gametechmods

Robot Arena => Modifications => Topic started by: Clickbeetle on November 30, 2008, 09:42:01 PM

Title: The DSL 2.2 preview and news thread
Post by: Clickbeetle on November 30, 2008, 09:42:01 PM
Yes that's right, DSL 3.0! :mrgreen:

My plans for the new DSL 'patch' have grown to the point where I think it would be more practical to release a new standalone version.

My general plans for DSL 3.0 are as follows:

-The existing replicas will fight better.
-All the replicas will be moved to their real weight classes.  For example, Mechavore will be a HW and T-Minus will be a MW.
-There will be a new, official SHW class with its own yellow 'SH' icon in the bot selection screen.  Replica SHW's such as Minion, Vladiator, and Sir Killalot will fall into this category.
-There will be a new Race game mode in Exhibition, which will include at least one straight drag strip and one oval track with laps, both of which will be compatible with AI.  There will also be new AI bots designed for racing.
-Some general component balancing issues, particularly batteries and wheels, will be addressed.
-A few other random small things and bug fixes.

And here's your first preview...

Meet the new Razer!

(https://gametechmods.com/uploads/images/48834new_razer.jpg)

The only aesthetic change is in the wheels--instead of those fake wheels on the outside, Razer now has real wheels where they should be, colored blue and red like the real bot.

The real difference is in how Razer fights.  It has a better wedge, better armor, and a better weapon.  It's not hard to outmaneuver the new Razer, but if it should catch you, you're in for a world of hurt.  The new servo-powered claw has a frequency setting (like the saw blades) for more crushing power than ever before.

It's hard to explain in words, so just watch this video here to see how it works:

Razer vs. Hypnodisc (http://beetlebros.gametechmods.com/videos/new_razer.wmv)

My plan is to make the replicas' difficulty level on par with the stock DSL AI, and I think Razer is there.

Further previews will be on an irregular schedule as I get stuff done.
Title: The DSL 3.0 preview thread
Post by: Sage on November 30, 2008, 10:09:38 PM
Looks great click. Can't wait.
Title: The DSL 3.0 preview thread
Post by: Urjak on November 30, 2008, 10:46:19 PM
This is awesome. I too cannot wait. :D
Title: The DSL 3.0 preview thread
Post by: R0B0SH4RK on December 01, 2008, 12:05:20 AM
One word: awesome. I can't wait. Will there be a BBEANS team too (Smashbox, Mako, Shebeast, HazCon, Enfilad3, DOAM)?

EDIT: Will there be more replicas too, like Sewer Snake, Dantomkia, Terrorhurtz, etc.?
Title: The DSL 3.0 preview thread
Post by: Naryar on December 01, 2008, 01:07:51 AM
Quote from: Clickbeetle
-There will be a new Race game mode in Exhibition, which will include at least one straight drag strip and one oval track with laps, both of which will be compatible with AI. There will also be new AI bots designed for racing.

Awesome. I WANT to help on this.

Also don't forget to include Raptor on SHW's !

EDIT: I want HazCon and Enfilad3 in DSL 3 too!
Title: The DSL 3.0 preview thread
Post by: 70 CUDA on December 01, 2008, 01:45:25 AM
you know im all over this. ill do anything i can to help out man. i dont mind the tedius componet tweaking (you know like when ALL the components need retweaked) and id love to take a crack at making race bots
Title: The DSL 3.0 preview thread
Post by: Condor33 on December 01, 2008, 06:34:03 AM
SHW class? YEAH!
Title: The DSL 3.0 preview thread
Post by: H@zm47 on December 01, 2008, 06:59:47 AM
Can't wait Click :)
I'm guessing there's no definite date for release?
Title: The DSL 3.0 preview thread
Post by: System32 on December 01, 2008, 09:12:59 AM
Hell, What would be cool, is that all the single bots (Devil, Flap Jack) were infact a team in their own. So there would be HW, MW, LW (Possibly AW, BW and SHW*) bots based in the origonal designs.

*Not likely.
Title: The DSL 3.0 preview thread
Post by: Naryar on December 01, 2008, 01:39:07 PM
That would be cool indeed, and i would help to this, but that would also make more than 40 supplementary teams.
Title: The DSL 3.0 preview thread
Post by: System32 on December 01, 2008, 01:51:47 PM
Making said AI pack more awesome than ever!

Oh, and Fix the replica sizes please, Razor looks like it's Sgt. Bash's daddy!

(Add sgt. Bash please?)
Title: The DSL 3.0 preview thread
Post by: Somebody on December 01, 2008, 02:33:59 PM
Wow! Can't tell you how happy I am. Please fix some of the replicas though (in case you didn't know) Chaos 2-flip problem Firestorm-Havoks. Also, will we still need antiballasts to build SHW's? Also, I think that we should include Naryar's pack in with DSL 3.0 just like Starcore 3 for fewer downloads.
Title: The DSL 3.0 preview thread
Post by: Naryar on December 01, 2008, 02:36:34 PM
Quote from: Somebody;23260
Also, I think that we should include Naryar's pack in with DSL 3.0 just like Starcore 3 for fewer downloads.

I'm not sure about this.
Title: The DSL 3.0 preview thread
Post by: Scrap Daddy on December 01, 2008, 02:41:08 PM
Razer looks sweet. Cant wait for this to get released
Title: The DSL 3.0 preview thread
Post by: Flying_Chao on December 01, 2008, 02:45:15 PM
Will Sir Killalot be upgraded?

PS: Razer is awesome.
Title: The DSL 3.0 preview thread
Post by: Somebody on December 01, 2008, 03:18:39 PM
We just won't have to download as much, whats wrong with that (unless DSL 3.0 extends longer)
Title: The DSL 3.0 preview thread
Post by: Reier on December 01, 2008, 03:25:20 PM
Will some "tiny" robots be increased in size? I.e., since Lightning will be a HW, will he get larger (since he would be a shrimp of a HW in his current size).
Title: The DSL 3.0 preview thread
Post by: Somebody on December 01, 2008, 03:43:27 PM
Will you be updating some of the other bots (remakes) too? Also, I think that you should make the Titanium Sheets (big ones), attachable to the baseplate. Also, I remember that 70hc was talking about some battery?
Title: The DSL 3.0 preview thread
Post by: kill343gs on December 01, 2008, 06:57:49 PM
Click, I could very well help you with making the AI Racecars. I hope you recall the Corvettes I made out of Acams's parts.
Title: The DSL 3.0 preview thread
Post by: WhamettNuht on December 02, 2008, 02:45:01 PM
Bots going to appropriate weight?
THANK GOD!
I hate it when packs dont keep the bots to their correct weights!
Razer looks good, although a bit big.
And can you also angle Razers beak some more? (It is at more of an angle)
Will there also be a crusher.py?
I would love to help, but i dont do much apart from AI. (Tester perhaps?)
Plus, some new reps would be good! (Team RA2 has bots from roboteers who play RA2, right, well i play RA2 and im a real roboteer, lol!)
Title: The DSL 3.0 preview thread
Post by: System32 on December 02, 2008, 03:19:14 PM
Team RA2 puts bots that are real in there, that's why Appolyon and Ruiner are there. However, if you Finish up Hunter, and perhps Somebody shows us his plans for his Sheck spinner, It'll be nice.
Title: The DSL 3.0 preview thread
Post by: Somebody on December 02, 2008, 03:25:49 PM
Don't you mean Sorrow?
Title: The DSL 3.0 preview thread
Post by: System32 on December 02, 2008, 03:28:08 PM
Oh, yeah.
Title: The DSL 3.0 preview thread
Post by: WhamettNuht on December 02, 2008, 03:43:35 PM
Hunters nearly done, thanks god!
Hope to finish him next year. (Hopefully a new AW as well!)
Title: The DSL 3.0 preview thread
Post by: 70 CUDA on December 02, 2008, 05:57:02 PM
im working with a friend from a diff game to make a few MOPAR bodies for the race bots if thats ok
Title: The DSL 3.0 preview thread
Post by: Gigafrost on December 02, 2008, 06:18:31 PM
This is going o be awesome. Do you think that some more batlebot SHWs could enter the fray (Snake, Anulbis, etc)?
Title: The DSL 3.0 preview thread
Post by: 70 CUDA on December 02, 2008, 06:28:14 PM
idk if anyone has made him or talked about it but how about blendo?
Title: The DSL 3.0 preview thread
Post by: Condor33 on December 02, 2008, 08:49:11 PM
Yeah, Blendo would be excellent. As long as it retains it's ability to chuck bot parts out of the arena at high velocity, of course:evilsmile:
Title: The DSL 3.0 preview thread
Post by: R1885 on December 02, 2008, 08:54:02 PM
How about bots from today, or from Robotica? I love to see Megabyte tear its way through Juggerbot:evilsmile:
Title: The DSL 3.0 preview thread
Post by: paprika on December 03, 2008, 02:22:53 AM
I'd like to see Flexy Flyer, Towering Inferno and Mechadon
Title: The DSL 3.0 preview thread
Post by: 70 CUDA on December 03, 2008, 08:57:49 AM
ok heres what the Cuda started out as. we are improving for RA2 as the gaame it was made for needed a VERY low poly count to run at a decent FPS. i will make a new wheel for it (Cragar S/S Super Sport Wheels - 08/61 Series ) and make the body attc as normal.
(https://gametechmods.com/uploads/images/26288cuda body.jpg)
Title: The DSL 3.0 preview thread
Post by: somestrangeguy on December 03, 2008, 09:12:16 AM
This update is going to be so full of awesomenees, I dont even know where to begin :D

What is that game cuda? Is it 1nsane? Looks a bit like it.
Title: The DSL 3.0 preview thread
Post by: 70 CUDA on December 03, 2008, 09:15:42 AM
yup good call palyed the heck out of it back in the day. i solid granit made the car.
Title: The DSL 3.0 preview thread
Post by: WhamettNuht on December 03, 2008, 04:05:17 PM
Quote from: R1885;23430
How about bots from today, or from Robotica? I love to see Megabyte tear its way through Juggerbot:evilsmile:


Bots from today?
I coud tell you a few from Roaimng Robots and Robots Live!
Title: The DSL 3.0 preview thread
Post by: Scrap Daddy on December 03, 2008, 07:49:32 PM
Hey hey hey, calm down. Click can't pull replicas out his ass. They take custom components and skinning which can take hours. Plus Click isnt even making them with 3DS max so it takes even longer. You'll be lucky if you get another 2.
Title: The DSL 3.0 preview thread
Post by: R0B0SH4RK on December 03, 2008, 09:42:48 PM
But Click has magical powers, dosen't he?
Title: The DSL 3.0 preview thread
Post by: WhamettNuht on December 04, 2008, 10:06:13 AM
True, but a bot like Kan-Opener requires just the claws, right?
Plus, Hunter is just a box-wedge design.
EDIT: Maybe a AW Burst would be good!
Title: The DSL 3.0 preview thread
Post by: Dexterhunter on December 05, 2008, 06:56:14 PM
MAKE. TAZBOT. BIGGER.

Seriously. Whenever I fight/play Tazbot its been irritating that it looks like a lightweight when compared to other robots.
Title: The DSL 3.0 preview thread
Post by: SpyGuy on December 05, 2008, 09:42:00 PM
Quote from: 70hemicuda;23471
ok heres what the Cuda started out as. we are improving for RA2 as the gaame it was made for needed a VERY low poly count to run at a decent FPS. i will make a new wheel for it (Cragar S/S Super Sport Wheels - 08/61 Series ) and make the body attc as normal.
(https://gametechmods.com/uploads/images/26288cuda body.jpg)


Might have to pick that game up, since I have so many racing games .... Got a link for it?  Nice work on the body, btw ....

Looks like this is going to be another awesome mod for the game, guys - anything to be able to keep this game going.  When I look back at where we started and then at where we are ...... wow.  Got some amazing work being done here ....
Title: The DSL 3.0 preview thread
Post by: WhamettNuht on December 06, 2008, 02:43:09 AM
What was DSL 1.0 like?
Title: The DSL 3.0 preview thread
Post by: Naryar on December 06, 2008, 04:49:16 AM
@Wham:Just download it for a precise description.

@Click: For simple and free replicas, you could just vampirize the AU BB AI pack whole, and then get to the real DSL thing. Who cares about the "permission to use" if AU is dead and we're just trying to make DSL better?
Title: The DSL 3.0 preview thread
Post by: WhamettNuht on December 06, 2008, 05:17:57 AM
I would LOVE Hazard to be in the new pack, he is one of my favs...
Title: The DSL 3.0 preview thread
Post by: Naryar on December 06, 2008, 05:35:09 AM
Well, build it. It's pretty much easy to do if you find the Tornado Mer weapon parts in the cheatbot2 weapons.
Title: The DSL 3.0 preview thread
Post by: WhamettNuht on December 06, 2008, 09:52:14 AM
True...
Phobius (The green FBS MW, i think its called Phobius) would be good as well.
A couple of the robots over here would be nice to, like Kan-Opener, Envy or Iron-Awe 5.
Title: The DSL 3.0 preview thread
Post by: Ice the frosty cat on December 07, 2008, 11:55:10 AM
Haha, awesome ^_^;

If there's going to be a Superheavyweight category, does that mean there'll be Ant/Beetleweights too?
Title: The DSL 3.0 preview thread
Post by: System32 on December 07, 2008, 01:04:32 PM
YAY!!!
Title: The DSL 3.0 preview thread
Post by: infiniteinertia on December 07, 2008, 01:58:25 PM
Screw minor fixes, you could add alot to DSL that would make the game and builders genuine and unique.
Title: The DSL 3.0 preview thread
Post by: TleeC11B on December 07, 2008, 02:56:07 PM
Quote from: R0B0SH4RK;23525
But Click has magical powers, dosen't he?


lolz.. I was thinking the same thing after seeing the snowman.
Title: The DSL 3.0 preview thread
Post by: man manu on December 07, 2008, 03:12:23 PM
Lol your sig is awesome.
Title: The DSL 3.0 preview thread
Post by: System32 on December 07, 2008, 03:35:32 PM
New rule: Saying "lol" is punishable by Death.
Title: The DSL 3.0 preview thread
Post by: Clickbeetle on December 07, 2008, 06:03:38 PM
A lot of people seem to be wondering this, so I'll just say it:  Making replicas bigger/smaller will be part of making them their proper weight classes.

Regarding Razer, I actually did curve the claw a bit more, but that thing is a bear to edit.  So many vertexes, and in no order whatsoever.  It's at least better than it was.

I'd also like to update the side panels to Razer's newer, smoother look, but those would be even worse to try and edit.

Anyways, here's some battle shots of the new Nightmare.

(https://gametechmods.com/uploads/images/89290new_nightmare.jpg)

Visual improvements include a visible weapon motor, a better-looking disc, triangular braces on the side, and the UGO logo on the right arm is no longer mirrored.  Technical improvements include greater power and greater stability.

Incidentally, working on Nightmare's teeth gave me a new idea for balancing weapons.  Nightmare's teeth have low HP (600) but high fracture (1400).  So as long as they don't take too many big hits, they won't fall off even after reaching 0 HP.  But if you hit them really hard and break 1400 damage, they will snap off.  A lot more like real life.  I'm considering rebalancing the stock teeth in this way.
Title: The DSL 3.0 preview thread
Post by: Somebody on December 07, 2008, 06:44:55 PM
I was always wondering what fracture meant. Nightmare looks great.
Title: The DSL 3.0 preview thread
Post by: 70 CUDA on December 07, 2008, 07:00:36 PM
i have tired to do this however im an over done type of guy. so i got to thinking. how they are attc would effect how hard they are to knock off. on a disk they would be bloted on but if they are static then they are welded. on a piston then welded, so i got to thinking again how could we change the strength or fracture depending on what type weapon its on. the only thing i could think of is have 2 sets of weapons for the 2 diff attc methods. idk i am over thinking it but it is real in every sence.
Title: The DSL 3.0 preview thread
Post by: Clickbeetle on December 14, 2008, 09:20:06 PM
OK, you guys have been left in the dark long enough.

Here's what we have so far of the new Race mode.

http://beetlebros.gametechmods.com/videos/race.wmv

As you can see, all the necessary programming is worked out.  All that's left is to finish the actual arenas and make some AI opponents.  You can expect to see more like that modified All Terrain Train :mrgreen:
Title: The DSL 3.0 preview thread
Post by: H@zm47 on December 14, 2008, 09:56:00 PM
That's really cool. Nice work
Title: The DSL 3.0 preview thread
Post by: 70 CUDA on December 14, 2008, 10:18:50 PM
BADAZZ man thats the best thing iv seen in a long time. lol mind you im a dragrace fan.
Title: The DSL 3.0 preview thread
Post by: Naryar on December 15, 2008, 01:16:44 AM
That looks sweeeet.

I'll be glad to make some racing bots, too...
Title: The DSL 3.0 preview thread
Post by: Urjak on December 15, 2008, 10:19:37 AM
That new Nightmare looks really good. Unfortunatly, my computer can't run videos, thus I don't know anything about the race track. I can tell this new version of DSL is going to be great. :D
Title: The DSL 3.0 preview thread
Post by: WhamettNuht on December 15, 2008, 02:27:41 PM
Figure 8 race track would be good aswell.
For arenas, try the RR arena, made even more chalenging because the new fence around the edge stops robot from getting flipped out in the first like 10seconds, so there for making flippers think more.
I would quite like a go at making some racing robots aswell.
Title: The DSL 3.0 preview thread
Post by: Dexterhunter on December 15, 2008, 08:34:35 PM
A suggestion for El Diablo. Make it so you cant hit the tread component, so if it where to lose mobility it just loses the wheel behind it. Don't know I just been irritated to see the treads fall off and it can still move.
Title: The DSL 3.0 preview thread
Post by: WhamettNuht on December 16, 2008, 09:17:34 AM
And make WBC a bit thinner, he isnt that wide!
Title: The DSL 3.0 preview thread
Post by: Clickbeetle on January 02, 2009, 07:49:06 PM
No updates in a while, it's been a busy last couple of weeks.  But things are regaining some semblance of normalcy now, so DSL 3.0 is back on track!

Here's the latest replica upgrade, Typhoon 2, one of the bots most badly in need of improvement in my opinion.  The old Typhoon hardly posed a challenge for MW's.  Typhoon 2, however...

(https://gametechmods.com/uploads/images/40666newtyphoon.jpg)

It's not as dangerous as, say, M.O.E., but it's a lot more powerful than it was before and can actually fight effectively in the HW class.  I also made several visual upgrades to Typhoon: it's slightly wider, slightly flatter, has a flange on the bottom of the shell, and has big metal teeth instead of those little orange spikes (of which I have no idea why they were there in the first place... are they from some very early version of Typhoon or something?)
Title: The DSL 3.0 preview thread
Post by: R1885 on January 02, 2009, 09:29:03 PM
WOW. Thats all I can say. But just to ask, will the Typhoon spikes be removed? Or will they stay?
Title: The DSL 3.0 preview thread
Post by: Ice the frosty cat on January 03, 2009, 04:28:41 AM
Fantastic! It always annoyed me about how easy Typhoon was to beat. You couldn't make a decent recreation of the Series 7 Grand final. The spikes confused me as well, although I'd rather you didn't remove them from the game ^_^;

Also, will it still be able to self-right? The original couldn't do that.
Title: The DSL 3.0 preview thread
Post by: RA2lover on January 03, 2009, 07:37:32 AM
I think i found why tank tread controls are reversed...
The attach points are on different sides of the wheel, and so, this is what is causing the control swap. i think there a re two options to fix it:
1-Remake the tank treads so that theres one attack point for the axle and sill good looking on both sides
2-Use Left and Right tank treads.

Also, can you fix the left and right T64 attach points? bad-looking then attached to a extender. and possibly skin the Fast T64 to a T74.

Perms without chain, and that chained Etek on nightmare.... would be nice.

Also, in some computers the Battlebots Arena lags, because EVERY SINGLE SPIKE had real collision mesh, while in other spike-using arenas, the collision mesh is just beam-like. i think the performance increase would be huge in the battlebots arena because of that.
make long axle WEAPON motors, for drum-like weapons. since you have the 3d mesh its just a rebalancing small issue.

But, i still can't wait for it to release.
Title: The DSL 3.0 preview thread
Post by: Naryar on January 03, 2009, 08:14:33 AM
I'd like to know about the batteries... Are you going to make them as efficient as each other, like the weapons, or somewhat unbalanced depending of size?

Also why did you removed the Supernova disc... it was pretty nice and useful for HW sawbots !

Also yes, Typhoon is better, but if I remember well, it had tool steel screws rather than teeth... at least against Megabyte.
Title: The DSL 3.0 preview thread
Post by: Somebody on January 03, 2009, 08:24:48 AM
Typhoon looks GREAT.
Title: The DSL 3.0 preview thread
Post by: JoeCB1991 on January 03, 2009, 11:13:52 AM
I'm gonna have to download this. And I think that you should put some of the new Arenas in there [RAW, BBEANS, Electric 2] so there is less to download.
Title: The DSL 3.0 preview thread
Post by: WhamettNuht on January 03, 2009, 02:32:27 PM
Typhoon looks GREAT!
Please tell me it spins faster and quicker than the old one, it really annoys me that the old Typhoon was SO slow at spinning.
And, you may be soon adding another Repica, Hunter is now running.
Just need to doa final test drive, then paint. (2morrow!)
I'd quite like to see a few more AWs and BWs in 3.0 aswell, and a new arena for them. (Be happy to make any AW and BW!)
Chaos 2 could do with being wider and stronger flipper burst.
Hypno-Disc could do with being flatter (Just a smidge)
Firestorm, Panic Attack and Razer could do with being smaller, and Lightning bigger (Unless Razers already been edited to be smaller)
Plus, I would like to take a look at some of the new arenas in this pack.
It would be good to see Typhoon Cadet in the pack (The FW Typhoon!)
Title: The DSL 3.0 preview thread
Post by: Urjak on January 03, 2009, 06:14:04 PM
I think thisw nextversion is going to be great. I would like for thier to be more AWs and BWs than in 2.0 versions.
Title: The DSL 3.0 preview thread
Post by: WhamettNuht on January 04, 2009, 03:14:09 AM
Also, that BB arena needs some work.
For starters, getting rid of that noise you get just before the 321.
The saws could do with some work aswell, if your on them enough, they pop out of the floor and go mental.
Plus the hammer needs to go back and forth, because I got stuck under there, and it trapped me! DX
Title: The DSL 3.0 preview thread
Post by: Ice the frosty cat on January 04, 2009, 07:27:08 AM
I agree. The Battlebots arena is full of useless hazards. The spinners don't do anything and the Hellraisers are too weak to be anything more than a distraction. The spinners could also use some work; they glitch up a lot.
Title: The DSL 3.0 preview thread
Post by: WhamettNuht on January 04, 2009, 08:07:24 AM
You can forget making this version of Hunter for a while.
The bastards speed controller went boom and we cant afford another.
Still waiting for the verdict from my dad whether is Hunter D6 or a new speed controller.
Title: The DSL 3.0 preview thread
Post by: SpyGuy on January 04, 2009, 03:06:52 PM
Oh, quit complainging and just show some damn pics of it, Wham!  Even if it's not running right now, you can show us what it's supposed to do, right?
Title: The DSL 3.0 preview thread
Post by: System32 on January 04, 2009, 04:10:32 PM
Hey, Click, what would the Bindings be for the Racing bots? "Race", "Drag" or will it be compatible with regular AI? I was thinking of sending a Racing bot for Naryar's AI pack.
Title: The DSL 3.0 preview thread
Post by: SpyGuy on January 04, 2009, 08:24:43 PM
Racing bots ... now that would be a fun AI pack ....  anybody up for making drag-bots?  I'll post up my DSL Hot Rod again ....
Title: The DSL 3.0 preview thread
Post by: WhamettNuht on January 05, 2009, 09:24:43 AM
Quote from: SpyGuy;26164
Oh, quit complainging and just show some damn pics of it, Wham!  Even if it's not running right now, you can show us what it's supposed to do, right?


I have got pictures up.
Check my thread, Team Hunt under Real Robotics.
There pictures there.
Title: The DSL 3.0 preview thread
Post by: Clickbeetle on January 11, 2009, 11:05:44 PM
Quote from: System32;26179
Hey, Click, what would the Bindings be for the Racing bots? "Race", "Drag" or will it be compatible with regular AI? I was thinking of sending a Racing bot for Naryar's AI pack.


You can race any bot, they don't need special bindings.  It's like King of the Hill--stuff just gets added to the AI depending on the game mode.  In this case, Race is going to replace the old Fun Custom category (the arenas currently in there will still exist, they'll just be moved.)
Title: The DSL 3.0 preview thread
Post by: Slipster on January 12, 2009, 06:39:31 PM
Fantastic!!!!
Title: The DSL 3.0 preview thread
Post by: Naryar on January 21, 2009, 01:22:56 PM
Some more ideas:

-I would match the colors of the metal sheets/extenders with the armor colors, because that greenish titanium hurts my eyes, plus i don't think aluminum is that white. Means the steel extenders and skirts would be darker, the titanium ones would be silver and the aluminium ones light gray.

-Also, for the metal/plastic sheets, would you increase the hitpoints depending of the size/weight (like you did for extenders)?

Just suggesting... Click, if you agree, i'll do that myself - you have enough work like that.
Title: The DSL 3.0 preview thread
Post by: SpyGuy on January 21, 2009, 07:14:22 PM
Quote from: Clickbeetle;26607
You can race any bot, they don't need special bindings.  It's like King of the Hill--stuff just gets added to the AI depending on the game mode.  In this case, Race is going to replace the old Fun Custom category (the arenas currently in there will still exist, they'll just be moved.)


I can enter my DSL Hot Rod bot .....
Title: The DSL 3.0 preview thread
Post by: Clickbeetle on January 25, 2009, 09:31:05 PM
Updated design for the tank treads.

(https://gametechmods.com/uploads/images/72216newtreads1.jpg)

They don't look a whole lot different... yet.  I'm planning on making a new elliptical style too.

But the updated parallelogram also has some improvements.  Firstly, it's a real wheel now, thanks to Serge's compiler.  Before Serge's compiler, all the wheels I made had to be "fake wheels" using a hinge to hold on the traction zone.  The update bypasses the hinge, making for a more solid tread.  You know how the black tread could pop out of the metal armor on the old tread design?  Not so with this one.

The new tread also looks slightly smaller.  I'll be the first to admit that the old one was too big and bulky.  However, I don't want to mess with any existing bots, so the tread only looks smaller.  On the old one, the black tread was actually the traction zone, so it could pass through the floor.  Now the tread collides with the floor and the traction zone is invisible.  So I was able to scale the tread down, while keeping the collision the same size.

Also thanks to Serge's compiler, the updated design is more Havok-stable.  For example, you can now do this

(https://gametechmods.com/uploads/images/30940newtreads2.jpg)

and the worst that can happen is the collision getting messed up.  Putting axles on treads won't trigger the AGOD unless the tread is on a freely rotating motor.  In theory, at least.  It should be more stable with the locking motor.

Lastly, the treads handle a little differently than regular wheels now.  I bumped up the "resistance" in the txt file to 1 (regular wheels have 0.1 or 0.2).  It's hard to explain, but it makes the bot slide less when you're turning.  Subtle, but it makes it feel more like you're driving a tank rather than a car with stationary wheels.

And of course the treads have a new skin.  I went for something simpler with less contrast.
Title: The DSL 3.0 preview thread
Post by: Madiaba on January 25, 2009, 09:52:25 PM
Looks good CB. I'd like to look at the gmf if I could.
THanks, looks nice.
Title: The DSL 3.0 preview thread
Post by: Reier on January 26, 2009, 11:06:26 AM
Would it be possible to make more locking motors? IMO the mag is good, but I'd like a little variety.
Title: The DSL 3.0 preview thread
Post by: Scrap Daddy on January 26, 2009, 02:30:36 PM
Thank god. Old treads were so ugly i refused to use them.
Title: The DSL 3.0 preview thread
Post by: System32 on January 26, 2009, 04:04:25 PM
Nice, Could you do a similer one with a triangle design?
Title: The DSL 3.0 preview thread
Post by: Somebody on January 26, 2009, 04:23:27 PM
I like them. Will we still have access to the old treads too, or will they all be automatically changed. I know that with the messed up Attachment Points on the NPC-T64s would move all of the motors if you moved that point.
Title: The DSL 3.0 preview thread
Post by: Urjak on January 26, 2009, 05:49:04 PM
Those NPCs are annoying, but they are not relly worth changing if it screws stuff up in my opinion.
Title: The DSL 3.0 preview thread
Post by: Sage on January 26, 2009, 07:10:10 PM
Quote from: Urjak;27584
Those NPCs are annoying, but they are not relly worth changing if it screws stuff up in my opinion.

he can just keep the attachement point and add another one guys...
Title: The DSL 3.0 preview thread
Post by: Naryar on January 26, 2009, 10:56:40 PM
Quote from: Sage;27591
he can just keep the attachement point and add another one guys...


Now THAT is a smart idea. Really.
Title: The DSL 3.0 preview thread
Post by: Urjak on January 26, 2009, 11:32:09 PM
Good point.... :D
Title: The DSL 3.0 preview thread
Post by: tuxedo on February 08, 2009, 10:54:36 PM
Hey, its been a while since i have been on here so thought id come check it out again..
the new dsl3.0 looks great, though if possible maybe updating the replicas to more modern robots, Razer and such are fine but they are very old.
Also coming from Australia and love playing ra2 it would be awesome to see some of the Australian robots in there.
you can find most info on the Australian Combat robots forum: http://www.robowars.org/forum
i doubt it would happen but its just something that a few of us here would love to see..

I have tried to create new parts to make my own replicas for the game but i always seems to get stuck at some point. if there is a good tutorial for making new parts that someone could link me to that would be great.

Cheers
Tux
Title: The DSL 3.0 preview thread
Post by: Reier on February 09, 2009, 08:43:20 PM
Hey Click, I just got an AW finished in real life if you need a new replica. =P IK you're busy.
I'll post some pics if you want.
Title: The DSL 3.0 preview thread
Post by: WhamettNuht on February 10, 2009, 02:36:03 PM
I've seen pics of his ant.
Its good!
Title: The DSL 3.0 preview thread
Post by: Naryar on February 10, 2009, 02:43:37 PM
Click, are you going to post a list of all the improvements you're going to make in DSL 3?
Title: The DSL 3.0 preview thread
Post by: Reier on February 10, 2009, 03:31:37 PM
Thanks Wham. =J
Title: The DSL 3.0 preview thread
Post by: Reier on February 11, 2009, 11:23:29 AM
Sorry for teh DP.

Eh, just a pic of the AW:
(https://gametechmods.com/uploads/images/9543Buzzcropped.PNG)
(Don't pay attention to the rubber guard on the wedge.)

Paint job may look somethink along the line of these.
(https://gametechmods.com/uploads/images/17754Buzzpaint3.PNG)

Not quited finished yet, but almost done.
Keep your eyes peeled, I might have a BW or FW coming along soon! :mrgreen:
Title: The DSL 3.0 preview thread
Post by: System32 on February 11, 2009, 02:06:40 PM
I like the first one, very Spaceship-like.
Title: The DSL 3.0 preview thread
Post by: Reier on February 11, 2009, 03:20:33 PM
The paintjob?
Title: The DSL 3.0 preview thread
Post by: System32 on February 11, 2009, 03:31:40 PM
Yeah.

Will you do those flipper jokes on the bottom?

You know, tose bots that have somthing like "GJ, now PTO.* or somthing?
Title: The DSL 3.0 preview thread
Post by: Reier on February 11, 2009, 03:34:08 PM
IDK, maybe. It's invertible.

I'm going to take the door hinge off the back, shorten the back of the chassis, so it is shaped like this:
________
|            
|                

Instead of this:

________
\            
.\                

To get enough weight for more frontal armor/wedge.
Title: The DSL 3.0 preview thread
Post by: System32 on February 11, 2009, 04:22:53 PM
Yeah that front does look like a bad wedge...
Title: The DSL 3.0 preview thread
Post by: Somebody on February 11, 2009, 04:53:10 PM
But you should have SOMETHING on the back to keep the front from rising up like popping a wheelie to make the bot more stable and keep the wedge down.
Title: The DSL 3.0 preview thread
Post by: R1885 on February 11, 2009, 05:13:28 PM
Just put some weight on the front. BTW, can we see it without the armor?
Title: The DSL 3.0 preview thread
Post by: Reier on February 11, 2009, 05:23:14 PM
(https://gametechmods.com/uploads/images/3806Buzzcroppedin.PNG)

Lil empty space, I'm nowhere near as good as MNCR or anything. It's a little slow, I'm saving up for some better drive motors, and I will try put those on instead.

BTW, all the tape will be absent in the final.

I will make a new topic with my bots & plans soon.
Title: The DSL 3.0 preview thread
Post by: R1885 on February 11, 2009, 05:28:57 PM
Empty space doesn't matter as much on the real thing than it does in RA2. Whats the motors any way? Copals?
Title: The DSL 3.0 preview thread
Post by: Reier on February 11, 2009, 05:33:03 PM
Copal 60:1s. They're not as powerful as I thought they would be. :neutral:
Title: The DSL 3.0 preview thread
Post by: R1885 on February 11, 2009, 05:36:09 PM
It might be better if you changed to 30:1s. Faster, but not as much torque.
Title: The DSL 3.0 preview thread
Post by: kill343gs on February 11, 2009, 07:17:50 PM
Wedge bots are better with more torque.

Also, you should probably make a thread in real robotics to keep the DSL 3 topic clear.
Title: The DSL 3.0 preview thread
Post by: R1885 on February 11, 2009, 07:20:26 PM
Quote from: kill343gs;28598
Wedge bots are better with more torque.

Also, you should probably make a thread in real robotics to keep the DSL 3 topic clear.


True.
Title: The DSL 3.0 preview thread
Post by: MikeNCR on February 18, 2009, 12:53:52 PM
Quick question for the people working on this- If I get it done in time, do you want detailed pics of my new 30 for replica purposes? (either as an additional real bot or to replace ruiner)
Title: The DSL 3.0 preview thread
Post by: Sage on February 18, 2009, 04:00:58 PM
The multi-extender (the short black one with red lines) has messed up attachment points. Maybe you could fix that Click?
Title: The DSL 3.0 preview thread
Post by: Clickbeetle on February 20, 2009, 07:26:55 PM
I'm not sure.  I mean, it's not that messed up.  One of the attach points is just further out than the other.  And if you need a really short extender for something, the short multiextender works great with those attach points.  If you need an accurate T junction there are other components that can do the job.

Meanwhile, I just finished the new Minion, the first official SHW.

(https://gametechmods.com/uploads/images/68127newminion1.jpg)

The "official" SHW class in DSL will be 1200 kgs.  Of course, there's nothing preventing you from making a bot heavier than that, but if you want a fair fight against the AI, 1200 is what you should aim for.

There's also a new special icon (a purple "S") that indicates which AI bots are SHW.

(https://gametechmods.com/uploads/images/74614newminion2.jpg)

To answer the inevitable question: No, unfortunately I can't make icons for the AW and BW classes.  The reason is because there is only one extra weight class in RA2.  This fourth weight class is called "None".  It's used when you first start making a new bot, before you go to the chassis menu.  Look at the weight class and it says None.

I made Minion a "SHW" by editing the .bot file and using the class ID for None, then editing the default weight icon image in choosebot_cell.gib.  I didn't actually make a new class that the game recognizes.  So, no AW or BW icons.

SHW-ness aside, the new Minion is vastly improved over the old one.  If you ever imported the old Minion into the bot lab, you would have noticed how all of its parts have weird lighting and look dark even when they're facing the camera.  That's been fixed.  It also has new custom wheels, a new srimech that looks like the real one, some new skins, a weapon belt, and, most importantly...

(https://gametechmods.com/uploads/images/10859newminion3.jpg)

It's BIGGER.  With 6 Fast NPC drive and weighing in at almost 1200 kgs, the new Minion is a veritable tank.  Ain't no VS gonna throw this bot to the ceiling anymore!

Minion is actually going to be one of the easier opponents, just because of the way it's designed.  It's hard to make a VS with no frontal wedge and a small disc good.  But it's at least a good ten times better than the old one, and if I'm able to make the AI attack with both ends (wedge and disc) it's going to make a mean pusher.
Title: The DSL 3.0 preview thread
Post by: Reier on February 20, 2009, 07:33:29 PM
Wow, looks good.
I was real tired of one-hit-KOing the old 450-kg Minion.

Hope to see more SHWs!
Title: The DSL 3.0 preview thread
Post by: Sage on February 20, 2009, 08:36:27 PM
the one attachment point that is pushed in farther makes it really hard to put them symmetrically in the chassis without taking forever to do so. it you could just push out the one AP so it's equal to the other then that would be great. you can't really use a different extender cause they don't attach to the chassis.
Title: The DSL 3.0 preview thread
Post by: MikeNCR on February 20, 2009, 09:49:02 PM
Quote from: Sage;29390
the one attachment point that is pushed in farther makes it really hard to put them symmetrically in the chassis without taking forever to do so. it you could just push out the one AP so it's equal to the other then that would be great. you can't really use a different extender cause they don't attach to the chassis.

There is one other thing to consider: How many bots specifically take advantage of the skewed attachment point to set components at a different height?
Title: The DSL 3.0 preview thread
Post by: Flying_Chao on February 20, 2009, 10:10:38 PM
I hate the multi-extender too, but I don't think it should be changed now, unless you only add attachment points (which would be strange).
Title: The DSL 3.0 preview thread
Post by: Sage on February 20, 2009, 10:48:39 PM
Quote from: MikeNCR;29402
There is one other thing to consider: How many bots specifically take advantage of the skewed attachment point to set components at a different height?

it's at the same height.
Title: The DSL 3.0 preview thread
Post by: MikeNCR on February 20, 2009, 10:53:47 PM
Quote from: Sage;29406
it's at the same height.


Only when the extender is vertical. If you use the side attachments, which is where the "problem" is, effectively allows you to choose from two different heights.
Title: The DSL 3.0 preview thread
Post by: Madiaba on February 20, 2009, 11:23:16 PM
Once a component's been in use (esp for a while), it cannot be changed in size or APs, for many bots rely on it being what it is to work properly.  On the other hand, one could just add another AP (as long as the ID was higher than the rest) so that it doesn't interfere with any previous uses/applications of it.  No retro probs in doing that.
Title: The DSL 3.0 preview thread
Post by: Dragonfire on February 21, 2009, 05:34:15 AM
Quote from: Sage;29390
the one attachment point that is pushed in farther makes it really hard to put them symmetrically in the chassis without taking forever to do so. it you could just push out the one AP so it's equal to the other then that would be great. you can't really use a different extender cause they don't attach to the chassis.


i think the multi extender is good because it has its attachment points like that, it can be a pain to twist it around exactly right on the other side to make it symmetrical, or 90 degrees for the front/back, but i like it.
Title: The DSL 3.0 preview thread
Post by: Naryar on February 21, 2009, 06:03:38 AM
Minion = :D

Would we get that wheel as a normal (non-cheatbot) component also? It looks great and we haven't many good middle-sized wheels in DSL.

I'm going to rebuild Shogun.
Title: The DSL 3.0 preview thread
Post by: kratos85 on February 23, 2009, 04:57:10 PM
http://www.youtube.com/user/jtjoe


could you put some of those bots in there mainly antweight-middle weight i believe there pretty cool looking and he provide pictures of the bots and much more in the videos......
Title: The DSL 3.0 preview thread
Post by: JoeCB1991 on February 27, 2009, 07:29:04 PM
This is gonna be sweet...

I just hope all of my old bots will still work in 3.0.
Title: The DSL 3.0 preview thread
Post by: H@zm47 on February 27, 2009, 08:57:51 PM
Minion looks great Click. I can't wait for this.
Title: The DSL 3.0 preview thread
Post by: Siphai on March 07, 2009, 02:55:00 PM
Whoa, it's been a long time since I booted up RA2 and DSL and I have to say that this is pretty awesome. It's nice to see that the RA2 community is still going strong after all those sites went under :P The new Minion looks great btw!

Some notes, although these are all probably obvious:

Chaos 2 is way too underpowered right now, and could also do with a speed boost. I'm hardly able to flip the shrederator ring in the test area.

Biohazard's flipping arm works weird. Sometimes it will flip normally, but other times it will revert to it's self-righting mode (where the flipper fires in a Firestorm-esque fashion). It's also pretty slow, but that seems to be because the flipping arm hugs the ground so close that it raises the front wheels. He also seems kinda small, in length and width, in comparison to the real Biohazard.

Beta, frenZy, etc. all have some havoc attacks pretty often, although there's probably nothing you can do about that.

Vladiator could do with some more speed.

iirc Tornado's wedge version isn't in the previous version of DSL, but it's been awhile so I think I missed something.

Firestorm's front wedge is terrible, and I have a hard time actually getting under almost all other wedges.

Shrederator has a hard time doing damage, and a hard time 'throwing' robots. He could also do with being made a bit bigger.

Tazbot's AI can't self-right

Dominator should be a little bigger

Hypno-Disc should be a bit thinner

Panic Attack needs to be faster. His turning is also pretty bad at the moment.

Storm II's flipper is super annoying. Is there some way you can get him to use it less, or maybe make it fire a little slower? It hardly flips things anyway, all the AI does is keep your wheels off the ground and works more like a puncher than an actual flipper.

