-There will be a new Race game mode in Exhibition, which will include at least one straight drag strip and one oval track with laps, both of which will be compatible with AI. There will also be new AI bots designed for racing.
Also, I think that we should include Naryar's pack in with DSL 3.0 just like Starcore 3 for fewer downloads.
How about bots from today, or from Robotica? I love to see Megabyte tear its way through Juggerbot:evilsmile:
ok heres what the Cuda started out as. we are improving for RA2 as the gaame it was made for needed a VERY low poly count to run at a decent FPS. i will make a new wheel for it (Cragar S/S Super Sport Wheels - 08/61 Series ) and make the body attc as normal.
(https://gametechmods.com/uploads/images/26288cuda body.jpg)
But Click has magical powers, dosen't he?
Oh, quit complainging and just show some damn pics of it, Wham! Even if it's not running right now, you can show us what it's supposed to do, right?
Hey, Click, what would the Bindings be for the Racing bots? "Race", "Drag" or will it be compatible with regular AI? I was thinking of sending a Racing bot for Naryar's AI pack.
You can race any bot, they don't need special bindings. It's like King of the Hill--stuff just gets added to the AI depending on the game mode. In this case, Race is going to replace the old Fun Custom category (the arenas currently in there will still exist, they'll just be moved.)
Those NPCs are annoying, but they are not relly worth changing if it screws stuff up in my opinion.
he can just keep the attachement point and add another one guys...
Wedge bots are better with more torque.
Also, you should probably make a thread in real robotics to keep the DSL 3 topic clear.
the one attachment point that is pushed in farther makes it really hard to put them symmetrically in the chassis without taking forever to do so. it you could just push out the one AP so it's equal to the other then that would be great. you can't really use a different extender cause they don't attach to the chassis.
There is one other thing to consider: How many bots specifically take advantage of the skewed attachment point to set components at a different height?
it's at the same height.
the one attachment point that is pushed in farther makes it really hard to put them symmetrically in the chassis without taking forever to do so. it you could just push out the one AP so it's equal to the other then that would be great. you can't really use a different extender cause they don't attach to the chassis.
You built Feedback for BBEANS 2 right?
Well, if i'm not mistaken, Click wants it to attack with the disc first, then if the disc is broken, to turn back and attack with the flipper.
Minion's rear wedge has a Snapper2-powered flipper.
Just check the bot in the bot lab.
Wait, you can made the "None" weight a SHW, but not copy and paste the code, edit it and use that for AW and BW classes, yet you can make all sorts of buttons? WHA?
Atari bought Infogrames several years ago. Infogrames was a French videogame firm first.
5mm titanium = :D
By the way, how did you increased damage? Modded the Flatmotor for more power or increased the DP of the teeth?
Because 259 is really weak right now... as most of the other replicas.
well then you havent read my signature
Go to heck.
(https://gametechmods.com/uploads/images/74614newminion2.jpg)
isint typhoon a middleweight???????????????????????????????
Maybe a few of us could redesign the stock AI remakes, to give the pack a bit more variety?
I'm sure most of us would like to help a little more in the pack.
Okay, so you lost mine?
I'll send it back later, and I'll see if I can make a second team.
Why do you guys want the AI in DSL 3.0 to be so good? Not everybody that gets DSL is going to be amazing so chances are they are going to get raped by the DSL AI as is. Making them better would only make a high learning curve even higher.
Why do you guys want the AI in DSL 3.0 to be so good? Not everybody that gets DSL is going to be amazing so chances are they are going to get raped by the DSL AI as is. Making them better would only make a high learning curve even higher.
You mean creating a weapon component that is technically like the BBEANS blade, but much smaller and with several sizes available ?
Might be a nice addition.
I thought that Main page music wasn't as, um... Robotic as I liked, So I founnd this after looking about:
http://gh.ffshrine.org/
After you add that Address, Enter:
song/4026/10
It is quite a nice Soundtrack, and I'm sure it'll be nice to addition to DSL 3.
and the boxer returns causes havoc exposions alot when you nock off a piston
but your chances of helping are slim to none
Could you maybe make the AI at least a little bit easier?
I wouldn't personally want that, hard AI makes your skills as a builder improve, my building skills improved when I stopped facing the stock AI and started fighting Starcore ones :blackeye_smily: no pain no gain lol
Haven't touched Starcore in years, and my bots right now are at the best. <_<
I suppose some people are just talented that way or if you have entered tournaments on here which I think would improve people (hopefully me lol) but starcore is a good way for beginners to be shown how good there bots really are
When will the new DSL come out?
When its ready, idiot.Could you be a bit nicer?
If this forum had 3000 active members it would suck. Personally, I like our small community.
If this forum had 3000 active members it would suck. Personally, I like our small community.
where random people post random things.
Naryar. That bot sucks is as about as good a help you can get from him. either his advice is rude or for the wrong bot type.
Lies. Check Urjak's, Reier's or R0B0's DSL showcases.
And yeah, it's kinda like a small village compared to a large town : people know each other more and most of the time the community has stronger bonds. Limited by the OL aspect of course.
I like a small community of active members.
Lies. Check Urjak's, Reier's or R0B0's DSL showcases.
There are ALOT more showcases than those 3.
Can the versions that Naryar made for his AI pack replace the Stock AI remakes in DSL 3.0?
Look on the wiki, at how many people have "noob whacker" on their page. These people are the reason why new builders don't stay, unless they come on the forums planning to stay.
I'd be surprised if they read that thing.
(Whoops, the thing didn't go to the last page.. oh well, only quoted 20 days or so ago)
I read most of the wiki within my first week here
If we're going to have a Official SHW Class we need a official dsl ballast. can you make it so that it attaches outside the bot like a smartzone? that way if won't interfere with air tight chassis.
sooo is it doable?
hmmm bumpers and a ball flying around.
an arena where good mobility is actually needed!
the robot wars arena with a see saw ramp, a giant ball, a pendulum gate made from car doors, a ball release made from a car front, stacks of metal barrels and targets made from tires... anything I missed?
the robot wars arena with a see saw ramp, a giant ball, a pendulum gate made from car doors, a ball release made from a car front, stacks of metal barrels and targets made from tires... anything I missed?
There is something much more important that your billions of arena ideas...
...Editing the Piglet description and clearly state that they are not suited for driving purposes.
If it isn't made yet.
EDIT: as well as all drive motors being categorized as drive motors and all weapon motors categorized as weapon motors.
Let them learn on their own.
The Max Sphere is invisible, but it's still there. It hampers our building when it says "Robot cannot exceed max size" but you can't see what the max size actually is.
I think there should be a new way to self right.
For example, if i had a bot with wheels on the botttom, then i couldn't move when i was flipped. The new way to self right would be able to attach a flipper or piston motor to lift the roof up so we can get back on our wheels.
I think there should be a new way to self right.
For example, if i had a bot with wheels on the botttom, then i couldn't move when i was flipped. The new way to self right would be able to attach a flipper or piston motor to lift the roof up so we can get back on our wheels.
Maybe a gmf with intertwined, bracelet-type rings....*new thought*.
Have to be tested...
Sorry, guys. No ropes possible in RA2.
Can't do chains either (more than two links/restraint solvers).
Maybe a gmf with intertwined, bracelet-type rings....*new thought*.
Have to be tested...
Isn't that all a chain is?Serge and I tried a 'restraint solver' type chain. But it glitched a lot.
Serge and I tried a 'restraint solver' type chain. But it glitched a lot.
But yea, RS, as simple as that is, no one that I know of has tried this yet.:Confused:
I've some hope that it will.
How about a variant of Serge's ball-and-socket joint?That's the one that was tried; Serge got the gmf compiler to work with it, I did the gmf surgery(Restraint handlers).
How about in this version you include some of the arenas from the BeetleBros. site and GTM, so we don't need to go through all the hassle of going through the process of putting it in the game (I don't know how to do it).
The ai is thick as me in the Onslaught arena.
They drive into the pillers and sometimes the pit.
http://www.mutantrobots.com/html/diesector.html
is diesector in?
Hey hey hey, calm down. Click can't pull replicas out his ass. They take custom components and skinning which can take hours. Plus Click isnt even making them with 3DS max so it takes even longer. You'll be lucky if you get another 2.
Agreeing with the last 3 posts. Onslaught arena is unplayable because the AI can't go around the pit (It's a shame, it looks good) and there needs to be more BWs and AWs.
Do you able to cretae some of this replica in dsl-tc 3.0 not all but some
The Robot Wars Robot :
13 Black
101
8645T
Aggrobot 3
Anarchy
Atomic
Axe Awe
Barbaric Response
Barberous 2 'N A Bit
Bezerk
Bigger Brother
Bot Out Of Hell
Cassius
Cassius II
Cassius Chrome (House Robot)
Cedric Slammer
Collossus
Comengetorix
Constrictor
Cronos
Cyrax
Dantomkia II
Dead Metal (House Robot)
Diotoir
Disc-O-Inferno
Draven
Evil Weevil
Executioner
Ewe 3
Fluffy
Gemini
Gravity
Grim Reaper
Hydra
Invertibrat
Iron Awe
Kat 3
Killertron
King Buxton
King Humphrey
Lambsy
Lazerus
Little Fly
M2
Mace 2
Major Tom 2
Manta
Merlin
Mighty Mouse
Milly-Ann Bug
Mortis III
Mousetrap
Mr. Psycho (House Robot)
Mute
Napalm
Onslaught
Panic Attack V
Plunderbird 4
Pulveriser
Raging Nightmare
Refbot (House Robot)
Revolution 2
Ripper
RoadBloack
Robochicken
Roobarb II
Scorpion
SGT. Bash (House Robot)
Sir Chromalot
S.M.I.D.S.Y.
Spawn Again 2
Splinter II
St Agro
Steel Avenger
Steg-O-Saw-Us
Stinger
Suicidal Tendencies
T-Bone
Terrorhurtz
Tetanus 2
Thermidor 2
Thor
Thor II
Tiberius II
Tsunami
Tough As Nails
Velocirippa
Vercingetorix
Wild Thing
Wild Thing 2
X-Terminator 1
X-Terminator 2
X-Terminator 3
The Battlebots Replica :
Aftershock
Alabama Slammer
Anklebiter
Atomic Wedgie
Bacchus
Bad Attitude
Bucky The Beaverbot
Carnage Raptor
Center Punch
CODE : Black
Das Bot
Deadblow
Death By Monkeys
Deathstar
Diesector
Doo All
Double Agent
Dr. Inferno Jr.
Final Destiny
Frostbite
Gamma Raptor
Garm
GoldDigger
Greenspan
Gyrax
Hammertime
Hazard
Herr Gepounden
Hexadecimator
Hexy Jr.
Huggy Bear
Iceberg
Incisor
Jaws Of Death
Junkyard Dog 2
Karkas
Kill-O-Amp
Kill-O-Amp 2
Killerhurtz
Knee Breaker
Licence To Kill
Little Drummer Boy
Locust
Mauler 5150
Moebius
Mouser Catbot
Nessior
New Cruelty
Phrizbee
Punjar
Rammstein
SABotage
Sallad
Slam Job
Slap 'em Silly
SnowFlake
SO What
Son Of Smashy
Son Of Whyachi
Surgeon General
Tentoumushi 8.0
The Big B
The Crusher
The Matador
The Sock 2
Toe Crusher
TORO
Tripulta Raptor
Turtle
Twin Paradox
T-Wrex
Village Idiot
Voltronic
Warhead
World Peace
Ziggy
Zion
Resetti released a replica pack and you can get the RWAI pack and the (auurrgh) AUBB pack.
