Author Topic: RoboGames: Series 2 (SIGNUPS CLOSED)  (Read 10379 times)

Offline TheRoboteer

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Re: RoboGames: Series 2
« Reply #20 on: February 25, 2018, 02:24:04 PM »
If worse comes to worse, you could just control the walkerbots manually.
Would be incredibly unfair.
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Offline Olister92

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Re: RoboGames: Series 2
« Reply #21 on: February 25, 2018, 02:29:03 PM »
If worse comes to worse, you could just control the walkerbots manually.

Also, and this is potentially unlikely, what if two walkers got drawn against each other?

Offline RedAce

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Re: RoboGames: Series 2
« Reply #22 on: February 25, 2018, 03:17:13 PM »
I always thought walkers and shufflers were very similar, but that's because I was too used to the Battlebots ruling.  I wasn't sure if you could allow walkers since they seem impossible to AI to begin with, especially with the description you gave.

But yeah, for the tournament itself, I know I'm in.  Probably not gonna send so many complicated things this time.  I only have so much time nowadays.

Offline doot

Re: RoboGames: Series 2
« Reply #23 on: February 28, 2018, 01:25:01 PM »
The votes are in and the option to allow walkers has narrowly won, at 6-5.

You can build walkers, but please make AI lines for them. Worst comes to worst, I'll just have to come to a compromise.

Offline TommyProductionsInc

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Re: RoboGames: Series 2
« Reply #24 on: February 28, 2018, 04:01:26 PM »
It's impossible to AI a piston or burst motor walker through conventional means. The game was never meant to do that. Would this be considered a walker or a shuffler? It's got articulated legs like a walker, but huge long feet (which are absolutely needed) like a shuffler.
protowalker1.PNG

It works and everything, easy to AI, same as regular drive. And I've made it to where it doesn't havok while walking.
protowalker2.PNG

Offline TheRoboteer

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Re: RoboGames: Series 2
« Reply #25 on: February 28, 2018, 04:02:06 PM »
It's impossible to AI a piston or burst motor walker through conventional means. The game was never meant to do that. Would this be considered a walker or a shuffler? It's got articulated legs like a walker, but huge long feet (which are absolutely needed) like a shuffler.
 [ Quoting of attachment images from other messages is not allowed ]
It works and everything, easy to AI, same as regular drive. And I've made it to where it doesn't havok while walking.
 [ Quoting of attachment images from other messages is not allowed ]
That's a shuffler
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Offline Philippa

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Re: RoboGames: Series 2
« Reply #26 on: February 28, 2018, 04:10:46 PM »
One degree of movement, it's a shuffler.

Offline doot

Re: RoboGames: Series 2
« Reply #27 on: March 02, 2018, 05:51:32 AM »
Is there anything else people want before the wait to signups? While there is a set date for it to start, I'll begin at an earlier date if people are happy.

Offline Jammy Dodger

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Re: RoboGames: Series 2
« Reply #28 on: March 02, 2018, 06:43:12 AM »
everything seems fine, cant wait for it to start ^^

Offline doot

Re: RoboGames: Series 2
« Reply #29 on: March 02, 2018, 10:02:43 AM »
Seeing as I've not got much to add (and many others seem to agree), the signups have been pushed forward significantly. Thus, be prepared for Series 2 to open its doors today, at 20:00 GMT!

Offline Hoppin

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Re: RoboGames: Series 2
« Reply #30 on: March 02, 2018, 10:08:24 AM »
[ Quoting of attachment images from other messages is not allowed ]

Oh, yes. The largest IRL tournament is back.