Everything else is alright, although I may get back on this later. I haven't had a chance to play around with the LWs again, so although I know there are some issues (Pussycat is going to be made a HW as far as I know so that probably won't be a problem, and if I remember correctly, SlapHappy was probably too strong) I can't really comment on them yet. Like I said, this is probably obvious stuff but I just want to put in my two cents ;)
Title: The DSL 3.0 preview thread
Post by: Somebody on March 07, 2009, 03:11:19 PM
You built Feedback for BBEANS 2 right?
Title: The DSL 3.0 preview thread
Post by: System32 on March 07, 2009, 04:03:05 PM
I think all the menu's could be edited. I'd be glad to help with showing what I mean.
Title: The DSL 3.0 preview thread
Post by: Siphai on March 07, 2009, 04:04:41 PM
Quote from: Somebody;30401
You built Feedback for BBEANS 2 right?


hahaha yeah, that terrible 'realistic' design that was completely ineffecient. I'm just so unwilling to draw a chassis over and over again to get the best use out of space that my designs end up horribly inefficient :P
Title: The DSL 3.0 preview thread
Post by: Somebody on March 07, 2009, 05:55:49 PM
Ya, I've looked at it and it could be (much) better. Are you gonna compete in BBEANS 5?
Title: The DSL 3.0 preview thread
Post by: Siphai on March 08, 2009, 05:51:46 AM
I might, but it's been such a long time since I did anything in RA2 that it's unlikely I'll make anything worth competeing lol
Title: The DSL 3.0 preview thread
Post by: Reier on March 08, 2009, 02:05:25 PM
1 Question: Is minion going to drive backwards like the old one or with the wedge in front like it does IRL?
Title: The DSL 3.0 preview thread
Post by: Naryar on March 08, 2009, 02:14:05 PM
Well, if i'm not mistaken, Click wants it to attack with the disc first, then if the disc is broken, to turn back and attack with the flipper.
Title: The DSL 3.0 preview thread
Post by: R1885 on March 08, 2009, 03:21:33 PM
Quote from: Naryar;30477
Well, if i'm not mistaken, Click wants it to attack with the disc first, then if the disc is broken, to turn back and attack with the flipper.


What flipper?
Title: The DSL 3.0 preview thread
Post by: Naryar on March 08, 2009, 03:57:38 PM
Minion's rear wedge has a Snapper2-powered flipper.

Just check the bot in the bot lab.
Title: The DSL 3.0 preview thread
Post by: MikeNCR on March 08, 2009, 04:42:28 PM
Quote from: Naryar;30479
Minion's rear wedge has a Snapper2-powered flipper.

Just check the bot in the bot lab.


I'm pretty sure the snapper's just to set the wedge. The real world version of minion doesn't have a flipper(assuming you don't count the sri-mech)
Title: The DSL 3.0 preview thread
Post by: Scrap Daddy on March 08, 2009, 07:47:49 PM
Actually it probably would be more like the real one if the wedge was on an axle.
Title: The DSL 3.0 preview thread
Post by: System32 on March 09, 2009, 09:32:51 AM
Wait, you can made the "None" weight a SHW, but not copy and paste the code, edit it and use that for AW and BW classes, yet you can make all sorts of buttons? WHA?
Title: The DSL 3.0 preview thread
Post by: Flying_Chao on March 09, 2009, 02:07:04 PM
RA2 works in strange ways, my friend....
Title: The DSL 3.0 preview thread
Post by: Sage on March 09, 2009, 03:31:41 PM
Quote from: System32;30504
Wait, you can made the "None" weight a SHW, but not copy and paste the code, edit it and use that for AW and BW classes, yet you can make all sorts of buttons? WHA?


well we could, if someone would give us the source code. i periodically put a thread on the atari forums asking for it, but havent once gotten a reply.

(btw, it is atari that has it right? didnt they buy infogrames?)
Title: The DSL 3.0 preview thread
Post by: System32 on March 09, 2009, 04:03:04 PM
I thought Info and atari were collaberators, like Insomniac games and Naughty dog.
Title: The DSL 3.0 preview thread
Post by: Naryar on March 09, 2009, 04:05:21 PM
Atari bought Infogrames several years ago. Infogrames was a French videogame firm first.
Title: The DSL 3.0 preview thread
Post by: philetbabe on March 10, 2009, 09:37:13 AM
Quote from: Naryar;30535
Atari bought Infogrames several years ago. Infogrames was a French videogame firm first.


very ingenuous, i contacted Infogram by mail to ask them to release the code source of RA2 ... no answer.
Title: The DSL 3.0 preview thread
Post by: Madiaba on March 10, 2009, 12:05:25 PM
Les hommes français are cool. J'espère qu'ils réponse.
Title: The DSL 3.0 preview thread
Post by: man manu on March 10, 2009, 03:12:17 PM
Quit your jibberjabber! Crazy fool!
Title: The DSL 3.0 preview thread
Post by: System32 on March 10, 2009, 03:52:51 PM
The amount of times your avatar makes me cringe... *Uhh*
Title: The DSL 3.0 preview thread
Post by: Clickbeetle on March 22, 2009, 09:42:20 PM
It's been a while... I've been pretty busy with BBEANS.  But I haven't totally stopped working on DSL.

Here's the updated Hypno-Disc.

(https://gametechmods.com/uploads/images/33825newhypno.jpg)

Most obvious, it's a HW now.  And although you might not notice, I also entirely redid the chassis.  The bottom part is the "real" chassis (with 5mm titanium armor), and only the top part with the spikes is a custom component.  I wanted to re-use the shell from the old Hypno-Disc, but the sheer number of vertexes and the bad lighting on it made it easier just to make a new component.

It's also scaled more accurately, with a proportionately bigger disc, and it now has fenders over the rear wheels.  The skin on the disc is also slightly improved, with a cleaner spiral design.  A lot of little changes, but they add up to make this new version significantly better both at looks and fighting.  Just check the battleshots if you doubt how much damage those 2 teeth can do.
Title: The DSL 3.0 preview thread
Post by: Madiaba on March 22, 2009, 10:22:00 PM
Huh, too bad, CB, I didn't know you were working on that chassis, because I just spent 1-2 hours last month figuring out the location of each vertex of that chassis for one of the Housebots in a new arena.
But I like your chassis mods; especially like those 'fenders'. Good idea.
Title: The DSL 3.0 preview thread
Post by: R0B0SH4RK on March 23, 2009, 02:35:57 AM
Very nice CB. Your work never fails to impress.
Title: The DSL 3.0 preview thread
Post by: Somebody on March 23, 2009, 05:53:42 AM
Yay!!! Me favorite bot looks so good now!
Title: The DSL 3.0 preview thread
Post by: MikeNCR on March 23, 2009, 08:07:16 AM
The new hypno looks great!

If you're planning on replicating Mr. SD or replacing Ruiner with Mr. SD, let me know. I've got all the detailed part drawings and can put them in any format Solidworks 2007 can save into if it will save you some time/trouble.
Title: The DSL 3.0 preview thread
Post by: Naryar on March 23, 2009, 12:00:35 PM
5mm titanium = :D

By the way, how did you increased damage? Modded the Flatmotor for more power or increased the DP of the teeth?

Because 259 is really weak right now... as most of the other replicas.
Title: The DSL 3.0 preview thread
Post by: RedSawn on March 23, 2009, 01:49:40 PM
Very cool. Hopefully you'd give it the added bonus of the bots having some sort of true-to-real scale. Razer dwarfs Sir Killalot and all.
Title: The DSL 3.0 preview thread
Post by: Somebody on March 23, 2009, 07:40:01 PM
He is changing the sizes of the bots. Also, please just up the HP of most of the replicas, because I don't like it when I break one thing off, hit the bot once, and it is dead. I like slowly tearing off the outsides before trying to KO it.
Title: The DSL 3.0 preview thread
Post by: JoeBlo on March 24, 2009, 07:55:55 AM
that hypno-disc looks awesome, I love your work click :-D
Title: The DSL 3.0 preview thread
Post by: Siphai on March 24, 2009, 04:58:32 PM
So if you're moving robots to different weight classes, are there going to be brand new robots to fill in the replaced MW and LW ranks? (Ziggo, Hazard, T-Minus, etc.)
Title: The DSL 3.0 preview thread
Post by: Clickbeetle on March 27, 2009, 12:01:00 AM
Quote from: Naryar;31655
5mm titanium = :D

By the way, how did you increased damage? Modded the Flatmotor for more power or increased the DP of the teeth?

Because 259 is really weak right now... as most of the other replicas.


None of the replicas I'm editing use those hidden motors like the flatmotor and stuff, or the dark cell batteries.  They all use stock DSL parts wherever possible.  Where it's not possible, I kill two birds with one stone by making some custom part of the replica a motor.

For example, Hypno-Disc has 4 Magmotor drive and 5 red battlepacks.  The custom component on the top is actually also the weapon motor.  It's exactly as powerful as a Tornado Mer Gearbox.  That's where all the extra damage comes from because the teeth actually have the same DP.

In scaling up Hypno-Disc's size, I also had to scale up the teeth.  But I didn't want to edit the existing Hypno tooth because a lot of existing bots use that and they might not work anymore if I changed it.  So I made a new, 20-kg Hypno tooth and used that for the replica.  As of now, I'm planning on having it be a new stock part, along with the larger Hypno disc and the larger Minion disc.

I know that 259 and many of the other replicas are weak, and that's why I'm changing them.  Though I always thought 259 was one of the less weak ones.

Next up: El Diablo.  There's a bot that could really be improved.  It will also be a MW, so that should add some variety.  After I'm done reclassing all the replicas there's going to be a lot of HW's.  I blame Robot Wars, with its lack of LW and MW classes.
Title: The DSL 3.0 preview thread
Post by: MikeNCR on March 27, 2009, 01:40:31 PM
If you need ideas, BuildersDB is a good resource.

MWs:
http://www.buildersdb.com/view_bots.asp?eventid=232&classid=6

LWs:
http://www.buildersdb.com/view_bots.asp?eventid=232&classid=5

Using some 30s as LWs would shore the numbers up well, too.
Title: The DSL 3.0 preview thread
Post by: 40757 on March 28, 2009, 12:56:41 AM
My favorite bot back in 2001 was Toro. Best bot ever. Are you planning on making a replica of it?
Title: The DSL 3.0 preview thread
Post by: Somebody on March 28, 2009, 07:15:43 AM
Theres actually an OK replica of it in the AUBB pack.
Title: The DSL 3.0 preview thread
Post by: WhamettNuht on March 28, 2009, 04:11:05 PM
Well, since most people are suggesting replicas, here are some that are rather popular or easy to make (not the both for most)
Ripper Evo
Apocalypse
Cabraken
Thor
Terrorhurtz
Dantomkia
Beast/8645T
Maelstrom
Kan-Opener
Big Nipper
Hydra
Meggamouse

It would be good to see some of our modern bots in the pack.
Title: The DSL 3.0 preview thread
Post by: russian roulette on March 28, 2009, 07:15:29 PM
well if you wanty super havy weights then i suggest ziggy cause it is too good to miss
http://www.youtube.com/watch?v=4ofH34HezHE
Title: The DSL 3.0 preview thread
Post by: Clickbeetle on March 28, 2009, 09:08:27 PM
I'm not going to think about new replicas until the old ones are in fighting condition.

And when and if I do start thinking about new replicas, I'm going to need more LW's and MW's.  I'll have plenty of HW's.
Title: The DSL 3.0 preview thread
Post by: Natef on March 28, 2009, 09:41:45 PM
I'd like to see Iron Awe 2.1, Shunt, Atomic, King B3, Spawn Again, Wild Thing (Series 5), St, Agro, Mortis, Cassius 2, Fluffy, Thermidor 2, X Terminator (Series 7), and Gravity.
Title: The DSL 3.0 preview thread
Post by: Ice the frosty cat on March 29, 2009, 01:22:35 AM
Did you not hear him? He said he wasn't going to consider new replicas until he's upgraded the old ones. And most of those are heavy weights too =/
(Thermidor's in 2.1 by the way)
Title: The DSL 3.0 preview thread
Post by: WhamettNuht on March 29, 2009, 03:13:56 AM
Well, if you want LWs, i'll be working on Hunter today (sort out fise and paint, yay!) so then you'll have one.
Plus, i may be making another FW called Chuzzle :P so stay tuned.
Also, i'd like to see a couple of AW reps, i'll be working on my AW BrilliANT 2 aswell today, so Click might be able to use that one.
I would like to see Ziggy in the SHW reps aswell.
Title: The DSL 3.0 preview thread
Post by: Naryar on March 29, 2009, 04:41:25 AM
I suggest you Robot Wars fanbois stop spamming the thread with "i want X,Y and Z" and give feedback for ACTUAL REPLICAS.

For El Diablo... are we going to get the real tank treads you're going to use on the thing as a stock part ?
Title: The DSL 3.0 preview thread
Post by: System32 on March 29, 2009, 07:39:49 AM
I'm glad their English.

If I'm correct, Some of the Aceuplink crew created a MW Sheck spinner called Bliss. it could be done, just 4 angled DSL ripping teeth.
Title: The DSL 3.0 preview thread
Post by: russian roulette on March 29, 2009, 11:44:06 AM
how about typhoon twins but they dont separate
Title: The DSL 3.0 preview thread
Post by: russian roulette on March 29, 2009, 11:44:44 AM
or just put thyphoon lighting and thunder in lw
Title: The DSL 3.0 preview thread
Post by: Somebody on March 29, 2009, 12:01:55 PM
There is an edit button. Use it please.
Title: The DSL 3.0 preview thread
Post by: russian roulette on March 29, 2009, 03:37:49 PM
well then you havent read my signature
Title: The DSL 3.0 preview thread
Post by: Naryar on March 29, 2009, 03:40:10 PM
Quote from: russian roulette;32229
well then you havent read my signature


Correct answer:

Quote from: System32;13122
Go to heck.
Title: The DSL 3.0 preview thread
Post by: System32 on March 29, 2009, 04:16:05 PM
I'm a weapon of mass pwnage. Woo.
Title: The DSL 3.0 preview thread
Post by: JoeBlo on April 01, 2009, 08:54:34 AM
I think DSL has more replicas then you know what to do with, the idea of more maybe nice but I dont think its really necessary :-D
Title: The DSL 3.0 preview thread
Post by: russian roulette on April 01, 2009, 04:44:19 PM
Quote from: Clickbeetle;29383
(https://gametechmods.com/uploads/images/74614newminion2.jpg)

isint typhoon a middleweight???????????????????????????????
Title: The DSL 3.0 preview thread
Post by: System32 on April 01, 2009, 04:55:37 PM
yeah, But it was turned into a HW for robot wars.
Title: The DSL 3.0 preview thread
Post by: R1885 on April 01, 2009, 05:40:55 PM
Quote from: russian roulette;32627
isint typhoon a middleweight???????????????????????????????

Typhoon is, Typhoon2 is not.
Title: The DSL 3.0 preview thread
Post by: russian roulette on April 02, 2009, 06:40:23 PM
wow i am a little rusty on my robot wars!:shock:
Title: The DSL 3.0 preview thread
Post by: WhamettNuht on April 03, 2009, 01:41:08 PM
Maybe a few of us could redesign the stock AI remakes, to give the pack a bit more variety?
I'm sure most of us would like to help a little more in the pack.
Title: The DSL 3.0 preview thread
Post by: JoeCB1991 on April 03, 2009, 06:46:55 PM
How many people are working on this right now?
Title: The DSL 3.0 preview thread
Post by: WhamettNuht on April 04, 2009, 01:25:49 AM
As far as i know, just Click.
Title: The DSL 3.0 preview thread
Post by: Naryar on April 04, 2009, 03:13:43 AM
Quote from: WhamettNuht;32789
Maybe a few of us could redesign the stock AI remakes, to give the pack a bit more variety?
I'm sure most of us would like to help a little more in the pack.


I was actually... but not giving more variety, but making them BETTER.

I'm pretty sure i can take out ALL of the stock AI remakes with a MW.
Title: The DSL 3.0 preview thread
Post by: System32 on April 04, 2009, 07:20:42 AM
Click is making general updates, Naryar is fixing up the test bots...
Title: The DSL 3.0 preview thread
Post by: Flying_Chao on April 04, 2009, 07:56:47 AM
But if the stock AI is made stronger, will the tournaments even be possible to win anymore?
Title: The DSL 3.0 preview thread
Post by: Naryar on April 04, 2009, 08:19:41 AM
With a nicely built bot, yes.

I think we haven't enough AI robots as opponents. And not enough tough ones.

With the DSL bot building breakthroughs we had, i think a well-built MW can take on all of the stock AI, all of the replicas, all of the BBEANS4 bots and several of the RAW bots, and win.

That's the point of my AI pack. More diversity, tougher opponents.
Title: The DSL 3.0 preview thread
Post by: Urjak on April 04, 2009, 10:51:38 AM
How is that pack going by the way?
Title: The DSL 3.0 preview thread
Post by: Naryar on April 04, 2009, 10:55:54 AM
Everything deleted. That's great.

Now i must just reinstall everything and will ask youto send me your teams again...

I have Somebody's team and Phil's Team Suicide, that said.
Title: The DSL 3.0 preview thread
Post by: Urjak on April 04, 2009, 11:00:43 AM
So I need to resend my teams?
Title: The DSL 3.0 preview thread
Post by: Naryar on April 04, 2009, 11:14:49 AM
Well i have still the PM's and links so finally none of you guys have to re-send...

...excepted Joe's Team Destroyer.

Also your Death on a Stick rebuild Urjak, but you don't need to rush since i lost everything...
Title: The DSL 3.0 preview thread
Post by: Urjak on April 04, 2009, 11:20:50 AM
Yeah, he is nearly finished. Also, I was thinking of replacing a few of the bots currently in those teams with some better bots I have made since then. Is this okay with you?
Title: The DSL 3.0 preview thread
Post by: JoeCB1991 on April 04, 2009, 11:34:54 AM
Okay, so you lost mine?

I'll send it back later, and I'll see if I can make a second team.
Title: The DSL 3.0 preview thread
Post by: Naryar on April 04, 2009, 11:53:05 AM
Quote from: JoeCB1991;32863
Okay, so you lost mine?

I'll send it back later, and I'll see if I can make a second team.


Yes please.

Second team would be accepted gladly - if it's for a little more diversity that said...
Title: The DSL 3.0 preview thread
Post by: Somebody on April 04, 2009, 01:17:18 PM
I'll send a second team if the whole team TTB doesn't happen.
Title: The DSL 3.0 preview thread
Post by: Scrap Daddy on April 04, 2009, 08:49:40 PM
Why do you guys want the AI in DSL 3.0 to be so good? Not everybody that gets DSL is going to be amazing so chances are they are going to get raped by the DSL AI as is. Making them better would only make a high learning curve even higher.
Title: The DSL 3.0 preview thread
Post by: RedSawn on April 05, 2009, 03:48:32 AM
Quote from: Scrap Daddy;33000
Why do you guys want the AI in DSL 3.0 to be so good? Not everybody that gets DSL is going to be amazing so chances are they are going to get raped by the DSL AI as is. Making them better would only make a high learning curve even higher.

Hmm.. is that AI pack going to be standard DSL AI or just a download?

Either way, some bots in the current roster should be tougher. Usually beating a robot with a lower classed bot is a sign of supreme tactics in the battle. But some of the replicas can get MAULED EVERYTIME by bots 3 classes lighter.

Only a few, but still.
Title: The DSL 3.0 preview thread
Post by: Urjak on April 05, 2009, 10:20:29 AM
Quote from: Scrap Daddy;33000
Why do you guys want the AI in DSL 3.0 to be so good? Not everybody that gets DSL is going to be amazing so chances are they are going to get raped by the DSL AI as is. Making them better would only make a high learning curve even higher.


Well.... I personally think your right. Replacing the Stock DSL remakes would be a bad idea for the reasons you mentioned. However, some people are getting very good at DSL, so it would not hurt to have DSL AI bots that are tougher. Thus a DSL add-on like Naryar's AI pack is proabaly the best way to go.
Title: The DSL 3.0 preview thread
Post by: MikeNCR on April 06, 2009, 06:42:13 AM
Just had an idea...

One of the primary ideas behind DSL is adding realistic weapons/components to RA2, correct?

In robot combat, it's almost always been the case that a solid spinning bar is about as effective as it gets for (horizontal) spinners.

I can't imagine it'd be too terribly hard to balance the custom heads on the Ruiner replica with the available bot lab weapons to make them legal to use.

As far as damage/hit points/etc... They should probably do concussion damage instead of piercing, but have otherwise similar stats to the iron spike with the main variation being hit points based on the weight of the bar. If you want to get really fancy, technically a bigger bar should do more damage as it'll result in a higher KE at any distance, but that may be needlessly complicating things.
Title: The DSL 3.0 preview thread
Post by: Naryar on April 06, 2009, 06:53:40 AM
You mean creating a weapon component that is technically like the BBEANS blade, but much smaller and with several sizes available ?

Might be a nice addition.
Title: The DSL 3.0 preview thread
Post by: JoeBlo on April 06, 2009, 07:06:50 AM
I know I wouldn't mind beating AI robots senseless with a solid lump of metal :-D lol
Title: The DSL 3.0 preview thread
Post by: MikeNCR on April 06, 2009, 08:52:39 AM
Quote from: Naryar;33205
You mean creating a weapon component that is technically like the BBEANS blade, but much smaller and with several sizes available ?

Might be a nice addition.


That's the basic idea. Not sure if it would work better with multiple pieces(like the normal DSL bars) where it's got a less destructive flat edged body and a more destructive beveled edge tip or if it would be better as a solid bar.

Assuming accuracy is still a major concern, bars tend to break near the axle, leaving either half or none of the bar still attached, so a solid bar or a small hub that the bars attach to would probably be the best fit.

Having separate weapon and structural bars would allow a setup like the one on Relic to be possible, where it's got a main spinning bar with a lower weight and strong weapon heads at the ends to be possible, though that effect can be replicated with the dsl bars and any strong weapon head.
Title: The DSL 3.0 preview thread
Post by: System32 on April 06, 2009, 09:17:14 AM
I thought that Main page music wasn't as, um... Robotic as I liked, So I founnd this after looking about:

http://gh.ffshrine.org/

After you add that Address, Enter:

song/4026/10

It is quite a nice Soundtrack, and I'm sure it'll be nice to addition to DSL 3.
Title: The DSL 3.0 preview thread
Post by: RedSawn on April 06, 2009, 10:21:56 AM
Quote from: System32;33211
I thought that Main page music wasn't as, um... Robotic as I liked, So I founnd this after looking about:

http://gh.ffshrine.org/

After you add that Address, Enter:

song/4026/10

It is quite a nice Soundtrack, and I'm sure it'll be nice to addition to DSL 3.


Aaaah, Galbadia Hotel. Great source of soundtracks.

Sounds like a decent Team HQ theme. Could be a use in the Workshop too.
Title: The DSL 3.0 preview thread
Post by: JoeCB1991 on April 06, 2009, 04:13:27 PM
Galbadia Hotel is good, but this site is safer.

http://gamemusichall.net/forum/index.php?act=idx
Title: The DSL 3.0 preview thread
Post by: Naryar on April 09, 2009, 09:02:43 AM
What about giving a low Damage Potential (like 100) to the heavy metallic plows, as the 35kg one, the V-plow and Killdozer plow ? I mean, being rammed at high speed with a metallic plow will do damage.

That mainly because Snowjob and the SteelYard Dogs suck, and the game will be more realistic then.
Title: The DSL 3.0 preview thread
Post by: System32 on April 09, 2009, 09:25:14 AM
And More HP for the shell spinner discs.
Title: The DSL 3.0 preview thread
Post by: russian roulette on April 09, 2009, 04:15:36 PM
ligtning now has one big sideway flipper insted of two now
and the boxer returns causes havoc exposions alot when you nock off a piston
Title: The DSL 3.0 preview thread
Post by: RedSawn on April 10, 2009, 04:55:21 AM
Quote from: russian roulette;33584
and the boxer returns causes havoc exposions alot when you nock off a piston


Duh. Point out the obvious one, why don't you?

There's LOADS of bots with external motors (Even the replicas) . Which if you didn't know cause it.
Title: The DSL 3.0 preview thread
Post by: MiniBot on April 11, 2009, 02:44:15 AM
maby it is too late but i can help i am an expert 3D modeler !!!!!
Title: The DSL 3.0 preview thread
Post by: russian roulette on April 11, 2009, 11:44:45 AM
Hi mini welcome to gametechmods and clickbeetle is doing fine on his own but you could pm him but your chances of helping are slim to none
Title: The DSL 3.0 preview thread
Post by: MiniBot on April 11, 2009, 03:24:17 PM
thanks for the velcome and i understand i just like to model for games ive made models for star wars battlefront 2 and star wars galaxies reborn :)
i hope he picks me but oh well
Title: The DSL 3.0 preview thread
Post by: Naryar on April 11, 2009, 04:48:31 PM
Quote from: russian roulette;33810
but your chances of helping are slim to none


Don't listen to that minibot. Just ask Click.
Title: The DSL 3.0 preview thread
Post by: MiniBot on April 12, 2009, 01:13:14 AM
i asked him i pmed him but now im whating for a reply :)
Title: The DSL 3.0 preview thread
Post by: Natef on April 13, 2009, 07:16:38 AM
Could you maybe make the AI at least a little bit easier?
Title: The DSL 3.0 preview thread
Post by: JoeBlo on April 13, 2009, 07:21:19 AM
I wouldn't personally want that, hard AI makes your skills as a builder improve, my building skills improved when I stopped facing the stock AI and started fighting Starcore ones :blackeye_smily: no pain no gain lol
Title: The DSL 3.0 preview thread
Post by: Naryar on April 13, 2009, 07:26:46 AM
Quote from: Natef;34049
Could you maybe make the AI at least a little bit easier?


Hell no. the DSL AI is already too easy for my liking.

@JoeBlo: exactly.
Title: The DSL 3.0 preview thread
Post by: russian roulette on April 13, 2009, 10:45:54 AM
the harder the better (replicas are way too easy)
Title: The DSL 3.0 preview thread
Post by: RedSawn on April 13, 2009, 11:35:28 AM
Quote from: JoeBlo;34050
I wouldn't personally want that, hard AI makes your skills as a builder improve, my building skills improved when I stopped facing the stock AI and started fighting Starcore ones :blackeye_smily: no pain no gain lol

Interestingly, my BBEANS entry and current personal building pinnicle Big Flip's Revenge was made to pummel the stock AI - I never even ATTEMPTED to put it against ANY of the Starcore versions.

Haven't touched Starcore in years, and my bots right now are at the best. <_<
Title: The DSL 3.0 preview thread
Post by: russian roulette on April 13, 2009, 06:03:38 PM
so just make your bots better before clickbeetle will give his bots an extreme makover
Title: The DSL 3.0 preview thread
Post by: JoeBlo on April 13, 2009, 09:44:49 PM
Quote from: RedlineM203;34053

Haven't touched Starcore in years, and my bots right now are at the best. <_<


I suppose some people are just talented that way or if you have entered tournaments on here which I think would improve people (hopefully me lol) but starcore is a good way for beginners to be shown how good there bots really are
Title: The DSL 3.0 preview thread
Post by: JoeCB1991 on April 13, 2009, 11:13:02 PM
I need to download Starcore soon.
Title: The DSL 3.0 preview thread
Post by: RedSawn on April 14, 2009, 02:34:09 AM
Quote from: JoeBlo;34133
I suppose some people are just talented that way or if you have entered tournaments on here which I think would improve people (hopefully me lol) but starcore is a good way for beginners to be shown how good there bots really are


Heh. Yeah, Starcore bots pave the way on how RA2 is meant to be played, though I believe you don't have to have it to actually build the killer bot. You just have to know that what they do can be done.

--

Should we get back on topic?
Title: The DSL 3.0 preview thread
Post by: Naryar on April 14, 2009, 11:36:20 AM
Click, are you going to make the stock blades as DSL legal parts ?
Title: The DSL 3.0 preview thread
Post by: Urjak on April 14, 2009, 05:38:37 PM
Good point.... he did get rid of the didn't he.
Title: The DSL 3.0 preview thread
Post by: TriTon on April 14, 2009, 08:09:33 PM
Are you going to make Biohazard's arm work like in real life,because it normally just flings its arm up,you should make it work like you did to Razer
Title: The DSL 3.0 preview thread
Post by: GoldenFox93 on April 25, 2009, 03:30:21 PM
Hey Clickbeetle, could I make a recommendation for a team in DSL 3.0? It's the returning version of a team that ultimately got the boot in DSL 2.1 -

Ice Cubed Robotics
"Cutting opponents into small, cold cubes for our drinks"

* Hazard (Middleweight)
* Cassius 2 (Heavyweight)
* El Diablo Grande (Heavyweight)
* TerrorHurtz (Heavyweight)
* Mortis ---Series 4 Version--- (Heavyweight)
* Marauder (Super Heavyweight)


Also, That new Razer looks fantastic, he literally tore HypnoDisc apart! I'll be looking forward to having that power mine to command ^_^
Title: The DSL 3.0 preview thread
Post by: takatsukiyayoi on April 25, 2009, 06:03:22 PM
If I'm right, the Ice Cubed Robotics team is still in DSL, but that they have bots different from the list you gave (Tornado was one of the bots on the team).
Title: The DSL 3.0 preview thread
Post by: Somebody on April 26, 2009, 05:37:31 AM
They were taken out in the 2.1 Patch.
Title: The DSL 3.0 preview thread
Post by: TriTon on April 26, 2009, 09:09:58 PM
You should put Megabyte in one of the teams
Title: The DSL 3.0 preview thread
Post by: Reier on April 27, 2009, 11:31:14 AM
Guys, not to burst your bubbles, but Click is really busy. He said he is going to try to update all the oldones first if I'm not mistaken. Not to be rude on my part.
Title: The DSL 3.0 preview thread
Post by: WhamettNuht on April 27, 2009, 02:41:59 PM
Plus he's doing BBEANS at the moment, we've only had the first lot of fights up, so best not to pester him, eh?
Title: The DSL 3.0 preview thread
Post by: russian roulette on April 27, 2009, 03:54:11 PM
sonny rosetti(spelling) knows how to make perfect replicas
Title: The DSL 3.0 preview thread
Post by: WhamettNuht on April 28, 2009, 10:50:56 AM
I'll say!
Oh, Click, (if you read this) Hunters first event is coming up on saturday (AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!) So hopefully i can get any pictures, videos ect. for you (he might not be painted though, as were still fighting for time)
Title: The DSL 3.0 preview thread
Post by: Natef on April 28, 2009, 05:24:39 PM
When will the new DSL come out?
Title: The DSL 3.0 preview thread
Post by: R1885 on April 28, 2009, 05:42:27 PM
Quote from: Natef;35757
When will the new DSL come out?


When its ready, idiot.
Title: The DSL 3.0 preview thread
Post by: Somebody on April 28, 2009, 05:52:44 PM
Translated to: When its done, because Click has alot to do and we need to respect that and not harass him about it because he isn't even obligated to do this for us anyways and asks for nothing in return and whatever we get from him we should be thankful for.
Title: The DSL 3.0 preview thread
Post by: Naryar on April 29, 2009, 12:53:09 AM
^^ That was horribly generic, but true...
Title: The DSL 3.0 preview thread
Post by: Natef on April 29, 2009, 02:09:21 PM
Quote from: R1885;35763
When its ready, idiot.
Could you be a bit nicer?
Title: The DSL 3.0 preview thread
Post by: System32 on April 29, 2009, 03:00:39 PM
R1885 is already growing up.

We all should be proud.
Title: The DSL 3.0 preview thread
Post by: Naryar on April 29, 2009, 03:05:32 PM
5 bucks on Ribbs !
Title: The DSL 3.0 preview thread
Post by: Urjak on April 29, 2009, 05:21:21 PM
Really guys, this kind of attitiude tends to "scare off" new people. Just go easy on them.
Title: The DSL 3.0 preview thread
Post by: Somebody on April 29, 2009, 06:08:26 PM
There is so much talk about why all the new people leave, and its amazing why you guys wonder why all these people don't stay. FYI, this forum supposedly has 3000+ members. there must be about 30-40 or so who stay. And we wonder why.
Title: The DSL 3.0 preview thread
Post by: Urjak on April 29, 2009, 06:18:11 PM
I really don't see your point.... What are you trying to say?
Title: The DSL 3.0 preview thread
Post by: Somebody on April 29, 2009, 07:00:45 PM
WE ARE SCARING THE PEOPLE AWAY. Look on the wiki, at how many people have "noob whacker" on their page. These people are the reason why new builders don't stay, unless they come on the forums planning to stay. These young people who come on asking about how to get their DSL working are just asking questions, and we respond with "UR AN IDIOT THERE IS A LIST OF INSTRUCTIONS GO ****ING READ IT NOW NOOB!!!!". Maybe if we help these people, they might stay, and they could discover new glitches and stuff. And don't say that new users don't discover glitches, because (i think it was tankcat) had the chained glitch that nobody ever even knew about. Maybe if we just explained it to these kids what to do, they would stay and show us bots, which could then be put on the internet or on youtube, and attract MORE users, to help this community grow.
Title: The DSL 3.0 preview thread
Post by: Scrap Daddy on April 29, 2009, 07:22:37 PM
If this forum had 3000 active members it would suck. Personally, I like our small community.
Title: The DSL 3.0 preview thread
Post by: Naryar on April 29, 2009, 08:00:57 PM
^^qft

Noob whacking is just an exam to pass XD
Title: The DSL 3.0 preview thread
Post by: Urjak on April 29, 2009, 08:11:58 PM
I agree with Somebody. In my mind, N00b Whacking is not something to be proud of. What good is gotten from it? Your simply telling a new person they suck and to go away. N00b whackers are worse than the people they "justifiably" insult.
Title: The DSL 3.0 preview thread
Post by: Somebody on April 30, 2009, 07:20:04 AM
Quote from: Scrap Daddy;35918
If this forum had 3000 active members it would suck. Personally, I like our small community.


3000 members would suck and I never said I wanted any. But we have less than 64. Notice how we have never been able to fill out a 64 bot bracket. And we only got close this time because of a bunch of new users.
Title: The DSL 3.0 preview thread
Post by: somestrangeguy on April 30, 2009, 08:02:50 AM
Quote from: Scrap Daddy;35918
If this forum had 3000 active members it would suck. Personally, I like our small community.


Yep, see Facepunch Studios. Too large place to mantain order and from what I have heard, the admins and staff are not even nice to anyone.
Title: The DSL 3.0 preview thread
Post by: man manu on April 30, 2009, 10:44:58 AM
This community is awesome! I know everybody here and everybody knows me. I hate the big communities where random people post random things. Fourms are about cyber friendship. Not just getting answers from random people.
Title: The DSL 3.0 preview thread
Post by: Reier on April 30, 2009, 10:45:54 AM
I like GTM being a small community.
Title: The DSL 3.0 preview thread
Post by: Naryar on April 30, 2009, 10:55:14 AM
Quote from: man manu;35980
where random people post random things.


Sadly that happens here too.

And yeah, it's kinda like a small village compared to a large town : people know each other more and most of the time the community has stronger bonds. Limited by the OL aspect of course.

I like a small community of active members.
Title: The DSL 3.0 preview thread
Post by: System32 on April 30, 2009, 11:06:33 AM
Too small for my liking. But I agree, People here are too quick to attack, but not quick on the "Constructive" part on Constructive critizism.

Let's look a a few examples:

Me. I'm way to quick to attack illiterate members here.

Naryar. That bot sucks is as about as good a help you can get from him. either his advice is rude or for the wrong bot type.

The wiki. The current attitude there is that all bots suck and only bots built yesterday by veterans are decent. Flippers suck because you are only allowed to use the Combat arena, AQ is an insult and Man manu sucks at building even if he beat Iron Spagehtti. That is pretty much the attitude there. I think we sould make pages less biased, as in adding that heavy weapons such as mower blades and battle axes make for good defence items and Spike stripes have been known to be used as decent offensive wedges.

Inf and pys are OK because even if they are rude, they do sometimes have an exuse. (Inf has a very active life, he can get tired quick with what he does, I'm suprized he hasn't flipped out at everyone.)
Title: The DSL 3.0 preview thread
Post by: Naryar on April 30, 2009, 11:27:19 AM
Quote from: System32;35985
Naryar. That bot sucks is as about as good a help you can get from him. either his advice is rude or for the wrong bot type.


Lies. Check Urjak's, Reier's or R0B0's DSL showcases.
Title: The DSL 3.0 preview thread
Post by: System32 on April 30, 2009, 11:32:20 AM
You still usually give out the same basic advice, wich doesn't always work with every bot.

Take some of the SNS at clash cubes. One use The brittle DSL teeth but it's good because DSL teeth are like Razors. And weapons with normals in stock are usually lighter and easier to stack.
Title: The DSL 3.0 preview thread
Post by: Reier on April 30, 2009, 12:34:05 PM
Quote
Lies. Check Urjak's, Reier's or R0B0's DSL showcases.

*Honored*
Title: The DSL 3.0 preview thread
Post by: WhamettNuht on April 30, 2009, 01:46:43 PM
I would say something right now about all this but im scared someone in the 'Mean' catergory will tell me to "F*** OFF YOU HAIRY DOGS B*******!" as they would do to a newbie with a simple, friendly question such as "Where do i get DSL?"
Title: The DSL 3.0 preview thread
Post by: JoeCB1991 on April 30, 2009, 06:41:26 PM
Quote from: Naryar;35984

And yeah, it's kinda like a small village compared to a large town : people know each other more and most of the time the community has stronger bonds. Limited by the OL aspect of course.

I like a small community of active members.


Same here.
Title: The DSL 3.0 preview thread
Post by: Hydro on April 30, 2009, 10:24:04 PM
man, i cant wait until dsl 3 comes out. i wanna race something.
Title: The DSL 3.0 preview thread
Post by: Somebody on May 01, 2009, 06:34:39 AM
Quote from: Naryar;35987
Lies. Check Urjak's, Reier's or R0B0's DSL showcases.


There are ALOT more showcases than those 3.
Title: The DSL 3.0 preview thread
Post by: Urjak on May 01, 2009, 09:29:18 AM
Quote from: Somebody;36084
There are ALOT more showcases than those 3.


Maybe these are the only DSL showcases where the bots don't suck. :D



Just kidding, he was probably simple naming examples of showcases were he posts good advice.
Title: The DSL 3.0 preview thread
Post by: Hydro on May 01, 2009, 10:17:57 AM
yeah, most likely.
Title: The DSL 3.0 preview thread
Post by: Natef on May 08, 2009, 02:56:48 PM
Can you fix Ziggo? When I use him, I can't tell which way he's facing.
Title: The DSL 3.0 preview thread
Post by: R1885 on May 08, 2009, 05:38:18 PM
Its called a flag.
Title: The DSL 3.0 preview thread
Post by: Hydro on May 08, 2009, 05:55:09 PM
i laughed for quite a while after reading this^^
Title: The DSL 3.0 preview thread
Post by: Naryar on May 17, 2009, 03:41:31 AM
Ok, i suggest to change the description of the beta geared motor... because "great for hammers" is not true.

I just built a hammer with two of them and 90kg on each, and it's the most unstable and glitchy bot i've ever made since long. It inverts most of the time when i spin them, and sometimes throws itself to the ceiling on a beautiful havok. However i will recognize it's very damaging.

Or maybe it's better when AI-ed?
Title: The DSL 3.0 preview thread
Post by: JoeCB1991 on May 20, 2009, 06:25:44 PM
Can the versions that Naryar made for his AI pack replace the Stock AI remakes in DSL 3.0?
Title: The DSL 3.0 preview thread
Post by: roboman2444 on May 20, 2009, 07:32:31 PM
maybe
i pmed click about helping on some components. he hasn't been on gtm yet though.
Title: The DSL 3.0 preview thread
Post by: Naryar on May 21, 2009, 01:01:52 AM
Quote from: JoeCB1991;39773
Can the versions that Naryar made for his AI pack replace the Stock AI remakes in DSL 3.0?


Nope they're too hard for a newbie.
Title: The DSL 3.0 preview thread
Post by: R0B0SH4RK on May 21, 2009, 01:35:32 AM
I noticed that the attachment point for the NPC left motor is different from the attachment point for the NPC right motor. If I'm not the only one with this problem, will it be fixed in DSL 3.0?
Title: The DSL 3.0 preview thread
Post by: Pwnator on May 21, 2009, 01:37:51 AM
Yep, they're different. I also noticed that a side attachment point for the multi-extender is 'shorter' than the opposite end. Is it true for the other guys?
Title: The DSL 3.0 preview thread
Post by: Urjak on May 21, 2009, 09:06:41 AM
Yep.

The only one I find annoying is the NPC ones, as it can limit you to where the motors can be placed.
Title: The DSL 3.0 preview thread
Post by: roboman2444 on May 21, 2009, 01:55:59 PM
true for both
the small extenders that can connect to the baseplate also have attachment point problems.
Title: The DSL 3.0 preview thread
Post by: Natef on May 22, 2009, 07:55:48 PM
People might have said this before, but could you fix the Judge? Every other axe blow he deal causes a havok explosion that makes him hit the ceiling.
Title: The DSL 3.0 preview thread
Post by: RedSawn on May 22, 2009, 07:58:30 PM
Quote from: Somebody;35912
Look on the wiki, at how many people have "noob whacker" on their page. These people are the reason why new builders don't stay, unless they come on the forums planning to stay.

