Building Rules:*This tournament will be using the latest DSL version with the IRL packs installed.
*The building style will be IRL, and the weight class Heavyweight (800.0kg).
*No weapon limits. Why? Because they’re dumb. I know when one of you fools is weapon spamming, and there are other aspects of this tournament that will help balance that out.
*The only cheatbot2 part allowed is the Overkill Motor. You can all go without the flatmotor, it won’t kill you.
*BFE, OBJ and other out-of-game modifications are allowed, provided that they are only being used to enhance aesthetics.
*One entry per person. I will allow one alternate config per entry.
*Clusterbots will be allowed, provided there is no more than a 6:4 ratio between the two machines’ weight.
*Thwackbots and SnS are not allowed.
*Walking robots are not allowed. All robots must use wheels or tracks as their main form of locomotion.
*All robots must show controlled movement with a human driver.
*AI codes that perform unrealistic acts (EternalFlame, etc.) are not allowed.
*I reserve the right to reject any robot that I do not feel comfortable accepting, even if it fits all of the above criteria.
Format:*Here’s where things get interesting. Instead of a flat “winner take all” bracket, this tournament will have two parts. First, all the entries will be scored by myself on a 0-10 scale, based on how well I think your robot exemplifies RA2 IRL. Points will be taken off for sloppy extender work, bad aesthetic decisions, and just generally not looking like a real robot. Custom skinned components will likely give you bonus points. Once these scores are tallied, every robot participates in a ten-round Swiss tournament. At the end of that, I will take your number of wins and add that to your subjective judging score. The robot with the most points after both rounds is declared the overall winner.
Match Rules:*The Swiss tournament will be one-on-one, 2-minute fights in the GTMCS2 arena.
*If no robot is defeated after two minutes, I will judge the fight on a 13-point scale, splitting 7 points for aggression and 6 points for damage.
*Your robot gets one havok restart per match, with the penalty going to the robot that more likely caused the incident (for example, if your bot loses a 10cm extender and both robots fly into the void, you would be the one receiving the penalty). If your bot havoks again, you forfeit the battle. Game crashes count as havok penalties for the more damaged robot at the time of crash.
*To discourage “spikeballing”, each robot has a 30-second timer that will count down every time a robot leaves the floor and begins translating using a spinning weapon. This timer will never reset. Once your robot has achieved 30 cumulative seconds of spikeballing during any match, it will be disqualified.
I will not be competing in order to be fully impartial as a judge.
EntriesNickyDustyOwl
Guldenflame
MrMatthews
8bean
Kelimpel
Bildschirm
evil toaster
TheRoboteer
Cringey
botbuster
Primeval
Superbomb
Hard Bot
Hobo Drew
Plerco
KidDelta
RA2winner999
NeonCalypso
Sevalent
Mystic2000
WhatAmIAccepted
Not Accepted