General Rules:
DSL 2.2, Strict IRL. I'm gonna be way stricter about this than last time, though.
--Mr. AS' Balance Patch will not be in effect for this tournament as it causes imbalance with some of the components.
All weightclasses from Antweights to Super Heavyweights are allowed. Keep in mind that I will check carefully.
Weight Limits:
--For the sake of not making it a hassle for me, please label what weightclass your robots are.
One entry is allowed in each weightclass per person. This means 7 robots for each user.
--As usual, you can choose to enter what you want to enter.
The signup deadline will be put in place once I've managed to get 16 robots in all weightclasses of if entry flows slows to a massive crawl. However, there is no entry limits in this tournament.
I'm able to AI your robots. For the sake of you wanting the fairest possible fights with your robots, however, I ask you try and AI your 'bots yourself.
I'm able to reject your robots for any reason possible. Don't try and skirt around rulings.
Any robots that get rejected will not have a spot available. However, you're allowed to enter as many times as you want to until you get a robot accepted.
When your robot is accepted, you only have one update per robot successfully entered. Skin changes are exempt from this rule, though.
Any attempts to use game-breaking or computer-destroying AI's will get you rejected or even permenantly banned from all future tournaments that I host in the latter case. Don't **** around.
Please don't make parts that cause ridiculously annoying custom sounds. Stuff like with Wah Platinum is okay, but don't go overboard.
Any attempts to envoke controversy or flaming will get you banned if you constantly break this rule. Again, don't act up and you'll be fine.

Building Rules:
All locomotion is allowed. They have to show controlled movement, awkwardly moving on 1 wheel doesn't count.
--Wheels, treads and weaponed wheels get no weight bonus.
--Shufflers get 50 percent more weight. Keep in mind that the shuffle pods can't use weaponry as that falls into the weaponed wheels ruling. Torque Reaction robots cannot receive this weight bonus.
--Walkers get a 100 percent weight bonus, but their legs must articulate and act like... well, real legs :V. If you're ballsy enough to make one, go ahead.
----If you are intending to make one, PLEASE make an AI line for it as I've never had experience with walkerbot AI's.
All robot types are allowed. However, new restrictions are in place.
--SnS'es and thwackers can only have a low AI range.
--Melties still require LED's to allow melty AI and cannot have any moving weaponry.
--A new rule: EternalFlame.py and any other attempt to emulate this is completely banned. Don't circumvent this with other AI's.
--Defensive Offense is not allowed. Stuff like blatant sledgehammer armour or reactive armour will not be allowed on robots. Pure rammers don't have this problem, though, but try and keep weapon spam out of this type.
--Burst usage is unrestricted due to the nature of the arena, but please make your 'bot look somewhat decent.
Clusterbots and drones are allowed, with new restrictions.
--Clusters must total to the weight limits of their respective weightclasses. If 55% of the robot dies this time, though, the robot is eliminated fully.
--Drones have to weigh a maximum of 150.0KG's. The chassis must also be blatantly exposed as well.
--The tournament uses a specialised hover motor that only weighs 0.1KG's and is invisible, both in terms of mesh and skin. Make your drones 189.9KG's if you don't have it.
--Also, drones need faux-rotors to be allowed. Helicopter-style or a tri-rotor mech is acceptable at the minimum.
--Keep in mind that the cluster has to fit in its square. If they collide and make it impossible to fight with, its rejected.
--Clusters can only be compromised of 2 robots fighting in the arena at one time. Swarm-style configs will work as well, but make sure that your robots are up to the weight limits.
Modular robots are allowed. The maximum amount of configs allowable are 3 per robot made.
--When the SBV hits, all modular robot builders have 10 days to send me their configurations for all robots, including ther modular 'bots, in the weightclass that they are in.
--All choices will be locked in when the deadline ends. Do NOT attempt to whine about this like some users have in the past.
The DSC IRL Packs and Badnik Component Colourpacks are all allowed and actually encouraged. Skinned components are allowed as well, but please provide the custom files.
--I'm gonna check to make sure that stats and the like aren't modified. If they are, I'll revert them to the stats that they were normally.
The Fixed NPC Motors from Geice are allowed, though I'll still allow robots that use the 2.1 NPC motors.
--The Battery Attachment Point mod from Geice is also allowed now.
Component Freedom, BFE, OBJRA2 and all that are allowed. If the robot crashes the game, though, its getting rejected.
Put effort in. Don't make deliberately terrible robots.
--Likewise, low-effort memebots are not allowed either.
All inappropriate nameschemes and/or skins will result in automatic rejection of your robot this time around.
--I have missed a couple occurrences before, but any and all slander, racism, edginess, whatever, its not on. Be mature.
The cheatbot2 list has been heavily expanded upon this time around. Here's the list:
--Just because cheatbot2 is a lot more varied doesn't mean you have the right to make blatantly tryhard stuff. Do not use OP parts or its getting rejected without a second thought.