I'd be surprised if they read that thing.

(Whoops, the thing didn't go to the last page.. oh well, only quoted 20 days or so ago)
Title: The DSL 3.0 preview thread
Post by: cephalopod on May 23, 2009, 04:04:27 AM
Quote from: RedlineM203;40140
I'd be surprised if they read that thing.

(Whoops, the thing didn't go to the last page.. oh well, only quoted 20 days or so ago)


I read most of the wiki within my first week here
Title: The DSL 3.0 preview thread
Post by: RedSawn on May 23, 2009, 04:10:43 AM
Quote from: Craaig;40158
I read most of the wiki within my first week here

Maybe the rules of tl;dr don't apply in this forum. Or maybe you, like most of us, can be arsed to learn. :|
Title: The DSL 3.0 preview thread
Post by: trumpetguy on May 26, 2009, 06:19:59 PM
Is it just me or Ziggo is oversized, and its spinning body falls off easily. This is a little component you can add, a semi-circle spinning body like Blendo
Title: The DSL 3.0 preview thread
Post by: roboman2444 on May 26, 2009, 08:04:38 PM
for the ziggo shell falling of easily you can just go to the .txt for the ziggo shell and make its hitpoints more.
Title: The DSL 3.0 preview thread
Post by: trumpetguy on May 26, 2009, 08:23:52 PM
I can't find the ziggo shell.txt
Title: The DSL 3.0 preview thread
Post by: JoeBlo on May 27, 2009, 10:08:21 AM
you will most likely need to de-compile the components.cfz to find it try the Lu-Tze de-compiler
Title: The DSL 3.0 preview thread
Post by: roboman2444 on May 28, 2009, 06:43:53 PM
it isnt on the rfshq webpage
another link?
Title: The DSL 3.0 preview thread
Post by: JoeBlo on May 28, 2009, 08:43:57 PM
the link is in the download's section of this website :-D
Title: The DSL 3.0 preview thread
Post by: Sage on June 01, 2009, 09:27:06 PM
If we're going to have a Official SHW Class we need a official dsl ballast. can you make it so that it attaches outside the bot like a smartzone? that way if won't interfere with air tight chassis.
Title: The DSL 3.0 preview thread
Post by: Madiaba on June 01, 2009, 11:03:19 PM
You can just move the AP away from the small geomobject....(in the gmf).
Title: The DSL 3.0 preview thread
Post by: JoeBlo on June 02, 2009, 03:57:32 AM
Quote from: Sage;42011
If we're going to have a Official SHW Class we need a official dsl ballast. can you make it so that it attaches outside the bot like a smartzone? that way if won't interfere with air tight chassis.


I just made an -400kg smart zone that can be used in DSL or stock (if you really want to) its available for download in the cash cubes 2 tournament threads first page
Title: The DSL 3.0 preview thread
Post by: Condor33 on June 02, 2009, 06:20:42 AM
It's the size of a battlepack though, that's the problem.
Title: The DSL 3.0 preview thread
Post by: JoeBlo on June 02, 2009, 06:28:58 AM
you don't have to be to picky about it I mean its not that hard to find a place to connect a smart zone that wont intersect any components you can after all place a smart zone anywhere in the max building area
Title: The DSL 3.0 preview thread
Post by: Madiaba on June 02, 2009, 07:03:23 AM
I'll show you guys what I mean, a bit later.
(I'll make it).
Title: The DSL 3.0 preview thread
Post by: roboman2444 on June 02, 2009, 02:06:04 PM
firebeetles smart zone ballast also can do the same thing
Title: The DSL 3.0 preview thread
Post by: trumpetguy on June 10, 2009, 08:11:33 PM
I want to suggest an arena for racing, the Robot Wars gauntlet arena.
Title: The DSL 3.0 preview thread
Post by: cephalopod on June 11, 2009, 11:43:05 AM
^ The above post is so full of win that the win exploded into my rather sad (atm) persona and made me rather happy.
Title: The DSL 3.0 preview thread
Post by: trumpetguy on June 12, 2009, 09:12:55 PM
*splat* you could replace the house robots with extremely powerful hazards representing the bots ex. flamethrower for Sgt. Bash.
Title: The DSL 3.0 preview thread
Post by: Somebody on June 13, 2009, 05:38:19 AM
He doesn't even get it lol.
Title: The DSL 3.0 preview thread
Post by: russian roulette on June 14, 2009, 03:35:22 AM
The Gauntlet was already requested and was established that it is not a doable arena.
Title: The DSL 3.0 preview thread
Post by: S.T.C. on June 14, 2009, 06:34:09 PM
what about the pinball arena?
Title: The DSL 3.0 preview thread
Post by: roboman2444 on June 14, 2009, 06:41:47 PM
hmmm bumpers and a ball flying around.
an arena where good mobility is actually needed!
Title: The DSL 3.0 preview thread
Post by: S.T.C. on June 14, 2009, 07:05:53 PM
sooo is it doable?
Title: The DSL 3.0 preview thread
Post by: russian roulette on June 15, 2009, 01:44:23 AM
Quote from: S.T.C.;44288
sooo is it doable?


the gauntlet = lagfest to the max
Pinball= lagfest too
there are just certain arenas that would POSSIBLY never get done
Title: The DSL 3.0 preview thread
Post by: cephalopod on June 15, 2009, 01:59:13 AM
Quote from: roboman2444;44280
hmmm bumpers and a ball flying around.
an arena where good mobility is actually needed!


I... don't think you know what the heck he's on about.

There was a pinball arena on Robot Wars.
Title: The DSL 3.0 preview thread
Post by: JoeBlo on June 15, 2009, 08:54:22 AM
the robot wars arena with a see saw ramp, a giant ball, a pendulum gate made from car doors, a ball release made from a car front, stacks of metal barrels and targets made from tires... anything I missed?
Title: The DSL 3.0 preview thread
Post by: WhamettNuht on June 15, 2009, 09:27:21 AM
Well, with all this talk about lagfest, why not make a version which has the "lag fest" stuff in it, and a seperate pack for non lag fest stuff?
Plus, i would love a gauntlet, but im just me :)
Title: The DSL 3.0 preview thread
Post by: russian roulette on June 15, 2009, 02:29:54 PM
Quote from: JoeBlo;44364
the robot wars arena with a see saw ramp, a giant ball, a pendulum gate made from car doors, a ball release made from a car front, stacks of metal barrels and targets made from tires... anything I missed?


the lagging???
Title: The DSL 3.0 preview thread
Post by: S.T.C. on June 15, 2009, 03:11:30 PM
Quote from: JoeBlo;44364
the robot wars arena with a see saw ramp, a giant ball, a pendulum gate made from car doors, a ball release made from a car front, stacks of metal barrels and targets made from tires... anything I missed?


other than a house bot chasing u around and the pit,nope
Title: The DSL 3.0 preview thread
Post by: Naryar on June 25, 2009, 11:56:55 AM
There is something much more important that your billions of arena ideas...

...Editing the Piglet description and clearly state that they are not suited for driving purposes.

If it isn't made yet.

EDIT: as well as all drive motors being categorized as drive motors and all weapon motors categorized as weapon motors.
Title: The DSL 3.0 preview thread
Post by: GoldenFox93 on June 27, 2009, 12:03:21 PM
Could you put a Cassius 2 replica in there?
Title: The DSL 3.0 preview thread
Post by: System32 on June 27, 2009, 01:28:27 PM
Quote from: Naryar;46436
There is something much more important that your billions of arena ideas...

...Editing the Piglet description and clearly state that they are not suited for driving purposes.

If it isn't made yet.

EDIT: as well as all drive motors being categorized as drive motors and all weapon motors categorized as weapon motors.


Let them learn on their own.

Also, Some person could make a super awesome bot by accidentally mixing them up.
Title: The DSL 3.0 preview thread
Post by: Naryar on June 27, 2009, 01:34:55 PM
Quote from: System32;46955
Let them learn on their own.


But we have to repeat over 9K times "NO PIGLETS FOR DRIVE" in newbie showcases!
Title: The DSL 3.0 preview thread
Post by: roboman2444 on June 27, 2009, 04:46:02 PM
And no cheatbot 2/stock ra2 parts(except for weps,and wheels.)
Title: The DSL 3.0 preview thread
Post by: Natef on June 28, 2009, 08:00:33 AM
I have a question (this might be considered bumping): what do smartzones do?
Title: The DSL 3.0 preview thread
Post by: Pwnator on June 28, 2009, 08:04:20 AM
Lurk, dude. :P

Smartzones are for AI'ing purposes. What an opponent or any of its parts passes through that zone, your bot's weapon system will be activated.
Title: The DSL 3.0 preview thread
Post by: Natef on June 28, 2009, 08:11:32 AM
Oh, they were talking about that earlier.
Title: The DSL 3.0 preview thread
Post by: JoeBlo on June 28, 2009, 08:22:32 AM
we were talking about modified smart zones all AI bots with flippers or poking weapons have regular ones, they can be placed anywhere and intersect anything, we were talking about changing them from being 0.1 kg to -400 kg to make super heavyweights
Title: The DSL 3.0 preview thread
Post by: russian roulette on June 28, 2009, 08:35:50 AM
how about larger razor tips
Title: The DSL 3.0 preview thread
Post by: Sage on June 28, 2009, 09:00:37 PM
Few things:

On the side panels, the thinner ones for the larger discs are heavier for some reason... need to reverse that.

The background of your bot (where you actually build it) is a gradient from dark gray to shiny silver. This makes it much more troublesome to cut out your bot for a splash. If you could make it a flat color, it would be much easier.

The Max Sphere is invisible, but it's still there. It hampers our building when it says "Robot cannot exceed max size" but you can't see what the max size actually is.

The big black battery is so tall it's almost impossible to use effectively. Would be nice if you could add a side attachment point.

Besides being a little shorter, the T connector is pretty useless with the new extenders.

The little shark spikes are way too small.

Why are there two APs on the yellow and black skirt hinge? couldn't you just have one in the center?


I'll come up with some more things later...
Title: The DSL 3.0 preview thread
Post by: TriTon on June 29, 2009, 02:31:13 PM
I think there should be a new way to self right.

For example, if i had a bot with wheels on the botttom, then i couldn't move when i was flipped. The new way to self right would be able to attach a flipper or piston motor to lift the roof up so we can get back on our wheels.
Title: The DSL 3.0 preview thread
Post by: Naryar on June 29, 2009, 02:45:33 PM
Quote from: Sage;47385
The Max Sphere is invisible, but it's still there. It hampers our building when it says "Robot cannot exceed max size" but you can't see what the max size actually is.


The Max Sphere should be larger IMO.
Title: The DSL 3.0 preview thread
Post by: Sage on June 29, 2009, 02:55:12 PM
Quote from: TriTon;47562
I think there should be a new way to self right.

For example, if i had a bot with wheels on the botttom, then i couldn't move when i was flipped. The new way to self right would be able to attach a flipper or piston motor to lift the roof up so we can get back on our wheels.


Noobiest thing i have seen in a VERY long time.
Title: The DSL 3.0 preview thread
Post by: Weirdo on June 29, 2009, 03:01:07 PM
Quote from: TriTon;47562
I think there should be a new way to self right.

For example, if i had a bot with wheels on the botttom, then i couldn't move when i was flipped. The new way to self right would be able to attach a flipper or piston motor to lift the roof up so we can get back on our wheels.


THATS GENIOUS!!!!!101

Its called a srimech.
Title: The DSL 3.0 preview thread
Post by: GoldenFox93 on July 05, 2009, 03:37:13 PM
That new Razer looks Bloody Brilliant!  Could we also see demonstration videos of the new Minion, Typhoon 2 and HypnoDisc? They'd be very interesting to see in their new personas-I particularly like Typhoon 2's new look. I suppose you could pit it against the original Typhoon!  = )
Title: The DSL 3.0 preview thread
Post by: LiNcK on July 05, 2009, 06:06:45 PM
How about some kind of rope (Steel, Titanium, Leather..?)
To atach different kind of weapons, But with a carry weight limit, You cant put more than 20KGs on the regular rope, But you can do it on the steel one for exmaple
Great for a new kind of Spinners :D

Weapons going trough Armour/Wedges (Sheets, Half-sheets, Plows)
Example: You have a Titanium Sheet and 20 razor tips going through it.


Customizable Motor Amp Sucking
Example: You have a NPC Fast, But you want it to be faster... But you dont have space for an E-Tek... You could make it suck like 30 amps (10amps more) and it gives more power.
And Vice-Versa;
You have an E-Tek... But you reached your weight limit... You cant put anymore batts, Well... Lower the Amp Drawing of the motors, Very useful ;)
Title: The DSL 3.0 preview thread
Post by: takatsukiyayoi on July 05, 2009, 06:23:32 PM
Rope-style weapons can be done to a limited extent; try using axles used for flailing weapons. Deadly stuff!
Title: The DSL 3.0 preview thread
Post by: LiNcK on July 05, 2009, 06:39:08 PM
Well, If you suddenly turn your bot with a weapon atached to a rope... The weapon will go even faster than your bot, Making the weapon hit more than when you have a weapon atached to an extender..

Rope may also break and make a s00p4h pojectile of death!!!!! :icon_twisted::evil::icon_twisted::icon_twisted::evil::icon_twisted::evil::evil:
:gunz:
Title: The DSL 3.0 preview thread
Post by: Madiaba on July 05, 2009, 07:05:48 PM
Sorry, guys.  No ropes possible in RA2.
Can't do chains either (more than two links/restraint solvers).

Maybe a gmf with intertwined, bracelet-type rings....*new thought*.
Have to be tested...
Title: The DSL 3.0 preview thread
Post by: R0B0SH4RK on July 05, 2009, 07:12:24 PM
Quote from: Madiaba;49205

Maybe a gmf with intertwined, bracelet-type rings....*new thought*.
Have to be tested...


Isn't that all a chain is?
Title: The DSL 3.0 preview thread
Post by: LiNcK on July 05, 2009, 08:03:08 PM
Quote from: Madiaba;49205
Sorry, guys.  No ropes possible in RA2.
Can't do chains either (more than two links/restraint solvers).

Maybe a gmf with intertwined, bracelet-type rings....*new thought*.
Have to be tested...


Idea, Click pays to be a ble to make an RA3 and he does it, With new engine  (Euphoria FTW) and in s00p4h HD !!! ;D
Title: The DSL 3.0 preview thread
Post by: Madiaba on July 05, 2009, 11:15:27 PM
Quote from: R0B0SH4RK;49209
Isn't that all a chain is?
Serge and I tried a 'restraint solver' type chain.  But it glitched a lot.
But yea, RS, as simple as that is, no one that I know of has tried this yet.:Confused:
I've some hope that it will.
Title: The DSL 3.0 preview thread
Post by: JoeBlo on July 05, 2009, 11:32:46 PM
I believe many combat robot events outlawed things that could snag or entangle in other robots, I think axles make fine flails
Title: The DSL 3.0 preview thread
Post by: HurricaneAndrew on July 05, 2009, 11:54:47 PM
Yeah, I'm pretty sure that most real competitions outlaw nets, rope, chain, or cable as weapons.
 
Although Robotica did allow that kind of thing, and BattleBots limited the length of any chain or cable to 1 foot.
Title: The DSL 3.0 preview thread
Post by: Pwnator on July 06, 2009, 03:12:55 AM
Quote from: Madiaba;49232
Serge and I tried a 'restraint solver' type chain.  But it glitched a lot.
But yea, RS, as simple as that is, no one that I know of has tried this yet.:Confused:
I've some hope that it will.


How about a variant of Serge's ball-and-socket joint?
Title: The DSL 3.0 preview thread
Post by: Madiaba on July 06, 2009, 07:01:28 AM
Quote from: Pwnator;49257
How about a variant of Serge's ball-and-socket joint?
That's the one that was tried; Serge got the gmf compiler to work with it, I did the gmf surgery(Restraint handlers).
But no one that I know of ever tried multiple interlaced gmf rings, without any pivot points (Restraint handlers)..... yet.

I am currently sojourning my progenitoral commorancy, or I wood a gitter done by now...
Title: The DSL 3.0 preview thread
Post by: Natef on July 06, 2009, 04:34:22 PM
How about in this version you include some of the arenas from the BeetleBros. site and GTM, so we don't need to go through all the hassle of going through the process of putting it in the game (I don't know how to do it).
Title: The DSL 3.0 preview thread
Post by: JoeBlo on July 07, 2009, 07:26:01 AM
you have to extract the rar or zip file and just copy and paste the files
Title: The DSL 3.0 preview thread
Post by: Natef on July 07, 2009, 03:51:41 PM
Ok, thanks.
Title: The DSL 3.0 preview thread
Post by: trumpetguy on July 18, 2009, 07:04:14 PM
Somebody may have suggested this, but I would like more realistic components from here. (http://www.robotmarketplace.com/store.html)
Title: The DSL 3.0 preview thread
Post by: JoeCB1991 on July 18, 2009, 07:36:39 PM
Quote from: Natef;49367
How about in this version you include some of the arenas from the BeetleBros. site and GTM, so we don't need to go through all the hassle of going through the process of putting it in the game (I don't know how to do it).


I already have a few of those on my copy of the game, but it would be nice to have them on DSL 3.0.
Title: The DSL 3.0 preview thread
Post by: kratos85 on July 19, 2009, 02:32:54 PM
http://www.mutantrobots.com/html/diesector.html

is diesector in?
Title: The DSL 3.0 preview thread
Post by: life robot arena2 on July 19, 2009, 04:40:43 PM
The ai is thick as me in the Onslaught arena.
They drive into the pillers and sometimes the pit.
Title: The DSL 3.0 preview thread
Post by: Natef on July 19, 2009, 07:06:26 PM
Quote from: life robot arena2;52918
The ai is thick as me in the Onslaught arena.
They drive into the pillers and sometimes the pit.


For once I actually agree with you.
Title: The DSL 3.0 preview thread
Post by: Natef on July 19, 2009, 07:08:25 PM
Could you add more AW's/BW's? I love fighting them!
Title: The DSL 3.0 preview thread
Post by: RedSawn on July 19, 2009, 08:04:06 PM
Agreeing with the last 3 posts. Onslaught arena is unplayable because the AI can't go around the pit (It's a shame, it looks good) and there needs to be more BWs and AWs.
Title: The DSL 3.0 preview thread
Post by: trumpetguy on July 19, 2009, 08:08:07 PM
This is also idea I'm throwing up in the air how about some chains? Chains from motor to weapon because the only motors that have a reach are the perms.
Title: The DSL 3.0 preview thread
Post by: JoeBlo on July 19, 2009, 09:03:31 PM
you mean like belt drives to attach to motors for a longer reach ?
Title: The DSL 3.0 preview thread
Post by: R1885 on July 19, 2009, 10:27:54 PM
Quote from: kratos85;52863
http://www.mutantrobots.com/html/diesector.html

is diesector in?


AU ai pack.

BTW Click, Razor has omni wheels in the back, not normal wheels.
Title: The DSL 3.0 preview thread
Post by: Dexterhunter on July 19, 2009, 11:07:34 PM
The Battlebots pack sucks don't bother downloading it.
Title: The DSL 3.0 preview thread
Post by: JoeBlo on July 19, 2009, 11:16:55 PM
I personally think it's ok ... bots like Warhead are pretty cool
Title: The DSL 3.0 preview thread
Post by: trumpetguy on July 19, 2009, 11:32:23 PM
Yeah basically that concept.
Title: The DSL 3.0 preview thread
Post by: joelcool51 on July 20, 2009, 12:13:55 AM
Do you able to cretae some of this replica in dsl-tc 3.0 not all but some

The Robot Wars Robot :

13 Black
101
8645T
Aggrobot 3
Anarchy
Atomic
Axe Awe
Barbaric Response
Barberous 2 'N A Bit
Bezerk
Bigger Brother
Bot Out Of Hell
Cassius
Cassius II
Cassius Chrome (House Robot)
Cedric Slammer
Collossus
Comengetorix
Constrictor
Cronos
Cyrax
Dantomkia II
Dead Metal (House Robot)
Diotoir
Disc-O-Inferno
Draven
Evil Weevil
Executioner
Ewe 3
Fluffy
Gemini
Gravity
Grim Reaper
Hydra
Invertibrat
Iron Awe
Kat 3
Killertron
King Buxton
King Humphrey
Lambsy
Lazerus
Little Fly
M2
Mace 2
Major Tom 2
Manta
Merlin
Mighty Mouse
Milly-Ann Bug
Mortis III
Mousetrap
Mr. Psycho (House Robot)
Mute
Napalm
Onslaught
Panic Attack V
Plunderbird 4
Pulveriser
Raging Nightmare
Refbot (House Robot)
Revolution 2
Ripper
RoadBloack
Robochicken
Roobarb II
Scorpion
SGT. Bash (House Robot)
Sir Chromalot
S.M.I.D.S.Y.
Spawn Again 2
Splinter II
St Agro
Steel Avenger
Steg-O-Saw-Us
Stinger
Suicidal Tendencies
T-Bone
Terrorhurtz
Tetanus 2
Thermidor 2
Thor
Thor II
Tiberius II
Tsunami
Tough As Nails
Velocirippa
Vercingetorix
Wild Thing
Wild Thing 2
X-Terminator 1
X-Terminator 2
X-Terminator 3

The Battlebots Replica :

Aftershock
Alabama Slammer
Anklebiter
Atomic Wedgie
Bacchus
Bad Attitude
Bucky The Beaverbot
Carnage Raptor
Center Punch
CODE : Black
Das Bot
Deadblow
Death By Monkeys
Deathstar
Diesector
Doo All
Double Agent
Dr. Inferno Jr.
Final Destiny
Frostbite
Gamma Raptor
Garm
GoldDigger
Greenspan
Gyrax
Hammertime
Hazard
Herr Gepounden
Hexadecimator
Hexy Jr.
Huggy Bear
Iceberg
Incisor
Jaws Of Death
Junkyard Dog 2
Karkas
Kill-O-Amp
Kill-O-Amp 2
Killerhurtz
Knee Breaker
Licence To Kill
Little Drummer Boy
Locust
Mauler 5150
Moebius
Mouser Catbot
Nessior
New Cruelty
Phrizbee
Punjar
Rammstein
SABotage
Sallad
Slam Job
Slap 'em Silly
SnowFlake
SO What
Son Of Smashy
Son Of Whyachi
Surgeon General
Tentoumushi 8.0
The Big B
The Crusher
The Matador
The Sock 2
Toe Crusher
TORO
Tripulta Raptor
Turtle
Twin Paradox
T-Wrex
Village Idiot
Voltronic
Warhead
World Peace
Ziggy
Zion
Title: The DSL 3.0 preview thread
Post by: JoeBlo on July 20, 2009, 12:24:06 AM
Ill quote Scrap Daddy from Page 4

Quote from: Scrap Daddy;23519
Hey hey hey, calm down. Click can't pull replicas out his ass. They take custom components and skinning which can take hours. Plus Click isnt even making them with 3DS max so it takes even longer. You'll be lucky if you get another 2.

they take a lot of effort and time to make these replicas, I think we should be grateful for all the updates Click is doing/done to the current replicas
Title: The DSL 3.0 preview thread
Post by: life robot arena2 on July 20, 2009, 03:28:34 AM
Quote from: RedlineM203;53005
Agreeing with the last 3 posts. Onslaught arena is unplayable because the AI can't go around the pit (It's a shame, it looks good) and there needs to be more BWs and AWs.


If you go to the ai corner quickly they attack you and don't be drunk and drive into the pit.
Title: The DSL 3.0 preview thread
Post by: Madiaba on July 20, 2009, 07:29:40 AM
That's true.  Someone needs to fix the py so that they avoid the center pit in that arena.
Title: The DSL 3.0 preview thread
Post by: Natef on July 20, 2009, 05:42:00 PM
Quote from: joelcool51;53047
Do you able to cretae some of this replica in dsl-tc 3.0 not all but some

The Robot Wars Robot :

13 Black
101
8645T
Aggrobot 3
Anarchy
Atomic
Axe Awe
Barbaric Response
Barberous 2 'N A Bit
Bezerk
Bigger Brother
Bot Out Of Hell
Cassius
Cassius II
Cassius Chrome (House Robot)
Cedric Slammer
Collossus
Comengetorix
Constrictor
Cronos
Cyrax
Dantomkia II
Dead Metal (House Robot)
Diotoir
Disc-O-Inferno
Draven
Evil Weevil
Executioner
Ewe 3
Fluffy
Gemini
Gravity
Grim Reaper
Hydra
Invertibrat
Iron Awe
Kat 3
Killertron
King Buxton
King Humphrey
Lambsy
Lazerus
Little Fly
M2
Mace 2
Major Tom 2
Manta
Merlin
Mighty Mouse
Milly-Ann Bug
Mortis III
Mousetrap
Mr. Psycho (House Robot)
Mute
Napalm
Onslaught
Panic Attack V
Plunderbird 4
Pulveriser
Raging Nightmare
Refbot (House Robot)
Revolution 2
Ripper
RoadBloack
Robochicken
Roobarb II
Scorpion
SGT. Bash (House Robot)
Sir Chromalot
S.M.I.D.S.Y.
Spawn Again 2
Splinter II
St Agro
Steel Avenger
Steg-O-Saw-Us
Stinger
Suicidal Tendencies
T-Bone
Terrorhurtz
Tetanus 2
Thermidor 2
Thor
Thor II
Tiberius II
Tsunami
Tough As Nails
Velocirippa
Vercingetorix
Wild Thing
Wild Thing 2
X-Terminator 1
X-Terminator 2
X-Terminator 3

The Battlebots Replica :

Aftershock
Alabama Slammer
Anklebiter
Atomic Wedgie
Bacchus
Bad Attitude
Bucky The Beaverbot
Carnage Raptor
Center Punch
CODE : Black
Das Bot
Deadblow
Death By Monkeys
Deathstar
Diesector
Doo All
Double Agent
Dr. Inferno Jr.
Final Destiny
Frostbite
Gamma Raptor
Garm
GoldDigger
Greenspan
Gyrax
Hammertime
Hazard
Herr Gepounden
Hexadecimator
Hexy Jr.
Huggy Bear
Iceberg
Incisor
Jaws Of Death
Junkyard Dog 2
Karkas
Kill-O-Amp
Kill-O-Amp 2
Killerhurtz
Knee Breaker
Licence To Kill
Little Drummer Boy
Locust
Mauler 5150
Moebius
Mouser Catbot
Nessior
New Cruelty
Phrizbee
Punjar
Rammstein
SABotage
Sallad
Slam Job
Slap 'em Silly
SnowFlake
SO What
Son Of Smashy
Son Of Whyachi
Surgeon General
Tentoumushi 8.0
The Big B
The Crusher
The Matador
The Sock 2
Toe Crusher
TORO
Tripulta Raptor
Turtle
Twin Paradox
T-Wrex
Village Idiot
Voltronic
Warhead
World Peace
Ziggy
Zion


Holy crap, thats a lot of bots. Doubt that many will be in the next DSL mod.
BTW: I love the SHW's. Add some more if you can!
Title: The DSL 3.0 preview thread
Post by: trumpetguy on July 21, 2009, 02:27:55 PM
Notice they are in ABC order.
Title: The DSL 3.0 preview thread
Post by: kratos85 on July 21, 2009, 08:01:45 PM
Mr. Psycho (House Robot)


i vote for him lol would be awesome to play as him
Title: The DSL 3.0 preview thread
Post by: Somebody on July 21, 2009, 08:14:23 PM
IMO we need no more replicas besides the house bots, and we still don't really neeeeeed them.
Title: The DSL 3.0 preview thread
Post by: trumpetguy on July 21, 2009, 08:27:16 PM
Resetti released a replica pack and you can get the RWAI pack and the (auurrgh) AUBB pack.
Title: The DSL 3.0 preview thread
Post by: Natef on July 21, 2009, 08:53:01 PM
Quote from: trumpetguy;53602
Resetti released a replica pack and you can get the RWAI pack and the (auurrgh) AUBB pack.


He did?? Sweet!
Title: The DSL 3.0 preview thread
Post by: WhamettNuht on July 22, 2009, 02:49:25 AM
Quote from: Somebody;53598
IMO we need no more replicas besides the house bots, and we still don't really neeeeeed them.


Then i hope Hunter isnt interupting anything (I think Click said he was making a replica of him)
Title: The DSL 3.0 preview thread
Post by: trumpetguy on July 25, 2009, 12:49:23 AM
Yeah....really the only replica I want to see is in the Team RA2.
Title: The DSL 3.0 preview thread
Post by: cephalopod on July 25, 2009, 06:20:41 AM
Quote from: kratos85;53596
Mr. Psycho (House Robot)


i vote for him lol would be awesome to play as him


I agree with this guy.
Huge hammer and claw FTW
Title: The DSL 3.0 preview thread
Post by: Natef on July 25, 2009, 06:51:04 AM
Quote from: Craaig;54643
I agree with this guy.
Huge hammer and claw FTW


I agree, but I'd love to see Shunt.
Title: The DSL 3.0 preview thread
Post by: GoldenFox93 on July 31, 2009, 02:12:17 PM
Would it be possible to make Chaos 2 faster and wider than he was previously? That way, I think it'd perform much more like the real thing.

And also, a Cassius 2 replica would be nice! How about it, Click? = )
Title: The DSL 3.0 preview thread
Post by: WhamettNuht on August 01, 2009, 02:13:50 AM
Well, i did a bit of GMF work on Chaos 2, making is flipper more powerfull and maybe a bit faster, so i may send it on.
Title: The DSL 3.0 preview thread
Post by: Natef on August 17, 2009, 12:51:28 PM
Another thing, whenever I attach a  Steel Sharks tooth, and try to remove it, it will never come off!!!
Title: The DSL 3.0 preview thread
Post by: Condor33 on August 17, 2009, 03:34:26 PM
You have to be looking at it from straight on at the side, or you can't select it. That's why I don't use them. I assume the collision box is a flat plain, but I don't know.
Title: The DSL 3.0 preview thread
Post by: trumpetguy on August 18, 2009, 09:03:46 PM
I also have another idea but this might require uber modding, can you put in the option to put a certain type armor on a certain side?
Title: The DSL 3.0 preview thread
Post by: Reier on August 18, 2009, 09:16:49 PM
I don't think the .exe will allow it.
Title: The DSL 3.0 preview thread
Post by: WhamettNuht on August 20, 2009, 05:43:41 AM
No, it wouldnt allow that, you can create new armour, but not choose where it goes.
It would be cool if you could have acctuall polycarbonate armour (see through) but unfortunatly it wouldnt allow .tga armour textures.
Title: The DSL 3.0 preview thread
Post by: Pwnator on August 20, 2009, 05:52:30 AM
Yeah. Transparent chassis are too awesome for this game. D:

Oh, and I just found out that hex plates can't be attached to Mags. :(
Title: The DSL 3.0 preview thread
Post by: Reier on August 20, 2009, 08:08:41 AM
Yeah.
Title: The DSL 3.0 preview thread
Post by: Natef on August 21, 2009, 10:57:59 PM
Another thing, I recntly installed DSL 2.1, but a lot of the componets (the ones with no icon) crash my game when I select them. Also, will the BBEANS4 bots be in it?
Title: The DSL 3.0 preview thread
Post by: Reier on August 22, 2009, 08:51:42 AM
You didn't install it right. I think at the beggining you have to extract it to the desktop THEN put it where you need it.
Title: The DSL 3.0 preview thread
Post by: Natef on August 23, 2009, 10:24:18 AM
I extracted both versions to a folder and copied all folders and files to the RA2 directory, and overwrited files.
Title: The DSL 3.0 preview thread
Post by: hypnodisc7 on September 09, 2009, 05:58:30 PM
This looks AWESOME!  I can't wait!  :D
Title: The DSL 3.0 preview thread
Post by: Hydro on September 09, 2009, 06:05:51 PM
Bump detected. Sound the alarms.
Title: The DSL 3.0 preview thread
Post by: takatsukiyayoi on September 09, 2009, 06:12:51 PM
Don't bother, because this is a stickied thread, which means it doesn't matter.
Title: The DSL 3.0 preview thread
Post by: Hydro on September 09, 2009, 06:18:32 PM
I see.
Title: The DSL 3.0 preview thread
Post by: nicsan2009 on September 20, 2009, 12:58:19 PM
Its Been a long time and i really want it to be finished but i know it still wont be for a while
Title: The DSL 3.0 preview thread
Post by: wakkydude on September 27, 2009, 11:13:03 AM
The crusher and ocean platform torneys still need fixing!
Title: The DSL 3.0 preview thread
Post by: JoeBlo on September 27, 2009, 08:44:41 PM
its been done buddy

https://gametechmods.com/forums/showthread.php?t=2442

take a look at my post there to help you out :-D
Title: The DSL 3.0 preview thread
Post by: wakkydude on October 05, 2009, 12:08:17 PM
Just relase the new Razer please - it's the only main reason i'm bursting for 3.0 to be released!
Title: The DSL 3.0 preview thread
Post by: Reier on October 05, 2009, 12:12:15 PM
Be patient.
Razer (the guy)?? :S Really?
Title: The DSL 3.0 preview thread
Post by: life robot arena2 on October 05, 2009, 02:04:31 PM
Oh brother,acording to wakkydudes sig,HE IS THE MAKER OF SFTW.
Title: The DSL 3.0 preview thread
Post by: Reier on October 05, 2009, 02:10:33 PM
YES HENCE WHAT I SAID
Title: The DSL 3.0 preview thread
Post by: Natef on October 05, 2009, 02:36:53 PM
I think I made Popup from the west...
Title: The DSL 3.0 preview thread
Post by: life robot arena2 on October 05, 2009, 03:48:10 PM
Quote from: Reier;70707
YES HENCE WHAT I SAID


Your too dam fast.
Title: The DSL 3.0 preview thread
Post by: nicsan2009 on October 05, 2009, 05:14:56 PM
Quote from: Natef;70713
I think I made Popup from the west...


I would say you did no offence but that bot is terrible
Title: The DSL 3.0 preview thread
Post by: Natef on October 05, 2009, 05:27:54 PM
Quote from: nicsan2009;70738
I would say you did no offence but that bot is terrible


You do know what it is, right?
Title: The DSL 3.0 preview thread
Post by: nicsan2009 on October 05, 2009, 05:38:32 PM
Tsunami?
Title: The DSL 3.0 preview thread
Post by: life robot arena2 on October 06, 2009, 10:35:59 AM
EXACTLY.
Title: The DSL 3.0 preview thread
Post by: System32 on October 06, 2009, 11:59:33 AM
SHUT UP ALL OF YOU!
Title: The DSL 3.0 preview thread
Post by: GoldenFox93 on October 19, 2009, 05:20:56 PM
Quote from: System32;70881
SHUT UP ALL OF YOU!


Thank you! What was that confrontation all about, anyway?
Title: The DSL 3.0 preview thread
Post by: GoldenFox93 on October 19, 2009, 05:23:33 PM
Will there be a Cassius II replica included? I'd love to see him in there  =  D
Title: The DSL 3.0 preview thread
Post by: Natef on October 19, 2009, 05:43:51 PM
Quote from: GoldenFox93;73851
Thank you! What was that confrontation all about, anyway?


I stated that I made the popup from the east.
Title: The DSL 3.0 preview thread
Post by: TriTon on October 19, 2009, 06:55:17 PM
Quote from: Natef;73858
I stated that I made the popup from the east.


LOL u made the popup of west.

Also, if you can, will there be some popular bot replicas, like MegaByte, Sewer Snake, Ziggy, etc.
Title: The DSL 3.0 preview thread
Post by: Reier on October 19, 2009, 06:56:43 PM
HOW many times has this been asked? WAIT.
Title: The DSL 3.0 preview thread
Post by: kill343gs on October 19, 2009, 08:03:03 PM
Golden: Don't revive that argument please.

Click already stated he wasnt making that many more replicas.
Title: The DSL 3.0 preview thread
Post by: JoeBlo on October 19, 2009, 09:45:05 PM
for all those asking for new replicas go back to the start of this thread and read back to this point :-D click is working to upgrade every single existing replica and to me is a much better idea then adding more, Typhoon 2 in particular looks awesome
Title: The DSL 3.0 preview thread
Post by: Naryar on October 20, 2009, 04:48:36 AM
Quote from: kill343gs;73894
he wasnt making that many more replicas.

And that is a good thing.... Young builders need to be serious and develop their own designs rather than "OMG I FIGHTS WITH RAZER HE IZ SO GEWD!!!!!!!!!!!1111oneoneeleven"
Title: The DSL 3.0 preview thread
Post by: GoldenFox93 on October 20, 2009, 07:04:34 AM
Quote from: kill343gs;73894
Golden: Don't revive that argument please.

Click already stated he wasnt making that many more replicas.


I'm so sorry, I didn't mean to. I was just stating that I hoped that that one replica could be in there, I didn't mean to offend anyone.
Title: The DSL 3.0 preview thread
Post by: Somebody on October 24, 2009, 07:41:36 AM
No problem.
Title: The DSL 3.0 preview thread
Post by: Clickbeetle on October 24, 2009, 10:21:39 PM
Time for a little update.

First off, the new NPC-T64's.  Most of us are probably used to putting them halfway outside the chassis, but if you think about it, that makes absolutely no sense.  So in DSL3, the NPC-T64's will collide just like any other motor.

(https://gametechmods.com/uploads/images/24600newnpcs.jpg)

I also added more attach points to the sides of the motor, so there's no more messing around with Left, Right, and Standard NPC's.  Just regular and Fast.

But that's not all!

Are you tired of dealing with those big, heavy, boxy, stock baseplate anchors?  Obviously you are, if the prevalence of short multi-extenders is any indication.  That should change in DSL3.

(https://gametechmods.com/uploads/images/2376newanchors.jpg)

The new baseplate anchors are half size, 1 kg, and have hexagonal collision mesh instead of square.

For some reason, you can also stack a near-infinite number of them in one spot.  They collide with other components just fine, but the new baseplate anchors almost never collide with each other.  Just look at that mob in the screenshot and you'll see what I mean.

While it would be unrealistic to stack 10 baseplate anchors and then stack 10 spikes in one spot, I figure stacking several baseplate anchors that are pointing in different directions is perfectly realistic and a useful thing to be able to do.
Title: The DSL 3.0 preview thread
Post by: JoeBlo on October 24, 2009, 10:38:57 PM
awesome work click, sooo good, the side attachment points on the NPC's are genius, I was going to ask about that as the attachment points on the left and right NPC's were not symmetrical  

the mini base plate anchors also genius and should open up loads of new options
Title: The DSL 3.0 preview thread
Post by: JoeCB1991 on October 24, 2009, 11:56:28 PM
I haven't been around for a while [had to wipe my Hard Drive a while ago, I have backups of my RA2 files but I haven't reinstalled everything yet] but the new update looks good.
Title: The DSL 3.0 preview thread
Post by: Hydro on October 25, 2009, 12:43:12 AM
The Hydro is excited!


Good work, Click.
Title: The DSL 3.0 preview thread
Post by: somestrangeguy on October 25, 2009, 05:48:52 AM
Quote from: Hydro;74872
Awesome work, Click.


^^Fixed.
Title: The DSL 3.0 preview thread
Post by: Trovaner on October 25, 2009, 02:34:24 PM
Nice updates, they will definitely make things more realistic. The mini baseplate anchor looks like the one made by AlienTech but the new collision mesh is a major plus...
Title: The DSL 3.0 preview thread
Post by: TriTon on October 25, 2009, 03:24:18 PM
(https://gametechmods.com/uploads/images/71940SpockWin.jpg)
Title: The DSL 3.0 preview thread
Post by: GoldenFox93 on October 25, 2009, 07:13:38 PM
Quote from: Somebody;74656
No problem.


That's OK.
Title: The DSL 3.0 preview thread
Post by: Naryar on October 26, 2009, 02:30:28 AM
Heh, i might rip off that and lower the multi-extender's weight by 1 kg...
Title: The DSL 3.0 preview thread
Post by: JoeBlo on October 26, 2009, 02:38:37 AM
the Base Mount component I made for Backlash is only 1 Kg
Title: The DSL 3.0 preview thread
Post by: lloopp D lloopp on November 14, 2009, 01:47:26 PM
Off topic, but maybe make a snap to center button?
Title: The DSL 3.0 preview thread
Post by: GoldenFox93 on November 14, 2009, 04:23:40 PM
I don't mean to be a pest, but would be possible to have a Cassius II replica built to fill that gap in Team RA2? Or will there be another robot made/placed there?
Title: The DSL 3.0 preview thread
Post by: Reier on November 14, 2009, 04:41:19 PM
Quote from: lloopp D lloopp;78906
Off topic, but maybe make a snap to center button?


??
Title: The DSL 3.0 preview thread
Post by: TriTon on November 14, 2009, 04:43:35 PM
Quote from: GoldenFox93;78934
I don't mean to be a pest, but would be possible to have a Cassius II replica built to fill that gap in Team RA2? Or will there be another robot made/placed there?


I swear, if you ask one more time for a Cassius II replica, i will eat your head.
Title: The DSL 3.0 preview thread
Post by: ashman12 on November 14, 2009, 04:49:29 PM
haha. good one triton.
but yea Golden fox ive just finished viewing all the pages on this thread and you must have asked that about 8 to 14 times.

i know you want to have that replica but you cant keep bothering click about that replica as hes already mentioned that hes not making any more reps the now and if he is it will probably be lightweights because theres loads of heavies.
i would like cassuis 2 also but ill just have to do without it unless i make it myself.