IMO we need no more replicas besides the house bots, and we still don't really neeeeeed them.
Mr. Psycho (House Robot)
i vote for him lol would be awesome to play as him
I agree with this guy.
Huge hammer and claw FTW
YES HENCE WHAT I SAID
I think I made Popup from the west...
I would say you did no offence but that bot is terrible
SHUT UP ALL OF YOU!
Thank you! What was that confrontation all about, anyway?
I stated that I made the popup from the east.
he wasnt making that many more replicas.
Golden: Don't revive that argument please.
Click already stated he wasnt making that many more replicas.
Awesome work, Click.
No problem.
Off topic, but maybe make a snap to center button?
I don't mean to be a pest, but would be possible to have a Cassius II replica built to fill that gap in Team RA2? Or will there be another robot made/placed there?
but yea Golden fox ive just finished viewing all the pages on this thread and you must have asked that about 8 to 14 times
Off topic, but maybe make a snap to center button?
Remember that time you wanted the cassius II replica?
You've made an awesome replica of it.
or at least i think its awesome.
anyone else agree.
You've made an awesome replica of it.
or at least i think its awesome.
anyone else agree.
you draw this in paint?? :o
respect!
I like the chassi of cassius 2 btw.
but i don`t know if it will be in dsl 3.
Not bad.
What's so weird about it? You love Dawn a lot too, you know. :P.
In a builder's point of view i think your 4WD would be better if you use the same motors and wheels (ex. 4WD TWM3R drive with hypnos) as you would get a flat bottom, and better ground clearance.
You really love that bot... O__O
What's so weird about it? You love Dawn a lot too, you know. :P
Anyway, it's kinda hard to emulate suspension with this game. Though ATT uses one, I felt that its system is too unreliable. Nary's 4WD solution might be better.
I want Replica of Steel Avenger. :smile:
shame Rex didnt hang around after series 3
a rumor is he didn't like the floor flipper as it was a copy of his stunt ramps (which is what inspired Cassius 1)
nice drawing though GF93
I thought it was that he hated the fact it became more obsessed about ratings than combat...
its better as a small group otherwise if we get too many people there would be to many people asking WTF is DSL and stuff like that instead of actually talking about robot arena 2
Its fixed in 2.1.
Good point, Stagfish. However, when did that come into the conversation?
Strom burst. nuff said.
Using normal poker AI would work. You need fast fingers if you wanna operate it yourself, but the AI can do it faster that you can fa[..]P
Might be an interesting idea, though. Well, I have been meaning to make a Replica of Driller Thriller for some time now... :smile:
The Robostorm Bot?
Nonsense ! A single little harmless comment is not going to stop Click from making DSL3.
Just think of the extender as a simple circle. Every time you rotate it 1 bit, it goes 10 degrees so in dsl all you need to do is make it turn 9 times. Sorta hard to explain in text.
the new range of extenders for Backlash
(http://i148.photobucket.com/albums/s36/westcoastdrags/extenders.png)
all extenders are now marked with a camouflage line so they are easy to see up close in the bot lab but difficult to see out on the battle field meaning you get the advantages of the marked extender without loosing the cool realistic look of them
I think Mad said somewhere there was a way of getting round it currently.
whyGrammar fail.
I still stand my ground on my opinion: top notch builders doesn't need this trick.Not everyone's a top-notch builder, Naryar. You might be one of the best DSL builders out there, but that doesn't automatically make everybody as good as you are at it. The majority of people want those extenders in DSL3, methinks.
Oh brother,acording to wakkydudes sig,HE IS THE MAKER OF SFTW.Check out my long dead showcase thingy - clickbeetle confirms it there.
It's so good it's bad for my NAR AI mod popularity
Well, it would be nice and productive to co-work and combine at least some of our human resources into a single project...IMHO .
I should be helping CB, but I told him that I don'tthink I would have time(which is fact); but still... So he's workingaway pretty much by himself....Well if he needed someone to balance the numbers on the components, he can drop me a PM.
Someone's gotta say it, but how much HP does the drum extender have?
TBD. I have some formulas worked out that I will use to rebalance all the components, incorporating fracture, normals, and relative size into the component's base stats. Should probably try to include number of attach points too, since parts with more attach points tend to get used more.You never know if a formula will truly be balanced until you plug all the numbers in, especially if you make the formula too complex. While I am satisfy with a wheel rebalanced formula I made, I think I tried about 6 formulas for motors already and I still couldn't get one to be balanced after seeing the kind of numbers it spits out. I suggest plugging everything in an excel spreadsheet before the actual txt.
x1.5 damage output for weapons with normals ? This is just rammer's and poker's paradise...Rammers and Pokers? What about Popups? You know you can easily dictate the direction of impact with one of those.
@Mad: Nice thinking, but it's not what I was going for with this. In real life you don't attach spinning spikes right to a narrow axle, you use the axle to hold something bigger like a drum or a blade... the axle extender is not meant to be a drum, it's like an extension of the axle on a motor.NP, I thought it would be like a 'rotortiller', large tines, small shaft.
Though maybe a smaller size drum is warranted, if the tiny-diameter drum design is popular enough.
x1.5 damage output for weapons with normals ? This is just rammer's and poker's paradise...Rammers and Pokers? What about Popups? You know you can easily dictate the direction of impact with one of those.
Unless you want to spend 5 hours making you wedge good, tha- O HAI THERE NARY!
Ounce, Pwn? Anyone?Who spends hours stacking blacks? It takes like 10 seconds almost every time.
I'm alone...
(What, You guys spend hours stacking blacks, I just rebuild bots 8 times, AI them, fight them, then keep the best one!)
it memory serves the Ant Battery was so good becasue it was intended for use on ant robots? so they didnt have to waste weight on more batteries ?If that's the idea, you can simply lower the value of X in the equation, and that will mean Ant batteries getting nerf as well (though others will probably still get a boost). If any 1 battery is > everything else, for whatever reason, then there are no point in having other batteries at all.
just something to think about when working out balancing ?
Next up: Firestorm. It's about time I started AI'ing these new replicas, and I decided the first team is going to be fire-themed and include Bob, El Diablo, Firestorm, and an as-yet-undetermined SHW (Alcoholic Stepfather?)
So we are going to be seeing Omni Wheels?!?!? Cause that is what Alcoholic Stepfather uses. If so, AWESOMESAUSE!
DOwnload the BBEANS AI pack there is a special little easter egg in it kind of like what you mentioned.
Clearly the next step is to incorporate Achievements into Robot Arena 2 for doing all sorts of fun little "side" things like building bots and beating specific AI teams. :P
(Semi-serious semi-joking post, but if you're seriously interested I'd be up for brainstorming ideas with ya.)
I have a soft place in my heart for all-stock original robots but your replicas and innovations are always amazing to see, Click. :)
Clearly the next step is to incorporate Achievements into Robot Arena 2 for doing all sorts of fun little "side" things like building bots and beating specific AI teams. :P
(Semi-serious semi-joking post, but if you're seriously interested I'd be up for brainstorming ideas with ya.)
I have a soft place in my heart for all-stock original robots but your replicas and innovations are always amazing to see, Click. :)
The 'critical hit' icon was never put to good use as well. XD
Probably a while.
Oh, and Click, can you make it so that the black discs can pass through the chassis?
Roboteq’s mini controller will fit easily into tight spaces, but the need for a separate receiver battery makes it heavier.
:(Quote from: [size=4The Game aka awpcboard.txt]Roboteq’s mini controller will fit easily into tight spaces, but the need for a separate receiver battery makes it heavier.
That's the reason why it is heavier.
The Game*Sobs*
G.K, what is it with you and "The Game"?The Game*Sobs*
*kills Reier, Narar and be0t*
what are you talking about? :P
*kills Reier, Naryar and be0t*
Correct me if I'm wrong but I think you do that in the .txt
passthru = Cylinder02
passthru = Cylinder01
.....Don't forget your student loans, Joe. :mrgreen:
$100 now :P
If you honestly have nothing useful to say then don't post, because the spam in this topic is too much. Show CB some appreciation instead of wasting his time with useless comments.
It looks nice but it has me confused, care to explain how it works?
Wait....why can't you make those run on CO2?
Exactly. I tried putting "airmaxinoutrate" in the txt file, but it does nothing. I even tried putting in "base = BurstPiston" and "base = BurstMotor" at the same time, but of course that didn't work either.Make a battery take looks like a CO2 tank that you must have in the bot if you use that Piston.
I could make a sham piston that uses CO2 that you must include on your bot in order to be realistic, but then nothing is stopping you from firing the burst motor even after your CO2 runs out.
If anyone comes up with any solutions to this, I'm happy to hear it.
they are not all mystery materials, flipper segments look like they use the aluminum map to me...
im not blind I just dont live in the component folder like you do :P
all really good idea's sadly the Armour section is located within the exe which means you cant add any other armors besides more plastic, aluminum, Titanium and steel.
all really good idea's sadly the Armour section is located within the exe which means you cant add any other armors besides more plastic, aluminum, Titanium and steel,
Killalot drill is fine. So fine it's overpowered anyways...Quoted for truth. I mean, the only damage that thing generally does to my robots on Sir Killalot does is scratch them a little, anyway.
Drills fail in DSL anyways.
Drills fail in DSL anyways.
On second thought , thruster would be cool too...I think they're easy enough to make in the current DSL. All you need is a burst piston, some extenders, and something that hurts.
Don't they have wheels for that?
Available in 30, 40, 50 and 60cm, these things will go around the outside of 100cm, 150cm, 200cm and 250cm disks with side panels on, and then attach to the side panels, in order to offer traction to non-wheel noobs.
So many demands from all of these n00bs who join just to say what they want ::2mad
Stinger - Most likely Impossible
Cassius 2 - good versions have been made, check the replica threads
X-Terminator - Seems possible
Suicidal Tendencies - Would be complicated
Panzer Mk 4 - Seems Possible
Steel Avenger - Seems possible
Steg 2 - Would be very complicated
Chaos 2's flipper is easily made powerful also.
Nobody appreciates n00bs coming here and demanding new replicas. Nearly every part of those replicas needs to be made, and that takes a while. Then there is skinning. And if something is messed up, he needs to go back and do it again. In the last update, we got 2 new replicas. Be happy with that, and lurk more next time before demanding things.
Steel Avenger - Seems possibleI absolutely agree.
Click is working on Chaos 2 and for Stinger, Cassius 2 and a few others (like Mortis) the RWs3 mod is coming out in a while for that.:party
Welcome, BTW.
My stinger replica works perfectly and just like the real thing.
I was thinking... IDK if its possible or it has already been suggested.
But some kind of an elastic or something similar... That is normally stretched, And when fire it bursts super fast & Hits the oponent with whats attached to it (Only one thing) :P
It acts like a piston but it works Horizontally...