Battle Rules:
The battles are taking place in - where else? The RoboGames Arena.
All fights last for 3 minutes, with straight double elimination throughout. This means 1V1's between all builders.
Robots that do not show controlled movement for about 30 seconds will get eliminated. Spinning on 1 wheel isn't controlled, for example.
The trenches are the OotA zones. When a robot goes into them, it has 20 seconds to escape before it gets eliminated outright. If it can escape, it can continue to fight and the OotA timer resets for it.
In the event that the match has no clear winner, I will be judicating based on the criteria of Damage, Aggression and Control.
--Damage and Aggression are worth 2 points whereas control is worth 1 point.
--I'm not entering the tournament in order to keep impartiality.
Matches will be re-recorded until there is a match with minimal havoking.
--If I am unable to do so, however, I will have to force disqualification on the biggest offender of the havoks/crashes. I only have so much patience, and I do not want to repeat a scenario like with Bozer VS Super CarboniZe.

The Arena:
 [ Quoting of attachment images from other messages is not allowed ]

Entry List:
Keycode:
Green: Accepted and AI'ed.
Orange: Received and Accepted.
Blue: Received.
Purple: Allowed, but not confirmed. Can be replaced with a new robot without the update clause occurring.
Red: Rejected. Reasoning will be given in these cases.
Italics:  Update sent.

Full entry list can be viewed here:
https://docs.google.com/spreadsheets/d/1q6lrumsqVXcCrqE3N9qY7PY92_XUOqxym0MNvmbxj7k/edit?usp=sharing

SIGNUPS START ON FRIDAY THE 02ND OF MARCH 2018, 20:00 GMT. DO NOT SEND ANYTHING YET.

Antweights:

Beetleweights:

Lightweights:

Middleweights:

Cruiserweights:

Heavyweights:

Super Heavyweights:

You are now in signups. Quoted rules cannot change. Good luck.
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Offline doot

Re: RoboGames: Series 2 (SIGNUPS OPEN!)
« Reply #31 on: March 02, 2018, 10:11:17 AM »
Uhh, Hoppin? You're a bit too early. :V

Regardless, HERE WE GO! Send me everything you have!

Offline Hoppin

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Re: RoboGames: Series 2 (SIGNUPS OPEN!)
« Reply #32 on: March 02, 2018, 10:22:07 AM »
Uhh, Hoppin? You're a bit too early. :V

Regardless, HERE WE GO! Send me everything you have!

 :frown: sorry, jumped the gun a bit
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Offline doot

Re: RoboGames: Series 2 (SIGNUPS OPEN!)
« Reply #33 on: March 02, 2018, 11:55:13 AM »
Eh, is all right. ^_^

Anyways, already got a good influx of entrants in.

Hoppin: Accepted - All Weightclasses.
PrimevalMamba: Accepted - All Weightclasses.
MrBK4445: Accepted - CW, HW and SHW.
Philippa: Accepted - BW, LW, MW, CW, HW and SHW.
Dark-AL: Accepted - LW.

MrBK4445: Rejected - MW (Over the weight limit).
Philippa: Rejected - AW (Battery clips into the motors and weaponry too much).

24 robots already, holy hell. Don't miss out, guys!

Offline doot

Re: RoboGames: Series 2 (SIGNUPS OPEN!)
« Reply #34 on: March 02, 2018, 01:19:20 PM »
Hi. Here's some more robots!

Ready to go:
Kurt: AW.

Accepted:
MrBK4445: MW.
pokebro14: BW, LW, MW, CW, HW and SHW.
Olister92: AW, BW, LW, MW, CW and HW.
Jamied666: All weightclasses.
TheRoboteer: MW, CW, HW and SHW.
Tashic: CW.