@click : your doing an amzing job on DSL 3 and im sure it will be awesome once its out.
Title: The DSL 3.0 preview thread
Post by: Naryar on November 14, 2009, 05:01:17 PM
Quote from: ashman12;78948
but yea Golden fox ive just finished viewing all the pages on this thread and you must have asked that about 8 to 14 times

Exactly 11 times in all the forum, if i am counting well.
Title: The DSL 3.0 preview thread
Post by: System32 on November 14, 2009, 05:10:11 PM
Quote from: lloopp D lloopp;78906
Off topic, but maybe make a snap to center button?


RA2 isn't open-source, we don't have the code.
Title: The DSL 3.0 preview thread
Post by: GoldenFox93 on November 14, 2009, 05:16:07 PM
I'm so sorry, Everyone. I don't mean to annoy you. I won't ask again, I promise :-(

EDIT: In fact, looking back at it, it reminds me a little of that "Simpsons" episode where they go to Mt. Splashmore!

"Will you take us to Mt. Splashmore?"
"No"
"Will you take us to Mt. Splashmore?"
"No"
"Will you take us to Mt. Splashmore?"
"No"
ETC.
Title: The DSL 3.0 preview thread
Post by: System32 on November 14, 2009, 05:36:09 PM
Don't worry, I own his soul.

Remember that time you wanted the cassius II replica?
Title: The DSL 3.0 preview thread
Post by: GoldenFox93 on November 14, 2009, 05:55:55 PM
Quote from: System32;78958
Remember that time you wanted the cassius II replica?


Sure do! I've tried making one a couple of times. I feel they look a bit crap, compared to what they could be as DSL replicas, though. That's one of the things that fuelled my desire for a custom-built DSL remake of it*. That, and it was definitely one of my favourite (And definitely one of the most underrated) machines from the Third Series of Robot Wars.

* As long as it didn't turn out like Firestorm did...
Title: The DSL 3.0 preview thread
Post by: ashman12 on November 14, 2009, 05:58:30 PM
You've made an awesome replica of it.
or at least i think its awesome.
anyone else agree.
Title: The DSL 3.0 preview thread
Post by: GoldenFox93 on November 15, 2009, 02:59:55 PM
Quote from: ashman12;78969
You've made an awesome replica of it.
or at least i think its awesome.
anyone else agree.


Judging by the awkward silence, I think not.
Title: The DSL 3.0 preview thread
Post by: GoldenFox93 on November 16, 2009, 01:42:53 PM
Quote from: ashman12;78969
You've made an awesome replica of it.
or at least i think its awesome.
anyone else agree.

Well, judging by the awkward silence this thread has suddenly descended into, I think not. Anyway, I do think that my replica did look a little amateurish and unprofessional. This is primarily because Cassius II's shape is very angular, so it was impossible to replicate properly on RA2 without creating special components for the body panels.

Also, here's a mock-up of the real thing (In Pixellated form) I drew in Paint...hopefully, it'll look something like it if someone does a more professional style replica*.
(https://gametechmods.com/uploads/images/36815C2.jpg)

*Not that I'm asking anymore.
Title: The DSL 3.0 preview thread
Post by: Thyrus on November 16, 2009, 01:58:24 PM
you draw this in paint?? :o
respect!
I like the chassi of cassius 2 btw.
but i don`t know if it will be in dsl 3.
Title: The DSL 3.0 preview thread
Post by: GoldenFox93 on November 16, 2009, 02:49:19 PM
Quote from: Thyrus;79205
you draw this in paint?? :o
respect!
I like the chassi of cassius 2 btw.
but i don`t know if it will be in dsl 3.


Yep. I just put in some fancy 3D and translucent effects :biggrin:

And thank you for your comments, too! I know it probably won't be in DSL. I mean, I know Click's working his arse off to get DSL 3.0 ship-shape, and I don't want to overwork him by piling replica ideas on him. But hey, I can always dream! :smile:

"The long awaited appearance of the Runner-up from the last Series-Cassius II and Rex Garrod, a Flip-up Paddle and CO2-powered spike the weapons...motors from Lawnmowers, will this cut the rest down to size?"
Title: The DSL 3.0 preview thread
Post by: Reier on November 16, 2009, 02:55:20 PM
Not bad.
Title: The DSL 3.0 preview thread
Post by: GoldenFox93 on November 16, 2009, 03:19:03 PM
Quote from: Reier;79213
Not bad.


Thank you, Reier! I'm so pleased people appriciate my drawings! :biggrin:
Title: The DSL 3.0 preview thread
Post by: JoeBlo on November 16, 2009, 08:07:42 PM
shame Rex didnt hang around after series 3

a rumor is he didn't like the floor flipper as it was a copy of his stunt ramps (which is what inspired Cassius 1)

nice drawing though GF93
Title: The DSL 3.0 preview thread
Post by: Naryar on November 17, 2009, 04:59:07 AM
In a builder's point of view i think your 4WD would be better if you use the same motors and wheels (ex. 4WD TWM3R drive with hypnos) as you would get a flat bottom, and better ground clearance.
Title: The DSL 3.0 preview thread
Post by: Jonzu95 on November 17, 2009, 05:32:51 AM
You really love that bot... O__O
Title: The DSL 3.0 preview thread
Post by: Pwnator on November 17, 2009, 05:38:19 AM
What's so weird about it? You love Dawn a lot too, you know. :P

Anyway, it's kinda hard to emulate suspension with this game. Though ATT uses one, I felt that its system is too unreliable. Nary's 4WD solution might be better.
Title: The DSL 3.0 preview thread
Post by: Jonzu95 on November 17, 2009, 05:41:32 AM
I want Replica of Steel Avenger. :smile:
Title: The DSL 3.0 preview thread
Post by: Thyrus on November 17, 2009, 05:53:31 AM
build one :)
Title: The DSL 3.0 preview thread
Post by: Naryar on November 17, 2009, 07:05:32 AM
Quote from: Pwnator;79284
What's so weird about it? You love Dawn a lot too, you know. :P.

*cough*sig change hint*cough*

Hopefully most fanbois get wiser with age...
Title: The DSL 3.0 preview thread
Post by: GoldenFox93 on November 17, 2009, 01:13:48 PM
Quote from: Naryar;79267
In a builder's point of view i think your 4WD would be better if you use the same motors and wheels (ex. 4WD TWM3R drive with hypnos) as you would get a flat bottom, and better ground clearance.

Suppose there is that Naryar, but I want the big wheels at the back so they're visible through the side panels, just like the original. However, if they could be elevated so they're just on par with the front wheels, I bet that'd work, too.
 
EDIT: Either that, or use two very powerful drives on Grippier Wheels.
 
---------
Quote from: Jonzu95;79278
You really love that bot... O__O

Indeed I do! There's just something about it I really like... :smile:
 
---------
Quote from: Pwnator;79284
What's so weird about it? You love Dawn a lot too, you know. :P
 
Anyway, it's kinda hard to emulate suspension with this game. Though ATT uses one, I felt that its system is too unreliable. Nary's 4WD solution might be better.

I guess you're right. I am also thinking about using 2-wheel drive, with big, grippier wheels on 2 motors. This drive system should be powerful enough to move the robot quickly, but without compromising its looks, ground-clearance and turning capabilities.
 
What drive do you personally think it could utilise?
 
Mad edit: GF, use the edit button (2 posts were 2 mins apart), unless there's significant time between them. (Saves a bit of server space.)
Title: The DSL 3.0 preview thread
Post by: lloopp D lloopp on November 18, 2009, 09:37:20 AM
Quote from: Jonzu95;79287
I want Replica of Steel Avenger. :smile:


Resseti made one.
Title: The DSL 3.0 preview thread
Post by: System32 on November 18, 2009, 10:45:07 AM
Quote from: JoeBlo;79249
shame Rex didnt hang around after series 3

a rumor is he didn't like the floor flipper as it was a copy of his stunt ramps (which is what inspired Cassius 1)

nice drawing though GF93


I thought it was that he hated the fact it became more obsessed about ratings than combat...
Title: The DSL 3.0 preview thread
Post by: GoldenFox93 on November 19, 2009, 12:45:49 PM
Quote from: System32;79397
I thought it was that he hated the fact it became more obsessed about ratings than combat...


I always thought that it was as a result of an incident during Series 3, when a robot wasn't shut off properly, and injured a crew member as it was being checked. Apparently, Rex then vowed never to enter Robot Wars again until the safety procedures of RW had been refined. They never really were, unfortunately.

And it was a crying shame too, since he also built a Cassius III.
Title: The DSL 3.0 preview thread
Post by: System32 on November 19, 2009, 12:49:26 PM
Oh yeah, that as well.
Title: The DSL 3.0 preview thread
Post by: JoeBlo on November 19, 2009, 07:19:25 PM
perhaps combined all 3 ?
Title: The DSL 3.0 preview thread
Post by: Badnik96 on November 19, 2009, 07:23:06 PM
could someone make a weapon motor that works like a jackhammer? (for example, a weapon motor like Junkyard Offspring's.)
Title: The DSL 3.0 preview thread
Post by: System32 on November 20, 2009, 10:51:20 AM
Strom burst. nuff said.
Title: The DSL 3.0 preview thread
Post by: Stagfish on November 20, 2009, 11:00:56 AM
its better as a small group otherwise if we get too many people there would be to many people asking WTF is DSL and stuff like that instead of actually talking about robot arena 2
Title: The DSL 3.0 preview thread
Post by: GoldenFox93 on November 20, 2009, 02:16:07 PM
Quote from: Stagfish;79657
its better as a small group otherwise if we get too many people there would be to many people asking WTF is DSL and stuff like that instead of actually talking about robot arena 2


Good point, Stagfish. However, when did that come into the conversation?
Title: The DSL 3.0 preview thread
Post by: TriTon on November 20, 2009, 07:56:57 PM
Can you make a fix for The Judges snapper? Cause it rupts almost everytime it fires.
Title: The DSL 3.0 preview thread
Post by: Somebody on November 20, 2009, 08:24:44 PM
Its fixed in 2.1.
Title: The DSL 3.0 preview thread
Post by: TriTon on November 20, 2009, 08:52:42 PM
Quote from: Somebody;79738
Its fixed in 2.1.


Still same for me. Even with 2.1
Title: The DSL 3.0 preview thread
Post by: GoldenFox93 on November 21, 2009, 05:58:42 PM
That's unusual. It works fine for me! :confused:
Title: The DSL 3.0 preview thread
Post by: Stagfish on November 22, 2009, 07:55:50 AM
Quote from: GoldenFox93;79669
Good point, Stagfish. However, when did that come into the conversation?


i didnt post it here
Title: The DSL 3.0 preview thread
Post by: Badnik96 on November 22, 2009, 02:08:52 PM
Quote from: System32;79656
Strom burst. nuff said.


no, i mean like a cross between a burst piston and spin motor, so you only need to hold the button down instead of repeatedly hitting it.
Title: The DSL 3.0 preview thread
Post by: ashman12 on November 22, 2009, 02:28:06 PM
so in other words linear actuator.
Title: The DSL 3.0 preview thread
Post by: Badnik96 on November 22, 2009, 06:39:52 PM
no, no. like a jackhammer.
Title: The DSL 3.0 preview thread
Post by: Pwnator on November 23, 2009, 03:00:10 AM
Using normal poker AI would work. You need fast fingers if you wanna operate it yourself, but the AI can do it faster that you can fa*censored*. :P
Title: The DSL 3.0 preview thread
Post by: Naryar on November 23, 2009, 03:11:28 AM
It would need a very fast burst motor to make a jackhammer weapon... and i don't even know if the Tick function of Poker.py could handle the firing rate of this.
 
Quote from: Pwnator;80210
Using normal poker AI would work. You need fast fingers if you wanna operate it yourself, but the AI can do it faster that you can fa[..]P

Ahem.
Title: The DSL 3.0 preview thread
Post by: GoldenFox93 on November 26, 2009, 10:45:40 AM
Might be an interesting idea, though. Well, I have been meaning to make a Replica of Driller Thriller for some time now...  :smile:
Title: The DSL 3.0 preview thread
Post by: Badnik96 on November 27, 2009, 08:44:27 AM
Quote from: GoldenFox93;80801
Might be an interesting idea, though. Well, I have been meaning to make a Replica of Driller Thriller for some time now...  :smile:


The Robostorm Bot?
Title: The DSL 3.0 preview thread
Post by: GoldenFox93 on November 27, 2009, 12:47:42 PM
Quote from: Badnik96;81010
The Robostorm Bot?


No, I was referring to the RW: Arenas of Destruction robot.
Title: The DSL 3.0 preview thread
Post by: GoldenFox93 on November 28, 2009, 05:44:11 PM
DOUBLE POST

Oh dear, I think I\'ve killed this thread... *Cries*
Title: The DSL 3.0 preview thread
Post by: Jonzu95 on November 28, 2009, 06:26:08 PM
Don't cry GF93... You haven't killed this thread...
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on December 02, 2009, 12:01:07 PM
 
Thank you, Jonzu...

It's just the fact that ever since I mentioned RW: AOD,
there are no more updates on the thread! It's what made
me think that I had killed DSL 3!  :dead:
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on December 02, 2009, 12:09:59 PM
Nonsense ! A single little harmless comment is not going to stop Click from making DSL3.
Title: Re: The DSL 3.0 preview thread
Post by: Thyrus on December 02, 2009, 12:13:52 PM
sure? :P
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on December 02, 2009, 12:24:29 PM
Absolutely sure. As far as i can read and reason, he's not a guy that changes his mind on a whim.
Title: Re: The DSL 3.0 preview thread
Post by: Thyrus on December 02, 2009, 12:28:15 PM
Wasn`t a serious post :)

I don`t think that anyone is changin his mind just because of a comment like that
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on December 02, 2009, 01:43:53 PM

Hurrah! The comments are coming back, and discussions of
the wonders of DSL 3 have been resurrected!

I'm so happy  :mrgreen:
Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on December 05, 2009, 12:03:03 AM
Nonsense ! A single little harmless comment is not going to stop Click from making DSL3.

Nope, I'm like the mailman.  Rain, snow, sleet, or hail... grad school... BOTM and other random bot projects.  Nothing stops me!  Although I can get slowed down.

I'm trying to make new tank tread styles right now, but I just found out the hard way that wheel gmf's HAVE to be oriented on the X-Y plane, no exceptions, you can't even rotate the TM_ROWs to fix it.  So all that work making a high-poly oval tank track and now I gotta do it all over again >:[
Title: Re: The DSL 3.0 preview thread
Post by: TriTon on December 05, 2009, 12:23:53 AM
You could try the M1 treads, which are shaped like an upside-down trapezoid(if you're not doing it already).
Title: Re: The DSL 3.0 preview thread
Post by: lloopp D lloopp on December 07, 2009, 02:36:44 PM
Off topic(again!)but to help with popups, mabe put a line in the middle of the xtenders to see where the connection points are? :gawe:
Title: Re: The DSL 3.0 preview thread
Post by: G.K. on December 07, 2009, 03:38:49 PM
That's a very good point actually.
Title: Re: The DSL 3.0 preview thread
Post by: russian roulette on December 07, 2009, 04:31:16 PM
Just think of the extender as a simple circle. Every time you rotate it 1 bit, it goes 10 degrees so in dsl all you need to do is make it turn 9 times. Sorta hard to explain in text.
Title: Re: The DSL 3.0 preview thread
Post by: LiNcK on December 07, 2009, 07:31:49 PM
Just think of the extender as a simple circle. Every time you rotate it 1 bit, it goes 10 degrees so in dsl all you need to do is make it turn 9 times. Sorta hard to explain in text.

Theyre sixtagons (Or whatever) soo... You could see one of the "Points" & Rotate the extender while keeping on eye on it...
Its hard with the Polycarbonate ones (the ones i use the most) though, Coz their color is not solid >_<
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on December 07, 2009, 09:22:49 PM
I made marked extenders for Backlash, if Click wants them I would be happy to share them around

the lines and clear enough to see up-close in the botlab but camoflague in the arena so they dont disrupt the look of your bot
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on December 08, 2009, 04:56:53 AM
Marked extenders are for noobs.
Title: Re: The DSL 3.0 preview thread
Post by: lloopp D lloopp on December 08, 2009, 09:33:15 AM
Well everyone else seems to want them.
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on December 08, 2009, 09:37:22 AM
Ever thought of building with the collision mesh on ?

I still stand my ground on my opinion: top notch builders doesn't need this trick.
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on December 08, 2009, 09:44:16 AM
I think that they are just a method of time saving  :mrgreen:

my ones as seen in the backlash thread

the new range of extenders for Backlash

(http://i148.photobucket.com/albums/s36/westcoastdrags/extenders.png)

all extenders are now marked with a camouflage line so they are easy to see up close in the bot lab but difficult to see out on the battle field meaning you get the advantages of the marked extender without loosing the cool realistic look of them 


 
Title: Re: The DSL 3.0 preview thread
Post by: lloopp D lloopp on December 08, 2009, 09:44:49 AM
And I am not a top notch builder.
Title: Re: The DSL 3.0 preview thread
Post by: Reier on December 08, 2009, 10:24:17 AM
Is that a pun
hehe
Title: Re: The DSL 3.0 preview thread
Post by: G.K. on December 08, 2009, 10:55:42 AM
How about a button to randomly generate AI opponents?
Title: Re: The DSL 3.0 preview thread
Post by: lloopp D lloopp on December 08, 2009, 11:11:21 AM
That could have the same problem as the snap to center button.
Title: Re: The DSL 3.0 preview thread
Post by: G.K. on December 08, 2009, 11:18:00 AM
What's that problem?
Title: Re: The DSL 3.0 preview thread
Post by: nicsan2009 on December 08, 2009, 01:55:36 PM
i dont think you can do that
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on December 08, 2009, 04:10:58 PM
I know this is probably impossible, but how about deleting the rule of 7?
Title: Re: The DSL 3.0 preview thread
Post by: G.K. on December 08, 2009, 04:16:19 PM
I think Mad said somewhere there was a way of getting round it currently.

I've another sugestion: an antweight burst motor. Sorry if it has been mentioned before (I bet it has)
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on December 08, 2009, 06:43:46 PM
I think Mad said somewhere there was a way of getting round it currently.

BFE lol
Title: Re: The DSL 3.0 preview thread
Post by: nicsan2009 on December 08, 2009, 09:14:24 PM
why
Title: Re: The DSL 3.0 preview thread
Post by: Avalanche on December 10, 2009, 02:27:55 PM
why
Grammar fail.
Title: Re: The DSL 3.0 preview thread
Post by: G.K. on December 10, 2009, 02:28:59 PM
That too was a grammar fail.
Title: Re: The DSL 3.0 preview thread
Post by: Madiaba on December 10, 2009, 02:45:44 PM
>Gramer Fale.("Visons of GF icons, dance through their heads")
 
 
>If you've spent a lot of time in the game you don't need them marked, for sure.
But, it's hard to believe that, even for an expert, it wouldn't make lining up APs a bit faster...
 
I can see pros, but no cons. 
What are the cons?
 
 
 
Title: Re: The DSL 3.0 preview thread
Post by: lloopp D lloopp on December 11, 2009, 12:03:53 PM
I make good point?:3
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on December 11, 2009, 01:55:53 PM
I still stand my ground on my opinion: top notch builders doesn't need this trick.
Not everyone's a top-notch builder, Naryar. You might be one of the best DSL builders out there, but that doesn't automatically make everybody as good as you are at it. The majority of people want those extenders in DSL3, methinks.
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on December 11, 2009, 03:28:22 PM
There is no reason to make DSL building easier than it is.

80% of the tips and tricks needed to build good DSL robots are already handed on a silver plate to all newbies... and now you want to make this even easier ?

@Badnik: 123STW pretty much smashed the rule of 7 with BFE on his Christmas Reindeers - so yes, it is possible.
Title: Re: The DSL 3.0 preview thread
Post by: lloopp D lloopp on December 12, 2009, 06:28:04 AM
And Nary,you could just skin them.
Title: Re: The DSL 3.0 preview thread
Post by: ashman12 on December 16, 2009, 12:19:36 PM
im not sure if this would be possible but for things like the mag snappers when you fire the button if you hold it the snapper stays up like on real life flippers like behemoth.


when he fires the button for the scoop if he holds it button the scoop stays up and it allows him to keep robots pinned up against the wall.


if you dont understand i can explain better.
Title: Re: The DSL 3.0 preview thread
Post by: Thyrus on December 16, 2009, 02:18:23 PM
that`s kind of the thing I had in mind (1 or 2 pages before)
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on December 17, 2009, 03:47:30 AM
Absolutely impossible with a burst motor.
Title: Re: The DSL 3.0 preview thread
Post by: LiNcK on December 20, 2009, 02:59:39 PM
I got an idea about Extenders/Sheet etc...

Ive noticed that a Polycarbonate sheet (20cm) is longer than a 20cm Polycarbonate extender...
Same with other things, Soo.. My suggestion is to make them the same lengt, So all the 20cm things are the same lengt...
Its more realistic that way :P
Title: Re: The DSL 3.0 preview thread
Post by: Sage on December 20, 2009, 07:36:45 PM
Actually the same thing happens in stock.

2 20cms are longer than 1 40cm extender.
Title: Re: The DSL 3.0 preview thread
Post by: Squirrel_Monkey on December 21, 2009, 02:37:23 AM
Could longer extenders have more attach points as well, every 20cm or something?
Title: Re: The DSL 3.0 preview thread
Post by: ashman12 on December 21, 2009, 06:43:40 AM
just add loads of 20cm extenders together.


1 : 2 20cm are longer than 1 40cm as mentioned before.
2 : if the end one gets knocked off theres still the rest which means a longer lasting weapon on a popup.
3 : if there was one every 20cm there would be less weapons than if you just added extenders onto each other.


i think i know why you would like this because it would only need rotated once to get in the right position.
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on December 21, 2009, 07:20:21 AM
only issue would be the infamous rule of 7
Title: Re: The DSL 3.0 preview thread
Post by: ashman12 on December 21, 2009, 07:27:52 AM
yea that is one problem.
Title: Re: The DSL 3.0 preview thread
Post by: Sage on December 22, 2009, 03:26:02 PM
What's an attachment point?
Title: Re: The DSL 3.0 preview thread
Post by: System32 on December 22, 2009, 04:19:46 PM
Obvious troll is obvious.
Title: Re: The DSL 3.0 preview thread
Post by: Stagfish on December 23, 2009, 03:59:04 AM
sage i laughed so much at your post soz
Title: Re: The DSL 3.0 preview thread
Post by: wakkydude on December 23, 2009, 11:16:46 AM
Oh brother,acording to wakkydudes sig,HE IS THE MAKER OF SFTW.
Check out my long dead showcase thingy - clickbeetle confirms it there.
Title: Re: The DSL 3.0 preview thread
Post by: Reier on December 23, 2009, 11:24:39 AM
Yay Wakky's back!
PLEASE STAY MAN
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on December 23, 2009, 12:31:11 PM
And build :P
Title: Re: The DSL 3.0 preview thread
Post by: trumpetguy on December 23, 2009, 12:52:23 PM
Yes, we lost so many old members.......






WAIT! Let me reword that.....
Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on December 29, 2009, 09:09:57 PM
Time for an update.  I've finished the new round treads!

(https://gametechmods.com/uploads/images/11757newroundtreads.jpg)

Available in Large, Medium, and all-new Small sizes!

(https://gametechmods.com/uploads/images/895newsmalltreads.jpg)
Title: Re: The DSL 3.0 preview thread
Post by: Pwnator on December 29, 2009, 09:13:09 PM
(https://gametechmods.com/RA2wiki/images/9/9a/Robosmiley.PNG)
Title: Re: The DSL 3.0 preview thread
Post by: Doomkiller on December 29, 2009, 09:51:27 PM
^WINNER^

Those look awsome Click
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on December 30, 2009, 01:28:39 AM
awesome work click  :mrgreen:
Title: Re: The DSL 3.0 preview thread
Post by: G.K. on December 30, 2009, 02:27:42 AM
One word... awesome.
Title: Re: The DSL 3.0 preview thread
Post by: cephalopod on December 30, 2009, 04:29:26 AM
Looks amaaaazing! :D I really like the roundness :P
Title: Re: The DSL 3.0 preview thread
Post by: Thyrus on December 30, 2009, 07:43:44 AM
not that bad :P
Is there a way to build a not oversized replica of 101 with them?
Title: Re: The DSL 3.0 preview thread
Post by: G.K. on December 30, 2009, 07:46:23 AM
Hopefully.
Title: Re: The DSL 3.0 preview thread
Post by: G.K. on December 30, 2009, 08:28:25 AM
How about making the dantomkia flipper in the test garage an actual component?
Title: Re: The DSL 3.0 preview thread
Post by: Thyrus on December 30, 2009, 08:29:27 AM
It is a component in the RW AI pack.
Title: Re: The DSL 3.0 preview thread
Post by: Stagfish on December 30, 2009, 09:00:49 AM
(https://gametechmods.com/uploads/images/63821Banana smiley.jpg)
Title: Re: The DSL 3.0 preview thread
Post by: G.K. on December 30, 2009, 09:02:04 AM
Stop posting that picture at such a large size.
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on December 30, 2009, 12:36:35 PM
Who cares, as long as we know DSL 3.0 is being worked on?  = P

Anyway, nice work on the Caterpillar Tracks, Click.
101 Replicas, here I come!
Title: Re: The DSL 3.0 preview thread
Post by: Reier on December 30, 2009, 12:38:04 PM
I'm realleh liekin' teh small sizez.
Title: Re: The DSL 3.0 preview thread
Post by: TriTon on December 30, 2009, 12:53:22 PM
They are beautiful *tear*
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on December 30, 2009, 01:25:13 PM
Love the treads, Click!
Title: Re: The DSL 3.0 preview thread
Post by: somestrangeguy on December 30, 2009, 02:50:50 PM
Now that is pure winsauce!
Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on January 22, 2010, 10:06:00 PM
Presenting... the Axle Extender!


(https://gametechmods.com/uploads/images/96414newaxleext1.jpg)
*solitary bugle fanfare*
The Axle Extender lets you attach multiple weapons in a row to a single axle, and comes in Small, Medium, and Large sizes and Short, Medium, and Long lengths.  I know it doesn't look like much, but this is one of those things that seems boring and ordinary at first glance, but has amazing utility.
Here's just a few examples of what you can do with it.  I'm sure there are many other things you could use this for too.
(https://gametechmods.com/uploads/images/82679newaxleext2.jpg)
^BTW, it's actually possible to make a drum even longer than that with a third Axle Extender, though at that point it would be really impractical :mrgreen:
Title: Re: The DSL 3.0 preview thread
Post by: Madiaba on January 22, 2010, 10:44:20 PM
Now that is realistic and cool.  I always wondered why we didn't have this.  (It's like the Laser cannon)
 
In the same context, CB, what about an extender that has multiple APs along its length at 90 degrees from the extenders axis(point out sideways)?  Made a couple of these for 'Freak Bot' BOTMs...
 
Really helps on the nasty 'limit=7' problem.
Title: Re: The DSL 3.0 preview thread
Post by: TriTon on January 22, 2010, 10:45:01 PM
*faints*
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on January 22, 2010, 10:48:47 PM
awesome idea click


this would be very helpful, since I noticed people have been using lx drive motors for weapons to try and get the same effect
Title: Re: The DSL 3.0 preview thread
Post by: Sparkey98 on January 22, 2010, 11:00:10 PM
those-those treads are *sniffle* beutiful, I had no Idea you could improve TITAN, and the hammer bot is awsome..
 
I have got to get DSL, i'mgonna weiht till v3
Title: Re: The DSL 3.0 preview thread
Post by: G.K. on January 23, 2010, 02:49:32 AM
Click, that's amazing.
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on January 23, 2010, 04:27:17 AM
"Longdrum is loooooooong" made me laugh.

It's so good it's bad for my NAR AI mod popularity  :confused:

Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on January 23, 2010, 06:17:42 AM
Tracks and Axle Extenders= WINNAR
Title: Re: The DSL 3.0 preview thread
Post by: Stagfish on January 23, 2010, 06:24:18 AM
you can now make powerful saw bots :D

perm+billybot saw= 900+ DAMAGE! because it chickens i found out :D
Title: Re: The DSL 3.0 preview thread
Post by: ashman12 on January 23, 2010, 06:45:02 AM
that is so win.

thats about that i can say.
Title: Re: The DSL 3.0 preview thread
Post by: somestrangeguy on January 23, 2010, 09:27:31 AM
*Hands Click over 9000 points for another win*
Title: Re: The DSL 3.0 preview thread
Post by: System32 on January 23, 2010, 09:57:23 AM
I like this drum, it'll definately make Sawbots and drums deadlier and more common, IMO.
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on January 23, 2010, 10:12:29 AM
For one of the later NAR AI releases (really later), i should try putting a second attachment point on sawblades so you can stack them like you already can with chewblades.

Maybe should do this with the replica discs as well ?
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on January 23, 2010, 10:40:00 AM
funny its something so helpful yet so simple it was overlooked  :mrgreen:

It's so good it's bad for my NAR AI mod popularity

it depends on the direction you go,

the way your are heading, your starting to place your own style on things and break away from DSL 2.1, which is good.

comparing DSL 3 to 2.1 the masses will flock to DSL 3 as they are the same only 1 is better, but making yours less of DSL and more of Naryar will make it different and create its own fanbase  :mrgreen:
Title: Re: The DSL 3.0 preview thread
Post by: Madiaba on January 23, 2010, 11:33:53 AM
Well, it would be nice and productive to co-work and combine at least some of our human resources into a single project...IMHO .

-----------------
Here's what I had in mind (just thrown together, not final).
>The Vert APs could be used as you described, CB.
>The Horizontal APs for a cool spike drum, hammer drum, 'Mace-rotortiller', etc...
(https://gametechmods.com/uploads/images/22764Multi_APs.jpg)

.
Title: Re: The DSL 3.0 preview thread
Post by: Sparkey98 on January 23, 2010, 11:37:32 AM
0_0
 
 
mad gets a cokei
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on January 23, 2010, 11:46:08 AM
nice idea mad
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on January 23, 2010, 12:10:00 PM
Well, it would be nice and productive to co-work and combine at least some of our human resources into a single project...IMHO .

Oh, but we already agreed to cooperate on a few things... i am most likely going to send Click some balanced component .txt's, and i can send a few robots if he wants help with this.

I still am getting away from DSL3 because of that backwards compatibility issue though.

And yes, moar APs = more fun !
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on January 23, 2010, 12:16:39 PM
there is nothing wrong with co-operation sharing info, mods, etc is what advances the whole community  :mrgreen:

I offered some of my Backlash stuff to you for your mods too Nar  ;)
Title: Re: The DSL 3.0 preview thread
Post by: Madiaba on January 23, 2010, 01:54:40 PM
I agree, Nar/Joe.  You guys' work is very important... (just like those who organize and run tourneys).
I actually have tons of stuff I've never shown ('too lazy' and/or 'no time' I guess) that could be turned into a mod or two even... But what good does it do sitting on a hard drive?

So as I speak to you guys of co-working, I am reminding myself of the same...
 
I should be helping CB, but I told him that I don't think I would have time(which is fact); but still...  So he's working away pretty much by himself.... 
 
 
 
 
Title: Re: The DSL 3.0 preview thread
Post by: Jack Daniels on January 23, 2010, 05:02:21 PM
Excellent work! extenders like this will change the complexity of the game. Amazing.
Title: Re: The DSL 3.0 preview thread
Post by: russian roulette on January 23, 2010, 09:48:04 PM
So now we could make a Tofu SnS with npc fasts? Sweet!
Title: Re: The DSL 3.0 preview thread
Post by: 123savethewhales on January 26, 2010, 06:28:02 PM
Someone's gotta say it, but how much HP does the drum extender have?

It would need 400 hp/kg to function, and best if it weights 2x the current kg so it can have a nice 3200 hp to withstand a few hits.

Quote from: Madiaba link=topic=1305.msg97695#msg97695date=1264276480
I should be helping CB, but I told him that I don'tthink I would have time(which is fact); but still...  So he's workingaway pretty much by himself....
Well if he needed someone to balance the numbers on the components, he can drop me a PM.
Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on January 27, 2010, 11:07:30 PM
Someone's gotta say it, but how much HP does the drum extender have?


TBD.  I have some formulas worked out that I will use to rebalance all the components, incorporating fracture, normals, and relative size into the component's base stats.  Should probably try to include number of attach points too, since parts with more attach points tend to get used more.


@Mad:  Nice thinking, but it's not what I was going for with this.  In real life you don't attach spinning spikes right to a narrow axle, you use the axle to hold something bigger like a drum or a blade... the axle extender is not meant to be a drum, it's like an extension of the axle on a motor.


Though maybe a smaller size drum is warranted, if the tiny-diameter drum design is popular enough.
Title: Re: The DSL 3.0 preview thread
Post by: 123savethewhales on January 28, 2010, 12:06:37 AM
TBD.  I have some formulas worked out that I will use to rebalance all the components, incorporating fracture, normals, and relative size into the component's base stats.  Should probably try to include number of attach points too, since parts with more attach points tend to get used more.
You never know if a formula will truly be balanced until you plug all the numbers in, especially if you make the formula too complex.  While I am satisfy with a wheel rebalanced formula I made, I think I tried about 6 formulas for motors already and I still couldn't get one to be balanced after seeing the kind of numbers it spits out.  I suggest plugging everything in an excel spreadsheet before the actual txt.

Don't know if this is good or bad, but if there are part imbalance, you will most likely find me exploiting them.
Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on January 28, 2010, 01:02:26 AM
Yep, I don't expect the formulas I have now to be final; I will most likely tweak them as I go.  I've already tweaked the battery stat formula I have many times until I was reasonably satisfied with the new battery stats I got.


I'm hoping that component differences will cover up any imbalances that may arise.  Example: Suppose I give components that only do damage in one direction a 1.5x boost to their base efficiency (which happens to be the way I have things set up now).  That's an awesome boost, but there are still many cases where you need a weapon with no normals, regardless of how much more powerful a pole spike might be.  On the other hand, rarely-seen bot types such as hammers can take advantage of a powerful weapon which is far less effective on spinners.
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on January 28, 2010, 03:35:07 AM
x1.5 damage output for weapons with normals ? This is just rammer's and poker's paradise...
Title: Re: The DSL 3.0 preview thread
Post by: 123savethewhales on January 28, 2010, 04:40:43 PM
x1.5 damage output for weapons with normals ? This is just rammer's and poker's paradise...
Rammers and Pokers?  What about Popups?  You know you can easily dictate the direction of impact with one of those.
Title: Re: The DSL 3.0 preview thread
Post by: Madiaba on January 28, 2010, 10:54:52 PM
@Mad:  Nice thinking, but it's not what I was going for with this.  In real life you don't attach spinning spikes right to a narrow axle, you use the axle to hold something bigger like a drum or a blade... the axle extender is not meant to be a drum, it's like an extension of the axle on a motor.


Though maybe a smaller size drum is warranted, if the tiny-diameter drum design is popular enough.
NP, I thought it would be like a 'rotortiller', large tines, small shaft.
I'll post (or IM) more ideas as they come....
Title: Re: The DSL 3.0 preview thread
Post by: 123savethewhales on January 31, 2010, 01:36:19 AM
A suggestion for balancing batteries

Electotal = (x*(kg^2))/AMP

If we balancing according to the current ant batteries, let x = 4000.

You can also add a minor bonus to larger batteries by changing from ^2 to ^2.01 --> ^2.1.
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on January 31, 2010, 06:07:29 AM
it memory serves the Ant Battery was so good becasue it was intended for use on ant robots? so they didnt have to waste weight on more batteries ?

just something to think about when working out balancing ?
Title: Re: The DSL 3.0 preview thread
Post by: System32 on January 31, 2010, 07:47:48 AM
Ant batteries could just be 5 KG.
Not perfect, but since all motors need 10 AMPs to run, it'll do wonders to the current Component bias.
 
 
x1.5 damage output for weapons with normals ? This is just rammer's and poker's paradise...
Rammers and Pokers?  What about Popups?  You know you can easily dictate the direction of impact with one of those.

Inless you want to spend 5 hours making you wedge good, tha- O HAI THERE NARY!
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on January 31, 2010, 08:24:00 AM
Unless you want to spend 5 hours making you wedge good, tha- O HAI THERE NARY!

I rarely spend more than one half-hour on my wedges.
Title: Re: The DSL 3.0 preview thread
Post by: System32 on January 31, 2010, 10:21:33 AM
Ounce, Pwn? Anyone?

I'm alone...

(What, You guys spend hours stacking blacks, I just rebuild bots 8 times, AI them, fight them, then keep the best one!)
Title: Re: The DSL 3.0 preview thread
Post by: Scrap Daddy on January 31, 2010, 03:40:01 PM
Ounce, Pwn? Anyone?

I'm alone...

(What, You guys spend hours stacking blacks, I just rebuild bots 8 times, AI them, fight them, then keep the best one!)
Who spends hours stacking blacks? It takes like 10 seconds almost every time.
Title: Re: The DSL 3.0 preview thread
Post by: kill343gs on January 31, 2010, 05:25:21 PM
Learning to stack batts can be quite difficult.
Title: Re: The DSL 3.0 preview thread
Post by: 123savethewhales on January 31, 2010, 06:56:20 PM
it memory serves the Ant Battery was so good becasue it was intended for use on ant robots? so they didnt have to waste weight on more batteries ?

just something to think about when working out balancing ?
If that's the idea, you can simply lower the value of X in the equation, and that will mean Ant batteries getting nerf as well  (though others will probably still get a boost).  If any 1 battery is > everything else, for whatever reason, then there are no point in having other batteries at all.
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on January 31, 2010, 06:57:51 PM
QFT
Title: Re: The DSL 3.0 preview thread
Post by: Somebody on January 31, 2010, 07:58:30 PM
When you do QFTs, you normally quote the post you are talking about. Hence the "qoute" part.
Title: Re: The DSL 3.0 preview thread
Post by: System32 on January 31, 2010, 08:08:06 PM
QFT
Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on January 31, 2010, 09:18:42 PM
All the previous updates have been building up to something, and now that the round tank treads and the axle extenders are done, I've finished the new El Diablo!


(https://gametechmods.com/uploads/images/61044neweldiablo.jpg)


It's now a MW like the real bot, and it's also much more dangerous.  The drum is low enough to hit any wedge that tries to get under it, and unlike a lot of replicas, it actually has a decent number of weapon components.


In case you're wondering why the drum looks different, it's based off of this version of El Diablo:


http://www.robotcombat.com/images/bbsf02/large/el_diablo.jpg


Next up: Firestorm.  It's about time I started AI'ing these new replicas, and I decided the first team is going to be fire-themed and include Bob, El Diablo, Firestorm, and an as-yet-undetermined SHW (Alcoholic Stepfather?)
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on January 31, 2010, 09:20:55 PM
Awesomesauce :P
Title: Re: The DSL 3.0 preview thread
Post by: TriTon on January 31, 2010, 09:21:50 PM
*insert robo smiley here*
Title: Re: The DSL 3.0 preview thread
Post by: G.K. on February 01, 2010, 12:08:53 AM
Click, that is brilliant.
Title: Re: The DSL 3.0 preview thread
Post by: Madiaba on February 01, 2010, 12:54:38 AM
Nice, CB.  Very original looking.
Thought: Are you going to AI it to change the nose math.pi if/when the weapons are lost on the front? 
Title: Re: The DSL 3.0 preview thread
Post by: Thyrus on February 01, 2010, 01:05:10 AM
Bah that`s gey!

Edit:
oh sorry for my bad english.. I ment: It`s Awesome! :O

I disliked the one in DSL 2 and 2.1 but this one looks great.
Title: Re: The DSL 3.0 preview thread
Post by: Pwnator on February 01, 2010, 02:43:38 AM
*bows down*

@ S32 - Stacking blacks is chicken feed. I rarely tweak wedges at all (probably because I usually use metal hinges) and stacking the CB in is where I take my time. :P
Title: Re: The DSL 3.0 preview thread
Post by: russian roulette on February 01, 2010, 09:55:37 AM
So we are going to be seeing Omni Wheels?!?!? Cause that is what Alcoholic Stepfather uses. If so, AWESOMESAUSE!
Title: Re: The DSL 3.0 preview thread
Post by: Somebody on February 01, 2010, 03:06:28 PM
So will the tracks on El Diablo actually turn (like will the texture turn) or will it just be stationary?
Title: Re: The DSL 3.0 preview thread
Post by: Sparkey98 on February 01, 2010, 04:51:52 PM
very nice, Click. I'm getting jittery
Title: Re: The DSL 3.0 preview thread
Post by: G.K. on February 03, 2010, 12:51:31 PM
Next up: Firestorm.  It's about time I started AI'ing these new replicas, and I decided the first team is going to be fire-themed and include Bob, El Diablo, Firestorm, and an as-yet-undetermined SHW (Alcoholic Stepfather?)

How about Sgt. Bash? If not, I think Alcoholic Stepfather would be brilliant.
Title: Re: The DSL 3.0 preview thread
Post by: WhamettNuht on February 03, 2010, 01:32:38 PM
So we are going to be seeing Omni Wheels?!?!? Cause that is what Alcoholic Stepfather uses. If so, AWESOMESAUSE!