Like |_| <-- That... Only the little | is attached to the chassis & the |_| part is outside... With somethign strecthed & Attached to it
.|
Or some kind of leather net to trap the oponents wheels ;O
I was thinking... IDK if its possible or it has already been suggested.
But some kind of an elastic or something similar... That is normally stretched, And when fire it bursts super fast & Hits the oponent with whats attached to it (Only one thing) :P
It acts like a piston but it works Horizontally...
Like |_| <-- That... Only the little | is attached to the chassis & the |_| part is outside... With somethign strecthed & Attached to it
.|
Or some kind of leather net to trap the oponents wheels ;O
hey, i have an idea, but i dont know if it will work.
a belt option on each motor, like on the perms. might mean delayed release, but it will mean more fun and might mean higher (or lower ground clearence). Good idea? Bad idea?
But difficult...QFT
Personally i would prefer a beltless perm.
That's alright then. Just hadn't seen anything updated for a while, that's all.Didn't you create a Cassius II for a tournament?
*Drools in a happy stupor thinking of a DSL Cassius II*
Relax... Clickbeetle is currently working on with BBEANS, so you wont see any updates for a while...
Yes I did. It wasn't that well-made though, so I thought a professionally-built one (Like one of the actual DSL reps) would be nice.That's alright then. Just hadn't seen anything updated for a while, that's all.Didn't you create a Cassius II for a tournament?
*Drools in a happy stupor thinking of a DSL Cassius II*
Goldenfox,M'kay. I was just wondering why nobody else was commenting on DSl in general. But I don't think Glass Joe's intervention was that necessary either.Relax... Clickbeetle is currently working on with BBEANS, so you wont see any updates for a while...
M'kay.
Anyone else looking forward to the racing game mode?
Dos'nt that have something to do with Aing it to avoid the walls so it will fallow them and go around?Not really... The way I do it, the AI's real controls are overridden by new ones that are given by the Arena.py (the AI is not aware of the obstacles/walls but the arena has already been programmed with all possible routes). Although, I suppose it might be possible to import new tactics for the AI to avoid things but it would not be as specialized and it would be very hard to implement. So when all is said and done, it wouldn't have much of a benefit over the way that I'm doing it.
M'kay.
Anyone else looking forward to the racing game mode?
An fantastic creation, but I'm wondering... how deep could it possibly be? Can the AI navigate corners, or are we restricted to the drag strip for (ingame) tournaments?
A robot doesn't have the human factor a car does either.. meaning while we have to control the robot, there's nothing stopping us from just holding the forward key from start to end. No gears, probably no need to adjust direction... just straight running. How could a slower robot prevail, and prevent the event being a rush to cram the fastest motors and wheels possible into a weight class?
Weapons wouldn't exactly be easy to use. Unless it was a cannon.
I think Wham's Stinger and Bigger Brother could be used in DSL 3, they look and work like the real thing.
Sigh...
Click when would you say this would be released?
Click when would you say this would be released?I will answer for him: When its done, no further questions about that.
would be good. then we wouldn't get entry's with invincible armour anymore.Quoted for truth. To say the least, I'm absolutely terrible at applying DSL armour.
With a little luck, Narmour might be less of a necessity than it is in DSL2.
Maybe not, but it's more a reference to how 97% of good heavyweights in DSL2 seem to be swathed in Skirthinge armour.With a little luck, Narmour might be less of a necessity than it is in DSL2.
It's not a "necessity" at all. Maybe 0,01% of all the bots built in DSL 1 use Narmor.
And I thought you were going to post something about the possibility of a cassius 2 replica in DSL 3...
The heck are you talking about ? In the original DSL, Skirt hinges are used for secondary/primary wedges or stabilizers, nothing more.Maybe not, but it's more a reference to how 97% of good heavyweights in DSL2 seem to be swathed in Skirthinge armour.With a little luck, Narmour might be less of a necessity than it is in DSL2.
It's not a "necessity" at all. Maybe 0,01% of all the bots built in DSL 1 use Narmor.
And I thought you were going to post something about the possibility of a cassius 2 replica in DSL 3...
Explosion rep? :PDon't you start as well ;)
Now it would be pretty funny if I could trick one of the mods into asking for a rep >:DYES
Even if he does want some people to help out, he'll need people with the right level of skill, with things like arena modding, component creation and skinning, UI and .gib editing, things like that. And the trouble is there's quite a limited group of people with those skills, and if they've got other priorities...life, for instance, then I guess that can't really be helped.
Even if he does want some people to help out, he'll need people with the right level of skill, with things like arena modding, component creation and skinning, UI and .gib editing, things like that. And the trouble is there's quite a limited group of people with those skills, and if they've got other priorities...life, for instance, then I guess that can't really be helped.
Yeah most members are 12 year old kids.
Even if he does want some people to help out, he'll need people with the right level of skill, with things like arena modding, component creation and skinning, UI and .gib editing, things like that. And the trouble is there's quite a limited group of people with those skills, and if they've got other priorities...life, for instance, then I guess that can't really be helped.
Yeah most members are 12 year old kids.
I'm 12. I still skin arenas and components. I have even edited a few arenas. I've also made a new UI.
Being 12 doesn't mean that you can't do that stuff.
Even if he does want some people to help out, he'll need people with the right level of skill, with things like arena modding, component creation and skinning, UI and .gib editing, things like that. And the trouble is there's quite a limited group of people with those skills, and if they've got other priorities...life, for instance, then I guess that can't really be helped.
Yeah most members are 12 year old kids.
I'm 12. I still skin arenas and components. I have even edited a few arenas. I've also made a new UI.
Being 12 doesn't mean that you can't do that stuff.
Being 12 doesn't really matter, but whether or not you have the motivation and skill to do that sort of stuff is a different matter.
Apart from you of course, being 667Even if he does want some people to help out, he'll need people with the right level of skill, with things like arena modding, component creation and skinning, UI and .gib editing, things like that. And the trouble is there's quite a limited group of people with those skills, and if they've got other priorities...life, for instance, then I guess that can't really be helped.
Yeah most members are 12 year old kids.
Sounds good. Problem with me is, though I'm good at designing my own arenas, I'm about as good at programming and making them as tofu is a suitable alternative to a turkey at christmas.I for one read through the Arena Ideas thread so any ideas posted there are highly appreciated especially if the ideas include drawings. The more original/unique the idea, the better. I've actually worked on a few of the arenas but haven't finished any of them due to a loss of interest (by others and myself). Although everyone has their ideas, it is very constructive to look and improve upon the ideas of others.
Maybe I could submit a few drawings.
Sounds good. Problem with me is, though I'm good at designing my own arenas, I'm about as good at programming and making them as tofu is a suitable alternative to a turkey at christmas.I for one read through the Arena Ideas thread so any ideas posted there are highly appreciated especially if the ideas include drawings. The more original/unique the idea, the better. I've actually worked on a few of the arenas but haven't finished any of them due to a loss of interest (by others and myself). Although everyone has their ideas, it is very constructive to look and improve upon the ideas of others.
Maybe I could submit a few drawings.
I wouldn't mind showing people how to make their own mods (Arenas, AI, Components, etc.) but it isn't something that can be taught in a couple hours. There are also a few tutorials that may help people to learn ways of getting involved.
Could you teach me how to port my 3dsm11 stuff into RA2?As JoeBlo mentioned, Serge made a tutorial (which can be found here (https://gametechmods.com/RA2wiki/index.php?title=Creating_Components)). I've personally used this tutorial with a trial of 3DS Max 2010 so if you have any questions on any of the steps feel free to PM me or start a thread (don't post here). IIRC, some of the links are down now so I'll update the wiki with some newer ones when I have time (or someone else could).
Id like to make/skin Arenas or components or something visual, But about the linked txt files etc... I would die, I cant handle ANY kind of coding (Ive tried)Although I've been told that I'm talented when it comes to doing graphics, I wouldn't mind sending you some mods to see how well you do.... Mad once held an arena skinning contest that I co-won (with a design inspired by inplabth's entry). Maybe I should organize something like that...
IDK how people can remember those things, Its like... Blehblah.True= 0 <-- WTF D:
But the only thing I could do good is Photoshop, I acutally learned while I was away :P (I would post sum pics but I dont wanna go offtopic)
But I think the ones that can do something could not only make mods & Stuff but could also contribute to DSL 3 itself :P
I would if I knew how to do something other than Photoshop :\
That's good. I'll see what I can come up with, and then I'll submit a few designs.Sounds good. Problem with me is, though I'm good at designing my own arenas, I'm about as good at programming and making them as tofu is a suitable alternative to a turkey at christmas.I for one read through the Arena Ideas thread so any ideas posted there are highly appreciated especially if the ideas include drawings. The more original/unique the idea, the better. I've actually worked on a few of the arenas but haven't finished any of them due to a loss of interest (by others and myself). Although everyone has their ideas, it is very constructive to look and improve upon the ideas of others.
Maybe I could submit a few drawings.
I wouldn't mind showing people how to make their own mods (Arenas, AI, Components, etc.) but it isn't something that can be taught in a couple hours. There are also a few tutorials that may help people to learn ways of getting involved.
I cannot wait, this is going to be fantastic! :claping Take note as this is my first time as a user on Gametechmods!K bud.This message is approved by spongebot64
the robot wars arena with a see saw ramp, a giant ball, a pendulum gate made from car doors, a ball release made from a car front, stacks of metal barrels and targets made from tires... anything I missed?I suppose you are talking about the Robot Wars arena changed to a Pinball version?
I may decide to make a new Robot Wars arena for DSL3, but until then I suggest you learn gmf editing...
Arena flipper and pit are on the wrong sides of the arena.Yes, and if I might say so, the arena walls could be a little bit lower. If lower walls can be provided and the pit and flipper mirrored, I think it'll be more or less perfect.
Also a slight bit smaller, feels very big.I think the size of the arena itself is OK, just the size of the Drop Zone and the Pit are a bit big for my liking.
All the previous updates have been building up to something, and now that the round tank treads and the axle extenders are done, I've finished the new El Diablo!
(https://gametechmods.com/uploads/images/61044neweldiablo.jpg)
It's now a MW like the real bot, and it's also much more dangerous. The drum is low enough to hit any wedge that tries to get under it, and unlike a lot of replicas, it actually has a decent number of weapon components.
In case you're wondering why the drum looks different, it's based off of this version of El Diablo:
http://www.robotcombat.com/images/bbsf02/large/el_diablo.jpg (http://www.robotcombat.com/images/bbsf02/large/el_diablo.jpg)
Next up: Firestorm. It's about time I started AI'ing these new replicas, and I decided the first team is going to be fire-themed and include Bob, El Diablo, Firestorm, and an as-yet-undetermined SHW (Alcoholic Stepfather?)
I think the replicas should be skipped. I mean they look nice, but has no gameplay value and will become obsolete once the first AI pack comes out.
one of the main focal points of DSL3 is making the replicas much better at fighting...Impossible unless replica uses a completely different set of txt. Even with vastly OP replica parts they do not have the shape advantage when compared with non replicas.
competition has degraded DSL 2 to selected methods and parts but the idea was always realism... to make it as close to a simulator as possible, thats why so many motors, batteries and such are all real life parts..No degrading has taken place in DSL2. The imbalance among components and the broken physics engine was always there. An update patch with balance fix can easily double the amount of usable components.
