Astro drive. I really did. The nasty pickle glitch didn't want me to use Astro drive. Every reasonable chassis size with even the smallest wheels resulted in fail using Astro's, yet for some reason 80% of the chassis's didn't glitch out with a NPC to drive. In the end I gave up and went with the NPC, it's more mobile anyway.
 
Drive: NPC-T64
Power: 3 Ants
Armour: 1mm Plastic  :rage
 
Tried razor's on flails. The havok engine smited me for trying something so cheap. ;< The DSL disc was a necessity, I couldn't get the mag higher and the 30cm skirts were too short; the disc acts as a spacer.

116
o.o Didn't know RA2 could work like that. You kids and your inertia powered weapons nowadays! I need to get to grips with them, has been too long. D:

117
DSL TC Showcases / Re: Jets' DSL showcase
« on: April 24, 2011, 06:01:43 AM »
Before I can try either of your advice, I need to make a chassis that won't nasty pickle glitch.  :rage
 
I'm finding for some reason it's not pickling with an NPC, which is too big to get a 100cm disc around for the straight panels. /trollface.

118
As cool as it looks, I have absolutely no idea wdf it is that it's meant to do, please educate me. :P

119
DSL TC Showcases / Re: Jets' DSL showcase
« on: April 24, 2011, 05:44:36 AM »
Try as I might, I couldn't get a stabiliser on it. ;<
 
Anyway, gave a Sheck spinner a go.

 
Drive: NPC-T64 norm.
Power: 2 Ants
Armour: Tite 3
 
I say nao, i'm completely uneducated when it comes to Sheck spinners. This was my first real attempt. Don't know what makes the best static weapons, motors etc. Was originally intended to be a middleweight, hence the drive and E-tek. Half way through I realised that building up to the MW Weight limit crippled the E-tek spin up wise (I was finding it taking something like 7 seconds to spin up to full speed, which is just ludicrous) so I cut down the weapons to make it a LW. Spin up time is now pretty much instantaneous, but due to the chassis size when it goes up on its side it's rarely going to leave spikeball mode. It gets outweaponed pretty quickly also.
 
Any and all advice is greatly appreciated, and it's sure as heck needed. :P

120
DSL TC Showcases / Re: Vertigo's DSL Showcase!
« on: April 24, 2011, 04:42:31 AM »
Lol, you build Hammers better than I do, aswell. ;< Looks neat though, but does that rear skirt affect self-righting? I know on my Hammer Cantarella the stabilisers stopped it, but then I can't build, so.. :P

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