Probably not, due to the 1 axle limit.
A component is only allowed up to 1 axle in it (like a motor) but unless Click can sort that out, i very much doubt they'll be an omni wheel made (unless its just loads of components :S )
Title: Re: The DSL 3.0 preview thread
Post by: RFS on February 03, 2010, 05:26:14 PM
Clearly the next step is to incorporate Achievements into Robot Arena 2 for doing all sorts of fun little "side" things like building bots and beating specific AI teams. :P

(Semi-serious semi-joking post, but if you're seriously interested I'd be up for brainstorming ideas with ya.)

I have a soft place in my heart for all-stock original robots but your replicas and innovations are always amazing to see, Click. :)
Title: Re: The DSL 3.0 preview thread
Post by: Somebody on February 03, 2010, 08:29:11 PM
Download the BBEANS AI pack there is a special little easter egg in it kind of like what you mentioned.
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on February 04, 2010, 02:05:05 AM
DOwnload the BBEANS AI pack there is a special little easter egg in it kind of like what you mentioned.

That is a Western egg !
Title: Re: The DSL 3.0 preview thread
Post by: Pwnator on February 04, 2010, 02:17:03 AM
Clearly the next step is to incorporate Achievements into Robot Arena 2 for doing all sorts of fun little "side" things like building bots and beating specific AI teams. :P

(Semi-serious semi-joking post, but if you're seriously interested I'd be up for brainstorming ideas with ya.)

I have a soft place in my heart for all-stock original robots but your replicas and innovations are always amazing to see, Click. :)


The 'critical hit' icon was never put to good use as well. XD
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on February 04, 2010, 02:30:02 AM
I actually constructed it into backlash but it has to replace one of the warning indicators.

I did it replacing the red indicator since it shows up ones a robot was 1 hit away from death but I didnt like it all that much

I might do it again replacing the flashing alert light and see how that looks but TBH its more annoying then anything else :P
Title: Re: The DSL 3.0 preview thread
Post by: RFS on February 06, 2010, 12:30:45 AM
Clearly the next step is to incorporate Achievements into Robot Arena 2 for doing all sorts of fun little "side" things like building bots and beating specific AI teams. :P

(Semi-serious semi-joking post, but if you're seriously interested I'd be up for brainstorming ideas with ya.)

I have a soft place in my heart for all-stock original robots but your replicas and innovations are always amazing to see, Click. :)


The 'critical hit' icon was never put to good use as well. XD

Neither was all of the painfully groan-worthy "commentary" from the RA2 announcer. I made a few soundboard components that spouted out random phrases of his that I thought were exceptionally funny (ie "And there goes the electrical bill!")
Title: Re: The DSL 3.0 preview thread
Post by: Somebody on February 06, 2010, 04:37:24 PM
What is this critical hit icon of which ye speak?
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on February 06, 2010, 06:29:28 PM
Lurk in the UI folder. It's in "common"
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on February 07, 2010, 03:29:20 PM
Philetbabe has a servo AI.
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on February 07, 2010, 06:51:28 PM
I call LittleMetalFriend (Other.py) !

Or Click might just use his Kheper.py...
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on February 08, 2010, 01:03:43 AM
Kheper with tweaking will do pretty much any vertical servo movements in the form of crushing or applying pressure to a robot
Title: Re: The DSL 3.0 preview thread
Post by: Gazea2 on February 20, 2010, 03:13:44 AM
Hey Click. How far is DSL 3.0 from being released?
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on February 21, 2010, 12:58:50 PM
Probably a while.
Oh, and Click, can you make it so that the black discs can pass through the chassis?
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on February 21, 2010, 01:06:02 PM
Probably a while.
Oh, and Click, can you make it so that the black discs can pass through the chassis?

I might be able to do that in NAR AI if i get more GMF experience.

Edit: Wait i am advertising on my mod on another mod's thread ? *runs away and hides*
Title: Re: The DSL 3.0 preview thread
Post by: G.K. on February 21, 2010, 01:07:01 PM
Correct me if I'm wrong but I think you do that in the .txt
Title: Re: The DSL 3.0 preview thread
Post by: Natef on February 21, 2010, 02:15:21 PM
Shouldn't the green, small control board weigh less than the blue one?
Title: Re: The DSL 3.0 preview thread
Post by: G.K. on February 21, 2010, 02:17:43 PM
No.
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on February 21, 2010, 02:19:57 PM
Quote from: awpcboard.txt
Roboteq’s mini controller will fit easily into tight spaces, but the need for a separate receiver battery makes it heavier.

That's the reason why it is heavier.
Title: Re: The DSL 3.0 preview thread
Post by: lloopp D lloopp on February 21, 2010, 02:21:46 PM
Quote from: [size=4
The Game aka awpcboard.txt]Roboteq’s mini controller will fit easily into tight spaces, but the need for a separate receiver battery makes it heavier.

That's the reason why it is heavier.
:(
Title: Re: The DSL 3.0 preview thread
Post by: G.K. on February 21, 2010, 02:41:54 PM
The Game
*Sobs*
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on February 21, 2010, 02:57:43 PM
The Game
*Sobs*
G.K, what is it with you and "The Game"?
Title: Re: The DSL 3.0 preview thread
Post by: Reier on February 21, 2010, 02:59:39 PM
YO GK



thegame
Title: Re: The DSL 3.0 preview thread
Post by: G.K. on February 21, 2010, 03:00:42 PM
*kills Reier, Naryar and be0t*
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on February 21, 2010, 03:05:13 PM
*kills Reier, Narar and be0t*

Who is Narar ?
Title: Re: The DSL 3.0 preview thread
Post by: G.K. on February 21, 2010, 03:08:51 PM
what are you talking about? :P
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on February 21, 2010, 03:11:03 PM
what are you talking about? :P

The game.
Title: Re: The DSL 3.0 preview thread
Post by: Sparkey98 on February 21, 2010, 03:46:45 PM
*kills Reier, Naryar and be0t*

please, for the love of god, tell me Be0t is not back!
Title: Re: The DSL 3.0 preview thread
Post by: G.K. on February 21, 2010, 03:49:16 PM
'Twas a joke sparkles.
Title: Re: The DSL 3.0 preview thread
Post by: Sparkey98 on February 21, 2010, 03:50:32 PM
GOOD!
 
 
anyway, lets stop spaming everything with "the game" (don't you dare)
Title: Re: The DSL 3.0 preview thread
Post by: G.K. on February 21, 2010, 03:53:49 PM
GAH!
Title: Re: The DSL 3.0 preview thread
Post by: kill343gs on February 21, 2010, 04:36:29 PM
"The Game" has nothing to do with DSL 3.0. If you honestly have nothing useful to say then don't post, because the spam in this topic is too much. Show CB some appreciation instead of wasting his time with useless comments.
Title: Re: The DSL 3.0 preview thread
Post by: G.K. on February 22, 2010, 12:13:35 AM
Sorry Click.
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on February 22, 2010, 12:48:23 AM
:P Sorry, i knew i was off-topic'ing but i could not resist !
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on February 22, 2010, 05:58:41 AM
Correct me if I'm wrong but I think you do that in the .txt

so will I incorrect you if your right ?... which you are

I posted somewhere not that long ago... a how to do it becasue someone asked ??

its the passthrough section of the text file match it to the components body.

your welcome, that will be $50  :mrgreen:
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on February 22, 2010, 06:23:00 AM
^^ I thought that before when building the replica InfCon, i tried to use "passthru=smartzone" for these flat shell parts to make them go through the chassis but it didn't worked  :FFFUUU

I'll tinker with it more and i hope to implement what Badnik is asking in NAR AI v2.3.
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on February 22, 2010, 06:42:29 AM
changing

Code: [Select]
passthru = Cylinder02
to

Code: [Select]
passthru = Cylinder01
should do the trick  ;)

$100 now :P
Title: Re: The DSL 3.0 preview thread
Post by: Madiaba on February 22, 2010, 07:24:37 AM
.....

$100 now :P
Don't forget your student loans, Joe. :mrgreen:
Title: Re: The DSL 3.0 preview thread
Post by: Stagfish on February 22, 2010, 10:50:48 AM
why does Mad have 1 post?
Title: Re: The DSL 3.0 preview thread
Post by: Somebody on February 22, 2010, 11:23:03 AM
'Cause hes cool like that.
Title: Re: The DSL 3.0 preview thread
Post by: LiNcK on February 23, 2010, 04:45:19 PM
If you honestly have nothing useful to say then don't post, because the spam in this topic is too much. Show CB some appreciation instead of wasting his time with useless comments.

...
Now, I wanna see you bow down & Appologize to Click >:C
Title: Re: The DSL 3.0 preview thread
Post by: kill343gs on February 23, 2010, 05:43:59 PM
And the spam posts continue... Any further and they will just be deleted!
Title: Re: The DSL 3.0 preview thread
Post by: Mouldy on February 24, 2010, 01:09:52 AM
Can you put the AI robots in the Robot Design file so you can acess the robots for XP users.
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on February 24, 2010, 01:15:03 AM
um I have several XP computers and all access my AI folders fine.... even my computers that dont have the game installed :P
Title: Re: The DSL 3.0 preview thread
Post by: Mouldy on February 26, 2010, 10:50:04 AM
I cant do that for some reason...
Title: Re: The DSL 3.0 preview thread
Post by: Avalanche on February 27, 2010, 02:52:44 AM
FAIL.
Title: Re: The DSL 3.0 preview thread
Post by: Somebody on February 27, 2010, 07:42:28 AM
STFU Spammer.

MKB, by not being able to get into the AI folder, do you mean that when you click the folder named AI to go into it from the main RA2 folder, It doesn't let you in?
Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on February 27, 2010, 05:57:01 PM
Burst motors don't exist in real life.


(https://gametechmods.com/uploads/images/79432newpistons.jpg)


Pistons with racks and pinions do.  These are modeled after some photos I found of TerrorHurtz's hammer setup.


I can't actually make them use CO2, which is a bummer (believe me I tried), but having the realistic look is pretty cool.  At least having burst motors that make a psssshhhhh pneumatic sound when you fire them makes a bit more sense now.


I have all the stats worked out for these and also the other burst motors in DSL3.  It took a lot of tweaking, but I'm happy with the stat formula I have now.  Compared to other burst motors, the VDMA R/P pistons have:


-Very high power
-Fast retracting
-Low HP
-High battery drain


I expect these things to be very popular with flippers.
Title: Re: The DSL 3.0 preview thread
Post by: kill343gs on February 27, 2010, 06:19:46 PM
And if only we could have figured out how to get a motor that drained CO2, somebody had mentioned that a while ago when discussing ACAMS's car pack with a gas engine.
Title: Re: The DSL 3.0 preview thread
Post by: somestrangeguy on February 27, 2010, 07:07:37 PM
It looks nice but it has me confused, care to explain how it works?
Title: Re: The DSL 3.0 preview thread
Post by: trumpetguy on February 27, 2010, 07:07:51 PM
Finally!!! Wow...if only I have skillz, patience, and a good desktop.
Title: Re: The DSL 3.0 preview thread
Post by: SKBT on February 27, 2010, 08:35:56 PM
Very cool and realistic. Now if only there was a way to use pnumatic rams for flippers and make it self right.
Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on February 27, 2010, 08:51:11 PM
It looks nice but it has me confused, care to explain how it works?


It's just a burst motor that looks and sounds like a piston.


You attach stuff to the sides of the axle on the big gear (see last piston in the pic).
Title: Re: The DSL 3.0 preview thread
Post by: Reier on February 27, 2010, 08:58:41 PM
Wait....why can't you make those run on CO2?
Title: Re: The DSL 3.0 preview thread
Post by: Somebody on February 27, 2010, 09:06:08 PM
Apparently the programming does not let you.
DSL 3.0 Will really change building...
And it will go to unprecedented realistic levels.
It will be epic...
Title: Re: The DSL 3.0 preview thread
Post by: Pwnator on February 27, 2010, 09:24:43 PM
Wait....why can't you make those run on CO2?


I think it's because the component's programmed as a 'BurstMotor', not as a 'BurstPiston'.
Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on February 27, 2010, 10:12:54 PM
Exactly.  I tried putting "airmaxinoutrate" in the txt file, but it does nothing.  I even tried putting in "base = BurstPiston" and "base = BurstMotor" at the same time, but of course that didn't work either.


I could make a sham piston that uses CO2 that you must include on your bot in order to be realistic, but then nothing is stopping you from firing the burst motor even after your CO2 runs out.


If anyone comes up with any solutions to this, I'm happy to hear it.
Title: Re: The DSL 3.0 preview thread
Post by: 090901 on February 27, 2010, 10:24:42 PM
Exactly.  I tried putting "airmaxinoutrate" in the txt file, but it does nothing.  I even tried putting in "base = BurstPiston" and "base = BurstMotor" at the same time, but of course that didn't work either.


I could make a sham piston that uses CO2 that you must include on your bot in order to be realistic, but then nothing is stopping you from firing the burst motor even after your CO2 runs out.


If anyone comes up with any solutions to this, I'm happy to hear it.
Make a battery take looks like a CO2 tank that you must have in the bot if you use that Piston.
Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on February 27, 2010, 11:17:23 PM
I thought of that, but your drive and any other motors will run off that battery too.  It doesn't change the functionality of the piston at all, it would just make the bot look more realistic.  Which isn't a bad thing, I might decide to do it.  But I could just as easily require all bots using these pistons to have at least 1 regular air tank, just for looks, in order to be realistic.


I also want the realistic rules to be as simple as possible, which is why I'm not sure if I will require air tanks.
Title: Re: The DSL 3.0 preview thread
Post by: cephalopod on February 28, 2010, 05:58:36 AM
Aha, I love it Click! I can see those being veery handy :D
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on February 28, 2010, 07:17:17 AM
Nice job, Click! Too bad about the new motor being unable to use CO2 though.
Title: Re: The DSL 3.0 preview thread
Post by: Zog on February 28, 2010, 12:41:43 PM
Click, if its possible, try and make it so then only a certain battery can power it.
Title: Re: The DSL 3.0 preview thread
Post by: russian roulette on February 28, 2010, 06:16:00 PM
Make a battery that looks like an airtank that would have good battery levels for those certain mechanics.
Also will there be small/mini geared hammer motors in DSL3? AW frenZy FTW.
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on February 28, 2010, 08:26:25 PM
its already heaps more realistic, air-tank isnt to much of a bother 

unless you wanted to add one to the GMF and increase the weight by 10kg or so
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on March 01, 2010, 01:08:00 AM
Nice torque :O (It looks even overpowered compared to a Mag Snapper :P)
Title: Re: The DSL 3.0 preview thread
Post by: joo suck on March 03, 2010, 06:59:55 PM
I hope this isn't a bump, but I have looked back a few pages, any news from CB? (correct me if I missed somthing, please...)

A few suggestions over 2.1 (most have probably been mentioned, but I'll give it a shot...):

Maybe make a drive version of the piglet for smaller bots? (like the e-tek drive, just smaller, maybe?)

A few more wedge-building compnents

Some longer and/or tougher (as in hitpoints) razors

Some "stock" parts (I mean like simpler parts, not nescecarally stock)

Make a medium-sized e-tek (maybe like the original z-tek?) for the MW's

Some more LW/AW motors, like a piglet-copal hybrid or somthing.

And lastly of my dema- I mean requests: a smaller burst motor for AW's, please?

I'm not meaning to sound pushy, and all of this has probably been done, but maybe consider the drive piglet or the"z-tek" at least?
Title: Re: The DSL 3.0 preview thread
Post by: russian roulette on March 03, 2010, 07:07:22 PM
Good ideas, but Click is always busy it seems. As for ideas, I always wanted versions of shell panels with different material options, the old ones are too weak.
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on March 03, 2010, 07:56:04 PM
the drive piglet is actually a good idea! :)
Title: Re: The DSL 3.0 preview thread
Post by: SKBT on March 03, 2010, 08:04:18 PM
Good idea but that would be un-realistic to use brushless motors for drive on a real robot. High RPM lower torque much like the Piglets in DSL. I know I have brought this up before but Drill Motors. They are used on 12lbs-60lbs robots commonly so they could be used for a lightweight.
Title: Re: The DSL 3.0 preview thread
Post by: russian roulette on March 03, 2010, 10:30:51 PM
Nothing but a couple gears wouldn't fix though. But we do need piglet Drive Edition and snappers won't be in DSL3, they are actuators geared to swing at an arch.
Title: Re: The DSL 3.0 preview thread
Post by: bloodwyrm on March 08, 2010, 07:45:05 PM
i would love to see Lexan and wood armor added that would bring a little more realism in the mod also maybe more base connecting parts such as curved rods and also maybe a defensive weapon that extinguishes fire.
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on March 08, 2010, 07:56:32 PM
all really good idea's sadly the Armour section is located within the exe which means you cant add any other armors besides more plastic, aluminum, Titanium and steel, 

Fire extinguisher is also a good idea but cannot either be done because the component base's lie in the exe  :frown:

the curved rods are a good idea though
Title: Re: The DSL 3.0 preview thread
Post by: russian roulette on March 08, 2010, 08:32:16 PM
Does anybody agree with the idea that ALL extenders should have the Aluminum, Plastic, Titanium, and Steel line-up other than a "mystery material." Sure it would be a lot, but it would give more variety and strategy in bot building.
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on March 08, 2010, 08:37:02 PM
they are not all mystery materials, flipper segments look like they use the aluminum map to me...

would be loads of work (I know from first hand)
Title: Re: The DSL 3.0 preview thread
Post by: russian roulette on March 08, 2010, 08:58:56 PM
What are shell pieces??? My point is, if we need the realism factor, then the 4 "main" materials should be used throughout each part in the extender section and some in the extras section.
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on March 08, 2010, 10:06:49 PM
shell pieces are steel I believe (at least the discs are)

still I never said it was a bad idea ?
Title: Re: The DSL 3.0 preview thread
Post by: russian roulette on March 09, 2010, 05:35:38 AM
I know, all I am saying is wouldn't it make life easier?
Title: Re: The DSL 3.0 preview thread
Post by: Somebody on March 09, 2010, 06:33:52 AM
I had an Idea last night.

Is there a way to make spinners like tribars have a mesh of a whole circle (to prevent it from overlapping with things), but then have the circle go away once you get into the arena?
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on March 09, 2010, 07:07:57 AM
^^ I don't think you can have a variable collision mesh for one single component.

they are not all mystery materials, flipper segments look like they use the aluminum map to me...

Are you blind ? They use steel !
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on March 09, 2010, 09:06:58 AM
im not blind I just dont live in the component folder like you do :P


it was either aluminium or steel I knew that much.. 50/50 guess :P
Title: Re: The DSL 3.0 preview thread
Post by: Thyrus on March 09, 2010, 02:50:18 PM
im not blind I just dont live in the component folder like you do :P

QFT :P

but you`ll live there as well if you`re going to marry Nary :D
Title: Re: The DSL 3.0 preview thread
Post by: G.K. on March 09, 2010, 02:51:07 PM
Somewhere on your wiki page, we've got to mention: 'Is determined to prove that Naryar and JoeBlo are in love'
Title: Re: The DSL 3.0 preview thread
Post by: Thyrus on March 09, 2010, 02:57:46 PM
:D yeah!

on my not existing Wikipage by the way :P

absoulutly offtopic but:

http://www.youtube.com/watch?v=sxbROMQTjKg

just imagen JB and nary were singing that xD
Title: Re: The DSL 3.0 preview thread
Post by: cephalopod on March 09, 2010, 03:00:08 PM
Could DSL 3 make use of the .exe decoding work Serge has done?
Title: Re: The DSL 3.0 preview thread
Post by: powerrave on March 09, 2010, 04:28:03 PM
all really good idea's sadly the Armour section is located within the exe which means you cant add any other armors besides more plastic, aluminum, Titanium and steel.

just been reading this. that's to bad. otherwise i would have liked kevlar as an option. oh well... all looks awesome so far.
Title: Re: The DSL 3.0 preview thread
Post by: somestrangeguy on March 09, 2010, 04:46:02 PM
all really good idea's sadly the Armour section is located within the exe which means you cant add any other armors besides more plastic, aluminum, Titanium and steel, 

This is quite wrong, I had downloaded an armor add on from the Downloads section, it added quite a few unbalanced armors, but it did include Lexan and Wood, I think it also had Paper or something similiar ultra light and ultra vulnerable. However you couldnt leave the Paint entire chassis cheked or you caused a crash when you selected them, because they had no texture with them.
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on March 09, 2010, 07:04:26 PM
exactly ^^

you can make as many icons as you wish on the armour select screen (like in DSL) but only 4 textures, plastic, alu, tite and steel otherwise they shall crash

so its just easier to explain additional armours substances cant really be done... unless Serge work out how to  ;)
Title: Re: The DSL 3.0 preview thread
Post by: Somebody on March 09, 2010, 08:43:44 PM
Maybe we could just have the armors link to the same textures, like all white?
All of the textures are in the paint section anyways.
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on March 10, 2010, 06:09:37 AM
*Whacks Thyrus in the correct brain area so the blow will make him forget that stupid pairing idea*

And Joe, you're obvious not living enough in the Backlash component fol- *off topic end*
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on March 10, 2010, 09:23:05 AM
they are DSL components, I gave a nice shiny new skin to the flipper segments for Backlash  ;)   


anywho, somebody's idea is a good one
Title: Re: The DSL 3.0 preview thread
Post by: G.K. on March 23, 2010, 05:09:48 PM
Click, did you decide on Alcoholic Stepfather in the end?
Title: Re: The DSL 3.0 preview thread
Post by: LiNcK on March 25, 2010, 10:12:48 AM
Id like less transparent Polycarbonate extenders...
Theyre almost invisible & Make my life a mess >_<

Also, More attachment points on them, Just like the side ones but also infront & Back. Like the + Extender :D
Title: Re: The DSL 3.0 preview thread
Post by: Somebody on March 25, 2010, 01:21:44 PM
That would be useful but what would be stopping whoever does DSL 4 to make it covered in attachment points. IRL they can have anything attached ahywhere on them. There needs to be limits on these things.
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on March 25, 2010, 08:57:33 PM
it adds strategy to the game imo, make you have to think about your design more
Title: Re: The DSL 3.0 preview thread
Post by: powerrave on March 26, 2010, 10:11:43 AM
that's right, but DSL goes for realism, not just for letting people use a brain.
Title: Re: The DSL 3.0 preview thread
Post by: Somebody on March 26, 2010, 02:16:32 PM
We can give people any part that they could imagine that is IRL but it is still a game with the rule of 7, glitches, etc.
Title: Re: The DSL 3.0 preview thread
Post by: Zephyr on March 28, 2010, 05:38:46 PM
A digging drill would be cool.I want a big one
Title: Re: The DSL 3.0 preview thread
Post by: Reier on March 28, 2010, 07:04:08 PM
What does that mean? What does it do?
Title: Re: The DSL 3.0 preview thread
Post by: Somebody on March 28, 2010, 07:13:43 PM
Apparently a drill that can dig underground. Too bad its impossible in RA2.
Title: Re: The DSL 3.0 preview thread
Post by: Flying_Chao on March 28, 2010, 07:34:30 PM
No, I think he just wants a spike that is made to be used as a drill (put on a spin motor). Like a saw, only it's a spike.
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on March 29, 2010, 05:16:21 AM
Killalot drill is fine. So fine it's overpowered anyways...


Drills fail in DSL anyways.
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on March 29, 2010, 02:58:05 PM
Killalot drill is fine. So fine it's overpowered anyways...


Drills fail in DSL anyways.
Quoted for truth. I mean, the only damage that thing generally does to my robots on Sir Killalot does is scratch them a little, anyway.
Title: Re: The DSL 3.0 preview thread
Post by: Sage on March 29, 2010, 04:26:20 PM


Drills fail in DSL anyways.

If Click were to apply the same principle to drill weapons as he did to Razor's claw, then drills could potentially be effective.
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on March 30, 2010, 04:46:40 AM
You mean adding a frequency value to the .txt ?


If then they'll be overpowered :P
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on March 30, 2010, 04:58:36 AM
123 did a lot of testing with frequency, he told me a lot of his findings

its an interesting concept but will overpower things
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on March 30, 2010, 05:04:40 AM
Hopefully we can balance this by adding normals or lowering piercing and concussion values...
Title: Re: The DSL 3.0 preview thread
Post by: G.K. on March 30, 2010, 03:50:15 PM
Yeah, normals would make it a drill rather than a hulk of metal.
Title: Re: The DSL 3.0 preview thread
Post by: Zephyr on March 30, 2010, 09:10:21 PM
I mean something like a cone with many spikes or blade on it



On second thought , thruster would be cool too...
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on March 31, 2010, 02:28:39 PM
On second thought , thruster would be cool too...
I think they're easy enough to make in the current DSL. All you need is a burst piston, some extenders, and something that hurts.
Title: Re: The DSL 3.0 preview thread
Post by: FOTEPX on April 21, 2010, 03:16:34 PM
I've thought of something cool...

Tyre Treads!

Available in 30, 40, 50 and 60cm, these things will go around the outside of 100cm, 150cm, 200cm and 250cm disks with side panels on, and then attach to the side panels, in order to offer traction to non-wheel noobs.
Title: Re: The DSL 3.0 preview thread
Post by: kill343gs on April 22, 2010, 10:08:47 AM
Don't they have wheels for that?
Title: Re: The DSL 3.0 preview thread
Post by: FOTEPX on April 22, 2010, 01:01:11 PM
Don't they have wheels for that?

Yes, but wheel size stops at Ford wheels, while this will allow you to make MASSIVE wheels, about 5x bigger than fords.
Title: Re: The DSL 3.0 preview thread
Post by: Reier on April 22, 2010, 01:04:02 PM
Large bike tires are bigger than fords.
Title: Re: The DSL 3.0 preview thread
Post by: G.K. on April 22, 2010, 01:08:34 PM
So are Cobras.
Title: Re: The DSL 3.0 preview thread
Post by: Squirrel_Monkey on April 22, 2010, 01:10:51 PM
Don't wheels attached to extenders have no grip?
Title: Re: The DSL 3.0 preview thread
Post by: russian roulette on April 22, 2010, 03:21:09 PM
I think he wants a ring that would go around the dome and is a tire.
Title: Re: The DSL 3.0 preview thread
Post by: Somebody on April 22, 2010, 10:56:10 PM
AKA a reeeeeeeeeeeally big tire.

Which isn't a bad idea really.
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on April 22, 2010, 11:03:10 PM
through the mystical voodoo that is RA2 I dont think what is being described will work  :frown:
Title: Re: The DSL 3.0 preview thread
Post by: Somebody on April 22, 2010, 11:10:55 PM
Not even just a reeeeeeeeeeeeeally big tire?
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on April 22, 2010, 11:19:46 PM
thats doable

Available in 30, 40, 50 and 60cm, these things will go around the outside of 100cm, 150cm, 200cm and 250cm disks with side panels on, and then attach to the side panels, in order to offer traction to non-wheel noobs.

what he was describing was essentially grippy shell panels but I dont know if RA2 would operate like that.. it seems to be picky with grip
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on April 23, 2010, 02:22:30 AM
Well... even with large bike wheels, Scavenger-style full body drums are not easy to build so this might be a good idea.
Title: Re: The DSL 3.0 preview thread
Post by: GroudonRobotWars on April 25, 2010, 06:53:18 PM
Make Chaos 2's flipper more powerfull and also add Stinger, Cassius 2, X-Terminator, Suicidal Tenencies, Panzer Mk 4, Steel Avenger and Steg 2 Please
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on April 25, 2010, 06:54:29 PM
Click is working on Chaos 2 and for Stinger, Cassius and a few others (like Mortis) the RWs3 mod is coming out in a while for that.

Welcome, BTW.
Title: Re: The DSL 3.0 preview thread
Post by: Somebody on April 25, 2010, 06:59:09 PM
So many demands from all of these n00bs who join just to say what they want  ::2mad

Stinger - Most likely Impossible
Cassius 2 - good versions have been made, check the replica threads
X-Terminator - Seems possible
Suicidal Tendencies - Would be complicated
Panzer Mk 4 - Seems Possible
Steel Avenger - Seems possible
Steg 2 - Would be very complicated
Chaos 2's flipper is easily made powerful also.

Nobody appreciates n00bs coming here and demanding new replicas. Nearly every part of those replicas needs to be made, and that takes a while. Then there is skinning. And if something is messed up, he needs to go back and do it again. In the last update, we got 2 new replicas. Be happy with that, and lurk more next time before demanding things.
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on April 25, 2010, 07:01:26 PM
So many demands from all of these n00bs who join just to say what they want  ::2mad

Stinger - Most likely Impossible
Cassius 2 - good versions have been made, check the replica threads
X-Terminator - Seems possible
Suicidal Tendencies - Would be complicated
Panzer Mk 4 - Seems Possible
Steel Avenger - Seems possible
Steg 2 - Would be very complicated
Chaos 2's flipper is easily made powerful also.

Nobody appreciates n00bs coming here and demanding new replicas. Nearly every part of those replicas needs to be made, and that takes a while. Then there is skinning. And if something is messed up, he needs to go back and do it again. In the last update, we got 2 new replicas. Be happy with that, and lurk more next time before demanding things.

Stinger- What about the RW Series 3 version?
Steg 2: Resetti made one a while back.
Title: Re: The DSL 3.0 preview thread
Post by: Somebody on April 25, 2010, 08:19:03 PM
I don't think that its up to the standard of the DSL Reps. Does it actually work?
Title: Re: The DSL 3.0 preview thread
Post by: Sparkey98 on April 25, 2010, 08:25:22 PM
Darn newbies.........Why do they think it takes 10 minutes to make an entire replica and it's parts?
 
Did anyone hear? Stinger is back :D Roaming Robots bought him.
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on April 26, 2010, 03:09:13 AM
If i am assed enough i might try a Stinger with high powered custom servos and see if it works liek the original (aka torque reaction hammer)

O wait... If this works i might replicate THE MASTER <3
Title: Re: The DSL 3.0 preview thread
Post by: Jonzu95 on April 26, 2010, 06:35:10 AM
Steel Avenger - Seems possible
I absolutely agree.
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on April 26, 2010, 12:54:05 PM
Click is working on Chaos 2 and for Stinger, Cassius 2 and a few others (like Mortis) the RWs3 mod is coming out in a while for that.

Welcome, BTW.
:party
Title: Re: The DSL 3.0 preview thread
Post by: G.K. on April 26, 2010, 12:59:02 PM
Oh No...
Title: Re: The DSL 3.0 preview thread
Post by: cephalopod on April 26, 2010, 01:58:22 PM
*runs for cover from the Cassius 2 party and newbie explosion*
Title: Re: The DSL 3.0 preview thread
Post by: G.K. on April 26, 2010, 02:02:59 PM
Enough off-topic guys.
Title: Re: The DSL 3.0 preview thread
Post by: russian roulette on April 26, 2010, 02:19:06 PM
My stinger replica works perfectly and just like the real thing.
Title: Re: The DSL 3.0 preview thread
Post by: Pwnator on April 26, 2010, 09:54:11 PM
My stinger replica works perfectly and just like the real thing.

Actually, it's kinda hard to steer that thing, due to using discs. But that torque reaction is spot on.
Title: Re: The DSL 3.0 preview thread
Post by: LiNcK on April 28, 2010, 07:26:19 PM
I was thinking... IDK if its possible or it has already been suggested.
But some kind of an elastic or something similar... That is normally stretched, And when fire it bursts super fast & Hits the oponent with whats attached to it (Only one thing) :P
It acts like a piston but it works Horizontally...
Like |_| <-- That... Only the little | is attached to the chassis & the |_| part is outside... With somethign strecthed & Attached to it
      .|

Or some kind of leather net to trap the oponents wheels ;O
Title: Re: The DSL 3.0 preview thread
Post by: Jack Daniels on April 28, 2010, 07:49:58 PM
I was thinking... IDK if its possible or it has already been suggested.
But some kind of an elastic or something similar... That is normally stretched, And when fire it bursts super fast & Hits the oponent with whats attached to it (Only one thing) :P
It acts like a piston but it works Horizontally...
Like |_| <-- That... Only the little | is attached to the chassis & the |_| part is outside... With somethign strecthed & Attached to it
      .|

Or some kind of leather net to trap the oponents wheels ;O

Bendy/stretchy things are an absolute nightmare to code.  Sounds cool, but waaaay beyond the reasonable time investment that Click has put into this.

Yeah... this is the part where Serge shows up and says something like: "Stretchy things? No prob. I can make that happen in 5 mins tops."  :P
Title: Re: The DSL 3.0 preview thread
Post by: Zog on April 29, 2010, 02:03:41 PM
I was thinking... IDK if its possible or it has already been suggested.
But some kind of an elastic or something similar... That is normally stretched, And when fire it bursts super fast & Hits the oponent with whats attached to it (Only one thing) :P
It acts like a piston but it works Horizontally...
Like |_| <-- That... Only the little | is attached to the chassis & the |_| part is outside... With somethign strecthed & Attached to it
      .|

Or some kind of leather net to trap the oponents wheels ;O


A linear actuator?
Title: Re: The DSL 3.0 preview thread
Post by: Psydia on May 23, 2010, 08:15:00 AM
I think burst pistons should have less weight in DSL 3.0
And a new Powered Steering Unit would be cool which is gonna be suitable for lightweight bots
Title: Re: The DSL 3.0 preview thread
Post by: Bubbleman on May 31, 2010, 12:55:33 PM
hey, i have an idea, but i dont know if it will work.
a belt option on each motor, like on the perms. might mean delayed release, but it will mean more fun and might mean higher (or lower ground clearence). Good idea? Bad idea?
Title: Re: The DSL 3.0 preview thread
Post by: Somebody on May 31, 2010, 02:23:34 PM
hey, i have an idea, but i dont know if it will work.
a belt option on each motor, like on the perms. might mean delayed release, but it will mean more fun and might mean higher (or lower ground clearence). Good idea? Bad idea?

I like it.
Title: Re: The DSL 3.0 preview thread
Post by: nicsan2009 on May 31, 2010, 04:04:11 PM
i like it too
Title: Re: The DSL 3.0 preview thread
Post by: GroudonRobotWars on May 31, 2010, 11:08:12 PM
I think it is a good idea
Title: Re: The DSL 3.0 preview thread
Post by: Avalanche on June 02, 2010, 05:24:04 AM
WIN idea in my opinion.
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on June 03, 2010, 02:57:22 AM
But difficult...

Personally i would prefer a beltless perm.
Title: Re: The DSL 3.0 preview thread
Post by: russian roulette on June 03, 2010, 06:06:06 AM
But difficult...

Personally i would prefer a beltless perm.
QFT
Title: Re: The DSL 3.0 preview thread
Post by: nicsan2009 on June 03, 2010, 08:55:24 AM
its difficult but it will make the game way more realistic
Title: Re: The DSL 3.0 preview thread
Post by: cephalopod on June 03, 2010, 11:46:58 AM
I think you should all stop trying to add more load to Click who we believe to be doing this mod alone. Give him a break XD
Title: Re: The DSL 3.0 preview thread
Post by: nicsan2009 on June 03, 2010, 12:17:42 PM
agreed
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on July 04, 2010, 12:30:21 PM
I don't want to sound obnoxious, but when do you think we'll see the next set of updates?
Title: Re: The DSL 3.0 preview thread
Post by: Jonzu95 on July 04, 2010, 12:58:23 PM
Relax... Clickbeetle is currently working on with BBEANS, so you wont see any updates for a while...
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on July 04, 2010, 04:24:20 PM
That's alright then. Just hadn't seen anything updated for a while, that's all.

*Drools in a happy stupor thinking of a DSL Cassius II*
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on July 06, 2010, 02:37:34 PM
Does this mean I've stopped DSL?  :frown:
 
*Cries*
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on July 06, 2010, 03:06:36 PM
Yes, you constant whining about a Cassius II replica will kill this thread if you don't stop now.
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on July 06, 2010, 04:52:37 PM
Bugger off Nary, I never mentioned anything about it then. I was just wondering why there were so little comments here lately.
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on July 06, 2010, 05:42:12 PM
I really want to know if any of Serge's GMF work will be implemented for this.
Title: Re: The DSL 3.0 preview thread
Post by: GroudonRobotWars on July 06, 2010, 05:48:17 PM
That's alright then. Just hadn't seen anything updated for a while, that's all.

*Drools in a happy stupor thinking of a DSL Cassius II*
Didn't you create a Cassius II for a tournament?
Title: Re: The DSL 3.0 preview thread
Post by: G.K. on July 07, 2010, 12:03:06 AM
Goldenfox,


Relax... Clickbeetle is currently working on with BBEANS, so you wont see any updates for a while...
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on July 07, 2010, 12:06:29 PM
That's alright then. Just hadn't seen anything updated for a while, that's all.

*Drools in a happy stupor thinking of a DSL Cassius II*
Didn't you create a Cassius II for a tournament?
Yes I did. It wasn't that well-made though, so I thought a professionally-built one (Like one of the actual DSL reps) would be nice.
 
Also-
Goldenfox,


Relax... Clickbeetle is currently working on with BBEANS, so you wont see any updates for a while...
M'kay. I was just wondering why nobody else was commenting on DSl in general. But I don't think Glass Joe's intervention was that necessary either.
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on July 07, 2010, 10:14:25 PM
Back On Topic

(yeah I still got it)
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on July 08, 2010, 06:52:02 AM
M'kay.

Anyone else looking forward to the racing game mode?
Title: Re: The DSL 3.0 preview thread
Post by: RedSawn on July 08, 2010, 06:59:53 AM
M'kay.

Anyone else looking forward to the racing game mode?

An fantastic creation, but I'm wondering... how deep could it possibly be? Can the AI navigate corners, or are we restricted to the drag strip for (ingame) tournaments?
 
A robot doesn't have the human factor a car does either.. meaning while we have to control the robot, there's nothing stopping us from just holding the forward key from start to end. No gears, probably no need to adjust direction... just straight running. How could a slower robot prevail, and prevent the event being a rush to cram the fastest motors and wheels possible into a weight class?
 
Weapons wouldn't exactly be easy to use. Unless it was a cannon.
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on July 08, 2010, 07:18:28 AM
Good points. I'm not exactly expecting Bowser's Castle-style tracks, but if somebody could make a Red Sheck component, I'm happy!  XD

"I'm-a Luigi, Number One-a"
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on July 08, 2010, 08:08:58 AM
I doubt a 10 NPC Fast robot will be taken serious.. those who make car robots will like it the most (including myself)

I was working on a drag racing tournament with a limit of 4 drive but the track had jumps, bumps, etc so you would have to build suspension and other ways to have it stay stable
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on July 08, 2010, 08:17:33 AM
Suspension ? You are forgetting AGOD and havoks...
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on July 08, 2010, 09:03:24 AM
your a little simple minded if you think suspension cannot be done without havoking

but on topic
Title: Re: The DSL 3.0 preview thread
Post by: Trovaner on July 08, 2010, 03:10:06 PM
It is completely possible to make the AI race around a track (not just in a straight line). I, personally, have gotten the AI to perform complicated tasks in at least 4 unfinished arenas and compared to some of them, it would be easy to make the AI go around a circular path.
Title: Re: The DSL 3.0 preview thread
Post by: Sparkey98 on July 08, 2010, 04:25:49 PM
Dos'nt that have something to do with Aing it to avoid the walls so it will fallow them and go around?
Title: Re: The DSL 3.0 preview thread
Post by: Trovaner on July 08, 2010, 05:46:09 PM
Dos'nt that have something to do with Aing it to avoid the walls so it will fallow them and go around?
Not really... The way I do it, the AI's real controls are overridden by new ones that are given by the Arena.py (the AI is not aware of the obstacles/walls but the arena has already been programmed with all possible routes). Although, I suppose it might be possible to import new tactics for the AI to avoid things but it would not be as specialized and it would be very hard to implement. So when all is said and done, it wouldn't have much of a benefit over the way that I'm doing it.
Title: Re: The DSL 3.0 preview thread
Post by: freeziez on August 15, 2010, 01:04:56 PM
Sorry, should have gotten to this earlier, but:

M'kay.

Anyone else looking forward to the racing game mode?

An fantastic creation, but I'm wondering... how deep could it possibly be? Can the AI navigate corners, or are we restricted to the drag strip for (ingame) tournaments?
 
A robot doesn't have the human factor a car does either.. meaning while we have to control the robot, there's nothing stopping us from just holding the forward key from start to end. No gears, probably no need to adjust direction... just straight running. How could a slower robot prevail, and prevent the event being a rush to cram the fastest motors and wheels possible into a weight class?
 
Weapons wouldn't exactly be easy to use. Unless it was a cannon.

Why can't there be things like the classic "choose one of these three doors" gag, or obstacles along the track?
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on August 15, 2010, 07:17:54 PM
I think Wham's Stinger and Bigger Brother could be used in DSL 3, they look and work like the real thing.
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on August 16, 2010, 09:38:15 AM
Pictures?
Title: Re: The DSL 3.0 preview thread
Post by: WhamettNuht on August 18, 2010, 09:49:22 AM
I think Wham's Stinger and Bigger Brother could be used in DSL 3, they look and work like the real thing.