I side with 123, not because of fanboyism, but because I feel the replicas are just here because of sentimental value.Yes, perhaps, but still, it is entertaining to fight against them IMO.
I think that Metal Hinges and other removed DSL 2 parts should stay as DSL 3 Cheatbot2 parts. And what will you do about the weapons like razor tips with the normals?
I think that Metal Hinges and other removed DSL 2 parts should stay as DSL 3 Cheatbot2 parts. And what will you do about the weapons like razor tips with the normals?
Razors will only do damage with the tip.
The only problematic weapon is the mace... I will either remove it, or give it a huge efficiency handicap. Like half of normal weapons.
Just a question: Will the DSL Bars be made more damaging so that they work more like in real life? If so, you should make it so the end attachmant points are gone and they have no normals so they function more like real life too.If he did that. it's probably be better to just make a different, but similair, component for it, as DSL bars are usefull as extenders anyway, so it'd be a shame to see them go.
They were meant to be weapons though I remind you. They were used for extenders because of their low damage capability and many attachment points.Ah, I did not know that, it'd still be a good idea to have a similair substitute for them though.
Normals idea is awesome.
However, to make it more realistic, there should be some damage from hitting the side of a weapon. I mean, if you imagine an iron spike in real life, smacking someone with the side of it will still hurt even if it doesn't do as much damage as stabbing them with it.
Normals idea is awesome.
However, to make it more realistic, there should be some damage from hitting the side of a weapon. I mean, if you imagine an iron spike in real life, smacking someone with the side of it will still hurt even if it doesn't do as much damage as stabbing them with it.
So won't smacking someone with a 140cm long hunk of steel, or even hitting them with an ETek motor.
yep. make everything do damage!
Just the tip... But wouldent that make them almost useless for popups..?
Since you wont be able to hit them from the side anymore :P
Just a question: Will the DSL Bars be made more damaging so that they work more like in real life? If so, you should make it so the end attachmant points are gone and they have no normals so they function more like real life too.
Does it really matter? Popups are fine with normal weapons, you build a few of those yourself. It's every other bot type that's going to get nerfed hard.
Just the tip... But wouldent that make them almost useless for popups..?
Since you wont be able to hit them from the side anymore :P
EXACTLY. ;)
Yes!
DSL popups shall finally die!
Yes!
DSL popups shall finally die!
You would kill yourself over a 8 (?) year old game? That's pretty lame. :P
If they die, I die ;(
@Click: Not to be a PITA about this but did you ever get to work on or finish a Shish-Kabot replica? I've tried myself but never succeeded in capturing the style of it.
This is going in DSL3, definitely. I can always use more LW replicas.
Yes!
DSL popups shall finally die!
If they die, I die ;(
KEEP THE POPUPS!!!!<3333 DDD:
*Gutrips Badnik with another Popup, before pushing him into the pit*Yes!
DSL popups shall finally die!
If they die, I die ;(
KEEP THE POPUPS!!!!<3333 DDD:
DIE POPUPS DIE!!! *stabs a popup with a steak knife*
You would kill yourself over a 8 (?) year old game? That's pretty lame. :P
If they die, I die ;(
*leaps out of pit and stabs the other popup with a longer razor tip from Backlash*The Drowning City forum one? Yes, I got that. Also-
Also did you get my PM GF?
I can only make popups. The loss of popups would be the death of my bot building... maybe.
@Click: Not to be a PITA about this but did you ever get to work on or finish a Shish-Kabot replica? I've tried myself but never succeeded in capturing the style of it.
With or without the wrestling ring attachment?
It'll prevent LW VS, FS, SNS, SS and FBD. I would be greatly dissapoint...
Sledges exist for a reason.Fair, fair.
It'll prevent LW VS
Nope, I think 123's right, by the sounds of things spinners in particular will suffer more than popups,
DID ANYONE READ MY LAST POST ABOUT FRICKIN LOOPHOLES?!
DID ANYONE READ MY LAST POST ABOUT FRICKIN LOOPHOLES?!If you want to know, I read it and I disagree.
Na small weapon will be useless in this environment.
LWs and under. :PNope. I seen 140kg weapon on a LW ram. And no way would I ever use a motor past piglet if I can just boost damage using weapon weight.
I seen 140kg weapon on a LW ram.
Small weapons are good because damage spillover makes it hard to break all of them, and even with the rebalanced DP, you can still do more damage by stacking several small teeth than with one big weapon of equal weight.
LWs and under. :PNope. I seen 140kg weapon on a LW ram. And no way would I ever use a motor past piglet if I can just boost damage using weapon weight.
Besides, there's also the 2000 fracture..... So you kinna needed the heaviest weapon you can get.
I really don't mind if light weapon becomes obsolete. It's nice for something entirely new after 1 and a half year of razor/ds light spam.
The only thing I worry about, is that once this is released, DSL2 will be forgotten about...
Lurk more buddy
Is there a possibility of some kind of frame to go around Perms? Something required by the realistic rule that doesn't intersect with the chassis, just to get rid of the whole, floating axle thing.
Haven't started on Shish-kabot yet but I'll get there, never fear. It will be on a team with the Vlads and some other poky MW.Any progress with Explosion :P
empty space!
Will it be released soon. This month maybe. I really want to try it out :)Doubt it
Will it be released soon. This month maybe. I really want to try it out :)Sorry mate, there's still a ways to go until this is released. But I do understand- we're all looking forward to it, but Click needs time to make it.
I want to try out the new razer and typhoonDon't we all? :beer:
I really hope it will be out by july. I want to try out the new razer and typhoonJuly is still very close, as I said before, it will be released when it is released
The Perms are beautiful <3
Come to think
About it, but I had a
Simple thought about
Something-
If the perms
Ultimately look more realistic...
So could they be applied
2 the replicas? :P
I really hope it will be out by july. I want to try out the new razer and typhoon
Normally, I'd be offended, but seeing as you're the first one to have spotted that, you get a cookie in due time :PThe Perms are beautiful <3
Come to think
About it, but I had a
Simple thought about
Something-
If the perms
Ultimately look more realistic...
So could they be applied
2 the replicas? :P
Geees
Fanboy
9 of
3 bots you make suck /random words
Take if from me, the last thing you want to see is a bunch of "new unread posts" that are just the same question that got annoying from day 1.I think the worst is still that the actual release doesn't have anywhere near as much "new unread posts". Makes you question why you even bother making the whole thing.
Can you maybe include the robot wars arena but can you make the starting zones patrol zones which, if you choose the house robot for an opponent, there will be a different house bot? If not don't criticize me.
Can you maybe include the robot wars arena but can you make the starting zones patrol zones which, if you choose the house robot for an opponent, there will be a different house bot? If not don't criticize me.
We can't make house bots.
Can you maybe include the robot wars arena but can you make the starting zones patrol zones which, if you choose the house robot for an opponent, there will be a different house bot? If not don't criticize me.Yeah I agree. It would be awsome if we could add all the house bots in. GO MATILDA!
There is in DSL 2.1 currently: Matilda, Growler and Sir Killalot. Those are the only ones in it.Can you maybe include the robot wars arena but can you make the starting zones patrol zones which, if you choose the house robot for an opponent, there will be a different house bot? If not don't criticize me.Yeah I agree. It would be awsome if we could add all the house bots in. GO MATILDA!
Click, Just take your time at this. if you get rushed, sure the game will be done quicker but the game quality wont be as good. I say you should take your time.
Please add in more replicas. Add more! update us on how its going.
:gawe:Sweet! I can imagine them being particularly cool to look at when slicing through extender work. Nice work on them, Click :approve:
(https://gametechmods.com/uploads/images/98688newsawblades.jpg)
Thanks to Trovaner for pulling the raw mesh out of the RA2 tech demo arena. After a bit of resizing, reskinning, and making txt files, we now have a saw blade with real teeth. About time, I say. Once you see this, you'll never want to go back to that .tga saw blade with the teeth facing different directions depending on which side you look at.
https://gametechmods.com/forums/index.php/topic,1835.0.html (https://gametechmods.com/forums/index.php/topic,1835.0.html)
Read this thread: It works.
I cant drive Fang for some reason and I don't have the number pad so I can't drive Nightmare, but Yellow Buzzard works.This just proves RA2 was rushed out, the demo looks kinda better than the actual game.
(https://gametechmods.com/uploads/images/71466RA2DEMO.png)
1001 reply. WOO. Any ways hows it going on the mod. Is it it close to being done. Cant wait for it to be done.
hows it going on the mod. Is it it close to being done. Cant wait for it to be done.
ok now post the downloaded version
If you go to Tech Support and read my topic, at the end ClickBeetle states that DSL TC 2.0 has been uploaded, and Goose just needs to put it in the download database.
The wait is almost over...
no offence but i just wish i could have a more creditable source confirm that because i dont think the testers are supposed to be released or talked about not to sure but thanks for the info if its true i would really like to see this in my computer
How did you do the lexan effect?
Explosion? Please :P^Was to be expected^
Explosion? Please :PCassius II? Please :D
Explosion? Please :PCassius II? Please :D
Very nice work Click.. I just have 1 problem with your replica's...
They look waaay too good and thus put the user made robots to shame :P
Reminds me of Vladiator in those shots :PVery nice work Click.. I just have 1 problem with your replica's...
They look waaay too good and thus put the user made robots to shame :P
(https://gametechmods.com/uploads/images/88749real-ra2.png)
SKBT shows that Click failed making an accurate replica. the original is a bit taller then the ingame onStill, it looks a bit better lower, don't you think?
:P
That's amazing for the three new replicas.Actually, only Shish Kabot is new- Minion was the first SHW Revealed, and Alcoholic Stepfather was used as a BOTM entry.
Which reminds me...now that we have Shish Kabot, will Vladiator be removed, or will it stay?
SKBT shows that Click failed making an accurate replica. the original is a bit taller then the ingame on
:P
Explosion? Please :P
Also what happened to the updated Firestorm you promised us? :P
^So Firestorm is coming soon?
Also Click, will Nightmare be more stable in DSL3? Because for most matches he plays random bouncing and jumping.
Thanks Click :DExplosion? Please :PPatience... it will get done.
He likely means the wheels keep being squished on the floor,lowering the disc,so he bounces.Either that or the wheels were ripped off.^So Firestorm is coming soon?
Also Click, will Nightmare be more stable in DSL3? Because for most matches he plays random bouncing and jumping.
Nightmare is not a stable design. There's only so much I can do to keep it on its wheels. I haven't noticed any random bouncing and jumping though.
And I'm not sure when I'll get around to finishing up Firestorm.
Ah, that's OK then. A much bigger Vladiator would look great in the arena, slamming lighter opponents around like a pinball on steriods :gawe:Which reminds me...now that we have Shish Kabot, will Vladiator be removed, or will it stay?Vladiator will stay; it will be the SHW on a team with Shish-Kabot, a poky MW I haven't decided on yet, and Vlad the Impaler.
