Author Topic: Arena question, moving spikes  (Read 1749 times)

Offline DuckRA2

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Arena question, moving spikes
« on: September 04, 2008, 06:26:37 PM »
how do i move spikes in a arena, I couldnt do it the way i do it for a flame, is it in the gmf? thanks in advance

Offline Naryar

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Arena question, moving spikes
« Reply #1 on: September 04, 2008, 07:14:45 PM »
I think it's in the .py file.

I'm not a python modder, but you can see several lines that obviously code for hazards, and with them is three values written like that: (value, value, value) .

I think these are tridimensional cartesian coordinates for the placement of the hazards.

Offline Gigafrost

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Arena question, moving spikes
« Reply #2 on: September 04, 2008, 08:11:49 PM »
Read This...

Offline Madiaba

Arena question, moving spikes
« Reply #3 on: September 04, 2008, 08:20:15 PM »
Duck, there's a general rule in RA2's construct:
The GMF contains the OBJECTS of an arena (or component).
The Python contains the DYNAMICS of the arena.
 
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Offline DuckRA2

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Arena question, moving spikes
« Reply #4 on: September 04, 2008, 08:20:15 PM »
thanks