Really?! :P
IMO my Stinger replica is a bit pants but i am really pleased with my BB replica :3
@GF theres a picture of my BB replica in the PTWR thread.
Title: Re: The DSL 3.0 preview thread
Post by: Mouldy on August 25, 2010, 02:19:48 PM
Click when would you say this would be released?
Title: Re: The DSL 3.0 preview thread
Post by: Jonzu95 on August 25, 2010, 02:23:39 PM
Sigh...
Title: Re: The DSL 3.0 preview thread
Post by: freeziez on August 25, 2010, 04:10:24 PM
Sigh...

Me too...
Title: Re: The DSL 3.0 preview thread
Post by: ashman12 on August 25, 2010, 04:11:33 PM
Click when would you say this would be released?


It will be released when heck freezes over.


Until then just wait patiently and play with what you have.
Title: Re: The DSL 3.0 preview thread
Post by: somestrangeguy on August 26, 2010, 01:17:51 AM
Click when would you say this would be released?
I will answer for him: When its done, no further questions about that.
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on August 28, 2010, 09:00:54 AM
With a little luck, Narmour might be less of a necessity than it is in DSL2.
Title: Re: The DSL 3.0 preview thread
Post by: G.K. on August 28, 2010, 09:11:55 AM
Click intends to use Joe's modification to the skirt hinge GMF that will eliminate that bit of the collision mesh.
Title: Re: The DSL 3.0 preview thread
Post by: powerrave on August 28, 2010, 11:39:45 AM
would be good. then we wouldn't get entry's with invincible armour anymore.
Title: Re: The DSL 3.0 preview thread
Post by: somestrangeguy on October 27, 2010, 01:05:17 AM
I dont think so, unless you are making them like he is, make custom components for each and make them just about 100% as they are IRL.
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on October 29, 2010, 06:50:09 AM
would be good. then we wouldn't get entry's with invincible armour anymore.
Quoted for truth. To say the least, I'm absolutely terrible at applying DSL armour.
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on October 29, 2010, 08:01:03 AM
With a little luck, Narmour might be less of a necessity than it is in DSL2.

It's not a "necessity" at all. Maybe 0,01% of all the bots built in DSL 1 use Narmor.

And I thought you were going to post something about the possibility of a cassius 2 replica in DSL 3...
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on October 29, 2010, 08:03:24 AM
With a little luck, Narmour might be less of a necessity than it is in DSL2.

It's not a "necessity" at all. Maybe 0,01% of all the bots built in DSL 1 use Narmor.

And I thought you were going to post something about the possibility of a cassius 2 replica in DSL 3...
Maybe not, but it's more a reference to how 97% of good heavyweights in DSL2 seem to be swathed in Skirthinge armour.
 
And the second point? No worries, I've toned down my obsession over time. I'm still a big fan of Cassius II, but you won't catch me spamming threads about it anymore.
Which begs the question...   :laughing
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on October 29, 2010, 08:28:19 AM
With a little luck, Narmour might be less of a necessity than it is in DSL2.

It's not a "necessity" at all. Maybe 0,01% of all the bots built in DSL 1 use Narmor.

And I thought you were going to post something about the possibility of a cassius 2 replica in DSL 3...
Maybe not, but it's more a reference to how 97% of good heavyweights in DSL2 seem to be swathed in Skirthinge armour.
The heck are you talking about ? In the original DSL, Skirt hinges are used for secondary/primary wedges or stabilizers, nothing more.
Title: Re: The DSL 3.0 preview thread
Post by: Vertigo on October 29, 2010, 08:36:35 AM
Explosion rep? :P
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on October 29, 2010, 08:39:04 AM
Explosion rep? :P
Don't you start as well   ;)
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on October 29, 2010, 08:58:31 AM
I have a great idea.. anyone who asks for replicas gets a 3 day temp ban from posting  :gawe:
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on October 29, 2010, 09:04:09 AM
Now it would be pretty funny if I could trick one of the mods into asking for a rep  >:D
Title: Re: The DSL 3.0 preview thread
Post by: Vertigo on October 29, 2010, 09:05:02 AM
How dare you edit my post Joe!

Now it would be pretty funny if I could trick one of the mods into asking for a rep  >:D
YES
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on October 29, 2010, 09:05:24 AM
if I got banned then nobody will ever get to start a tournament.. oh how fun  :gawe:
anyway get back on topic everyone..
Title: Re: The DSL 3.0 preview thread
Post by: Natef on October 29, 2010, 11:09:54 AM
That is a pretty good idea.
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on October 29, 2010, 11:11:01 AM
Yes  :P
Title: Re: The DSL 3.0 preview thread
Post by: G.K. on November 30, 2010, 02:23:41 PM
Click, would you be able to incorporate FB's rocket jets in DSL 3 as a cheatbot 2 component like the hover engine?
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on November 30, 2010, 02:27:31 PM
Has it really been that long since anyone last posted here?
Title: Re: The DSL 3.0 preview thread
Post by: Scorpion on November 30, 2010, 02:55:41 PM
Aparently so.
Is it just clickbeetle who's working on this then?
Title: Re: The DSL 3.0 preview thread
Post by: Stagfish on November 30, 2010, 03:57:02 PM
Yes, thats why he's taking a long time.
Title: Re: The DSL 3.0 preview thread
Post by: Scorpion on November 30, 2010, 04:39:33 PM
Ah, I see.
Don't want to seem annoying, but why hasn't he asked more people for help, even if it's just for some skinning and reps?
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on November 30, 2010, 04:41:24 PM
A valid question annoying? Of course not.

Me asking repeatedly for a Cassius II replica for DSL3? That's annoying.
Title: Re: The DSL 3.0 preview thread
Post by: MassimoV on November 30, 2010, 06:42:23 PM
I wonder if he's made anyything new. Or he might be studying native bees.
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on November 30, 2010, 07:54:15 PM
If Clickbeetle posts something new.. he has made something new that he wishes to show the public.

If Clickbeetle doesn't post something new.. he hasn't made something new that he wishes to show the public.
Title: Re: The DSL 3.0 preview thread
Post by: Scorpion on December 01, 2010, 02:54:17 AM
I don't see him keeping loads of things secret though TBH.
I mean there was aparently a fair few people working on dsl 2, but if there's only one person working on dsl 3 (even if it is clickbeetle) it may never get finished  :(
Title: Re: The DSL 3.0 preview thread
Post by: NFX on December 01, 2010, 03:18:05 AM
Even if he does want some people to help out, he'll need people with the right level of skill, with things like arena modding, component creation and skinning, UI and .gib editing, things like that. And the trouble is there's quite a limited group of people with those skills, and if they've got other priorities...life, for instance, then I guess that can't really be helped.
Title: Re: The DSL 3.0 preview thread
Post by: Scorpion on December 01, 2010, 03:22:18 AM
Well I don't think skill is the problem as there are a few people here who aparently helped in the past, and others who i'd think would be good enough to help with skinning or whatever.

But the last point's good, I suppose for all I know he could have asked loads of people to help.
Title: Re: The DSL 3.0 preview thread
Post by: 70 CUDA on December 02, 2010, 05:34:53 AM
well im relearning stuff as i go so i might not be able to help with the heavy stuff such as arena making and we all know skinning is out. but if he needs some one to go over everything and trouble shoot, then fix what i can. im up for it.
Title: Re: The DSL 3.0 preview thread
Post by: MassimoV on December 02, 2010, 07:36:48 PM
Even if he does want some people to help out, he'll need people with the right level of skill, with things like arena modding, component creation and skinning, UI and .gib editing, things like that. And the trouble is there's quite a limited group of people with those skills, and if they've got other priorities...life, for instance, then I guess that can't really be helped.

Yeah most members are 12 year old kids.
Title: Re: The DSL 3.0 preview thread
Post by: Natef on December 02, 2010, 08:05:23 PM
I wouldn't say most. About a fraction of the community is 12.
Title: Re: The DSL 3.0 preview thread
Post by: Gazea2 on December 03, 2010, 12:56:07 AM
Even if he does want some people to help out, he'll need people with the right level of skill, with things like arena modding, component creation and skinning, UI and .gib editing, things like that. And the trouble is there's quite a limited group of people with those skills, and if they've got other priorities...life, for instance, then I guess that can't really be helped.

Yeah most members are 12 year old kids.

I'm 12. I still skin arenas and components. I have even edited a few arenas. I've also made a new UI.

Being 12 doesn't mean that you can't do that stuff.
Title: Re: The DSL 3.0 preview thread
Post by: NFX on December 03, 2010, 05:01:06 AM
Even if he does want some people to help out, he'll need people with the right level of skill, with things like arena modding, component creation and skinning, UI and .gib editing, things like that. And the trouble is there's quite a limited group of people with those skills, and if they've got other priorities...life, for instance, then I guess that can't really be helped.

Yeah most members are 12 year old kids.

I'm 12. I still skin arenas and components. I have even edited a few arenas. I've also made a new UI.

Being 12 doesn't mean that you can't do that stuff.

Being 12 doesn't really matter, but whether or not you have the motivation and skill to do that sort of stuff is a different matter.
Title: Re: The DSL 3.0 preview thread
Post by: Gazea2 on December 03, 2010, 10:00:07 AM
Even if he does want some people to help out, he'll need people with the right level of skill, with things like arena modding, component creation and skinning, UI and .gib editing, things like that. And the trouble is there's quite a limited group of people with those skills, and if they've got other priorities...life, for instance, then I guess that can't really be helped.

Yeah most members are 12 year old kids.

I'm 12. I still skin arenas and components. I have even edited a few arenas. I've also made a new UI.

Being 12 doesn't mean that you can't do that stuff.

Being 12 doesn't really matter, but whether or not you have the motivation and skill to do that sort of stuff is a different matter.

Thanks.  :gawe:

Joking aside, if Click needs any help, I'd be glad to help.
Title: Re: The DSL 3.0 preview thread
Post by: Vertigo on December 04, 2010, 01:02:09 PM
Even if he does want some people to help out, he'll need people with the right level of skill, with things like arena modding, component creation and skinning, UI and .gib editing, things like that. And the trouble is there's quite a limited group of people with those skills, and if they've got other priorities...life, for instance, then I guess that can't really be helped.

Yeah most members are 12 year old kids.
Apart from you of course, being 667
Title: Re: The DSL 3.0 preview thread
Post by: LiNcK on December 21, 2010, 02:28:33 PM
I was just wondering, For how long has DSL 3 been going on?
It must be a couple of years right? Shouldent we all contribute with whatever we can, Instead of spending our time on flame wars? :P
Title: Re: The DSL 3.0 preview thread
Post by: Scorpion on December 21, 2010, 02:33:46 PM
The awnser is no.
I believe that click would have posted if he'd been interested in extra help.
I think that, for whatever reason, he doesn't want outside help ATM and didn't reply to those previous posts as he didn't want to hurt anybody's feelings.

I may very well be wrong there though and it could just be that there's a lot of people working secretly on this.
Title: Re: The DSL 3.0 preview thread
Post by: Trovaner on December 21, 2010, 05:37:54 PM
For the most part, I believe Click accepts mods that enhance DSL as long as they uphold the quality expected of the mod. You may offer new graphics, arenas, components, AI, or even bots. The only problem is that the components in DSL 2 will not be fully compatible with DSL 3. Although, Click gets final say about what gets included (because he is currently in charge of it), I'm sure he would appreciate any help/motivation.

IIRC, Mad was trying to get involved in the making of DSL at one point but I don't know what he sent in for approval...
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on December 21, 2010, 05:40:14 PM
Sounds good. Problem with me is, though I'm good at designing my own arenas, I'm about as good at programming and making them as tofu is a suitable alternative to a turkey at christmas.

Maybe I could submit a few drawings.
Title: Re: The DSL 3.0 preview thread
Post by: LiNcK on December 21, 2010, 06:15:46 PM
Yeah, But its still ALOT of work for only Clickbeetle...
Maybe we cant contribute with programing, But we could help with Arenas, Replicas, Components, A new UI, Anything?

Maybe you could make a component & With it a whole replica that someone asked for (There was a thread about that somewere) and you could see if Click would take it in :P
Ofcourse no spamming him but still, Making SUCH a big thing like DSL 3 isnt easy at all...

Some of us are new to doing Usefull stuff (RA2 Related), SOme of us dont know anything (Like me xD) and some of us are AWESOME as making stuff RA2 related (Arenas, AIing, Component making, Etc)
So I thought it would be better if the ones that can contributed to DSL 3 even though Click didnt ask for it (Unless he really DOESNT want anyone to do anything)

Just look at the threads of what people want for DSL 3... If you think you can do it give it a try, And you can show it to Click or something :P
Title: Re: The DSL 3.0 preview thread
Post by: Trovaner on December 21, 2010, 07:35:29 PM
Sounds good. Problem with me is, though I'm good at designing my own arenas, I'm about as good at programming and making them as tofu is a suitable alternative to a turkey at christmas.

Maybe I could submit a few drawings.
I for one read through the Arena Ideas thread so any ideas posted there are highly appreciated especially if the ideas include drawings. The more original/unique the idea, the better. I've actually worked on a few of the arenas but haven't finished any of them due to a loss of interest (by others and myself). Although everyone has their ideas, it is very constructive to look and improve upon the ideas of others.

I wouldn't mind showing people how to make their own mods (Arenas, AI, Components, etc.) but it isn't something that can be taught in a couple hours. There are also a few tutorials that may help people to learn ways of getting involved.
Title: Re: The DSL 3.0 preview thread
Post by: LiNcK on December 21, 2010, 07:51:46 PM
We could all "Unite" as a community to help it go forward instead of looking at 2 12 year olds flaming eachother :P

Id like to make/skin  Arenas or components or something visual, But about the linked txt files etc... I would die, I cant handle ANY kind of coding (Ive tried)
IDK how people can remember those things, Its like... Blehblah.True= 0 <-- WTF D:

Ive tried doing alot of stuff on PC like FLash Movies, Coding in various lenguages, Hacking (Actually managed that one, Pretty easy :P), Making little mods for some Sandgame (WxSand) & Photoshop

But the only thing I could do good is Photoshop, I acutally learned while I was away :P (I would post sum pics but I dont wanna go offtopic)

But I think the ones that can do something could not only make mods & Stuff but could also contribute to DSL 3 itself :P
I would if I knew how to do something other than Photoshop :\
Title: Re: The DSL 3.0 preview thread
Post by: SKBT on December 21, 2010, 08:51:40 PM
Sounds good. Problem with me is, though I'm good at designing my own arenas, I'm about as good at programming and making them as tofu is a suitable alternative to a turkey at christmas.

Maybe I could submit a few drawings.
I for one read through the Arena Ideas thread so any ideas posted there are highly appreciated especially if the ideas include drawings. The more original/unique the idea, the better. I've actually worked on a few of the arenas but haven't finished any of them due to a loss of interest (by others and myself). Although everyone has their ideas, it is very constructive to look and improve upon the ideas of others.

I wouldn't mind showing people how to make their own mods (Arenas, AI, Components, etc.) but it isn't something that can be taught in a couple hours. There are also a few tutorials that may help people to learn ways of getting involved.

Could you teach me how to port my 3dsm11 stuff into RA2?
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on December 21, 2010, 09:39:24 PM
Serge has a tutorial somewhere for it somewhere.. though I dont know how compatible it is with RA2 in the end.. it was always said 3DSM 4 or 5 was required running on something like an SP1 XP (to have all the features work)

3DSM stuff isnt as easy as you would think.. there is a lot of manual writing stuff you need to do that it is recommended you have done notepad editing prior so you know what it is you are doing.

I have often thought about if Backlash would not just be a waste since I feel like more and more people are learning to mod things anyway. Nearly every second person on here can now do basic AI... when I was new hardly anyone could do so... I had to self teach due to lack of the amount of support we have today..
Title: Re: The DSL 3.0 preview thread
Post by: Trovaner on December 21, 2010, 11:27:17 PM
Could you teach me how to port my 3dsm11 stuff into RA2?
As JoeBlo mentioned, Serge made a tutorial (which can be found here (https://gametechmods.com/RA2wiki/index.php?title=Creating_Components)). I've personally used this tutorial with a trial of 3DS Max 2010 so if you have any questions on any of the steps feel free to PM me or start a thread (don't post here). IIRC, some of the links are down now so I'll update the wiki with some newer ones when I have time (or someone else could).

Id like to make/skin  Arenas or components or something visual, But about the linked txt files etc... I would die, I cant handle ANY kind of coding (Ive tried)
IDK how people can remember those things, Its like... Blehblah.True= 0 <-- WTF D:

But the only thing I could do good is Photoshop, I acutally learned while I was away :P (I would post sum pics but I dont wanna go offtopic)

But I think the ones that can do something could not only make mods & Stuff but could also contribute to DSL 3 itself :P
I would if I knew how to do something other than Photoshop :\
Although I've been told that I'm talented when it comes to doing graphics, I wouldn't mind sending you some mods to see how well you do.... Mad once held an arena skinning contest that I co-won (with a design inspired by inplabth's entry). Maybe I should organize something like that...

In GMF and GIB file editing, you are usually responding to questions with a True/False (the other lines require you to specific a value/name). There is nothing too difficult when it comes to the GMF as long as you have another GMF to look at. Python files, on the other hand, may be a little more confusing but it all comes down to assigning variables and asking questions about the variables.

Personally, I don't use DSL very often but I could certainly offer something towards its cause. Something to remember is that anything that goes to DSL is unlikely to be released separately/earlier to the public. I remember sending Starcore the first version of my height ruler but due to the fact that V4 never got out of the beta stages, it didn't see the light of day for more than a year (after I had updated it and multiple people proposed making their own).

More in the spirit of this thread, I think everyone is capable of participating. Most people complain of not being good enough or not having the ability to help but modding is not limited to coding. People could make graphics, find more realistic sound effects, offer ideas, make videos specifically supporting DSL/Click's work, etc.
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on December 22, 2010, 09:07:33 AM
Sounds good. Problem with me is, though I'm good at designing my own arenas, I'm about as good at programming and making them as tofu is a suitable alternative to a turkey at christmas.

Maybe I could submit a few drawings.
I for one read through the Arena Ideas thread so any ideas posted there are highly appreciated especially if the ideas include drawings. The more original/unique the idea, the better. I've actually worked on a few of the arenas but haven't finished any of them due to a loss of interest (by others and myself). Although everyone has their ideas, it is very constructive to look and improve upon the ideas of others.

I wouldn't mind showing people how to make their own mods (Arenas, AI, Components, etc.) but it isn't something that can be taught in a couple hours. There are also a few tutorials that may help people to learn ways of getting involved.
That's good. I'll see what I can come up with, and then I'll submit a few designs.
Title: Re: The DSL 3.0 preview thread
Post by: Hard Bot on December 28, 2010, 11:47:51 AM
Are the AI racecars going to be the Ford Mustang,GT,and Cobra?
Title: Re: The DSL 3.0 preview thread
Post by: Scorpion on December 28, 2010, 11:49:13 AM
Yes :rolleyes:
Title: Re: The DSL 3.0 preview thread
Post by: spongebot64 on December 28, 2010, 02:46:10 PM
I cannot wait, this is going to be fantastic!  :claping Take note as this is my first time as a user on Gametechmods!
This message is approved by spongebot64
Title: Re: The DSL 3.0 preview thread
Post by: Sparkey98 on December 28, 2010, 02:47:12 PM
I cannot wait, this is going to be fantastic!  :claping Take note as this is my first time as a user on Gametechmods!
This message is approved by spongebot64
K bud.
Title: Re: The DSL 3.0 preview thread
Post by: Scorpion on December 28, 2010, 03:03:57 PM
You aren't gonna put that scrolling message after all your posts are you?
Title: Re: The DSL 3.0 preview thread
Post by: spongebot64 on December 28, 2010, 03:19:18 PM
the robot wars arena with a see saw ramp, a giant ball, a pendulum gate made from car doors, a ball release made from a car front, stacks of metal barrels and targets made from tires... anything I missed?
I suppose you are talking about the Robot Wars arena changed to a Pinball version?
Title: Re: The DSL 3.0 preview thread
Post by: Stagfish on December 28, 2010, 03:52:10 PM
That post is a year old, but yeah he talking about that.
Title: Re: The DSL 3.0 preview thread
Post by: GroudonRobotWars on December 28, 2010, 07:19:07 PM
Last I heard from my KORWS4 arena help thread, Click said he might try to make a new RW arena

proof:
I may decide to make a new Robot Wars arena for DSL3, but until then I suggest you learn gmf editing...
Title: Re: The DSL 3.0 preview thread
Post by: Scorpion on December 29, 2010, 10:10:24 AM
Yeah, a pinball version of the RW arena would be cool, but I don't know what's wrong with the current RW arena, it seems spot on to me really.
Title: Re: The DSL 3.0 preview thread
Post by: SteveM4 on December 29, 2010, 11:04:59 AM
Arena flipper and pit are on the wrong sides of the arena.
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on December 29, 2010, 11:30:47 AM
Arena flipper and pit are on the wrong sides of the arena.
Yes, and if I might say so, the arena walls could be a little bit lower. If lower walls can be provided and the pit and flipper mirrored, I think it'll be more or less perfect.
Title: Re: The DSL 3.0 preview thread
Post by: SteveM4 on December 29, 2010, 11:53:11 AM
Also a slight bit smaller, feels very big.
Title: Re: The DSL 3.0 preview thread
Post by: Stagfish on December 29, 2010, 11:54:09 AM
Yeah, it does seem too big.
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on December 29, 2010, 11:54:24 AM
Also a slight bit smaller, feels very big.
I think the size of the arena itself is OK, just the size of the Drop Zone and the Pit are a bit big for my liking.
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on December 29, 2010, 06:21:47 PM
eh your all so nit picky :P

its a fine piece of work IMO
Title: Re: The DSL 3.0 preview thread
Post by: SteveM4 on December 30, 2010, 06:59:38 AM
We want moar hows botz!
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on December 30, 2010, 10:00:13 AM
we want more actual words :P

back on topic... more... more on topic..
Title: Re: The DSL 3.0 preview thread
Post by: freeziez on December 31, 2010, 02:29:55 PM
Well, I think Click has been great, and if this doesn't get finished I will be OK and proud of all the work he has done. Freezemiser, out.
Title: Re: The DSL 3.0 preview thread
Post by: Hard Bot on January 21, 2011, 11:27:46 PM
Add real treads to El Diablo.
Title: Re: The DSL 3.0 preview thread
Post by: Trovaner on January 21, 2011, 11:46:00 PM

He has already updated El Diablo for DSL3...

All the previous updates have been building up to something, and now that the round tank treads and the axle extenders are done, I've finished the new El Diablo!

(https://gametechmods.com/uploads/images/61044neweldiablo.jpg)

It's now a MW like the real bot, and it's also much more dangerous.  The drum is low enough to hit any wedge that tries to get under it, and unlike a lot of replicas, it actually has a decent number of weapon components.

In case you're wondering why the drum looks different, it's based off of this version of El Diablo:

http://www.robotcombat.com/images/bbsf02/large/el_diablo.jpg (http://www.robotcombat.com/images/bbsf02/large/el_diablo.jpg)

Next up: Firestorm.  It's about time I started AI'ing these new replicas, and I decided the first team is going to be fire-themed and include Bob, El Diablo, Firestorm, and an as-yet-undetermined SHW (Alcoholic Stepfather?)
Title: Re: The DSL 3.0 preview thread
Post by: Shum on January 29, 2011, 08:44:45 AM
Sorry, I want ask about mod progress: how much will be long before mod will be finished? And if it possible, can you upload that part of mod that already finished, I afraid that it will not be finished soon…

P.S. Sorry for my english, I hope it is really to understand me  :mrgreen:

P.P.S. I hope iyou made replica of Sgt. Bash  ;)
Title: Re: The DSL 3.0 preview thread
Post by: LiNcK on January 29, 2011, 09:01:07 AM
I pretty much think people are asking too much...
I think it would be better if DSL 3 was made basic, Like the components, Replicas & Bots but the new Arenas could stay out for now, Then after its release Click could work on them & Release em in an "Update" or something :P
Like... We dont "Need" like 10 new arenas at the same time when DSL 3 gets released, Thats what I mean.

I find it kinda frustrating when Im working on something for long time & Like I dont really get any feedback since I dont show it off I think I suck or something D:

Thats why I like to show the stuff I make halfway or when it looks decent enough to get that extra "Enthousiasm push" to keep working on it :3
Title: Re: The DSL 3.0 preview thread
Post by: 123savethewhales on January 29, 2011, 09:12:01 AM
I think the replicas should be skipped.  I mean they look nice, but has no gameplay value and will become obsolete once the first AI pack comes out.
Title: Re: The DSL 3.0 preview thread
Post by: G.K. on January 29, 2011, 09:15:02 AM
Replicas are the reason we have DSL. They are an integral part of what it is. We should defintely stay with them.
Title: Re: The DSL 3.0 preview thread
Post by: Shum on January 29, 2011, 09:32:08 AM
I agree with G.K. I dowload DSL mod for replics, and only when I install it I wind a lot of new components, new AI bot and so esle. Ans when I read this tread I was happy to know that replics came better.

P.S. Oh, I fogot to say that I hope to see Shunt replica  :mrgreen:
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on January 29, 2011, 10:11:20 AM
I think the replicas should be skipped.  I mean they look nice, but has no gameplay value and will become obsolete once the first AI pack comes out.

one of the main focal points of DSL3 is making the replicas much better at fighting...

competition has degraded DSL 2 to selected methods and parts but the idea was always realism... to make it as close to a simulator as possible, thats why so many motors, batteries and such are all real life parts..
Title: Re: The DSL 3.0 preview thread
Post by: 123savethewhales on January 29, 2011, 10:31:29 AM
one of the main focal points of DSL3 is making the replicas much better at fighting...
Impossible unless replica uses a completely different set of txt.  Even with vastly OP replica parts they do not have the shape advantage when compared with non replicas.

Quote
competition has degraded DSL 2 to selected methods and parts but the idea was always realism... to make it as close to a simulator as possible, thats why so many motors, batteries and such are all real life parts..
No degrading has taken place in DSL2.  The imbalance among components and the broken physics engine was always there.  An update patch with balance fix can easily double the amount of usable components.

It is a good thing that DSL didn't turn out as intended.  If all I get to do is clone the shape of a real life bot and leave no room for creativity or exploration, I would have long stop playing DSL.  Looking at your showcase I would assume you actually like moving beyond replicas.
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on January 29, 2011, 12:42:18 PM
I side with 123, not because of fanboyism, but because I feel the replicas are just here because of sentimental value.
Title: Re: The DSL 3.0 preview thread
Post by: Scorpion on January 29, 2011, 12:46:26 PM
I side with 123, not because of fanboyism, but because I feel the replicas are just here because of sentimental value.
Yes, perhaps, but still, it is entertaining to fight against them IMO.
Title: Re: The DSL 3.0 preview thread
Post by: 123savethewhales on January 29, 2011, 04:57:59 PM
Well, replicas with custom components are easily the most time consuming part of making DSL3.  The tradeoff for having replica would probably be 1 or 2 years of wait, along with balance compensation.  The same amount of time can instead be used to make 50 or so components and balance them too.  If DSL3 do have replicas, I rather they be weak, or use a complete different set of txt.  Trying to balance the mod around them will lead to more imbalance than the modder can ever anticipate.

It's great to have everything, but at what cost?
Title: Re: The DSL 3.0 preview thread
Post by: Trovaner on January 29, 2011, 05:27:15 PM
I think having some replicas in DSL is important to the pack's overall appeal. I don't however believe that there should be very many new replicas because they tend to be weaker than most battle optimized bots and they require quite a bit more work to make (custom components and skins). I think adding 3 new replicas would be a nice balance of nostalgia and difficulty.

Optimizing what is already there would probably be my number one concern...
-The components could be tweaked so that they are more balanced. Doing so would make the beginner's curve less steep and would undoubtedly improve the variety of bots. The replicas could use custom TXT files to make them more combat effective but most of the GMF's should be available as standard components (obviously the floating AP GMFs shouldn't be available but it would be nice to have all the AI parts (even if they would be weaker than the ones used on the replicas themselves)).
-The arenas should be better equipped for AI battles. Usually if the AI doesn't work well on certain maps, people don't play them as often.
-The arenas could also use some better organization. Right now, there is little difference between obstacle course and battle royal. One way of fixing this would be to have all the AI friendly arenas inside of one and all the unfriendly arenas inside the other.
-Improved graphics (including a little more GIB work). They don't need to be changed completely but it would be nice to have a fresh new take on some of them.
-More APs on all the components.

In terms of additions, I'm thinking something like:
-6 new combat arenas
-2 new just-for-fun arena
-2 new teams (including the 3 new replicas)
-10 new components (they don't need to be complicated)
Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on January 29, 2011, 10:08:04 PM
OK here's what I was planning.  Just to stop this debate here.


- There will be at most 15 teams of replica bots.  As many as possible will be existing replicas revamped to be more competitive.  The rest will be new.  Some previous replicas may not reappear in DSL3.


Now I know this is controversial because the replicas are not seen to add anything to the game except nostalgia.  Well, that's not quite true.  They also add COMPONENTS--a lot of them, some of which are useless on regular bots, but others which can be very useful.  An example is the new axle extender I made.  I made that because I needed it for El Diablo, but then I realized it would be a useful stock component as well.  Expect a bunch of new replica parts in DSL3.


Also, the stock DSL AI is not supposed to be super difficult.  That's what AI packs are for.  Keep in mind that fresh noobs will download this too and they won't be ready for 123AI-level difficulty.  The replicas will be tougher than they were in DSL2, but still beatable with any decent bot.


And lastly, DSL started out as a balanced replica pack to counter the AU Battlebots pack, and it wouldn't feel right to leave them out.


- If I get lazy, I will make less than 15 teams of replicas and fill the rest with bots made with stock DSL3 parts.  Obviously this can't be done until everything else is finished, however.


- There will not be very many new arenas.  Maybe 1 or 2.


- Components will be rebalanced of course... but I am having a hard time deciding how to do this as more about the damage formula is learned.


My most recent thought is to go the Backlash and Space Arena route where no weapons have normals, except backwards--EVERY weapon has normals.  This will make it much more difficult to simply spam weapons and count on out-weaponing your opponent--you also have to think about how those weapons are placed.  I think weapon designs could become much more strategic and less about outweaponing (though outweaponing will certainly still be a major factor).  It also eliminates the need for trying to balance normal weapons with non-normal weapons.


Then, due to 123's observations on the spillover effect and light weapons always being better than heavy ones, and high DP weapons always being better than low DP ones due to hitting non-weapons, I was thinking to make all the heavy weapons shifted toward higher DP and all the light weapons low DP.  123 will probably point out some major flaw with that plan though...


- There will be new components, but some old components will also disappear.  In particular some of those weird replica components like the Typhoon flag and Firestorm air tank, but also the metal hinge.  Now this isn't some blind reaction to try and stop the wedge war--I'm not so naive as that.  But getting rid of the metal hinge will force players to use other hinge components--most importantly, other components that AGOD less frequently.  The end result should be wedges are just as good, but there's less AGOD and everyone is happy.


- The race mode may be postponed and released as a later addon, to save time.
Title: Re: The DSL 3.0 preview thread
Post by: Somebody on January 29, 2011, 10:13:35 PM
I think that Metal Hinges and other removed DSL 2 parts should stay as DSL 3 Cheatbot2 parts. And what will you do about the weapons like razor tips with the normals?
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on January 29, 2011, 10:16:16 PM
woah. Sick. Now I can't wait for this more than ever!
Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on January 29, 2011, 10:20:13 PM
I think that Metal Hinges and other removed DSL 2 parts should stay as DSL 3 Cheatbot2 parts. And what will you do about the weapons like razor tips with the normals?


Razors will only do damage with the tip.


The only problematic weapon is the mace... I will either remove it, or give it a huge efficiency handicap. Like half of normal weapons.
Title: Re: The DSL 3.0 preview thread
Post by: Somebody on January 29, 2011, 10:24:47 PM
Well they are rather hard too attach anyways, so they would be hard to spam. A new realistic rule part against super-stacking weapons (see any Hope No More bot) would be beneficial. And what about spiked clubs as well?
Title: Re: The DSL 3.0 preview thread
Post by: Trovaner on January 29, 2011, 11:33:57 PM
The normals idea would be awesome if you got it to work out. Instead of having maces and spiked clubs, maybe you could make a heavy extender with APs that matched the spike locations. If you did this, you could also limit what was attached to it by having a larger collision mesh than display mesh (and have the collision mesh of the spikes be slightly lifted from their APs).

If you would like some help with the race mode, I'd be more than willing to lend some assistance (just so that it is released with the rest). I've done all the python stuff already so it would just be a case of copy/paste and fine tune. I could also do an arena or two if necessary.
Title: Re: The DSL 3.0 preview thread
Post by: LiNcK on January 30, 2011, 03:37:28 PM
I think that Metal Hinges and other removed DSL 2 parts should stay as DSL 3 Cheatbot2 parts. And what will you do about the weapons like razor tips with the normals?


Razors will only do damage with the tip.


The only problematic weapon is the mace... I will either remove it, or give it a huge efficiency handicap. Like half of normal weapons.


Just the tip... But wouldent that make them almost useless for popups..?
Since you wont be able to hit them from the side anymore :P


And about the replicas... Maybe theyll get optimized for fighting, And theyll do their good damage & All, But look at the Razer replica...
Its AWESOME & The damage is awesome too, But if its wedge cant get under bots, Razer will be useless...
And we can expect almost all bots having wedges in DSL3 aswell, Just like DSL2
Title: Re: The DSL 3.0 preview thread
Post by: madman3 on January 30, 2011, 03:40:23 PM
Booo! I like the razors as they are.
Title: Re: The DSL 3.0 preview thread
Post by: Scorpion on January 30, 2011, 04:16:26 PM
Yes, this should be...interesting at the very least, if done properly (which i'm sure I know it will be) this could be great actually.
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on January 30, 2011, 04:24:13 PM
Just a question: Will the DSL Bars be made more damaging so that they work more like in real life? If so, you should make it so the end attachmant points are gone and they have no normals so they function more like real life too.
Title: Re: The DSL 3.0 preview thread
Post by: Scorpion on January 30, 2011, 04:32:55 PM
Just a question: Will the DSL Bars be made more damaging so that they work more like in real life? If so, you should make it so the end attachmant points are gone and they have no normals so they function more like real life too.
If he did that. it's probably be better to just make a different, but similair, component for it, as DSL bars are usefull as extenders anyway, so it'd be a shame to see them go.
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on January 30, 2011, 04:36:08 PM
They were meant to be weapons though I remind you. They were used for extenders because of their low damage capability and many attachment points.
Title: Re: The DSL 3.0 preview thread
Post by: Scorpion on January 30, 2011, 04:38:31 PM
They were meant to be weapons though I remind you. They were used for extenders because of their low damage capability and many attachment points.
Ah, I did not know that, it'd still be a good idea to have a similair substitute for them though.
Title: Re: The DSL 3.0 preview thread
Post by: kill343gs on January 30, 2011, 08:45:08 PM
Normals modification codename:

Just the tip, just for a second, just to see how it feels. :P

I kid, I kid. Great work so far Click, looking forward to it.
Title: Re: The DSL 3.0 preview thread
Post by: Sage on January 30, 2011, 09:01:56 PM
Normals idea is awesome.

However, to make it more realistic, there should be some damage from hitting the side of a weapon. I mean, if you imagine an iron spike in real life, smacking someone with the side of it will still hurt even if it doesn't do as much damage as stabbing them with it.
Title: Re: The DSL 3.0 preview thread
Post by: kill343gs on January 30, 2011, 09:05:31 PM
Normals idea is awesome.

However, to make it more realistic, there should be some damage from hitting the side of a weapon. I mean, if you imagine an iron spike in real life, smacking someone with the side of it will still hurt even if it doesn't do as much damage as stabbing them with it.

So won't smacking someone with a 140cm long hunk of steel, or even hitting them with an ETek motor.
Title: Re: The DSL 3.0 preview thread
Post by: Jack Daniels on January 30, 2011, 09:11:20 PM
Anything that makes it so a hammer bot has a decent chance at winning a tourney is good in my book.
Title: Re: The DSL 3.0 preview thread
Post by: Sage on January 30, 2011, 09:31:39 PM
Normals idea is awesome.

However, to make it more realistic, there should be some damage from hitting the side of a weapon. I mean, if you imagine an iron spike in real life, smacking someone with the side of it will still hurt even if it doesn't do as much damage as stabbing them with it.

So won't smacking someone with a 140cm long hunk of steel, or even hitting them with an ETek motor.

yep. make everything do damage! (perhaps the extenders are a softer material (thus much less damage) than the weapons, due to being relatively MUCH lighter?)
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on January 30, 2011, 09:59:03 PM
yep. make everything do damage!

^ crawler alert ^ :P
Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on January 30, 2011, 10:09:42 PM
Just the tip... But wouldent that make them almost useless for popups..?
Since you wont be able to hit them from the side anymore :P


EXACTLY.   ;)


Just a question: Will the DSL Bars be made more damaging so that they work more like in real life? If so, you should make it so the end attachmant points are gone and they have no normals so they function more like real life too.


DSL bars will most likely have higher DP.  I will keep the attach points though.
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on January 31, 2011, 02:55:31 AM
Normals, on my razors ?

FFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-
Title: Re: The DSL 3.0 preview thread
Post by: 123savethewhales on January 31, 2011, 06:56:53 AM
Does it really matter?  Popups are fine with normal weapons, you build a few of those yourself.  It's every other bot type that's going to get nerfed hard.
Title: Re: The DSL 3.0 preview thread
Post by: SteveM4 on January 31, 2011, 12:10:43 PM
It'll make it more interesting than spamming with razors.
Title: Re: The DSL 3.0 preview thread
Post by: LiNcK on January 31, 2011, 12:14:05 PM
Does it really matter?  Popups are fine with normal weapons, you build a few of those yourself.  It's every other bot type that's going to get nerfed hard.


IDK what I would use for my popups then...
Beater Bars? Iron Spikes? Maybe 3/4 Vlad Spikes..?
Something that can hit with the whole front part but something that hits with just the tip? Nahh, It probs wont even touch the other bot, I always hit them with the "Body" or the Razors :P
Title: Re: The DSL 3.0 preview thread
Post by: cephalopod on January 31, 2011, 12:19:27 PM
Just the tip... But wouldent that make them almost useless for popups..?
Since you wont be able to hit them from the side anymore :P


EXACTLY.   ;)


<3. Enough said.
Title: Re: The DSL 3.0 preview thread
Post by: 123savethewhales on January 31, 2011, 12:21:43 PM
BEAR CRAWS!!!!!

It's pretty good when all components has normal.  With huge flat surface that deals damage, stacking Bear Claws functions just the same way as a razor popup would.  Would be even better if it's a pure piercing weapon.

(http://i895.photobucket.com/albums/ac159/123savethewhales/bearclaw.jpg)
Title: Re: The DSL 3.0 preview thread
Post by: Stagfish on January 31, 2011, 01:26:56 PM
Yes!

DSL popups shall finally die!
Title: Re: The DSL 3.0 preview thread
Post by: SteveM4 on January 31, 2011, 01:30:24 PM
NARMOUR!
Title: Re: The DSL 3.0 preview thread
Post by: cephalopod on January 31, 2011, 01:43:24 PM
Yes!

DSL popups shall finally die!


*Points at 123's post* apparently not. D:
Title: Re: The DSL 3.0 preview thread
Post by: LiNcK on February 01, 2011, 05:22:52 PM
Yes!

DSL popups shall finally die!


If they die, I die ;(

KEEP THE POPUPS!!!!<3333 DDD:
Title: Re: The DSL 3.0 preview thread
Post by: SKBT on February 01, 2011, 06:37:02 PM

If they die, I die ;(
You would kill yourself over a 8 (?) year old game? That's pretty lame. :P

Its good to hear from click about the progress and good to know its still being worked on.

@Click: Not to be a PITA about this but did you ever get to work on or finish a Shish-Kabot replica? I've tried myself but never succeeded in capturing the style of it.
Title: Re: The DSL 3.0 preview thread
Post by: MikeNCR on February 01, 2011, 06:55:24 PM
@Click: Not to be a PITA about this but did you ever get to work on or finish a Shish-Kabot replica? I've tried myself but never succeeded in capturing the style of it.


With or without the wrestling ring attachment?
Title: Re: The DSL 3.0 preview thread
Post by: Vertigo on February 02, 2011, 04:26:40 AM
And Explosion please :D, as you promised, six months ago :P

This is going in DSL3, definitely.  I can always use more LW replicas.
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on February 02, 2011, 07:38:57 AM
Yes!

DSL popups shall finally die!


If they die, I die ;(

KEEP THE POPUPS!!!!<3333 DDD:

DIE POPUPS DIE!!! *stabs a popup with a steak knife*
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on February 02, 2011, 11:50:52 AM
Yes!

DSL popups shall finally die!


