DSL 2.2. Realistic: IRL. 16 Entries. May extend entry limit depending on demand.
This will be a Heavyweight tournament.
One robot, per person.
Don't make your robot look ugly, and skin it well.
BFE allowed. In-game glitches allowed.
Must have at least 2 wheel drive, and all wheel drives must have/show controlled movement.
Meaning no clusters, crawlers, scuttles, drones, etc.
Interchangeable weaponry is not allowed.
EternalFlame is not allowed.
Titanium Sheet and HalfSheet are banned.
One of the following per robot: MechaVore disc
(either size), Minion disc
(either size), frenZy hammer, Moros blade.
Your robot can be upgraded, until the end of the deadline for entries.
Unlimited amount of upgrades.
Sending a new robot is allowed, but it will replace your previous applied robot.
Forfeiting, is not allowed.
There will be an end-tournament rumble.
I will be doing the AI (and bindings), unless you're willing to AI (and bind) yours.
Custom .pys are allowed, but you must send the bindings.
You cannot enter, until I have received, and accepted your robot.
I will be more stricter when it comes to entries.
You must send the link to the robot.
You can send them to me through Discord.
I will fix your robot wirings, if they are incorrect.
Srimechs will be added by me, if the robot looks like it can self-right.
Some textures will be edited/re-skinned.
Regarding Cheatbot2 parts, see
Cheatbot2.
IRL Components is legal.
CF and Ro7 is legal.
I have made two components that will be allowed for the tournament (I have only used one of them).
They are coloured wedgelets to match two coloured extenders (Aluminium, and IRL Black Extender), without the need of re-texturing existing components.
They can be downloaded
here.
Make a backup of your 'beater1.txt' file in Components.
There is one component that has been brought over from 2.1 that is legal for this tournament.
Tutorial on importing the Hammer MotorIn your components folder of 2.1, go into
hammermotor then copy-paste "hammermotor.gmf" into the same folder of 2.2. Next, download
this, copy-paste or drag that into the components folder of 2.2. You should hopefully now have the Hammer Motor in your 2.2 game, listed under Motors.