Author Topic: Deathmatch 6 - SBV  (Read 6566 times)

Offline RedAce

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Deathmatch 6 - SBV
« on: May 25, 2020, 09:29:26 PM »


« Last Edit: October 03, 2020, 03:58:50 PM by RedAce »

Offline KidDelta

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Re: Deathmatch 6 - Discussion
« Reply #1 on: May 25, 2020, 10:02:47 PM »
Hope I can redeem myself after......Storm Zero
I shouldn't have come here

Offline Badnik96

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Re: Re: Deathmatch 6 - Discussion
« Reply #2 on: May 26, 2020, 03:40:52 AM »
Got one bot lined up already. May or may not resurrect PanDRUMonium to go with it, because you can't keep a good pun down.

Offline TheOrcCorp

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Re: Deathmatch 6 - Discussion
« Reply #3 on: May 26, 2020, 07:21:38 AM »
Time to give Orcatraz a do-over methinks...
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Offline TheRoboteer

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Re: Deathmatch 6 - Discussion
« Reply #4 on: May 26, 2020, 07:35:29 AM »
Eyy it's back. Looking forward to this as always. Upgraded Apogee is ready to go, and I also have a second entry all built and ready too. Hope to go a few steps further than last series this time around!
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Offline kix

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Re: Re: Deathmatch 6 - Discussion
« Reply #5 on: May 26, 2020, 07:43:46 AM »
👀

Offline Jaydee99

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Re: Deathmatch 6 - Discussion
« Reply #6 on: May 26, 2020, 07:50:12 AM »
Maybe I'll make my Deathmatch return...

Offline RedAce

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Re: Deathmatch 6 - Discussion
« Reply #7 on: June 03, 2020, 02:20:49 PM »
Hopefully this will generate some excitement for the tournament...



By the way, the Beltless Perms, and Belted TMRMs will also be allowed, and the other downloads in the RA2 Download section as well.  Mainly to ensure that components not already included in the IRL Edition of DSL are included.

Offline RedAce

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Re: Deathmatch 6 - Discussion
« Reply #8 on: June 05, 2020, 11:01:19 PM »
Signups for Deathmatch 6 are now open!

By the way, for seeded entrants who want to submit for their seeded slot, PLEASE inform me what bot you want to use as your seeded entrant when sending me your entrants.  Thanks.

Offline RedAce

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Re: Deathmatch 6 - Discussion
« Reply #9 on: June 05, 2020, 11:25:15 PM »
UPDATE: 6/6/2020

Accepted: NickyDustyOwl, Cringey, Primeval, KidDelta, Skeptic, Badnik96, TheRoboteer (Seeded & Unseeded), Kelimpel, Nabi, Botbuster, MrMatthews, IdiotBrickDoctor (Seeded), MrBK, Evil Toaster, Double00Rhys2, ThatDiscordGuy, NH, Hard Bot, WhatAmI, Superbomb

Denied/Issue: Koi_YTP (Crashes upon import, likely due to missing component)
« Last Edit: June 06, 2020, 07:16:13 PM by RedAce »

Offline Lilleh__

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Re: Deathmatch 6 - Signups
« Reply #10 on: June 06, 2020, 06:23:35 AM »
Hopefully I'll get Ice Pick entered before signups close.

Offline RedAce

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Re: Deathmatch 6 - Signups
« Reply #11 on: June 07, 2020, 06:10:59 AM »
UPDATE: 6/7/2020

Accepted: Plerco, NeonCalypso, Sevalent, Evil Toaster (Replacement Entry), Koi_YTP (Fix for Issue), Bildschrim
« Last Edit: June 07, 2020, 03:48:35 PM by RedAce »

Offline RedAce

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Re: Deathmatch 6 - Signups
« Reply #12 on: June 09, 2020, 02:46:00 PM »
UPDATE: 6/9/2020

Accepted: NightRaven (Seeded), 8bean, BSRaven
« Last Edit: June 09, 2020, 11:12:49 PM by RedAce »

Offline RedAce

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Re: Deathmatch 6 - Signups
« Reply #13 on: June 11, 2020, 12:29:32 PM »
UPDATE: 6/11/20

Accepted: NightRaven (Unseeded), 8Bean (Update), Olister92, Mordecai, CodeSilver
« Last Edit: June 11, 2020, 10:59:32 PM by RedAce »

Offline RedAce

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Re: Deathmatch 6 - Signups
« Reply #14 on: June 14, 2020, 10:27:16 AM »
UPDATE: 6/14/20

Received but not checked: Tigerex5, ForceOf2Will

By the way, while you can send any entrants, I won't be able to check them until Tuesday since I'm currently on vacation and unable to access RA2 until later.  Just a heads up.
« Last Edit: June 15, 2020, 06:48:26 AM by RedAce »

Offline RedAce

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Re: Deathmatch 6 - Signups
« Reply #15 on: June 16, 2020, 11:48:14 AM »
UPDATE: 6/16/20

Accepted: Tigerex5, ForceOfWill, Chris (aka 090901)
« Last Edit: June 16, 2020, 06:11:21 PM by RedAce »

Offline RedAce

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Re: Deathmatch 6 - Signups
« Reply #16 on: June 20, 2020, 06:30:59 PM »
UPDATE: 6/20/2020

I now must enforce a deadline for seeded entrants who have not sent in a seeded entrants for the deadline 6/26/20.  Mainly due to the event that secondary signups are coming soon and I can only keep reserved entrants in for so long.

Also, with Geese's updated Crash Patch which should help improve recording matches, but I'll use this patch after signups are completely full, mainly due to entrants already entered having a certain advantage or disadvantage depending on the components used.  So if you've already entered and you've been accepted, you'll stay accepted.  The crash patch will mainly a post signups period thing.

Offline Lilleh__

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Re: Deathmatch 6 - Signups
« Reply #17 on: June 21, 2020, 09:41:47 AM »
I just installed the crash patch while my potential second entry is a WIP.  Due to the patch making batteries and motors lighter, will it need to stay under what would be the equivalent of a pre-patch 600kg?

Offline 8bean

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Re: Deathmatch 6 - Signups
« Reply #18 on: June 21, 2020, 04:51:30 PM »
will it need to stay under what would be the equivalent of a pre-patch 600kg?

Yes, he said he'd be applying the crash patch after signups closed solely for recording fights
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Offline RedAce

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Re: Deathmatch 6 - Signups
« Reply #19 on: June 21, 2020, 06:26:15 PM »
UPDATE:

Accepted: TheRoboteer (Seeded Update), Primeval (Update), NeonCalypso (Update)

will it need to stay under what would be the equivalent of a pre-patch 600kg?

Yes, he said he'd be applying the crash patch after signups closed solely for recording fights
^^This

Although after quickly checking every bot even with the crash patch enabled, I do notice some bots are overweight, and I may have to allow some time to let people quickly fix this if this is the case.  I'm just a little unsure on how much this will affect the matches in the long run and what to really do anyway.  I really want to run the matches with the crash patch enabled, but it actually does make quite a difference in bot fights, and it does over-complicate and make things difficult to manage.  There's certainly a good amount of bots underweight as well, and while this isn't nearly as bad of an issue, it's something to inform for people to be aware of.

Edit: After a bit of thought, I'll allow the cap from transitioning from vanilla to the crash patch to be roughly 50 kg, but if you can change it to fit the traditional weight, that would be helpful.
« Last Edit: June 21, 2020, 09:50:28 PM by RedAce »