If they die, I die ;(

KEEP THE POPUPS!!!!<3333 DDD:

DIE POPUPS DIE!!! *stabs a popup with a steak knife*
*Gutrips Badnik with another Popup, before pushing him into the pit*
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on February 02, 2011, 11:52:13 AM
*leaps out of pit and stabs the other popup with a longer razor tip from Backlash*

Also did you get my PM GF?
Title: Re: The DSL 3.0 preview thread
Post by: LiNcK on February 02, 2011, 12:21:08 PM

If they die, I die ;(
You would kill yourself over a 8 (?) year old game? That's pretty lame. :P


I meant I would die RA2wise :P

Since all I make is popups... But if they get removed ill guess ill just make bots like this:
Silver Shredder 2.5
(http://i42.tinypic.com/2rdw1n5.jpg)


But using somethign else than razors coz they would only damage with the tip :P
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on February 02, 2011, 12:24:17 PM
*leaps out of pit and stabs the other popup with a longer razor tip from Backlash*

Also did you get my PM GF?
The Drowning City forum one? Yes, I got that. Also-
 
*Knocks off the Longer Razor tip and Shots Web at Badnik, knocking him back into the pit*
Title: Re: The DSL 3.0 preview thread
Post by: SteveM4 on February 02, 2011, 12:42:43 PM
I fail to see the interest is spamming razors.


I have never done it  . _. ._ .

 
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on February 02, 2011, 12:45:27 PM
Pointy Havok?  :P
Title: Re: The DSL 3.0 preview thread
Post by: Natef on February 02, 2011, 04:31:37 PM
I can only make popups. The loss of popups would be the death of my bot building... maybe.
Title: Re: The DSL 3.0 preview thread
Post by: LiNcK on February 02, 2011, 05:01:33 PM
I can only make popups. The loss of popups would be the death of my bot building... maybe.

QFT QFT QFT!!  :claping
Title: Re: The DSL 3.0 preview thread
Post by: Reier on February 02, 2011, 05:09:44 PM
OK seriously stop spamming please everybody.
Title: Re: The DSL 3.0 preview thread
Post by: SKBT on February 02, 2011, 05:50:43 PM
@Click: Not to be a PITA about this but did you ever get to work on or finish a Shish-Kabot replica? I've tried myself but never succeeded in capturing the style of it.


With or without the wrestling ring attachment?

Without the wrestling ring attachment. The carbon fiber extenders look like angle aluminum if you reskin them with a metal skin.
Title: Re: The DSL 3.0 preview thread
Post by: powerrave on February 03, 2011, 04:37:59 AM
so Popup bots will be practicly gone thanks to DSL3. so-f***ing-what. this will give other bot types more of a fair chance, which i personally like.

as for those who claim to only be able to build popups... buy a pack of fantasy and imagination, install it into your brain and use it the think us simple yet effective ways to build bots like rammers, hammers, VS, HS etc. etc. etc. the list goes on and on and on with all the possibility's. and hey, maybe DSL3 will also bring us some new bot types, just because we will be looking for new ideas for our bot designs.
Title: Re: The DSL 3.0 preview thread
Post by: madman3 on February 03, 2011, 05:54:25 AM
It'll prevent LW VS, FS, SNS, SS and FBD. I would be greatly dissapoint...
Title: Re: The DSL 3.0 preview thread
Post by: Pwnator on February 03, 2011, 06:01:05 AM
It'll prevent LW VS, FS, SNS, SS and FBD. I would be greatly dissapoint...

wat
Title: Re: The DSL 3.0 preview thread
Post by: madman3 on February 03, 2011, 06:03:43 AM
They hit with the side of razors, no. But I suppose the ones with beaters and LDS teeth would work.
Title: Re: The DSL 3.0 preview thread
Post by: Pwnator on February 03, 2011, 06:06:02 AM
Sledges exist for a reason.
Title: Re: The DSL 3.0 preview thread
Post by: madman3 on February 03, 2011, 06:08:08 AM
Sledges exist for a reason.
Fair, fair.
Title: Re: The DSL 3.0 preview thread
Post by: cephalopod on February 03, 2011, 01:42:54 PM
It'll prevent LW VS


Yeah, have you seen 99% of my LW VS? :P
Title: Re: The DSL 3.0 preview thread
Post by: 123savethewhales on February 04, 2011, 08:21:08 AM
Why do people keep saying popup will be gone when I already post an sample of one with normal weapon?

A lot of other things will be gone, but not the popups.  Relatively they will be even more OP.
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on February 04, 2011, 08:42:52 AM
only thing that will be gone will be razor popups..

wont take long for someone to find something that works the same..
Title: Re: The DSL 3.0 preview thread
Post by: powerrave on February 04, 2011, 08:58:48 AM
Main thing I hope that this will bring is more different designs in tournaments that half of the entries being Popups.
Title: Re: The DSL 3.0 preview thread
Post by: Scorpion on February 04, 2011, 10:51:58 AM
Nope, I think 123's right, by the sounds of things spinners in particular will suffer more than popups, TBH i'm not quite sure about this idea, but we can do nothing but wait and see really.
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on February 04, 2011, 11:39:43 AM
Every single bot type that attacks with spinning will fair much worse with normals.
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on February 04, 2011, 04:29:32 PM
The new burst motors will make popups impossible or unefficient.

With normals on weapons rammers and pokers will become the best bot type. There is no way to evenly balance the bot types so everything is equal. It will still be a weapon/wedge war. Maybe drum bots can beat this but they are hard to build real well (maybe the new extender could help this). VS will become commonplace too, and HS will become nonexistent. Flippers and Hammers could be saved from this, but I dunno because they are hard to build well, especially hammers.

Also why the heck are we trying to find loopholes? Click's trying to make the closest thing we have to a robot combat sim, and I want to enjoy it like it was meant to be played, not lose in tourneys because some guy found some loophole and is owning everyone with a popup. If we're going to make a good game, it should be as close to the real thing as possible. You guys will still have Space Arena and Backlash to make awesome and truly impossible designs.

Just my ten cents.
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on February 04, 2011, 08:46:47 PM
Nope, I think 123's right, by the sounds of things spinners in particular will suffer more than popups,

why not cover you lust for spinner carnage with Backlash (when its released?)

[/shameless plug]

Its true though.. Backlash is moving off from DSL's direction now.. rather then take it on head to head over realism im taking it to more of "extreme" being the focus... still not overlap or stacking stuff but it lacks things like normals, etc..
Title: Re: The DSL 3.0 preview thread
Post by: Enigm@ on February 04, 2011, 08:49:15 PM
Your shameless plug has made me want to play Backlash First Blood. :gawe:
Title: Re: The DSL 3.0 preview thread
Post by: powerrave on February 05, 2011, 07:34:14 AM
what is this about Spinners all of a sudden? sure it won't be as easy to build a good one as it is now, but i am very sure that we will still be able to come up something to make decent spinner.
Title: Re: The DSL 3.0 preview thread
Post by: cephalopod on February 05, 2011, 08:11:43 AM
...Sledgehammers won't have normals will they? o.o
Title: Re: The DSL 3.0 preview thread
Post by: 123savethewhales on February 05, 2011, 11:29:32 PM
Rams will continue to have problems due to positioning issues.  FS and Drums will be even more useless as they heavily rely on no normals.  HS will get a lot worst.  Flail SnS will not exist if all damage is concussion.  VS, despite getting weaker, will win more because it's bad match-ups got nerfed hard.

Popups easily get the biggest buff because

1.  No flail SnS to sweep them
2.  No indestructible half sheet
3.  Much harder to de-weapon with return damage
4.  Affected least by normal
Title: Re: The DSL 3.0 preview thread
Post by: Vertigo on February 06, 2011, 03:08:30 AM
So that means flippers are the only bots not affected :D

BULLDOZER FTW!!!!
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on February 06, 2011, 12:13:50 PM
DID ANYONE READ MY LAST POST ABOUT FRICKIN LOOPHOLES?!
Title: Re: The DSL 3.0 preview thread
Post by: Urjak on February 06, 2011, 12:49:44 PM


DID ANYONE READ MY LAST POST ABOUT FRICKIN LOOPHOLES?!

These aren't loopholes, they are issues with the proposed system that could have far reaching consequences.
Title: Re: The DSL 3.0 preview thread
Post by: 123savethewhales on February 06, 2011, 01:41:40 PM
DID ANYONE READ MY LAST POST ABOUT FRICKIN LOOPHOLES?!
If you want to know, I read it and I disagree.

A lot of the problems can be fixed in the mod itself.  DSL3 should not require hundreds of unwritten rules just to scale it to someone's favor.  Aside from a few simple in house rules (DSL realism, controlled movement), just let people play with whatever is left.  If a modder does not like the way his mod is being played, then make an update patch.
Title: Re: The DSL 3.0 preview thread
Post by: Scorpion on February 06, 2011, 02:51:50 PM
The thing I worry about, is because of backlash (which I still worship btw JB, donn't read this wrongly) people may start seeing that as the way to go for spinners, as such, it wouldn't surprise me if dsl 3 becomes more wedge based, with the strongest bot types being stuff like popups.
It could cause somewhat of a schizm.
Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on March 05, 2011, 10:27:27 PM
Holy crap a new DSL3 preview?


Yep, I'm knee-deep in the rebalancing right now, and this is the way I'm going with it:



(https://gametechmods.com/uploads/images/47192newdslbars.jpg)


Move over 70kg hammer, there's a new biggest weapon in town.


Now the first thing you probably notice about the rebalanced DSL bar is that ridiculous 1,019 DP.  What the heck, you say?  Is Click on crack?  No; if you think about it, 1019 DP is really about the same as stacking 4 250 DP weapons and having them all hit at the same time.  That's part of what I'm doing in the rebalancing: making the big heavy weapons competitive again.  And I'm doing that by increasing DP with mass.


In the old system, DP was constant across all mass and just HP increased.  Not anymore.  Now DP increases with mass (with slight fluctuations) and HP still increases, but much more slowly.  Notice that 160kg bar has less than 10,000 HP.


The second thing you probably notice is that it's a lot heavier than the old 40x200 DSL bar.  This is just a realism issue.  I've been messing with the weights in order to make more components a more accurate weight for their size.  I mean look at the 40x200 DSL bar... it's like the size of five or six 70 kg hammers but lighter than just one.  So I made it a bit heavier (although I can't actually scale the weight proportional to the size because it would just be unusably heavy).  All the other DSL bars are heavier (and more powerful) as well.


Another example is the battle axe.  I mean come on... 20kg for that?  The new battle axe will be 52 kgs and much more competitive.


And the third thing you probably notice about the new DSL bar is that ridiculous 2,000 fracture.  What gives?  Are you sure Click isn't on crack?  Well in this case I'm not totally sure either... it's untested and it may be changed.  What it is, is an attempt to give single heavy weapons an advantage over lots of small ones.  Small weapons are good because damage spillover makes it hard to break all of them, and even with the rebalanced DP, you can still do more damage by stacking several small teeth than with one big weapon of equal weight.  So all weapons over 20 kgs get fracture equal to 20xmass, to a max of 2000.  This makes heavy weapons hard to break in their own way.


Why the focus on heavy weapons?  Well DSL has always been about realism, and using one big weapon is more realistic than spamming dozens of razors.  Hopefully these changes will allow for more realistic designs that are still competitive.
Title: Re: The DSL 3.0 preview thread
Post by: Pwnator on March 05, 2011, 10:33:08 PM
1019 DP. 2000 FRACTURE.

I AM SO GONNA BUILD GALACTUS WITH THAT.
Title: Re: The DSL 3.0 preview thread
Post by: Reier on March 05, 2011, 10:58:20 PM
YEAHHHHHHH I'M LOVIN THIS
Title: Re: The DSL 3.0 preview thread
Post by: 123savethewhales on March 05, 2011, 11:32:48 PM
Na small weapon will be useless in this environment.

It's all about the DP.
Title: Re: The DSL 3.0 preview thread
Post by: Pwnator on March 05, 2011, 11:33:57 PM
Na small weapon will be useless in this environment.

LWs and under. :P
Title: Re: The DSL 3.0 preview thread
Post by: 123savethewhales on March 05, 2011, 11:35:50 PM
LWs and under. :P
Nope.  I seen 140kg weapon on a LW ram.  And no way would I ever use a motor past piglet if I can just boost damage using weapon weight.

Besides, there's also the 2000 fracture.....  So you kinna needed the heaviest weapon you can get.
Title: Re: The DSL 3.0 preview thread
Post by: Pwnator on March 05, 2011, 11:44:06 PM
I seen 140kg weapon on a LW ram.

Lol that's S32's and mine. XD

And it's not like super-stacked mini-teeth will be phased out in DSL3. :P

Small weapons are good because damage spillover makes it hard to break all of them, and even with the rebalanced DP, you can still do more damage by stacking several small teeth than with one big weapon of equal weight.
Title: Re: The DSL 3.0 preview thread
Post by: 123savethewhales on March 05, 2011, 11:58:22 PM
Except they will get de-weaponed in 20 seconds because stacking both deal and receive extra damage.

If stacked teeth can get de-weaponed by sledge in 2.0, they won't stand a chance against 1000+ DP and heavy plow fracture.

*Note* - I don't actually have problems with any of that.  I think I spammed light weapons more than enough for 2.0 to appreciate something new.
Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on March 05, 2011, 11:59:50 PM
LWs and under. :P
Nope.  I seen 140kg weapon on a LW ram.  And no way would I ever use a motor past piglet if I can just boost damage using weapon weight.

Besides, there's also the 2000 fracture.....  So you kinna needed the heaviest weapon you can get.


That's taking it a bit far... I do want the heaviest weapons to be the best, but spinners shouldn't become obsolete.  The damage boost from spinning your weapon could still be greater than the boost from using a bigger one.  Plus there's the fact that all weapons have normals to take into account.  HOW you hit your opponent will be just as important as how HARD you hit them.  An HS could fairly easily hit the sides of some rammer's hammers and not take any damage.  And there's always gut-rippers too...


And the 2000 fracture is not set in stone at this point.  It needs to be tested once I finish the rebalancing.


We'll see how it goes.  You never know exactly how something is going to work until you try it and see, especially something as complicated as weapon balancing.
Title: Re: The DSL 3.0 preview thread
Post by: 123savethewhales on March 06, 2011, 12:03:58 AM
You know I always make the most extreme predictions.

I really don't mind if light weapon becomes obsolete.  It's nice for something entirely new after 1 and a half year of razor/ds light spam.  Now I just need to find a way to build a de-weapon bot despite all the normals.

Refraction will be SOOOO awesome with that DSL Bar.
Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on March 06, 2011, 12:10:59 AM
I really don't mind if light weapon becomes obsolete.  It's nice for something entirely new after 1 and a half year of razor/ds light spam.


Exactly what I was thinking too.  ;)


Though 'obsolete' is a strong word... I would prefer 'inferior'.  Much like iron spikes are inferior weapons in DSL2 but they still get used occasionally.
Title: Re: The DSL 3.0 preview thread
Post by: 123savethewhales on March 06, 2011, 12:21:30 AM
Lol can't really help it, being an economics major and all.

In each situation where an optimal choice exists, all other choices are consider obsolete.
Title: Re: The DSL 3.0 preview thread
Post by: Vertigo on March 06, 2011, 02:15:45 AM
Nice weapon CB :D

The only thing I worry about, is that once this is released, DSL2 will be forgotten about...
Title: Re: The DSL 3.0 preview thread
Post by: Gazea2 on March 06, 2011, 02:46:34 AM
Awesome as always Click. So will everything have normals now? That's the one thing that's getting a lot of interest from me.
Title: Re: The DSL 3.0 preview thread
Post by: FOTEPX on March 06, 2011, 03:01:25 AM
OH

GOD

DAMN.

I WANT DSL MORE THAN EVER NOW.
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on March 06, 2011, 08:07:08 PM
This looks pwnage.
Title: Re: The DSL 3.0 preview thread
Post by: TriTon on March 06, 2011, 08:17:50 PM
Amazing job Click.
Title: Re: The DSL 3.0 preview thread
Post by: GroudonRobotWars on March 06, 2011, 08:18:26 PM
Cool.
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on March 06, 2011, 08:18:55 PM
Awesome stuff Click..

The only thing I worry about, is that once this is released, DSL2 will be forgotten about...

Its what Naryar was going to try and prevent with NarAI..

Theoretically DSL 3 could have a different stand alone name so it doesn't appear to "replace" the older version.. Its different enough and not backwards compatible with DSL 2

Then make a 2.2 patch that I have thought about putting together just to fix the mistakes and bugs in DSL..
Title: Re: The DSL 3.0 preview thread
Post by: MassimoV on March 06, 2011, 08:20:18 PM
Great!
Title: Re: The DSL 3.0 preview thread
Post by: Hammerchill224 on March 11, 2011, 05:38:27 AM
Hey Click, Im new Here. Any idea about what time the DSL 3 Pack will be released. I hope its soon :)
Title: Re: The DSL 3.0 preview thread
Post by: Reier on March 11, 2011, 09:41:10 AM
Lurk more buddy
Title: Re: The DSL 3.0 preview thread
Post by: LiNcK on March 11, 2011, 03:44:38 PM
Lurk more buddy


Actually, IDK either ;O
I dont even know in what phase it is, Its its about to be completed, Or theres still alot to go or anything :P


All I know is that Click is doing his best for us, So thank him!! ;D
Title: Re: The DSL 3.0 preview thread
Post by: Somebody on March 11, 2011, 03:50:40 PM
                           O                                                   O 



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Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on March 11, 2011, 06:43:27 PM
LOL

*makes sig*
Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on March 12, 2011, 09:11:04 PM
Weapon rebalancing is finished (for now), not counting replica components from replicas yet to be re-done.


New replica components that will be stock (non-cheatbot) in DSL3:  Nightmare tooth (large and small), Typhoon tooth (large and small), and MOE hammer.  I'm planning on making any and all replica components that could reasonably be used widely stock.


Also, in addition to all weapons having normals now, I also took the time to give them all damage decals.  So stuff like the Ripping Tooth will now scratch up the chassis just like a spike strip.  :mrgreen:
Title: Re: The DSL 3.0 preview thread
Post by: SKBT on March 12, 2011, 09:16:10 PM
Is the thermador flipper support things and Howf's side armor going to be stock DSL? They have to be my favorite cheatbot parts.

Also not trying to be annoying but any progress on a Shish-Kabot replica?
Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on March 12, 2011, 10:25:52 PM
Maybe not Thermidor's supports specifically, but I will make similar fork components in several lengths.  These will be the replacement for the skirts (because I am going to make the skirts thicker so they can only be used for armor and not wedges).


I GUESS I could make Hworf's side armor stock but it seems kinda boring...


Haven't started on Shish-kabot yet but I'll get there, never fear.  It will be on a team with the Vlads and some other poky MW.
Title: Re: The DSL 3.0 preview thread
Post by: Somebody on March 12, 2011, 10:31:04 PM
Is there a possibility of some kind of frame to go around Perms? Something required by the realistic rule that doesn't intersect with the chassis, just to get rid of the whole, floating axle thing. Not sure how we could do it for externally mounted Perms, but something, at least, that isn't a floating chain.

And I can see some DSL Bar beasts in my future...
Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on March 12, 2011, 10:36:47 PM
Is there a possibility of some kind of frame to go around Perms? Something required by the realistic rule that doesn't intersect with the chassis, just to get rid of the whole, floating axle thing.


One step ahead of you there...  ;)
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on March 13, 2011, 01:08:21 AM
For the poky MW you should use Eraser (just a suggestion)
Title: Re: The DSL 3.0 preview thread
Post by: Vertigo on March 13, 2011, 04:45:12 AM
Haven't started on Shish-kabot yet but I'll get there, never fear.  It will be on a team with the Vlads and some other poky MW.
Any progress with Explosion :P
Title: Re: The DSL 3.0 preview thread
Post by: Hammerchill224 on March 13, 2011, 07:38:55 AM
I can't wait for it to come out. I hope its soon! I really want to try out the new razer
Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on March 20, 2011, 08:42:21 PM
Tired of those "EL" Perm belts that won't let you attach anything bigger than a chew blade without breaking the realistic rule?  How about those axles that appear to float in midair, "supported" only by the belt?


So am I.  That's why I did this.


(https://gametechmods.com/uploads/images/75727newperms.jpg)


The new Perms come with belt lengths of 40, 80, 120, and 160 cm, which is enough to use the 200 cm DSL bar without hitting the motor. FINALLY, you can make Tombstone replicas!


They also feature a metal support bar incorporated into the gmf, so there are no more floating axles.  This bar is purely aesthetic; it does not have any collision, so you can't use it as invincible armor when attached to the baseplate (although the axle does still have collision and you could in theory use it as armor, but you can do that in DSL2 too and no one does it).


And finally, it's hard to notice but the Perms now have a proper skin for the belt (if you look closely at the old Perms, the belt skin is just the motor body skin looped over and over).


Oh, and I have an ANNOUNCEMENT:  I would like somebody to make a new saw blade gmf for DSL3.  As in, with all the teeth modeled, not just a smooth disc with a .tga with a tooth design applied to it like the stock saw blade.  More like the chew blade is what I'm thinking, but with more teeth.  I could make it myself, but it would be rather time consuming working with that many polys, so I'm seeing if anyone skilled at 3DSM will lend a hand.  ;)
Title: Re: The DSL 3.0 preview thread
Post by: Hydro on March 20, 2011, 09:01:15 PM
!!!


The new Perms, they are glorious.
Title: Re: The DSL 3.0 preview thread
Post by: TriTon on March 20, 2011, 09:21:46 PM
It's beautiful! *faints from beautifulness*
Title: Re: The DSL 3.0 preview thread
Post by: FOTEPX on March 21, 2011, 03:11:01 AM
Looks really great. How far, in percent, would you guess DSL is finished?
Title: Re: The DSL 3.0 preview thread
Post by: Jack Daniels on March 21, 2011, 04:21:44 AM
Awesome work Click!

I'll try to bribe Serge with some booze, and maybe we can squeeze a new blade GMF out of him.  :D
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on March 21, 2011, 07:46:08 AM
UL Perm 132 ? Goodie.
Title: Re: The DSL 3.0 preview thread
Post by: Thyrus on March 21, 2011, 07:58:09 AM
empty space!
Title: Re: The DSL 3.0 preview thread
Post by: freeziez on March 21, 2011, 08:50:01 AM
empty space!

I lol'd. ;D
Title: Re: The DSL 3.0 preview thread
Post by: LiNcK on March 21, 2011, 01:17:06 PM
Just wondering, Do the textures get any better than DSL 2.1s?
Personally I think textures are a MAJOR part of a game's graphics, Right after Resolution.


Having photorealistic textures would be extremely awesome for RA2 & Would make it WAAAY more appealing to newcomers, After all... Who wants to play a game like RA2 after pumping their PC with Crysis 2? :P


Example: http://img339.imageshack.us/f/17sr3.jpg/ (http://img339.imageshack.us/f/17sr3.jpg/)


The game just looks ALOOOOOOTTT better, This could be done with RA2, If possible it would be a nice addition :3


-
Great perms BTW!! ;D But I cant help but to think that the bar thingy added looks like a piece of plastic xP
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on March 21, 2011, 01:22:00 PM
The Perms are beautiful  <3

Come to think
About it, but I had a
Simple thought about
Something-
If the perms
Ultimately look more realistic...
So could they be applied

2 the replicas?  :P
Title: Re: The DSL 3.0 preview thread
Post by: Hammerchill224 on March 23, 2011, 12:09:52 PM
Will it be released soon. This month maybe. I really want to try it out :)
Title: Re: The DSL 3.0 preview thread
Post by: Vertigo on March 23, 2011, 12:11:26 PM
Will it be released soon. This month maybe. I really want to try it out :)
Doubt it

It will be released when its released, don't put pressure on Click to get it done quickly, a mod involves an awful lot of work :P
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on March 23, 2011, 12:13:13 PM
Will it be released soon. This month maybe. I really want to try it out :)
Sorry mate, there's still a ways to go until this is released. But I do understand- we're all looking forward to it, but Click needs time to make it.
Title: Re: The DSL 3.0 preview thread
Post by: Hammerchill224 on March 23, 2011, 12:18:04 PM
I really hope it will be out by july. I want to try out the new razer and typhoon
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on March 23, 2011, 12:18:59 PM
I want to try out the new razer and typhoon
Don't we all?   :beer:
Title: Re: The DSL 3.0 preview thread
Post by: Vertigo on March 23, 2011, 12:20:07 PM
I really hope it will be out by july. I want to try out the new razer and typhoon
July is still very close, as I said before, it will be released when it is released

So don't get your hopes up :P
Title: Re: The DSL 3.0 preview thread
Post by: Hammerchill224 on March 23, 2011, 12:20:37 PM
Ok. Im just really excited
Title: Re: The DSL 3.0 preview thread
Post by: 123savethewhales on March 23, 2011, 12:23:12 PM
Lol July 2012 maybe?
Title: Re: The DSL 3.0 preview thread
Post by: Thyrus on March 23, 2011, 12:24:39 PM
The Perms are beautiful  <3

Come to think
About it, but I had a
Simple thought about
Something-
If the perms
Ultimately look more realistic...
So could they be applied

2 the replicas?  :P



Geees
Fanboy

9 of
3 bots you make suck /random words
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on March 23, 2011, 02:40:50 PM
Sick Perms :D

Why I didn't see this before I have no idea.
Title: Re: The DSL 3.0 preview thread
Post by: Somebody on March 23, 2011, 03:31:59 PM
Nice perms!
Title: Re: The DSL 3.0 preview thread
Post by: LiNcK on March 23, 2011, 06:47:45 PM
I really hope it will be out by july. I want to try out the new razer and typhoon


I jizzed my pants when I saw the New Razor vid for the first time :3


That was like 2 years ago...? I dont remember well :P
Title: Re: The DSL 3.0 preview thread
Post by: FOTEPX on March 23, 2011, 06:49:29 PM
It ain't gonna come out until December minimum. Not all of the components and replicas are finished, PLUS he hasn't even started on the new UI or music.
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on March 24, 2011, 03:14:43 PM
The Perms are beautiful  <3

Come to think
About it, but I had a
Simple thought about
Something-
If the perms
Ultimately look more realistic...
So could they be applied

2 the replicas?  :P



Geees
Fanboy

9 of
3 bots you make suck /random words
Normally, I'd be offended, but seeing as you're the first one to have spotted that, you get a cookie in due time :P
Title: Re: The DSL 3.0 preview thread
Post by: Hammerchill224 on April 29, 2011, 05:49:09 AM
There hasn't been an update in a while. Hows it going?
Title: Re: The DSL 3.0 preview thread
Post by: Jonzu95 on April 29, 2011, 05:56:53 AM
Look Hammerchill, it will come when it comes. You have to just wait.
Title: Re: The DSL 3.0 preview thread
Post by: ty4er on April 29, 2011, 05:59:34 AM
He is sorta right though...
We havent heard much from click in a while i guess and it would be nice to know how it's getting along.

But as Jonzu said, It'll come when it comes.
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on April 29, 2011, 07:06:34 AM
Why does Click have to show us everything?

I have stuff that I havent shown for Backlash.. for all we know it could be further along then he lets us know..

Take if from me, the last thing you want to see is a bunch of "new unread posts" that are just the same question that got annoying from day 1.
Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on May 01, 2011, 04:40:32 PM
Well actually I'm working on rebalancing stuff at the moment so there's not a lot to show.


Should have a new saw blade to show off pretty soon though, thanks to Trovaner.  :mrgreen:
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on May 01, 2011, 06:05:24 PM
ooh...
Title: Re: The DSL 3.0 preview thread
Post by: 123savethewhales on May 01, 2011, 06:40:02 PM
Take if from me, the last thing you want to see is a bunch of "new unread posts" that are just the same question that got annoying from day 1.
I think the worst is still that the actual release doesn't have anywhere near as much "new unread posts".  Makes you question why you even bother making the whole thing.
Title: Re: The DSL 3.0 preview thread
Post by: GarvinTheGreat on May 01, 2011, 06:58:07 PM
Razer looks really cool, but he seems a bit to big to me. Also I think it would be REALLY cool if you could macke the self righting mecanisim on Razer. Nice job though :mrgreen:
Title: Re: The DSL 3.0 preview thread
Post by: Phinox237 on May 01, 2011, 07:16:35 PM
Can you maybe include the robot wars arena but can you make the starting zones patrol zones which, if you choose the house robot for an opponent, there will be a different house bot? If not don't criticize me.
Title: Re: The DSL 3.0 preview thread
Post by: freeziez on May 01, 2011, 08:00:21 PM
Can you maybe include the robot wars arena but can you make the starting zones patrol zones which, if you choose the house robot for an opponent, there will be a different house bot? If not don't criticize me.

We can't make house bots.
Title: Re: The DSL 3.0 preview thread
Post by: R1885 on May 01, 2011, 08:27:23 PM
Can you maybe include the robot wars arena but can you make the starting zones patrol zones which, if you choose the house robot for an opponent, there will be a different house bot? If not don't criticize me.

We can't make house bots.


Yes you can, they did it in WRL1.


Other than that, maybe there could be more realistic motors:


The AstroFlights are (In game) slightly more powerful than the Copals, but in real life the Astroflight motor is about as big (And powerful) as the short Magmotor(There called Ampflow motors now BTW)


The Ampflow motors are no where as powerful in game as in real life, a 6 Hp motor should not be slower that a motor that barely breaks 1 Hp.


I know there are balance reasons for the motor values, but for a mod that supposed to be as close to the real thing as possible, shouldn't the motors be close to their real life counterparts?
Title: Re: The DSL 3.0 preview thread
Post by: GarvinTheGreat on May 02, 2011, 03:09:57 PM
Can you maybe include the robot wars arena but can you make the starting zones patrol zones which, if you choose the house robot for an opponent, there will be a different house bot? If not don't criticize me.
Yeah I agree. It would be awsome if we could add all the house bots in. GO MATILDA!
Title: Re: The DSL 3.0 preview thread
Post by: Thyrus on May 02, 2011, 03:13:52 PM
matilda is already in DSL 2
Title: Re: The DSL 3.0 preview thread
Post by: GroudonRobotWars on May 02, 2011, 04:34:56 PM
Can you maybe include the robot wars arena but can you make the starting zones patrol zones which, if you choose the house robot for an opponent, there will be a different house bot? If not don't criticize me.
Yeah I agree. It would be awsome if we could add all the house bots in. GO MATILDA!
There is in DSL 2.1 currently: Matilda, Growler and Sir Killalot. Those are the only ones in it.
Title: Re: The DSL 3.0 preview thread
Post by: Trovaner on May 03, 2011, 01:33:25 PM
It actually wouldn't be too difficult to make 'housebots' inside of the arena.gmf. The hardest part would be assembling all the components in their proper places (by adjusting their coordinates). The coding itself for the patrol zones would be especially easy to implement.
Title: Re: The DSL 3.0 preview thread
Post by: GarvinTheGreat on May 09, 2011, 02:30:11 PM
Click, Just take your time at this. Dont feel rushed cause if you get rushed, sure the game will be done quicker but the game quality wont be as good. I say you should take your time. Oh and a couple suggestions. Please add in more replicas. The replicas from DSL TC are good. Add more! Can you update us on how its going.
Title: Re: The DSL 3.0 preview thread
Post by: Thyrus on May 09, 2011, 02:32:53 PM
have you read any post in this thread?
Title: Re: The DSL 3.0 preview thread
Post by: FOTEPX on May 09, 2011, 02:36:53 PM
Click, Just take your time at this.  if you get rushed, sure the game will be done quicker but the game quality wont be as good. I say you should take your time.

Please add in more replicas. Add more! update us on how its going.

http://www.myfacewhen.com/312/ (http://www.myfacewhen.com/312/) -> http://www.myfacewhen.com/305/ (http://www.myfacewhen.com/305/)

Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on May 14, 2011, 08:54:44 PM
 :gawe:


(https://gametechmods.com/uploads/images/98688newsawblades.jpg)


Thanks to Trovaner for pulling the raw mesh out of the RA2 tech demo arena.  After a bit of resizing, reskinning, and making txt files, we now have a saw blade with real teeth.  About time, I say.  Once you see this, you'll never want to go back to that .tga saw blade with the teeth facing different directions depending on which side you look at.
Title: Re: The DSL 3.0 preview thread
Post by: GarvinTheGreat on May 14, 2011, 08:56:02 PM
Looks nice. Itll be cool being able to make sparks
Title: Re: The DSL 3.0 preview thread
Post by: Scrap Daddy on May 14, 2011, 09:00:33 PM
sweeeeet
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on May 14, 2011, 09:29:01 PM
Nice work..

Its early in the morning.. RA2 tech demo arena? anyone care to explain?

Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on May 14, 2011, 09:32:08 PM
The tech demo was a kind of mini prototype RA2 they released before the finished game came out unfinished game was rushed out the door.  I never got the tech demo, so I didn't know about it, but apparently it has a special arena with that saw blade in it.
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on May 14, 2011, 09:59:07 PM
Odd that the tech demo had better sawblades then the final version? :P

Anyway so as to stay on topic

If anyone has further pics and/or info about the RA2 tech demo please pm me so or start a topic in general discussion
Title: Re: The DSL 3.0 preview thread
Post by: FOTEPX on May 14, 2011, 10:01:23 PM
Wait, tech demo? Show us/me, We've/I've never seen it.
Title: Re: The DSL 3.0 preview thread
Post by: MikeNCR on May 14, 2011, 10:35:32 PM
It was a very basic game with IIRC, a nightmare style bot and a bot that looked sorta like panic attack with the spiked wheels. I can't find any live links to it online, so the best chance of finding it will be if someone still has a copy buried somewhere on their computer. They copy I had is a few dead hard drives ago.
Title: Re: The DSL 3.0 preview thread
Post by: kill343gs on May 14, 2011, 10:53:50 PM
One of those bots would be the infamous Yellow Buzzard.

There was a copy of the tech demo floating around, never got it to work properly. Getting it to start up was a project in itself.
Title: Re: The DSL 3.0 preview thread
Post by: Jack Daniels on May 15, 2011, 10:21:34 AM
Found a link to the Tech Demo on Metal Virus' old website.  Link didn't work though.  However the filename listed on the site is ra2demo.zip

Maybe somebody keen to the whole filesharing hobby could find it on limewire or something. 

Anyhow.  Awesome chewblade click!
Title: Re: The DSL 3.0 preview thread
Post by: Squirrel_Monkey on May 15, 2011, 10:26:31 AM
https://gametechmods.com/forums/index.php/topic,1835.0.html (https://gametechmods.com/forums/index.php/topic,1835.0.html)
Read this thread: It works.
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on May 15, 2011, 10:27:43 AM
:gawe:


(https://gametechmods.com/uploads/images/98688newsawblades.jpg)


Thanks to Trovaner for pulling the raw mesh out of the RA2 tech demo arena.  After a bit of resizing, reskinning, and making txt files, we now have a saw blade with real teeth.  About time, I say.  Once you see this, you'll never want to go back to that .tga saw blade with the teeth facing different directions depending on which side you look at.
Sweet! I can imagine them being particularly cool to look at when slicing through extender work. Nice work on them, Click    :approve:
Title: Re: The DSL 3.0 preview thread
Post by: Jack Daniels on May 15, 2011, 10:33:54 AM
https://gametechmods.com/forums/index.php/topic,1835.0.html (https://gametechmods.com/forums/index.php/topic,1835.0.html)
Read this thread: It works.

Typical... I went searching on the internet for the demo and it was already on this site. 

I hate you.   :p

Title: Re: The DSL 3.0 preview thread
Post by: Squirrel_Monkey on May 15, 2011, 10:35:52 AM
All works fine for me but Nightmare's disc skin is screwy.
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on May 15, 2011, 10:38:55 AM
Can anyone provide a screenshot of the robots in the tech demo?
Title: Re: The DSL 3.0 preview thread
Post by: Scrap Daddy on May 15, 2011, 10:52:56 AM
I cant drive Fang for some reason and I don't have the number pad so I can't drive Nightmare, but Yellow Buzzard works.
(https://gametechmods.com/uploads/images/71466RA2DEMO.png)
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on May 15, 2011, 11:41:47 AM
:DDD
Title: Re: The DSL 3.0 preview thread
Post by: 090901 on May 15, 2011, 11:42:00 AM
dat sawblade looks nice.
Title: Re: The DSL 3.0 preview thread
Post by: Pwnator on May 15, 2011, 09:07:13 PM
DAT CHASSIS
Title: Re: The DSL 3.0 preview thread
Post by: Jack Daniels on May 15, 2011, 09:11:51 PM
Haha Pwn I was just pointing that out in the Tech Demo thread... :P

It is pretty sweet.  Wish we had that kinda versatility with building. Sonny would certainly dig it!
Title: Re: The DSL 3.0 preview thread
Post by: S.T.C. on May 15, 2011, 09:23:51 PM
I cant drive Fang for some reason and I don't have the number pad so I can't drive Nightmare, but Yellow Buzzard works.
(https://gametechmods.com/uploads/images/71466RA2DEMO.png)
This just proves RA2 was rushed out, the demo looks kinda better than the actual game.
Title: Re: The DSL 3.0 preview thread
Post by: Somebody on May 15, 2011, 09:43:07 PM
Except for the havoktasticness. But thats beside the point.
Title: Re: The DSL 3.0 preview thread
Post by: Trovaner on May 16, 2011, 04:54:19 PM
Moving back on topic... The saw's skin looks absolutely amazing (especially when compared to the tech demo's skin).

Saws have always been at a severe disadvantage in RA2 but hopefully the teeth will give them a fighting chance.
Title: Re: The DSL 3.0 preview thread
Post by: GarvinTheGreat on May 16, 2011, 05:35:45 PM
1001 reply. WOO. Any ways hows it going on the mod. Is it it close to being done. Cant wait for it to be done.
Title: Re: The DSL 3.0 preview thread
Post by: HurricaneAndrew on May 20, 2011, 07:02:46 AM
Read the thread before asking stupid questions.
Title: Re: The DSL 3.0 preview thread
Post by: TriTon on May 21, 2011, 02:42:57 PM
1001 reply. WOO. Any ways hows it going on the mod. Is it it close to being done. Cant wait for it to be done.

You've asked that 5 times and have gotten the same answer. Just shut up.
Title: Re: The DSL 3.0 preview thread
Post by: GarvinTheGreat on May 21, 2011, 05:45:09 PM
Only twice.
Title: Re: The DSL 3.0 preview thread
Post by: Scorpion on May 21, 2011, 05:49:05 PM
Yes....in this thread, now quit it.
Title: Re: The DSL 3.0 preview thread
Post by: freeziez on May 22, 2011, 08:39:17 AM
Now, I just want to say something, but haven't we already seen this

hows it going on the mod. Is it it close to being done. Cant wait for it to be done.

before?

ok now post the downloaded version

If you go to Tech Support and read my topic, at the end ClickBeetle states that DSL TC 2.0 has been uploaded, and Goose just needs to put it in the download database.

The wait is almost over...

no offence but i just wish i could have a more creditable source confirm that because i dont think the testers are supposed to be released or talked about not to sure but thanks for the info if its true i would really like to see this in my computer

:P
Title: Re: The DSL 3.0 preview thread
Post by: MassimoV on May 24, 2011, 05:47:09 PM
Great saw. Also I just saw NFX has a drawing of the gauuntlet from RW 1 & 2. You should ask him to see it. It is really good.
Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on June 03, 2011, 09:36:12 PM
Took a break from behind the scenes stuff to make a replica.  This was going to be my BOTM entry this month but I didn't get it done in time.  I was going to make a splash that said "The BOTM entry that is guaranteed to get at least one vote." :P


(https://gametechmods.com/uploads/images/25272shishkabot.jpg)


Pics of the real Shish-Kabot can be found in SKBT's thread in Members Robots.  Or in his avatar.




Also, I recently got an email from one of the guys on the team who built Alcoholic Stepfather, asking if there were any videos of the replica in action.  There weren't, but I was quick to remedy that situation:


http://www.youtube.com/watch?v=E41mpL_rOA4# (http://www.youtube.com/watch?v=E41mpL_rOA4#)


Here you can see a little demo fight between Minion and Alcoholic Stepfather.
Title: Re: The DSL 3.0 preview thread
Post by: SKBT on June 03, 2011, 09:39:15 PM
Click would I get a warning if I were to say that replica is badass? That is so awesome. How did you do the lexan effect?
Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on June 03, 2011, 09:44:11 PM
How did you do the lexan effect?


It's a component skinned with a .tga with semitransparency.  The broad sides are set at 10% opacity (except for the decals obviously) and the edges are set at 50% so they are more visible.
Title: Re: The DSL 3.0 preview thread
Post by: GroudonRobotWars on June 03, 2011, 09:46:59 PM
:D New Replicas. Those look amazing.
Title: Re: The DSL 3.0 preview thread
Post by: Scrap Daddy on June 03, 2011, 09:58:03 PM
sweet
Title: Re: The DSL 3.0 preview thread
Post by: TriTon on June 04, 2011, 12:34:01 AM
*insert family guys brian epic jaw drop here*
Title: Re: The DSL 3.0 preview thread
Post by: G.K. on June 04, 2011, 05:38:21 AM
Fantastic.
Title: Re: The DSL 3.0 preview thread
Post by: Vertigo on June 04, 2011, 05:45:03 AM
Explosion? Please :P
Title: Re: The DSL 3.0 preview thread
Post by: cephalopod on June 04, 2011, 05:51:46 AM
For a minute I honestly believed the top pic of the rep WAS the real one. Sooo awesome o.o
Title: Re: The DSL 3.0 preview thread
Post by: Squirrel_Monkey on June 04, 2011, 06:42:23 AM

Sweeeet!
Explosion? Please :P
^Was to be expected^
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on June 04, 2011, 08:07:54 AM
Explosion? Please :P
Cassius II? Please  :D
 
In all seriousness however, those replicas are absolutely fantastic!   :claping
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on June 04, 2011, 08:12:57 AM
Explosion? Please :P
Cassius II? Please  :D
 

^Was to be expected^

Also what happened to the updated Firestorm you promised us? :P

These look sweet though.
Title: Re: The DSL 3.0 preview thread
Post by: Natef on June 04, 2011, 09:12:40 AM
It looks really nice!
Title: Re: The DSL 3.0 preview thread
Post by: dragonsteincole on June 04, 2011, 09:15:04 AM
The thing that has me most excited for this is the lovely hi-res textures on show. Yummy.
Title: Re: The DSL 3.0 preview thread
Post by: Thyrus on June 04, 2011, 09:19:44 AM
nice!
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on June 04, 2011, 09:27:39 AM
Very nice work Click.. I just have 1 problem with your replica's...

