Quote from: TommyProductionsInc on May 29, 2018, 12:53:21 PMI can help out with the motors. Maybe I could make ETekRs and change the whole NPCT64 setup. Are there NPC-Fasts in real life? If not, we should remove them and just have regular NPCs be better.Perm drive, TW3MR4 drive, maybe even re-introduce stock components with updated stats and graphics? The more the merrier. I can go around looking for motors from other mods and use those as well.IMO the NPC fast would be a T-74. Which is slightly bigger, faster and heavier version of the T-64. Is planned. Also planned are Right-angle NPCs, which will only be in 'slow' flavour. May be based on the NPC B-81 but would need to be mirrored.
I can help out with the motors. Maybe I could make ETekRs and change the whole NPCT64 setup. Are there NPC-Fasts in real life? If not, we should remove them and just have regular NPCs be better.Perm drive, TW3MR4 drive, maybe even re-introduce stock components with updated stats and graphics? The more the merrier. I can go around looking for motors from other mods and use those as well.
Can you add bursts that use air. And 180 degree motors
*Not entirely sure where I should post this, but I feel it's relevant to the mod in question, I felt the need to post it here. If anyone feels a better place for this, then please let me know and move this post please. Thanks.A while back, Click released a crash patch for DSL 2.2. If you want to full description, then click this link. It basically makes DSL 2.2 playable so crashes aren't ruining what could be exciting IRL tournament battles. However, it effectively patched the base mod, leaving the DSC IRL Packs untouched, and that's where I step in. I decided to make a crash patch for this said pack so any future IRL tournaments as of this post can be much more manageable than before or just anyone who wants to casually run these DSC packs without any crashes.Click here for the patch.After testing a few matches, I haven't gotten a single crash, so I think it worked, but please let me know if I have missed ANY small details, cause with something that took me nearly a grand total eight hours to get done, I really don't want to miss anything at this point. I may not sound like it from this post and I really don't feel like exaggerating it in text form either, but the tedium from working on this has effectively made me a broken person.I'm also not sure if DSC is entirely active, but if he is, and if he isn't okay with me doing this in any way shape or form, then I will accept, and delete this post. I completely understand any copyright whatever he might have over this. I'm hoping everyone is okay with this, cause I will be running Deathmatch 3 with this patch on, so I'd advise testing with this.
Huh, strange. Even weirder is I haven't seemed to get the issues as of now. I'm not sure if it's some benefit on my PC or Parsec itself messing with it. I'll have to fiddle around with some bots in general to see if I happen to find the issues mentioned.
DSL-IRL is the libtard’s meta. Go drink more soylent, retard! #BLUELIVESMATTER
yeah so the patch definitely changes how the in game physics workhere's bajur's nature wars bot that was having issues. slows the weapon motors to a crawl and causes it to gyro.now before anyone says anything, don't blame redace. he didn't make the new collision meshes for the extenders. this one is on clickbeetle for making them
Quote from: geese on October 28, 2018, 05:06:54 PMyeah so the patch definitely changes how the in game physics workhere's bajur's nature wars bot that was having issues. slows the weapon motors to a crawl and causes it to gyro.now before anyone says anything, don't blame redace. he didn't make the new collision meshes for the extenders. this one is on clickbeetle for making themThat... is extremely bizarre. I did a lot of test battles with the crash patch, and never got anything like this.That said, I didn't test with any extremely complex extenderbots. Are you only seeing the issue with bots that spam a lot of angle connectors and 10cm's? (I can't quite see how the drum on that bot is built. It seems to change with and without the patch, which should not happen.)
No, extenderbots arent the only bots that do that, it is basically every components on a motor/burst. Ra2 just doesnt like 2d meshes. Plan i would do is this: oversized collision for extenders/wedge edges, and 40/45 angles. Lower degree angles would have no collision enabled
Quote from: kix on November 05, 2018, 06:39:17 AMNo, extenderbots arent the only bots that do that, it is basically every components on a motor/burst. Ra2 just doesnt like 2d meshes. Plan i would do is this: oversized collision for extenders/wedge edges, and 40/45 angles. Lower degree angles would have no collision enabledSurely an oversized collision mesh for wedge edges would prevent them from, y'know, being wedgy?
Oh I'll be doing some banging.......