Got sidetracked by a bunch of other stuff. It's been like 90% done for several months. Honestly though it looks exactly the same as the old Firestorm, it's just a full HW now and is more powerful to match.Ah, that sounds good. Although, is the back raised with the wheels exposed around the back like the real robot now? That rounded back on the old replica always annoyed me for some reason.
And I also have anything suggestion that I might get dissed for: Less replicas. (Not necessarily less but dont slow down because of em)
I know replicas are awesome & So... But they will never be really effective, So in the end, You wont really play with replicas alot (Atleast I wont :P)
You could release the DSL 3 & Add the replicaslater on in patches & so, Since they are not the CORE of DSL, Theyre just 1 more bot to fight that you will probz OWN with anythign you throw at it :P
OK here's what I was planning. Just to stop this debate here.It has also been suggested to make the replica components slightly stronger than their in-game counterparts (the ones available to the user). This would undoubtedly give replicas a fighting chance against RA2's more optimized designs.
- There will be at most 15 teams of replica bots. As many as possible will be existing replicas revamped to be more competitive. The rest will be new. Some previous replicas may not reappear in DSL3.
Now I know this is controversial because the replicas are not seen to add anything to the game except nostalgia. Well, that's not quite true. They also add COMPONENTS--a lot of them, some of which are useless on regular bots, but others which can be very useful. An example is the new axle extender I made. I made that because I needed it for El Diablo, but then I realized it would be a useful stock component as well. Expect a bunch of new replica parts in DSL3.
Also, the stock DSL AI is not supposed to be super difficult. That's what AI packs are for. Keep in mind that fresh noobs will download this too and they won't be ready for 123AI-level difficulty. The replicas will be tougher than they were in DSL2, but still beatable with any decent bot.
And lastly, DSL started out as a balanced replica pack to counter the AU Battlebots pack, and it wouldn't feel right to leave them out.
- If I get lazy, I will make less than 15 teams of replicas and fill the rest with bots made with stock DSL3 parts. Obviously this can't be done until everything else is finished, however.
- There will not be very many new arenas. Maybe 1 or 2.
- Components will be rebalanced of course... but I am having a hard time deciding how to do this as more about the damage formula is learned.
My most recent thought is to go the Backlash and Space Arena route where no weapons have normals, except backwards--EVERY weapon has normals. This will make it much more difficult to simply spam weapons and count on out-weaponing your opponent--you also have to think about how those weapons are placed. I think weapon designs could become much more strategic and less about outweaponing (though outweaponing will certainly still be a major factor). It also eliminates the need for trying to balance normal weapons with non-normal weapons.
Then, due to 123's observations on the spillover effect and light weapons always being better than heavy ones, and high DP weapons always being better than low DP ones due to hitting non-weapons, I was thinking to make all the heavy weapons shifted toward higher DP and all the light weapons low DP. 123 will probably point out some major flaw with that plan though...
- There will be new components, but some old components will also disappear. In particular some of those weird replica components like the Typhoon flag and Firestorm air tank, but also the metal hinge. Now this isn't some blind reaction to try and stop the wedge war--I'm not so naive as that. But getting rid of the metal hinge will force players to use other hinge components--most importantly, other components that AGOD less frequently. The end result should be wedges are just as good, but there's less AGOD and everyone is happy.
- The race mode may be postponed and released as a later addon, to save time.
It has also been suggested to make the replica components slightly stronger than their in-game counterparts (the ones available to the user). This would undoubtedly give replicas a fighting chance against RA2's more optimized designs.
...a poky MW I haven't decided on yet...
No,it was more of a thwacker. Malc 1.5.I second that notion.
101 :trollface
He is looking for a middleweight, not another heavyweight. Learn to read.101 :trollface
YES
I say Malc 1.5
Its a middleweight, should be easy to make, and has a GTM connection.
By the way, who owned the bots Vertigo and Breaker Box?
Eraser!
He is looking for a middleweight, not another heavyweight. Learn to read.
Shut upHe is looking for a middleweight, not another heavyweight. Learn to read.
Aside from the fact Explosion isnt a poker either :rolleyes:
Just a little question.
Will the DSL remakes of the stock bots still be in it?
Considering the fact that Mako and Smashbox are already at that level and also HazCon, Eniflad, Death by Angels and Infection 4 if they get added, I don't see a whole lot of improvements though. Most likely bug fixes and component changes.
I was talking to Freeziez.
(https://gametechmods.com/uploads/images/47192newdslbars.jpg)
Why the focus on heavy weapons? Well DSL has always been about realism, and using one big weapon is more realistic than spamming dozens of razors. Hopefully these changes will allow for more realistic designs that are still competitive.
(https://gametechmods.com/uploads/images/47192newdslbars.jpg)
Why the focus on heavy weapons? Well DSL has always been about realism, and using one big weapon is more realistic than spamming dozens of razors. Hopefully these changes will allow for more realistic designs that are still competitive.
Never mentioned this, but between this and the new Colsons (as seen on Shish) I'm very happy about where DSL is going. It'll be nice going back to DSL bars being good weapons on their own.
wait, we have to use an anti-ballast to make a SHW bot, then BFE to make it say SHW?No BFE.
wait, we have to use an anti-ballast to make a SHW bot, then BFE to make it say SHW?
wait, we have to use an anti-ballast to make a SHW bot, then BFE to make it say SHW?
Thats correct
You add the anti ballest to get yourself a 1200kg bot,
Then the game has a small opening that allows 1 extra weightclass logo with some crafty editing and without the need to get into the .exe, But it will only show the logo, the botlab want actually change the class when you go above 800kg, so you have to manually put it into the forth class via BFE.
This only applys to the little LW, MW, HW logos, the name will still read Heavyweight..
So now, the age of the burst piston popup?What?
Broadsword!Haha, definitely! Love to see that.
Make one yourself.Its just a cylinder, 2 wheels on rive, a metal hinge and a champions sword from the bbeans prize pack from the bbeans site.
Make one yourself.Its just a cylinder, 2 wheels on rive, a metal hinge and a champions sword from the bbeans prize pack from the bbeans site.
Make one yourself.Its just a cylinder, 2 wheels on rive, a metal hinge and a champions sword from the bbeans prize pack from the bbeans site.
so if u are having a super heavy weight will the total weight be increased to 1000kg or somethingIIRC, the weight limit for Superheavies is 1200kg.
so if u are having a super heavy weight will the total weight be increased to 1000kg or somethingOnly if the .exe is edited. Or you could try .exe editing yourself ;)
Didn't Serge do something to edit the WL?Yep: https://gametechmods.com/forums/index.php/topic,5794.0.html (https://gametechmods.com/forums/index.php/topic,5794.0.html)
How much of it is done now? Put it in percentage.
IT HAS BEEN ASKED COUNTLESS TIMES, JUST STOP. IT IS A HUGE MOD THAT CLICKBEETLE HAS ESSENTIALLY TAKEN ON HIMSELF AND IT WILL BE FINISHED WHEN IT IS FINISHED. STOP RUSHING HIM. THANK YOU.(https://gametechmods.com/forums/index.php/topic,6738.0.html (https://gametechmods.com/forums/index.php/topic,6738.0.html))
(This might be a bump, but I'm not certain)
Admittedly, one thing I would change in DSL3 is the conscending, smarmy tone of the messages when you lose in a tournament, even if by complete accident. They're not funny, just incredibly frustrating- particularly if you lost through a Havok Explosion, and then it's all like "YOUR PERFORMANCE WAS CRAP- KILL YOURSELF FOR IT" for it. I would definitely change it so that it's more like the original.
How's it going so far?
I hope it will be more reliable than 2.1.
DSL 2.1 Example:
:vista:
Well, when it comes to heavy performance tasks.
How's it going so far?
All Click needs to fix Firestorm's havok issue is make the flipper heavier. The person who know why gets a ? box.Cos it uses the Judge motor it is really powerful and it needs more weight than what the firestorm flipper weighs
I also had a thought about how to improve Vlad the Impaler's srimech- currently, that cheaty piston sends it flying around uncontrollably rather than actually righting it, so I had a thought-
(https://gametechmods.com/uploads/images/70957extenderybits.png)
If it was laid out similarly to the diagram above (Firing upwards at an arc, so that the bottom of the vertical extender is just visible, but not the horizontal one), it could work far more effectively- the burst could actually flip it over in a coordinated fashion, as opposed to throwing it randomly, whilst the extender work is concealed under the lid, still looking very much like the original mechanism.
Ah, right. Just that the fact that there were no responses made me think otherwise. Still, it's an OK idea though, isn't it?
Hasn't Been Updated In A While. Hows It All Going?
Jeez, this is like HL3... Maybe there's something to do with the letter 3 that makes every video game related thing either suck or is delayed indefinitely.One good exception, though-
This thread has been dormant for too long. New stuff is coming soon.=D
RAZORS!
Dang, how'd you guess? Yes, I am reworking the hidden Cassius II tab (it's a 1 pixel wide bar that lies between Power and Extenders). :PWhat compoment is in Cassius II tab?
Dang, how'd you guess? Yes, I am reworking the hidden Cassius II tab (it's a 1 pixel wide bar that lies between Power and Extenders). :POK, that was a brilliant one XD
Domeparts
The shell panels.Ah, thanks =P
Stop posting in this thread if Click hasn't posted.
Unless you are giving feedback directly to Click about something he has posted, you have no reason to be posting here.
DSL 3.0 will be finished and released when Click decides. I highly doubt he will even think of releasing anything less than perfect, because all of you would point out every single thing that you think he should have done different. He is doing this for free on his own time. He has a life outside of the internet that I am sure takes precedence over this. Just give him time.
Also, don't post here demanding that he add a particular bot to DSL 3 just because you jizz yourself over it. At the rate people come here and post crap like "HURR ADD RUN AMOK FROM ROBOTICA BECAUSE IT WAS MY MOST FAVORITEST BOT EVER!!!", there would end up being 1000 replica bots to add and we will never see it be released. That's only if you all got your wish, which I don't see happening.
If you have an idea to implement in DSL3, ask Click via PM. This is the DSL3 preview thread, aka what will HAPPEN in DSL3, not the DSL3 ideas thread.
what the heck did 027 post while I was gone?If I recall correctly, it was about what would be reasonable to suggest. So don't worry, he wasn't on an anime-bashing tirade.
so why did that get him a mute again?because off-topic-ing in this thread is NOT ALLOWED (it was basically asking click is the cassius 2 tab was going to be the new alt+f4 or something like that idk)
If I may I'd like to request a re-texturing on connectors so that each connection point is "marked" with a circle or something identifiable. This would be most useful on the red & black one (multi-extender), but all the circular ones have the same problem.
It's not a big issue and it's easily work-aroundable, but it'd be a nice little thing to make life easier for people.
also are wheels going to be more durableClick just got done hinting that he was going to update one of the least acknowledged tabs. Considering that weapons, extenders, power, and mechanics tabs have all be reformulated numerous times, its a safe bet that wheels are getting the much needed attention (though its been a long time since I played DSL, I'm pretty sure the extras tab got about as much attention as the extenders).