Jesus christ, we're not even 4 hours in and already I have 50 entrants! This is gonna be awesome!
« Last Edit: March 02, 2018, 01:54:38 PM by DemonOfTomorrow »

Offline doot

Re: RoboGames: Series 2 (SIGNUPS OPEN!)
« Reply #35 on: March 02, 2018, 03:25:46 PM »
And some more still!

Ready to go:
Guldenflame: All weightclasses.

Accepted:
F1Krazy: LW.
GroudonRobotWars: CW and HW.
Evil Toaster: AW, MW, CW, HW and SHW.

This is just the first 5 hours as well! We're currently up to 65 entries overall!

Offline doot

Re: RoboGames: Series 2 (SIGNUPS OPEN!)
« Reply #36 on: March 02, 2018, 06:48:16 PM »
No idea if there's a limit to posting, but sod it.

Accepted:
RedAce: All Weightclasses.

Now up to 72 robots!

Offline doot

Re: RoboGames: Series 2 (SIGNUPS OPEN!)
« Reply #37 on: March 03, 2018, 11:16:55 AM »
More robots still!

Accepted:
Plerco: All weightclasses.
daddydjent: MW and SHW.
Qo--: AW, BW, LW, MW, CW and HW.
NeonCalypso: AW and LW.
Bildschirm: MW and HW.

Robots in limbo:
daddydjent: Was meant to have a BW robot but its in the LW weight class. Will need to hear from him later.

Robots Rejected:
daddydjent: CW (Nearly 50KGs over the limit) and HW (Lazily remade RedAce DSL Reborn robot).
NeonCalypso: BW (Way too much of a havok bomb).
Bildschirm: CW (Weapon system is not IRL).

Regardless of rejections, we're now up to 91 robots! No weightclass has the minimum 16 robots, though!

Offline doot

Re: RoboGames: Series 2 (SIGNUPS OPEN!)
« Reply #38 on: March 04, 2018, 01:11:09 PM »
Got another load of robots!

Ready to go:
KillerTurtleG: All weightclasses.

Accepted:
Dark-AL: CW and SHW.
Olister92: SHW.
F1Krazy: AW and MW.
NeonCalypso: SHW.
cephalopod: All weightclasses.
Jaydee99: CW and HW.

Updated:
pokebro14: LW and HW.

Rejected:
TGM: HW (Has intersecting motors and batteries that violate IRL rules.)

The last time I got to 113 robots, it took around 40 days. However, this time I've managed that in just over 2 days, which is absolutely ridiculous!

In addition, the 16 entry limit minimum has been hit by 4 of the 7 weightclasses - the MW, CW, HW and SHW Divisions! Only the AW, BW and LW divisions need filling up now, with only 7 spots between them.

This does not mean that signups are closed - hell, there is no entry limits for the weightclasses, so keep sending me your robots! ^_^

Also, thanks to DSC and Hoppin, I've had to add a new rule:
"If you're using shuffler or walker locomotion on clusterbots, both of the robots must use the same locomotion."

With all the rambling done, I'll stop now. The amount of robots so far is simply unreal, to be blunt.

EDIT: daddydjent has request his CW and BW be moved up to the HW and LW classes, respectively. Thus:

Accepted:
daddydjent: LW and HW.

This means that the Lightweights have hit the minimum entry threshold of 16 robots! ^_^
« Last Edit: March 04, 2018, 02:50:28 PM by DemonOfTomorrow »

Offline doot

Re: RoboGames: Series 2 (SIGNUPS OPEN!) (ANNOUNCEMENT)
« Reply #39 on: March 05, 2018, 10:15:53 AM »
Right, here's another set of robots!

Accepted:
xanosz: All weightclasses.
8bean: AW, BW and HW.
Mystic2000: CW.
NeonCalypso: BW.
daddydjent: CW.
Evil Toaster: BW and LW.

Oh my ****ing goodness, guys. You know what's happened, right?

We've managed to hit the minimum 16 entry threshold in all classes... in 3 days.

I'll admit, I knew that after the success of RG1, the entry flow for this would be great. But I vastly underestimated the people who was willing to enter, and it definitely shows. To every one of the 26 builders who's entered thus far, I say: Thank you.

You know what? I'm not even setting a deadline yet. Its just too early to do so.

--doot