If I may I'd like to request a re-texturing on connectors so that each connection point is "marked" with a circle or something identifiable. This would be most useful on the red & black one (multi-extender), but all the circular ones have the same problem.I don't think its as cosmetically pleasing to add indicator skins when we could just add more APs.
Joe also did something like this, was to be in Backlash I believe.
Sounds like a good plan :approve: can't wait to see this.
5. No more 2.3 grip wheels. Grip ranges from 0.8 - 1.2 (except for treads which have 0.6).
From looking, it seems- that would also mean that Caterpillar Tracks would be the slowest form of locomotion, even though you can get fast tracked robots.5. No more 2.3 grip wheels. Grip ranges from 0.8 - 1.2 (except for treads which have 0.6).
Wait... so treads have the least amount of grip? :confused:
From looking, it seems- that would also mean that Caterpillar Tracks would be the slowest form of locomotion, even though you can get fast tracked robots.
With the new track sizes, that would make tank tracks broken.From looking, it seems- that would also mean that Caterpillar Tracks would be the slowest form of locomotion, even though you can get fast tracked robots.
Agreed. Hate to criticize you Click, but I really think treads should be the grippiest wheel choice, even if you a have to make them much heavier.
With the new track sizes, that would make tank tracks broken.
Grip's a bit of a misnomer, though, it's just a speed multiplier.
Yes. Click once said that all weapons will have normals in DSL3.
Yes. Click once said that all weapons will have normals in DSL3.ALL the weapons ?
I doubt it, he probably meant all weapons that have an obvious dangerous point on the weaponYes. Click once said that all weapons will have normals in DSL3.ALL the weapons ?
even concussion weapons like sledges ?
OK here's what I was planning. Just to stop this debate here.
- There will be at most 15 teams of replica bots. As many as possible will be existing replicas revamped to be more competitive. The rest will be new. Some previous replicas may not reappear in DSL3.
Now I know this is controversial because the replicas are not seen to add anything to the game except nostalgia. Well, that's not quite true. They also add COMPONENTS--a lot of them, some of which are useless on regular bots, but others which can be very useful. An example is the new axle extender I made. I made that because I needed it for El Diablo, but then I realized it would be a useful stock component as well. Expect a bunch of new replica parts in DSL3.
Also, the stock DSL AI is not supposed to be super difficult. That's what AI packs are for. Keep in mind that fresh noobs will download this too and they won't be ready for 123AI-level difficulty. The replicas will be tougher than they were in DSL2, but still beatable with any decent bot.
And lastly, DSL started out as a balanced replica pack to counter the AU Battlebots pack, and it wouldn't feel right to leave them out.
- If I get lazy, I will make less than 15 teams of replicas and fill the rest with bots made with stock DSL3 parts. Obviously this can't be done until everything else is finished, however.
- There will not be very many new arenas. Maybe 1 or 2.
- Components will be rebalanced of course... but I am having a hard time deciding how to do this as more about the damage formula is learned.
My most recent thought is to go the Backlash and Space Arena route where no weapons have normals, except backwards--EVERY weapon has normals. This will make it much more difficult to simply spam weapons and count on out-weaponing your opponent--you also have to think about how those weapons are placed. I think weapon designs could become much more strategic and less about outweaponing (though outweaponing will certainly still be a major factor). It also eliminates the need for trying to balance normal weapons with non-normal weapons.
Then, due to 123's observations on the spillover effect and light weapons always being better than heavy ones, and high DP weapons always being better than low DP ones due to hitting non-weapons, I was thinking to make all the heavy weapons shifted toward higher DP and all the light weapons low DP. 123 will probably point out some major flaw with that plan though...
- There will be new components, but some old components will also disappear. In particular some of those weird replica components like the Typhoon flag and Firestorm air tank, but also the metal hinge. Now this isn't some blind reaction to try and stop the wedge war--I'm not so naive as that. But getting rid of the metal hinge will force players to use other hinge components--most importantly, other components that AGOD less frequently. The end result should be wedges are just as good, but there's less AGOD and everyone is happy.
- The race mode may be postponed and released as a later addon, to save time.
fixed.Yes. Click once said that all weapons will have normals in DSL3.
Normals ? In our razors ? :FFFUUU
As powerrave mentioned, having all or nothing in terms of weapons makes it easier to balance things. Also, AFAIK there is no limit to the number of normal directions. If I'm right, this means that things like razors can have all three edges and the point deliver damage without the flat sides doing anything special.Seems like a good system, and that would prevent razors from being redundant.
As powerrave mentioned, having all or nothing in terms of weapons makes it easier to balance things. Also, AFAIK there is no limit to the number of normal directions. If I'm right, this means that things like razors can have all three edges and the point deliver damage without the flat sides doing anything special.
As powerrave mentioned, having all or nothing in terms of weapons makes it easier to balance things. Also, AFAIK there is no limit to the number of normal directions. If I'm right, this means that things like razors can have all three edges and the point deliver damage without the flat sides doing anything special.
That kinda defeats the point on having normals on razors if you angle your razors well.
As powerrave mentioned, having all or nothing in terms of weapons makes it easier to balance things. Also, AFAIK there is no limit to the number of normal directions. If I'm right, this means that things like razors can have all three edges and the point deliver damage without the flat sides doing anything special.
That kinda defeats the point on having normals on razors if you angle your razors well.
Which would make you have to think about how you position them on your bot to get maximum effectiveness, instead of just attaching them however the game will let you and getting the same result.
bumpMy guess is that chassis wedges will become more popular or there will be a new component to make wedges.
@Click
with you deleting the metal hinge and making the skirts useless for wedges in DSL 3, what can we use to attach our wedges with?
Jesus god stop posting in this thread. It gets us all excited for nothing.QFT
bump
@Click
with you deleting the metal hinge and making the skirts useless for wedges in DSL 3, what can we use to attach our wedges with?
bumpNever use that word here...
bump
@Click
with you deleting the metal hinge and making the skirts useless for wedges in DSL 3, what can we use to attach our wedges with?
oh yeah, that. But they suck on fast bots because they lift the wedges when the bot moves.bump
@Click
with you deleting the metal hinge and making the skirts useless for wedges in DSL 3, what can we use to attach our wedges with?
what about the 90-180-270-360 degree axles? You can't use those?
Jesus god stop posting in this thread.
Still annoyed the crape out of me.Jesus god stop posting in this thread.
It wasnt them this time it was Gauche..
CHEMICAL WARNING
Sgt. Smith's Bot Stash
Gametechmods Brawlers
Rock Hard Robotics
PokAImon ( Bots that are based off of Pokemon )
Crush n' Smash
So, will there be New Teams, too?Yes lad, there will be newly themed-teams.
Well, Click; if there is, please take my Ideas into consideration.QuoteCHEMICAL WARNING
Sgt. Smith's Bot Stash
Gametechmods Brawlers
Rock Hard Robotics
PokAImon ( Bots that are based off of Pokemon )
Crush n' Smash
So, will there be New Teams, too?
Well, Click; if there is, please take my Ideas into consideration.QuoteCHEMICAL WARNING
Sgt. Smith's Bot Stash
Gametechmods Brawlers
Rock Hard Robotics
PokAImon ( Bots that are based off of Pokemon )
Crush n' Smash
Stop posting in this thread unless Click does, that is all.
I didn't deleted anything, but it's becoming annoying that newbs bump frequently this thread for nothing.
This is the DSL 3.0 PREVIEW thread, not the DSL 3.0 SUGGESTIONS thread. This is for stuff that WILL happen. So stop posting your suggestions in this thread.
I swear I will start to smite people that abuse this thread.
You could lock it I suppose till CB posts but bleh.
I agree. Lock the thread and create a "comments thread" for praising Click.
<333333333
What are those wheels on the CF Extender test bot?
<333333333
What are those wheels on the CF Extender test bot?
The Shish-kabot wheels I think...
I'M BAAAAAAAACK and I have new stuff.Ummm.............. 1 question click, if a bot uses wheels that have less than 1 grip (prolly the ant wheels),would it actually slow the bot down?
Never really intended to be gone from GTM for... what was it, a month? Two? It just sort of happened. But I haven't been idle in that time. Here's what's new:
- Wheels are 100% done. Rebalanced, more realistically weighted, all have extra attach points on the outside face (except shiny hub), and driving controls are no longer reversed when driving on top of bots or obstacles in the test garage.
- This is fixed:
(https://gametechmods.com/uploads/images/74356newtechnowheel.jpg)
- Meet the new carbon fiber extender.
(https://gametechmods.com/uploads/images/91252newcfextender.jpg)
It now has an attachment point in the middle, because that's just insanely useful. It also has attachment points on all four sides so you don't have to rotate it 90 degrees when it attaches the wrong way because that's just insanely annoying. And it's a tube now instead of a 90 degree angle because this is a more realistic shape, plus it just plain looks better. You have to admit it looked really awkward when you put weapons on the old CF extenders.
In addition to all that obvious stuff, there's also some behind the scenes tweaks. The end attachment points are now the same distance from the ends (this distance is 5 cm) so it doesn't matter which attachment points you use. All extenders are now EXACTLY the length they say they are, so for example, 4 20cm extenders won't be slightly longer than 1 80cm extender. And, the skin is no longer stretched on the longer versions.
(https://gametechmods.com/uploads/images/49742newcfextender2.jpg)
^ That is actually a bunch of different extender lengths attached together, yet the skin stays consistent and loops nicely.
- And finally:
(https://gametechmods.com/uploads/images/40950new10cmextender.jpg)
How many times have you wished for one of these? No more finagling with ugly sideways extenders--the 10cm extender is now available for those times when you just need a really short extender.
The aluminum, titanium, and steel extenders will be the same as this, except they'll be square because that is a more common shape in real robots. Polycarbonate extenders are being ditched, because frankly, they don't exist in real life and they look kinda ugly to boot. If you use polycarbonate IRL it's in a sheet, not a rod. Aluminum will be the new 2kg/20cm extender, titanium will be 3kg/20cm, and steel will stay 5kg/20cm.
Ummm.............. 1 question click, if a bot uses wheels that have less than 1 grip (prolly the ant wheels),would it actually slow the bot down?
Slow it down from what?i'd assume that the "standard" would be how fast a bot goes with a wheel w/ 1 grip
Last Active: October 14, 2012, 09:05:39 PM
Stop posting in this thread unless Click does, that is all.
All the previous updates have been building up to something, and now that the round tank treads and the axle extenders are done, I've finished the new El Diablo!
(https://gametechmods.com/uploads/images/61044neweldiablo.jpg)
It's now a MW like the real bot, and it's also much more dangerous. The drum is low enough to hit any wedge that tries to get under it, and unlike a lot of replicas, it actually has a decent number of weapon components.
In case you're wondering why the drum looks different, it's based off of this version of El Diablo:
http://www.robotcombat.com/images/bbsf02/large/el_diablo.jpg (http://www.robotcombat.com/images/bbsf02/large/el_diablo.jpg)
Next up: Firestorm. It's about time I started AI'ing these new replicas, and I decided the first team is going to be fire-themed and include Bob, El Diablo, Firestorm, and an as-yet-undetermined SHW (Alcoholic Stepfather?)
This looks awesome but it still hasn't been released :(
There's a beta version to use.
This looks awesome but it still hasn't been released :((http://3.bp.blogspot.com/_FR3ACrPgZUI/TBr_-n9AcqI/AAAAAAAAAls/PgbFgMjPoGY/s1600/JesusFacepalm.jpg)
I almost died.LOLThis looks awesome but it still hasn't been released :((http://3.bp.blogspot.com/_FR3ACrPgZUI/TBr_-n9AcqI/AAAAAAAAAls/PgbFgMjPoGY/s1600/JesusFacepalm.jpg)
Heavy Metal Noise
There is a beta release.No, the AI is the stock robots which most drive backwards :dumb) . Nar AI doesn't have an AI bots yet, so basically the only AI pack that works would be Paranoia's AI pack.
https://gametechmods.com/forums/index.php?topic=13584.0 (https://gametechmods.com/forums/index.php?topic=13584.0)
Most of the AI bots don't work since the AI is still the 2.1 AI. Just download NAR AI 3 or another AI pack that has been made for DSL 3 Beta.
There is a beta release.No, the AI is the stock robots which most drive backwards :dumb) . Nar AI doesn't have an AI bots yet, so basically the only AI pack that works would be Paranoia's AI pack.
https://gametechmods.com/forums/index.php?topic=13584.0 (https://gametechmods.com/forums/index.php?topic=13584.0)
Most of the AI bots don't work since the AI is still the 2.1 AI. Just download NAR AI 3 or another AI pack that has been made for DSL 3 Beta.
There is a beta release.No, the AI is the stock robots which most drive backwards :dumb) . Nar AI doesn't have an AI bots yet, so basically the only AI pack that works would be Paranoia's AI pack.
https://gametechmods.com/forums/index.php?topic=13584.0 (https://gametechmods.com/forums/index.php?topic=13584.0)
Most of the AI bots don't work since the AI is still the 2.1 AI. Just download NAR AI 3 or another AI pack that has been made for DSL 3 Beta.
Yeah, what he said... Sorry for the confusion.
How about bots from today, or from Robotica? I love to see Megabyte tear its way through Juggerbot:evilsmile:Yeah, Megabyte would be awesome, but Last Rites, Sewer Snake and Ziggy would be a great addon as well. (Although, I'm rooting for Megabyte at the moment).
Has anyone noticed that Click hasn't been on GTM for about a year? Look at his profileThis was already discussed here (https://gametechmods.com/forums/index.php?topic=13584.msg624787#msg624787) so I don't see the need to bump this topic any further. The last post in this thread was made in August so you can assume that any members that were discussing things in this thread saw the post that I made three days ago (or deduced it for themselves).
When is DSL 3 out yet?
Also, is that the DSL3 Lock Nut? I'm gonna miss the overhead spinner-ness of the other one.
Is Spinosad going to be in the AI at all?
Oh man, this looks so cool Click. Nice to see you again. Is this how you made Thunder Cloud 3 with that thunder background in the snapshot?
That's what I call talent.Oh man, this looks so cool Click. Nice to see you again. Is this how you made Thunder Cloud 3 with that thunder background in the snapshot?
It's kind of embarrassing how little effort it took. :redface:
can you attach tings to the wege as well?
i wonder how wedgy they actually are...
I`m just asking for the attachementpoint on the wedge cause it would make it easier to make new shapes without rule of 7 interrupting so quick
In that quick drawing you can see what I mean. you wouldn`t need the heavy extenders under the sheets but you can make the panels look like one piece
(https://gametechmods.com/uploads/images/27762Angel.jpg)
Alright, question time. I know you said you wanted to run BBEANS7 in DSL3, but DSL3 seems to be mainly centred around IRL building. If you were to run BBEANS7, would it be in DSL-S or IRL format?
I`m just asking for the attachementpoint on the wedge cause it would make it easier to make new shapes without rule of 7 interrupting so quick
In that quick drawing you can see what I mean. you wouldn`t need the heavy extenders under the sheets but you can make the panels look like one piece
(https://gametechmods.com/uploads/images/27762Angel.jpg)
Ah, I get it. You're asking for an angle connector, but for armor plates instead of extenders.
I'm not sure about that. I'll think about it, but it would be A LOT of work (6 angles x 3 materials x 5 lengths = 90 components). I also want to keep the armor plates mainly used for armor, and not another extender. However I've already noticed that the rule of 7 is a bigger issue in DSL3 than in DSL2 or stock. If I could change just ONE thing in the exe...
Alright, question time. I know you said you wanted to run BBEANS7 in DSL3, but DSL3 seems to be mainly centred around IRL building. If you were to run BBEANS7, would it be in DSL-S or IRL format?
DSL3 BBEANS will use the standard realistic rule, but no extra IRL rules. My goal with DSL3 is not so much to center around IRL building, but to bring standard building closer to IRL, and IRL closer to standard (in that IRL bots will be more competitive in standard play).
nah, hes just buffing irl. seems okay to me, bbeans would suck as irlAlright, question time. I know you said you wanted to run BBEANS7 in DSL3, but DSL3 seems to be mainly centred around IRL building. If you were to run BBEANS7, would it be in DSL-S or IRL format?
DSL3 BBEANS will use the standard realistic rule, but no extra IRL rules. My goal with DSL3 is not so much to center around IRL building, but to bring standard building closer to IRL, and IRL closer to standard (in that IRL bots will be more competitive in standard play).
DSL-standard does not need to be absorbed by IRL.
bbeans would suck as irl
My goal with DSL3 is not so much to center around IRL building, but to bring standard building closer to IRL, and IRL closer to standard (in that IRL bots will be more competitive in standard play).Can the IRL part of the building community take this goal and appreciate it for a second?
Known glitches I can't do anything about:
- Axle on piston bursts is sideways before attaching.
Lol July 2012 maybe?it was a strange time
- Those weapons that do still have normals have increased DP to compensate. Weapons that only damage in one plane get a x2 boost, and weapons that damage in two planes get a x1.5 boost. (This disregards double-sided weapons as they still only damage in one plane, so for example, the double sided ice pick and battle axe get a x2 boost; things like spike strips and saw blades get the 1.5 boost.) Testing indicates that these weapons have what it takes to be useful. (We may be seeing more battle axes in DSL3 beta 2...)
- HP and DP are now calculated independently of each other. What this means is that weapon efficiency now increases with mass, so not everything is set to 60,000 efficiency anymore. Heavy weapons are generally more efficient than light weapons. Practical example: Razor tips now have about 49,000 efficiency, and 70kg hammers have about 87,000.
reminds me of what I have done with NAR AI. Well, if it works for you it's fine.
Will there be an beta update at anytime or will the next release be the full version?
oh that reply number is fitting for you.reminds me of what I have done with NAR AI. Well, if it works for you it's fine.
Yeah, I looked at your rebalancing for NAR AI and used some of the same ideas. The main thing I did differently is how I counted the number of normals. And also make efficiency increase with mass.Will there be an beta update at anytime or will the next release be the full version?
I'm thinking the next release will be Beta 2 (hopefully soon), and the next one after that will be the full version. Unless there are more major issues with Beta 2 and I need to get a patch out sooner.
Meanwhile, here's a new weapon I've been working on. This is something I feel DSL has needed for a long time. It's not particularly flashy, but it fills a huge void in the weapon options. Namely, that we don't have any heavy spikes.
(https://gametechmods.com/uploads/images/83651newspike1.jpg)
Previously, if you wanted to use a heavy weapon, you were basically limited to hammers. Which is not always the most realistic. Now, you can use hammers or spikes!
Heavy spikes come in 40cm, 60cm, 80cm, 100cm, and 120cm lengths. The 120cm one is 50kg and has 1,000 DP (currently the most powerful weapon). That's a lot, but the normal makes it hard to use.
The heavy spike is also an important balance component. Hammers are a high-durability, low-damage, no-normals weapon. Spikes are a low-durability, high-damage weapon with one normal direction. (Hence the 1,000 DP. It's actually 500, but doubled to compensate for the normal.)
They're great for rammers and hammers.
(https://gametechmods.com/uploads/images/38982newspike2.jpg)
For reference, the rammer does around 1500-2000 damage a pop if you hit straight on at full speed (not easy to do against a moving opponent--this is kind of a high-risk, high-reward weapon). A slower hit, or one that is too angled, is more like 800. The hammer does around 1000 on a good hit.
/reminds me of what I have done with NAR AI. Well, if it works for you it's fine.
Yeah, I looked at your rebalancing for NAR AI and used some of the same ideas. The main thing I did differently is how I counted the number of normals. And also make efficiency increase with mass.Will there be an beta update at anytime or will the next release be the full version?
I'm thinking the next release will be Beta 2 (hopefully soon), and the next one after that will be the full version. Unless there are more major issues with Beta 2 and I need to get a patch out sooner.
Meanwhile, here's a new weapon I've been working on. This is something I feel DSL has needed for a long time. It's not particularly flashy, but it fills a huge void in the weapon options. Namely, that we don't have any heavy spikes.
(https://gametechmods.com/uploads/images/83651newspike1.jpg)
Previously, if you wanted to use a heavy weapon, you were basically limited to hammers. Which is not always the most realistic. Now, you can use hammers or spikes!
Heavy spikes come in 40cm, 60cm, 80cm, 100cm, and 120cm lengths. The 120cm one is 50kg and has 1,000 DP (currently the most powerful weapon). That's a lot, but the normal makes it hard to use.
The heavy spike is also an important balance component. Hammers are a high-durability, low-damage, no-normals weapon. Spikes are a low-durability, high-damage weapon with one normal direction. (Hence the 1,000 DP. It's actually 500, but doubled to compensate for the normal.)
They're great for rammers and hammers.
(https://gametechmods.com/uploads/images/38982newspike2.jpg)
For reference, the rammer does around 1500-2000 damage a pop if you hit straight on at full speed (not easy to do against a moving opponent--this is kind of a high-risk, high-reward weapon). A slower hit, or one that is too angled, is more like 800. The hammer does around 1000 on a good hit.
Would it be possible to add another connection point on the opposite side of the spike so that you could attach weapons to the sides of it, like how you can do on the 75kg hammers?
Is there download for this somewhere?
Is there download for this somewhere?
Depends what you're after. The recent posts above are not available yet but there is a DSL3 beta here:
http://beetlebros.gametechmods.com/files/DSL3beta1.rar (http://beetlebros.gametechmods.com/files/DSL3beta1.rar)
Looks good, but the thing is that the spikes can be quite easily spammed ito large walls of them making enemies easier to hit and the really high DP will cause tremendous damage
yeah it looks like an axe head does it do a lot of damage
or not very much?
(https://gametechmods.com/uploads/images/50669newwedge.jpg)
Yup, that's the small wedge there. It's just narrower, slightly smaller, and reskinned. It has the exact same angle as the old one, and seems to retain at least some of its magic wedginess. (I haven't extensively tested, but from the tests I have done, it seems about as good as the long skirts.)
Oh, and it does damage now too, because why not? It looks like it should be a weapon.
Will the metal hinges used on the bot posted be in dsl3? :dumb)yeah are they going back in?
i like the small wedge, before i had to use an angle extender
Answer:Will the metal hinges used on the bot posted be in dsl3? :dumb)yeah are they going back in?
The biggest change is that metal hinge there. Yes, I'm re-introducing the metal hinge to DSL3. As much as I dislike it for its integral role in the wedge war, I acknowledge that it's a useful IRL building component as well, for those times when you need a hinge but the skirt hinge is too big.
However, this isn't the metal hinge you are familiar with.
- It is now a "burst motor" like the skirt hinge, so you can set it at any angle you want.
- The weight of the axle is increased, making it far less havoky (it doesn't explode with nothing attached to it anymore).
- The total weight is 10kg (1kg less than it used to be).
- The body of the hinge can no longer pass through the chassis. Only the axle half can stick out.
- The hinge is now 'alwaysvisible', so no more magic floating hinge halves.
- The axle part has no collision, like the Narmor-b-gone skirt hinge. (Otherwise this could be the new Narmor!)
Nice job with the wedges Click. Could we possibly have an attachment on the side of it or would that be a bad idea?
so we could make a wider wedge instead of it being as small as it isNice job with the wedges Click. Could we possibly have an attachment on the side of it or would that be a bad idea?
We could, but I don't really see why it would be needed.
A bottom attach point, on the other hand... that could have some use.
Which reminds me, there's no screenshot but I added attach points to the sides of the heavy spikes as Kossokei suggested.
so we could make a wider wedge instead of it being as small as it isNice job with the wedges Click. Could we possibly have an attachment on the side of it or would that be a bad idea?
We could, but I don't really see why it would be needed.
A bottom attach point, on the other hand... that could have some use.
Which reminds me, there's no screenshot but I added attach points to the sides of the heavy spikes as Kossokei suggested.
Making the wedge wider would sort of defeat the purpose, though. Might as well just reintroduce the small wedge as-is then. I made it narrow because narrow forks are a lot more realistic than the spatula-shaped things you see currently.
Also, being able to stack them end to end might make them too good as a weapon.
How long are the wedges supposed to be? I was thinking that the wedges could have bottom attachment points to make a larger wedge, something like this:Yeah, I like this idea.
(https://gametechmods.com/uploads/images/59665DSL3 Wedge Idea.png)
If the wedges are shorter than 60cm, then I don't see this being necessary.
i agreeHow long are the wedges supposed to be? I was thinking that the wedges could have bottom attachment points to make a larger wedge, something like this:Yeah, I like this idea.
(https://gametechmods.com/uploads/images/59665DSL3 Wedge Idea.png)
If the wedges are shorter than 60cm, then I don't see this being necessary.
How long are the wedges supposed to be? I was thinking that the wedges could have bottom attachment points to make a larger wedge, something like this:
(https://gametechmods.com/uploads/images/59665DSL3 Wedge Idea.png)
If the wedges are shorter than 60cm, then I don't see this being necessary.
trueHow long are the wedges supposed to be? I was thinking that the wedges could have bottom attachment points to make a larger wedge, something like this:
(https://gametechmods.com/uploads/images/59665DSL3 Wedge Idea.png)
If the wedges are shorter than 60cm, then I don't see this being necessary.
The wedges are about 27 cm long.
There is definitely going to be a bottom attach point added. I'll make sure to put it in the proper place so you can stack wedges like this.
Regarding side attach points, I realized this is not necessary because you can simply attach a bunch of wedges in a row on a sideways extender, if you want a wide spatula wedge.
The wedges are about 27 cm long.Why 27cm? Is it because the small wedges from DSL2/Stock were that length?
The wedges are about 27 cm long.Why 27cm? Is it because the small wedges from DSL2/Stock were that length?
I personally think that they should be 40cm. This will allow the wedges to be slightly less steep, allowing for the bots to scale the wedges easier. Furthermore, the wedges being 40cm as opposed to 27cm allows for the wedges, when stacked as per the diagram, to align with all the edges flush. In fact, I drew that diagram with 40cm extenders and wedges in mind, though it could work with 20cm extenders.
Is DSL 3.0 available to download anywhere yet? if not does anyone know the eta?
are we going to be able to have alternate color extenders/shells/disks/plates and things of that sort in this one? like in a drop down when you click on the item so as to save space
would really contribute to having better looking and more unique bots. ive been wishing forever for such a thing
oh thank god yes
so is this out already and im just not seeing it or what because ive been seeing a lot of dsl3 bots in the showcase
also how long before you're done with your mod boss man? i appreciate it up the max
Friendly reminder that DSL 3 has been in development for almost six years now, and the only form of a release is the one beta with no AI or replica parts (http://beetlebros.gametechmods.com/files/DSL3beta1.rar).
imo, i doubt it will ever be finished. click only seems to come back for april fools, and then disappears.
cut the man producing it some slack because he is just one person.
Hey. I downloaded the DSL3beta from downloads, and for some bizarre reason, it messes up all of the reps from DSL 2. Why is that? Love those round treads, though. I managed to build a rep of 101 with those. Wicked job, man. Keep it up. Just hope that the full version allows you to play with the reps for AI, too. Battled Razer, he wasn't even moving properly.I though this counted as news.:facepalm: Aw well.:redface: Sorry about that. :baffled:
actually i am thinking of locking but it seems like a dickish thing to do (even if click won't mind). i just think people can read the thread title and refrain themselves from posting.
Is DSL 3.0 available to download anywhere yet? if not does anyone know the eta?
are we going to be able to have alternate color extenders/shells/disks/plates and things of that sort in this one? like in a drop down when you click on the item so as to save space
would really contribute to having better looking and more unique bots. ive been wishing forever for such a thing
Hey. I downloaded the DSL3beta from downloads, and for some bizarre reason, it messes up all of the reps from DSL 2. Why is that? Love those round treads, though. I managed to build a rep of 101 with those. Wicked job, man. Keep it up. Just hope that the full version allows you to play with the reps for AI, too. Battled Razer, he wasn't even moving properly.:p
actually i am thinking of locking but it seems like a dickish thing to do (even if click won't mind). i just think people can read the thread title and refrain themselves from posting.
Will DSL 3 Beta robots be playable on DSL 2.2 or just break like they do on DSL 2.1?
Good news. Can't wait to see the new balance, hopefully it has less normals everywhere than DSL3.
Only problem I have is increasing the weight of stuff that doesn't get used much, unless the effectiveness of said items is improved, will mean they get used even less. But we shall see, I'm sure there's tricks up the sleeves.
Great idea for the piston, and I love the execution of it.
Also, kudos to your dad for mucking in with his program - can someone remind me what the wheel problem was?
Good news. Can't wait to see the new balance, hopefully it has less normals everywhere than DSL3.
Much less normals. Weapon balance is different (heavy weapons got a boost) but all your old bots will still deal damage like they used to.Only problem I have is increasing the weight of stuff that doesn't get used much, unless the effectiveness of said items is improved, will mean they get used even less. But we shall see, I'm sure there's tricks up the sleeves.
Yep, effectiveness is improved. Basically, efficiency increases with weight now.
But does the piston rod fire with the flipper like in real life flippers or would that make it complicated?
Moros looks fantastic! Good job click.. and mike ;)
Talking bout battlebots will there be some of the 2015 BBs be in this or is it only rework of the older ones?
click how long would it take to make FireArrow?
That's December 26 of THIS YEAR, mind you.BEST CHRISTMAS EVER!
HYPE INTENSIFIES!!!HYPE INTENSIFIES!!!
What is this, the new Star Wars?HYPE INTENSIFIES!!!HYPE INTENSIFIES!!!
Didn't i see something in another thread about HereticBlue's Razer being included in this next release of DSL. is this still true?
Sweet. I love how detailed it is (I'm starting to notice some pattern going on here). Also, what exactly does "TopPusher.py" do that is used specifically for Apollyon? Besides the hinge.
I can has ultra-HD skins too?Yes you may...
I will download it on the first day, or may any deities that exist inflict a devastating plague upon all men.
First, the bad news: The DSL 2.2 release will be delayed. It's not coming out on the 26th.Damn it. Ah well. I've been patient for 5-8 years, so I'll live. Take your time. You need it.
Is Vlad still gonna spasm around when it gets flipped?
Both. It's the same mod as DSL3, I just changed the version number back to 2.2 when I decided to make it backwards-compatible with DSL 2.1. (DSL 3 was not backwards-compatible so none of your old bots would work in it.)
It also lets me get away with using the same UI and stuff. :rolleyes:
Click posted the new anchors on the previous page, lads.
So, I figure I need to delay the release about... oh, about 3 hours. I'll probably release it sometime around 9:00 tonight (Central time).Ah man. I'll be sleeping by that time! I won't even get a chance to play with it upon release. Might as well just wait till tomorrow.
So this becomes the new de-facto standard for DSL?
wanna meet up in stillwater? i'll buy you a beer.
at least i think you live in stillwater. or maybe it was maple grove...
(I'll always miss race mode :c)
None of the standard (non-replica) AI bots were updated for 2.2, so BBEANS7 would be a great way to get bots for a standard AI pack.For BBEANS 7, would you continue the old rankings from BBEANS 1-6 or start a fresh ranking system?
Shouldn't BBEANS7 be stock since 6 was DSL?
Shouldn't BBEANS7 be stock since 6 was DSL?
PLZ YES
Shouldn't BBEANS7 be stock since 6 was DSL?
PLZ YES
Normally I would do stock at this point (or perhaps Ironforge?), but since DSL2.2 was just released, I want to use BBEANS7 as a way to get people to build and experiment in it, before the new metagame is established (or the old one is confirmed still valid), and get a 2.2 AI pack out quickly.
It will probably be another month or so before I officially announce BBEANS7 though, because DSL2.2 might still need some tweaking in the meantime.
understoodShouldn't BBEANS7 be stock since 6 was DSL?
PLZ YES
Normally I would do stock at this point (or perhaps Ironforge?), but since DSL2.2 was just released, I want to use BBEANS7 as a way to get people to build and experiment in it, before the new metagame is established (or the old one is confirmed still valid), and get a 2.2 AI pack out quickly.
It will probably be another month or so before I officially announce BBEANS7 though, because DSL2.2 might still need some tweaking in the meantime.
Why are you so reluctant to step out of stock?understoodShouldn't BBEANS7 be stock since 6 was DSL?
PLZ YES
Normally I would do stock at this point (or perhaps Ironforge?), but since DSL2.2 was just released, I want to use BBEANS7 as a way to get people to build and experiment in it, before the new metagame is established (or the old one is confirmed still valid), and get a 2.2 AI pack out quickly.
It will probably be another month or so before I officially announce BBEANS7 though, because DSL2.2 might still need some tweaking in the meantime.
i guess i wont enter
Who let all the Negative Nancy's into this thread?I agree completely with everything that this man has said.
Makes sense for 7 to be 2.2, I'd personally like to see 8 be Ironforge just to give IF its first proper major tournament. Stock has already had 3 BBEANS, you guys need to broaden your spectrums :P
Why are you so reluctant to step out of stock?I guess it's all a matter of preference. I bet he'll adapt soon. Hell, I was quite picky myself on only playing stock during my early years of lurking and being here, but I adapted. His time will come soon.