They look waaay too good and thus put the user made robots to shame :P
Title: Re: The DSL 3.0 preview thread
Post by: SKBT on June 04, 2011, 11:06:29 AM
Very nice work Click.. I just have 1 problem with your replica's...

They look waaay too good and thus put the user made robots to shame :P

(https://gametechmods.com/uploads/images/88749real-ra2.png)
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on June 04, 2011, 11:08:20 AM
Very nice work Click.. I just have 1 problem with your replica's...

They look waaay too good and thus put the user made robots to shame :P

(https://gametechmods.com/uploads/images/88749real-ra2.png)
Reminds me of Vladiator in those shots :P
 
Which reminds me...now that we have Shish Kabot, will Vladiator be removed, or will it stay?
Title: Re: The DSL 3.0 preview thread
Post by: Thyrus on June 04, 2011, 11:11:32 AM
SKBT shows that Click failed making an accurate replica. the original is a bit taller then the ingame on

:P
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on June 04, 2011, 11:18:48 AM
SKBT shows that Click failed making an accurate replica. the original is a bit taller then the ingame on

:P
Still, it looks a bit better lower, don't you think?
Title: Re: The DSL 3.0 preview thread
Post by: MassimoV on June 04, 2011, 01:02:01 PM
That's amazing for the three new replicas. Great job. Not saying I want it, knowing that you're busy, but I think Elvis would be a hilarious replica.
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on June 04, 2011, 01:02:53 PM
That's amazing for the three new replicas.
Actually, only Shish Kabot is new- Minion was the first SHW Revealed, and Alcoholic Stepfather was used as a BOTM entry.
Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on June 05, 2011, 12:14:53 AM
Which reminds me...now that we have Shish Kabot, will Vladiator be removed, or will it stay?


Vladiator will stay; it will be the SHW on a team with Shish-Kabot, a poky MW I haven't decided on yet, and Vlad the Impaler.


SKBT shows that Click failed making an accurate replica. the original is a bit taller then the ingame on

:P



That photo looks a bit squished, look at the wheels.  Also look at the picture in SKBT's avatar, Shish-Kabot is clearly flatter in that one.


I know that the replica's height is approximately accurate because the screws on the skin are circular.  If it was much too flat, they would be ovals.


Explosion? Please :P


Patience... it will get done.


Also what happened to the updated Firestorm you promised us? :P


Got sidetracked by a bunch of other stuff.  It's been like 90% done for several months.  Honestly though it looks exactly the same as the old Firestorm, it's just a full HW now and is more powerful to match.
Title: Re: The DSL 3.0 preview thread
Post by: TriTon on June 05, 2011, 12:20:34 AM
^So Firestorm is coming soon?

Also Click, will Nightmare be more stable in DSL3? Because for most matches he plays random bouncing and jumping.
Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on June 05, 2011, 12:46:24 AM
^So Firestorm is coming soon?

Also Click, will Nightmare be more stable in DSL3? Because for most matches he plays random bouncing and jumping.


Nightmare is not a stable design.  There's only so much I can do to keep it on its wheels.  I haven't noticed any random bouncing and jumping though.


And I'm not sure when I'll get around to finishing up Firestorm.
Title: Re: The DSL 3.0 preview thread
Post by: Vertigo on June 05, 2011, 02:38:48 AM
Explosion? Please :P
Patience... it will get done.
Thanks Click :D

I can get you a few more shots from other angles if you need them
Title: Re: The DSL 3.0 preview thread
Post by: Avalanche on June 05, 2011, 03:53:28 AM
^So Firestorm is coming soon?

Also Click, will Nightmare be more stable in DSL3? Because for most matches he plays random bouncing and jumping.


Nightmare is not a stable design.  There's only so much I can do to keep it on its wheels.  I haven't noticed any random bouncing and jumping though.


And I'm not sure when I'll get around to finishing up Firestorm.
He likely means the wheels keep being squished on the floor,lowering the disc,so he bounces.Either that or the wheels were ripped off.
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on June 05, 2011, 04:55:14 AM
Nightmare was always a all or nothing design..

The real one automatically shuts off the disc if overturned for safety reasons IIRC.. That would technically stop the bouncing :P
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on June 05, 2011, 08:00:42 AM
Which reminds me...now that we have Shish Kabot, will Vladiator be removed, or will it stay?
Vladiator will stay; it will be the SHW on a team with Shish-Kabot, a poky MW I haven't decided on yet, and Vlad the Impaler.
Ah, that's OK then. A much bigger Vladiator would look great in the arena, slamming lighter opponents around like a pinball on steriods   :gawe:
 
Got sidetracked by a bunch of other stuff.  It's been like 90% done for several months.  Honestly though it looks exactly the same as the old Firestorm, it's just a full HW now and is more powerful to match.
Ah, that sounds good. Although, is the back raised with the wheels exposed around the back like the real robot now? That rounded back on the old replica always annoyed me for some reason.
Title: Re: The DSL 3.0 preview thread
Post by: LiNcK on June 06, 2011, 09:52:37 PM
Amazing replica :O
I never really liked replicas (Mostly coz IDK any bot besides Razer & Such, Im not a fan of robotics tehmselves, I just like RA2) but that one is really good :D

Just wondering... Would it be possible to change the particle animations when (For example) spinning disks hit other bots?
Coz I think it would be way awesome to have realistic sparks comign out like real life instead of 3/4 little shiny balls that drop :P

Same with other stuff, Make it as realistic looking as possible, High Res stuff would really boost the look of RA2 (DSL 3) since in the end most bots are blcoks anyway so there cant really be an imporvement there. (Both cause of technical issues & Coz yeah... The bot is a cube, How will you make a cube more realistic besides changing the skin?)


I just really wanna see High Res textures on everything coz Shish Kabot looks amazing & On the vid you posted Minion seems a bit out of place coz it also looks awesome & Everything around it is not as sharp (The arena textures & Such arent really good at all)


Anywayz, Great to see some progress!!! :3


-
And I also have anything suggestion that I might get dissed for: Less replicas. (Not necessarily less but dont slow down because of em)
I know replicas are awesome & So... But they will never be really effective, So in the end, You wont really play with replicas alot (Atleast I wont :P)
You could release the DSL 3 & Add the replicaslater on in patches & so, Since they are not the CORE of DSL, Theyre just 1 more bot to fight that you will probz OWN with anythign you throw at it :P
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on June 07, 2011, 08:26:50 AM
You know what?

I agree :P
Title: Re: The DSL 3.0 preview thread
Post by: Somebody on June 07, 2011, 09:45:45 AM
They all look awesome!
Title: Re: The DSL 3.0 preview thread
Post by: Trovaner on June 07, 2011, 12:37:59 PM
And I also have anything suggestion that I might get dissed for: Less replicas. (Not necessarily less but dont slow down because of em)
I know replicas are awesome & So... But they will never be really effective, So in the end, You wont really play with replicas alot (Atleast I wont :P)
You could release the DSL 3 & Add the replicaslater on in patches & so, Since they are not the CORE of DSL, Theyre just 1 more bot to fight that you will probz OWN with anythign you throw at it :P

OK here's what I was planning.  Just to stop this debate here.

- There will be at most 15 teams of replica bots.  As many as possible will be existing replicas revamped to be more competitive.  The rest will be new.  Some previous replicas may not reappear in DSL3.

Now I know this is controversial because the replicas are not seen to add anything to the game except nostalgia.  Well, that's not quite true.  They also add COMPONENTS--a lot of them, some of which are useless on regular bots, but others which can be very useful.  An example is the new axle extender I made.  I made that because I needed it for El Diablo, but then I realized it would be a useful stock component as well.  Expect a bunch of new replica parts in DSL3.

Also, the stock DSL AI is not supposed to be super difficult.  That's what AI packs are for.  Keep in mind that fresh noobs will download this too and they won't be ready for 123AI-level difficulty.  The replicas will be tougher than they were in DSL2, but still beatable with any decent bot.

And lastly, DSL started out as a balanced replica pack to counter the AU Battlebots pack, and it wouldn't feel right to leave them out.

- If I get lazy, I will make less than 15 teams of replicas and fill the rest with bots made with stock DSL3 parts.  Obviously this can't be done until everything else is finished, however.

- There will not be very many new arenas.  Maybe 1 or 2.

- Components will be rebalanced of course... but I am having a hard time deciding how to do this as more about the damage formula is learned.

My most recent thought is to go the Backlash and Space Arena route where no weapons have normals, except backwards--EVERY weapon has normals.  This will make it much more difficult to simply spam weapons and count on out-weaponing your opponent--you also have to think about how those weapons are placed.  I think weapon designs could become much more strategic and less about outweaponing (though outweaponing will certainly still be a major factor).  It also eliminates the need for trying to balance normal weapons with non-normal weapons.

Then, due to 123's observations on the spillover effect and light weapons always being better than heavy ones, and high DP weapons always being better than low DP ones due to hitting non-weapons, I was thinking to make all the heavy weapons shifted toward higher DP and all the light weapons low DP.  123 will probably point out some major flaw with that plan though...

- There will be new components, but some old components will also disappear.  In particular some of those weird replica components like the Typhoon flag and Firestorm air tank, but also the metal hinge.  Now this isn't some blind reaction to try and stop the wedge war--I'm not so naive as that.  But getting rid of the metal hinge will force players to use other hinge components--most importantly, other components that AGOD less frequently.  The end result should be wedges are just as good, but there's less AGOD and everyone is happy.

- The race mode may be postponed and released as a later addon, to save time.
It has also been suggested to make the replica components slightly stronger than their in-game counterparts (the ones available to the user). This would undoubtedly give replicas a fighting chance against RA2's more optimized designs.
Title: Re: The DSL 3.0 preview thread
Post by: Avalanche on June 07, 2011, 12:41:59 PM
One thing,with the skirts being thickened,you best do that to the half-sheet.I can see that being used,since its barely different.
Title: Re: The DSL 3.0 preview thread
Post by: GroudonRobotWars on June 07, 2011, 07:42:48 PM
Some other new reps could get added to DSL3? Sweet! I will be interested as to see what Robot Wars reps will be made maybe.
Title: Re: The DSL 3.0 preview thread
Post by: LiNcK on June 08, 2011, 02:20:41 PM
It has also been suggested to make the replica components slightly stronger than their in-game counterparts (the ones available to the user). This would undoubtedly give replicas a fighting chance against RA2's more optimized designs.


Well, That could be dont, But I dont think it would still have chances against RA2 bots since most replicas will have little weapons?
Like, Even though you make one STRONG spike, Its still only 1 spike against a whole popup orso.
Hypnodisc could be safe from that & Other bots, But most replicas will be basically useless even with a boost (Or it has to be a REALLY big boost) :P
Title: Re: The DSL 3.0 preview thread
Post by: russian roulette on June 15, 2011, 07:11:56 PM

...a poky MW I haven't decided on yet...



Center Punch
Deadblow
Pressure Drop
Wind Chill
ZiggZagg
Title: Re: The DSL 3.0 preview thread
Post by: G.K. on June 16, 2011, 05:29:09 AM
Broadsword!
Title: Re: The DSL 3.0 preview thread
Post by: Avalanche on June 16, 2011, 11:33:38 AM
No,it was more of a thwacker. Malc 1.5.
Title: Re: The DSL 3.0 preview thread
Post by: Scorpion on June 16, 2011, 11:36:16 AM
101  :trollface
Title: Re: The DSL 3.0 preview thread
Post by: Conraaa on June 16, 2011, 11:57:55 AM
No,it was more of a thwacker. Malc 1.5.
I second that notion.
Title: Re: The DSL 3.0 preview thread
Post by: FOTEPX on June 16, 2011, 12:00:19 PM
101  :trollface

YES
Title: Re: The DSL 3.0 preview thread
Post by: russian roulette on June 16, 2011, 12:31:30 PM
101  :trollface

YES
He is looking for a middleweight, not another heavyweight. Learn to read.
Title: Re: The DSL 3.0 preview thread
Post by: Somebody on June 16, 2011, 12:41:38 PM
I say Malc 1.5

Its a middleweight, should be easy to make, and has a GTM connection.

By the way, who owned the bots Vertigo and Breaker Box?
Title: Re: The DSL 3.0 preview thread
Post by: Sparkey98 on June 16, 2011, 12:45:06 PM
Breaker is Jim smetwoskis. Aka nightmare.
Title: Re: The DSL 3.0 preview thread
Post by: Somebody on June 16, 2011, 12:49:30 PM
Whoops mistake I meant Buster Blade.
Title: Re: The DSL 3.0 preview thread
Post by: SKBT on June 16, 2011, 01:00:23 PM
Justin Matthews

I'm not sure how much that helps though.
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on June 16, 2011, 01:59:06 PM
Eraser!
Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on June 16, 2011, 10:37:14 PM
I say Malc 1.5

Its a middleweight, should be easy to make, and has a GTM connection.

By the way, who owned the bots Vertigo and Breaker Box?


What's this now?  I don't recall hearing about any Malc 1.5 - anyone care to link me to it?


Buster Blade actually wasn't built by a prominent GTM member.  As I remember it, Darkrat got a request from the builder (Justin Matthews) asking if he would make a replica of it.  Justin never made an account that I know of though.


Vertigo... actually I don't remember who built it.  :embarr   It was someone who used to be fairly active on the forums though, and they were from the UK.
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on June 16, 2011, 10:44:13 PM
Conraaa's dad built Malc.

The thread is floating around in the Real Robotics area somewhere.
Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on June 16, 2011, 11:06:29 PM
Ah that's right now I remember.


Yeah, that would be a good one to make in DSL3.
Title: Re: The DSL 3.0 preview thread
Post by: Conraaa on June 17, 2011, 12:37:06 AM
I think it would be one of the easier reps you've made :P
Title: Re: The DSL 3.0 preview thread
Post by: freeziez on June 17, 2011, 10:38:35 AM
Eraser!

I would like this. :approve:
Title: Re: The DSL 3.0 preview thread
Post by: Vertigo on June 17, 2011, 10:39:41 AM
I think Explosion would be a good choice :P
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on June 17, 2011, 10:58:42 AM
He is looking for a middleweight, not another heavyweight. Learn to read.

Aside from the fact Explosion isnt a poker either  :rolleyes:
Title: Re: The DSL 3.0 preview thread
Post by: Vertigo on June 17, 2011, 11:01:09 AM
He is looking for a middleweight, not another heavyweight. Learn to read.

Aside from the fact Explosion isnt a poker either  :rolleyes:
Shut up

Its awesome

:P
Title: Re: The DSL 3.0 preview thread
Post by: MassimoV on June 17, 2011, 01:56:38 PM
Arachnobot, Brave Part, Maximum Impact, or Trocar.
Title: Re: The DSL 3.0 preview thread
Post by: GroudonRobotWars on June 20, 2011, 10:50:09 PM
Just a little question.

Will the DSL remakes of the stock bots still be in it?
Title: Re: The DSL 3.0 preview thread
Post by: TriTon on June 20, 2011, 11:02:08 PM
Just a little question.

Will the DSL remakes of the stock bots still be in it?

I'm pretty sure they will, but they'll probably be a bit upgraded. Probably to the point where it's just below NAR AI.
Title: Re: The DSL 3.0 preview thread
Post by: GroudonRobotWars on June 20, 2011, 11:20:26 PM
Considering the fact that Mako and Smashbox are already at that level and also HazCon, Eniflad, Death by Angels and Infection 4 if they get added, I don't see a whole lot of improvements though. Most likely bug fixes and component changes.
Title: Re: The DSL 3.0 preview thread
Post by: freeziez on June 20, 2011, 11:48:01 PM
Considering the fact that Mako and Smashbox are already at that level and also HazCon, Eniflad, Death by Angels and Infection 4 if they get added, I don't see a whole lot of improvements though. Most likely bug fixes and component changes.

Mako and Smashbox could use some reworking; Mako with a smaller chassis, better wheels, and stronger armor, and Smashbox with BSG's and a wedge.
Title: Re: The DSL 3.0 preview thread
Post by: G.K. on June 21, 2011, 03:32:00 AM
That would ruin the point of having them in.
Title: Re: The DSL 3.0 preview thread
Post by: GroudonRobotWars on June 21, 2011, 09:02:50 AM
I was just talking about the stock remakes, not the BBEANS bots.
Title: Re: The DSL 3.0 preview thread
Post by: G.K. on June 21, 2011, 09:05:05 AM
I was talking to Freeziez.
Title: Re: The DSL 3.0 preview thread
Post by: freeziez on June 21, 2011, 09:11:39 AM
I was talking to Freeziez.

I know. I was just saying that he said Mako and Smashbox are up to NAR AI level, and they're not quite.
Title: Re: The DSL 3.0 preview thread
Post by: MikeNCR on July 25, 2011, 08:25:50 AM
(https://gametechmods.com/uploads/images/47192newdslbars.jpg)


Why the focus on heavy weapons?  Well DSL has always been about realism, and using one big weapon is more realistic than spamming dozens of razors.  Hopefully these changes will allow for more realistic designs that are still competitive.


Never mentioned this, but between this and the new Colsons (as seen on Shish) I'm very happy about where DSL is going. It'll be nice going back to DSL bars being good weapons on their own.
Title: Re: The DSL 3.0 preview thread
Post by: LiNcK on July 25, 2011, 01:09:27 PM
(https://gametechmods.com/uploads/images/47192newdslbars.jpg)


Why the focus on heavy weapons?  Well DSL has always been about realism, and using one big weapon is more realistic than spamming dozens of razors.  Hopefully these changes will allow for more realistic designs that are still competitive.


Never mentioned this, but between this and the new Colsons (as seen on Shish) I'm very happy about where DSL is going. It'll be nice going back to DSL bars being good weapons on their own.


Im also happy about where the new DSL is taking us, But something tells me that people will still prefer 10 razors over 1/2 heavier weapons :P
Title: Re: The DSL 3.0 preview thread
Post by: Wolfsbane on July 28, 2011, 08:23:00 PM
wait, we have to use an anti-ballast to make a SHW bot, then BFE to make it say SHW?
Title: Re: The DSL 3.0 preview thread
Post by: Mr. AS on July 28, 2011, 08:25:47 PM
wait, we have to use an anti-ballast to make a SHW bot, then BFE to make it say SHW?
No BFE.
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on July 29, 2011, 09:41:37 AM
wait, we have to use an anti-ballast to make a SHW bot, then BFE to make it say SHW?

Thats correct

You add the anti ballest to get yourself a 1200kg bot,

Then the game has a small opening that allows 1 extra weightclass logo with some crafty editing and without the need to get into the .exe, But it will only show the logo, the botlab want actually change the class when you go above 800kg, so you have to manually put it into the forth class via BFE.

This only applys to the little LW, MW, HW logos, the name will still read Heavyweight..
Title: Re: The DSL 3.0 preview thread
Post by: LiNcK on July 29, 2011, 03:53:38 PM
wait, we have to use an anti-ballast to make a SHW bot, then BFE to make it say SHW?

Thats correct

You add the anti ballest to get yourself a 1200kg bot,

Then the game has a small opening that allows 1 extra weightclass logo with some crafty editing and without the need to get into the .exe, But it will only show the logo, the botlab want actually change the class when you go above 800kg, so you have to manually put it into the forth class via BFE.

This only applys to the little LW, MW, HW logos, the name will still read Heavyweight..


Its kinda alto of work just to show SHW... Not really worth it in my opinion o.O
Just put (SHW) behind the name :D
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on July 29, 2011, 11:38:31 PM
Not really once its all setup you just have to change one number in the bot file for it to use the SHW icon..
Title: Re: The DSL 3.0 preview thread
Post by: Trovaner on July 30, 2011, 10:30:51 AM
Or you could program the bot lab to change the icon for you automatically. I actually implemented this in my unfinished practice arena a couple months ago.

Another option would be to change the background color depending on the weight class. This way, you can have as many weight classes as you want.
Title: Re: The DSL 3.0 preview thread
Post by: Avalanche on August 23, 2011, 02:56:52 AM
So now, the age of the burst piston popup?
Title: Re: The DSL 3.0 preview thread
Post by: Scorpion on August 23, 2011, 11:41:04 AM
So now, the age of the burst piston popup?
What?
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on August 23, 2011, 03:12:35 PM
GOD DAMN IT AVALANCHE I THOUGHT CLICK POSTED SOMETHING NEW BUT IT WAS ONLY YOU BUMPING THE STUPID THREAD AGAIN :rage [/spamrantthatwillmostlikelygetdeleted]
Title: Re: The DSL 3.0 preview thread
Post by: Philippa on August 23, 2011, 03:24:42 PM
Broadsword!
Haha, definitely! Love to see that.
Title: Re: The DSL 3.0 preview thread
Post by: Avalanche on August 25, 2011, 06:59:27 AM
Make one yourself.Its just a cylinder, 2 wheels on rive, a metal hinge and a champions sword from the bbeans prize pack from the bbeans site.
Title: Re: The DSL 3.0 preview thread
Post by: RpJk on August 25, 2011, 07:14:03 AM
Make one yourself.Its just a cylinder, 2 wheels on rive, a metal hinge and a champions sword from the bbeans prize pack from the bbeans site.

Avalanche now I know this is probably not allowed but could you do me a favor. GET OUT! AND ONLY POST IF THERE IS SOMETHING NEW FROM CLICK!!! on this thread.

Thank you and enjoy your stay at GTM.
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on August 25, 2011, 11:48:02 AM
Make one yourself.Its just a cylinder, 2 wheels on rive, a metal hinge and a champions sword from the bbeans prize pack from the bbeans site.

How about you stop mini-bumping threads to start arguments?
Title: Re: The DSL 3.0 preview thread
Post by: 027 LB on August 26, 2011, 11:23:36 AM
Make one yourself.Its just a cylinder, 2 wheels on rive, a metal hinge and a champions sword from the bbeans prize pack from the bbeans site.



Foul Language removed ... User warned!
Title: Re: The DSL 3.0 preview thread
Post by: jackster96 on September 13, 2011, 04:06:55 PM
so if u are having a super heavy weight will the total weight be increased to 1000kg or something
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on September 13, 2011, 04:07:36 PM
so if u are having a super heavy weight will the total weight be increased to 1000kg or something
IIRC, the weight limit for Superheavies is 1200kg.
Title: Re: The DSL 3.0 preview thread
Post by: Mr. AS on September 13, 2011, 04:08:56 PM
so if u are having a super heavy weight will the total weight be increased to 1000kg or something
Only if the .exe is edited. Or you could try .exe editing yourself  ;)
Title: Re: The DSL 3.0 preview thread
Post by: Somebody on September 13, 2011, 05:28:22 PM
.exe editing generally = RA2 death. Don't try if you don't have experience with it.
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on September 13, 2011, 06:59:06 PM
Didn't Serge do something to edit the WL?
Title: Re: The DSL 3.0 preview thread
Post by: Mr. AS on September 13, 2011, 07:03:41 PM
Didn't Serge do something to edit the WL?
Yep: https://gametechmods.com/forums/index.php/topic,5794.0.html (https://gametechmods.com/forums/index.php/topic,5794.0.html)
Title: Re: The DSL 3.0 preview thread
Post by: Tweedy on September 14, 2011, 03:41:07 PM
I would really love to see a major tom replica
Title: Re: The DSL 3.0 preview thread
Post by: jackster96 on September 15, 2011, 02:33:41 PM
are you making dominator 2 more realistic so that his axe shoots quicker and more rapid in a row and when his weapon fires not for him to loose balance please reply
Title: Re: The DSL 3.0 preview thread
Post by: Scrap Daddy on September 15, 2011, 06:25:58 PM
click is rebalancing all of the replicas to make them fight a lot better so those will most likely be fixed
Title: Re: The DSL 3.0 preview thread
Post by: MassimoV on September 20, 2011, 05:54:33 PM
So a little bit of a bump but I was wondering if we will lable SHW like in 123 AI.  Just wasn't sure on this.
Title: Re: The DSL 3.0 preview thread
Post by: jackster96 on October 03, 2011, 10:56:42 AM
hi again i would like to request a robot for dsl 3 even thoe you are focasing on replicas x-terminator from series 7 because it was awesome and i have not seen him in anything yet thanks
Title: Re: The DSL 3.0 preview thread
Post by: ashman12 on October 03, 2011, 12:07:54 PM
Not a wise move there newbie.




You don't want to ask how much it is done because you will get some nasty replies.



Title: Re: The DSL 3.0 preview thread
Post by: cephalopod on October 03, 2011, 12:21:52 PM
How much of it is done now? Put it in percentage.


READ THIS:


Quote from: Kill343gs
IT HAS BEEN ASKED COUNTLESS TIMES, JUST STOP. IT IS A HUGE MOD THAT CLICKBEETLE HAS ESSENTIALLY TAKEN ON HIMSELF AND IT WILL BE FINISHED WHEN IT IS FINISHED. STOP RUSHING HIM. THANK YOU.
(https://gametechmods.com/forums/index.php/topic,6738.0.html (https://gametechmods.com/forums/index.php/topic,6738.0.html))
Title: Re: The DSL 3.0 preview thread
Post by: Dangerfield7up on October 03, 2011, 12:36:01 PM
Soz craigg. I do like your youtube channel!
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on October 12, 2011, 08:07:54 PM
(This might be a bump, but I'm not certain)

Admittedly, one thing I would change in DSL3 is the conscending, smarmy tone of the messages when you lose in a tournament, even if by complete accident. They're not funny, just incredibly frustrating- particularly if you lost through a Havok Explosion, and then it's all like "YOUR PERFORMANCE WAS CRAP- KILL YOURSELF FOR IT" for it. I would definitely change it so that it's more like the original.
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on October 13, 2011, 06:26:55 AM
(This might be a bump, but I'm not certain)

It's on topic, so it's fine.

Admittedly, one thing I would change in DSL3 is the conscending, smarmy tone of the messages when you lose in a tournament, even if by complete accident. They're not funny, just incredibly frustrating- particularly if you lost through a Havok Explosion, and then it's all like "YOUR PERFORMANCE WAS CRAP- KILL YOURSELF FOR IT" for it. I would definitely change it so that it's more like the original.

You seem to be mad...

Anyways, these are good. They poke at our egos because our performances are unsufficient, and if we lost because of a havok, well it's still our fault for either building a havok prone bot, or ripping off a havok-inducing part.

It's not like winning tournaments in DSL 2.1 is hard anyway.

Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on October 13, 2011, 07:05:27 AM
If I loose unfairly in a tournament I just hit Alt F4 before the scores come up then I can just retry that match when I load up the game again..

Problem AI Teams?  :trollface
Title: Re: The DSL 3.0 preview thread
Post by: Dangerfield7up on October 13, 2011, 02:20:03 PM
Agreed. Im up against firestorm. He flips me and we both havok out. We both glitch and get counted out at the same time but i loose. Then it tells me "YOU PIECE OF CRAP! GO DIE IN A HOLE!" Its not very nice....
Title: Re: The DSL 3.0 preview thread
Post by: spongebot64 on October 13, 2011, 03:11:52 PM
How's it going so far?
I hope it will be more reliable than 2.1.
DSL 2.1 Example:
 :vista:

Well, when it comes to heavy performance tasks.
Title: Re: The DSL 3.0 preview thread
Post by: Dangerfield7up on October 13, 2011, 03:14:15 PM
How's it going so far?
I hope it will be more reliable than 2.1.
DSL 2.1 Example:
 :vista:

Well, when it comes to heavy performance tasks.

Oh no you didn't! I got a right telling off for saying that!
Title: Re: The DSL 3.0 preview thread
Post by: Somebody on October 13, 2011, 03:23:17 PM
Well you shouldn't have. RA2 is an inherently crashy game.
Title: Re: The DSL 3.0 preview thread
Post by: Philippa on October 13, 2011, 03:25:18 PM
How's it going so far?

R.I.P. Spongebot64
Only got 4 things said before JoeBlo* and Naryar* shot him repeatedly.



*Random important people.
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on October 13, 2011, 03:31:10 PM
All Click needs to fix Firestorm's havok issue is make the flipper heavier. The person who know why gets a ? box.
Title: Re: The DSL 3.0 preview thread
Post by: Squirrel_Monkey on October 13, 2011, 03:34:45 PM
The judge burst needs at least 30kg(?) on it to not havok too much.
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on October 13, 2011, 03:41:51 PM
:D

you get your ? box. only thing is if you hit it you get a concussion.
Title: Re: The DSL 3.0 preview thread
Post by: Philippa on October 13, 2011, 04:14:52 PM
All Click needs to fix Firestorm's havok issue is make the flipper heavier. The person who know why gets a ? box.
Cos it uses the Judge motor it is really powerful and it needs more weight than what the firestorm flipper weighs
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on October 13, 2011, 06:15:33 PM
What I did was just not install the new version of Firestorm that comes with DSL2.1- that's the one with the glitchy Judge Burst. The original one from DSL2.0 has a lifter motor in there instead- more stable and accurate to the real thing, so I kept that.

If anything, it's Chaos 2 that needs the Judge Burst instead, IMHO.
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on October 13, 2011, 08:07:19 PM
DP:

I also had a thought about how to improve Vlad the Impaler's srimech- currently, that cheaty piston sends it flying around uncontrollably rather than actually righting it, so I had a thought-
(https://gametechmods.com/uploads/images/70957extenderybits.png)
If it was laid out similarly to the diagram above (Firing upwards at an arc, so that the bottom of the vertical extender is just visible, but not the horizontal one), it could work far more effectively- the burst could actually flip it over in a coordinated fashion, as opposed to throwing it randomly, whilst the extender work is concealed under the lid, still looking very much like the original mechanism.
Title: Re: The DSL 3.0 preview thread
Post by: jackster96 on October 14, 2011, 03:50:44 PM
hi is there going to be any more gameplay of how the robots performance put up or the detail increased because i like the look of it so far from the minion and alcoholic stepfather match although not much action i do like the detail keep up the good work
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on October 17, 2011, 09:11:44 PM
I also had a thought about how to improve Vlad the Impaler's srimech- currently, that cheaty piston sends it flying around uncontrollably rather than actually righting it, so I had a thought-
(https://gametechmods.com/uploads/images/70957extenderybits.png)
If it was laid out similarly to the diagram above (Firing upwards at an arc, so that the bottom of the vertical extender is just visible, but not the horizontal one), it could work far more effectively- the burst could actually flip it over in a coordinated fashion, as opposed to throwing it randomly, whilst the extender work is concealed under the lid, still looking very much like the original mechanism.
Title: Re: The DSL 3.0 preview thread
Post by: G.K. on October 18, 2011, 02:04:52 PM
We did see.
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on October 18, 2011, 03:07:53 PM
Ah, right. Just that the fact that there were no responses made me think otherwise. Still, it's an OK idea though, isn't it?
Title: Re: The DSL 3.0 preview thread
Post by: Dangerfield7up on October 18, 2011, 03:34:37 PM
Ah, right. Just that the fact that there were no responses made me think otherwise. Still, it's an OK idea though, isn't it?

It is!  :mrgreen:
Title: Re: The DSL 3.0 preview thread
Post by: G.K. on October 18, 2011, 03:48:55 PM
Undeniably
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on October 18, 2011, 06:39:18 PM
Glad you like it, guys- I'll have a scan through the replicas and see if there's anything else I can help to improve. For one thing, I've managed to greatly improve the drive systems on Panic Attack (removing those crap Flat Motors and Storm Wheels, and adding NPC fasts to Micro Wheels to give a very small, yet very manouverable clearance- also added better batteries and decreased the trajectory on the lid, so that if self-rights more like the real thing, too) and Bulldog Breed (changing the wheels to Hypnos, as well as improving the armour), allowing them to function more like their IRL counterparts.
 
Although, in terms of minor recommendations for some reps I'd like to suggest-
 
- Storm II's front and rear panels could be changed to weapons, allowing it to simulate the "Full Body Hammer" effect the original robot had. Maybe also rig up the lifter so that it's more like that of Biohazard's, and increase the speed and torque of the drive- at the moment, it can barely push anything.
 
- Chaos 2 could be much faster and very slightly wider- also, taking into consideration that some rep components will double as motors, its flipper could be rigged up like that of Bulldog Breed's (IE. hinged on top as opposed to attaching on the bottom), and its power increased to that of slightly higher than that of a Judge Burst, ergo improving it in terms of both looks and power.
(And maybe include the space between the "Chaos" and the "2" in its name, as well   :approve: )
 
- Wheely Big Cheese could be longer, thinner and slower than its current incarnation, and its flipper double-sided, as opposed to having the yellow lid only on one side.
 
Just some basic recommendations on the fly, really.
Title: Re: The DSL 3.0 preview thread
Post by: smashysmashy on October 19, 2011, 02:22:16 AM
I like those ideas so far :D
But is it me or is the tornado weapon too powerful?
Also, is it me or does a Cassius 2 rep need to be in order?
Or Dantomkia :D
Title: Re: The DSL 3.0 preview thread
Post by: akshaylan on November 01, 2011, 04:43:43 AM
Just asking about a rep a while back. You gave alcoholic stepfather a lexan effect, did you edit the transparency in the tga or the gmf? Also, what was the shine strength? Thanks
Title: Re: The DSL 3.0 preview thread
Post by: Hammerchill224 on December 18, 2011, 03:19:15 PM
Hasn't Been Updated In A While. Hows It All Going?
Title: Re: The DSL 3.0 preview thread
Post by: Jonzu95 on December 18, 2011, 03:40:57 PM
Still in the same situation, please don't ask. We just need to wait.
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on December 18, 2011, 03:52:40 PM
STOP BUMPING THIS THREAD. IT GETS US ALL EXCITED FOR NOTHING.
Title: Re: The DSL 3.0 preview thread
Post by: Mr. AS on December 18, 2011, 06:51:08 PM
Hasn't Been Updated In A While. Hows It All Going?


Click does a lot of behind-the-scenes stuff, so he doesn't update this regularly. He is working on it though, and it'll come out when it comes out. Which is probably in 2050.
Title: Re: The DSL 3.0 preview thread
Post by: Zog on December 18, 2011, 06:56:48 PM
Jeez, this is like HL3... Maybe there's something to do with the letter 3 that makes every video game related thing either suck or is delayed indefinitely.
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on December 18, 2011, 07:10:58 PM
Jeez, this is like HL3... Maybe there's something to do with the letter 3 that makes every video game related thing either suck or is delayed indefinitely.
One good exception, though-
In all seriousness though, I'm definitely OK with time being taken over it- considering how good DSL2 is already, the finished product should be something quite magnificent.
Title: Re: The DSL 3.0 preview thread
Post by: kill343gs on December 18, 2011, 07:52:38 PM
So sick of this thread being bumped without updates. I WILL start smiting people if this thread has new posts when I come back every once in a while!
Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on March 17, 2012, 07:44:25 PM
This thread has been dormant for too long.  New stuff is coming soon.
 
Hint:  I'm completely reworking the one type of component that was never properly balanced in DSL2.  (Think about it for a moment... should be obvious.)
Title: Re: The DSL 3.0 preview thread
Post by: russian roulette on March 17, 2012, 07:52:30 PM
RAZORS!
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on March 17, 2012, 07:58:05 PM
This thread has been dormant for too long.  New stuff is coming soon.
=D
Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on March 17, 2012, 07:58:19 PM
RAZORS!

Component TYPE... meaning one of the tabs in the bot lab.  ;)
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on March 17, 2012, 07:59:04 PM
Is it Cassius II?    :gawe:
Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on March 17, 2012, 08:01:18 PM
Dang, how'd you guess?  Yes, I am reworking the hidden Cassius II tab (it's a 1 pixel wide bar that lies between Power and Extenders). :P
Title: Re: The DSL 3.0 preview thread
Post by: Gropaga on March 17, 2012, 08:03:00 PM
Power tab?
Dang, how'd you guess?  Yes, I am reworking the hidden Cassius II tab (it's a 1 pixel wide bar that lies between Power and Extenders). :P
What compoment is in Cassius II tab?
Title: Re: The DSL 3.0 preview thread
Post by: NFX on March 17, 2012, 08:03:50 PM

Nice to see this is still moving along, though. I'd offer to help if I knew anything about that level of modding. I take it this is still a one-or-two person job, is it not?
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on March 17, 2012, 08:06:56 PM
Dang, how'd you guess?  Yes, I am reworking the hidden Cassius II tab (it's a 1 pixel wide bar that lies between Power and Extenders). :P
OK, that was a brilliant one  XD

In all seriousness though, I'd definitely be the happiest GTMer on the planet if Cassius II seriously was a new replica  :approve:
Title: Re: The DSL 3.0 preview thread
Post by: Somebody on March 17, 2012, 10:00:37 PM
Going to have to guess batteries.
Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on March 17, 2012, 10:15:44 PM
No no no, all of those were balanced formulaically (even if said formula didn't necessarily result in ideal balance).
 
Think, what type of component almost universally has 3000 HP regardless of what weight it is and has barely any thought put into its other stats?
 
But I'm not just rebalancing, there'll be some other cool improvements as well.
Title: Re: The DSL 3.0 preview thread
Post by: Mr. AS on March 17, 2012, 10:49:25 PM
skirts?
Title: Re: The DSL 3.0 preview thread
Post by: Somebody on March 18, 2012, 12:09:37 AM
Wheels
Title: Re: The DSL 3.0 preview thread
Post by: Thyrus on March 18, 2012, 02:36:05 AM
Domeparts
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on March 18, 2012, 03:35:24 AM
Wheels of course.

Though extras need a rebalancing as well.
Title: Re: The DSL 3.0 preview thread
Post by: Somebody on March 18, 2012, 11:38:25 AM
Domeparts

Didn't even think of domeparts but you are right. I know weight wise that they are horrible unbalanced, and it would be cool to have more options as well.
Title: Re: The DSL 3.0 preview thread
Post by: smashysmashy on March 18, 2012, 12:39:10 PM
Wait, what do you guys mean by dome parts?
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on March 18, 2012, 01:30:09 PM
The shell panels.
Title: Re: The DSL 3.0 preview thread
Post by: smashysmashy on March 18, 2012, 01:51:26 PM
The shell panels.
Ah, thanks =P
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on March 20, 2012, 06:18:09 AM
Low quality posting removed. DO NOT SPAM THIS THREAD, next time I will distribute warnings or even mutes.
Title: Re: The DSL 3.0 preview thread
Post by: Mouldy on March 20, 2012, 01:10:18 PM
How's this project going? (I have a right to know as I still use DSL 2.0) Like, what's been implemented and how long roughly until it's done? (I'm not rushing you, just want to know)
Title: Re: The DSL 3.0 preview thread
Post by: HurricaneAndrew on March 22, 2012, 12:55:07 PM
Stop posting in this thread if Click hasn't posted.

Unless you are giving feedback directly to Click about something he has posted, you have no reason to be posting here.

DSL 3.0 will be finished and released when Click decides. I highly doubt he will even think of releasing anything less than perfect, because all of you would point out every single thing that you think he should have done different. He is doing this for free on his own time. He has a life outside of the internet that I am sure takes precedence over this. Just give him time.

Also, don't post here demanding that he add a particular bot to DSL 3 just because you jizz yourself over it. At the rate people come here and post crap like "HURR ADD RUN AMOK FROM ROBOTICA BECAUSE IT WAS MY MOST FAVORITEST BOT EVER!!!", there would end up being 1000 replica bots to add and we will never see it be released. That's only if you all got your wish, which I don't see happening.
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on March 22, 2012, 01:02:16 PM
Stop posting in this thread if Click hasn't posted.

Unless you are giving feedback directly to Click about something he has posted, you have no reason to be posting here.

DSL 3.0 will be finished and released when Click decides. I highly doubt he will even think of releasing anything less than perfect, because all of you would point out every single thing that you think he should have done different. He is doing this for free on his own time. He has a life outside of the internet that I am sure takes precedence over this. Just give him time.

Also, don't post here demanding that he add a particular bot to DSL 3 just because you jizz yourself over it. At the rate people come here and post crap like "HURR ADD RUN AMOK FROM ROBOTICA BECAUSE IT WAS MY MOST FAVORITEST BOT EVER!!!", there would end up being 1000 replica bots to add and we will never see it be released. That's only if you all got your wish, which I don't see happening.

If anyone is wondering about HA's right to post that, he is entirely right and I fully agree with his post.

Be constructive or don't post. "When will this be released ?" or "I want x bot in DSL3" aren't really constructive, and I will start to delete stupid and pointless posts.

If you have an idea to implement in DSL3, ask Click via PM. This is the DSL3 preview thread, aka what will HAPPEN in DSL3, not the DSL3 ideas thread.

I will stop now, cause this while necessary is technically offtopic.
Title: Re: The DSL 3.0 preview thread
Post by: Sage on March 22, 2012, 08:09:39 PM
When can we expect this to be released? I would love to see an epic HypnoDisc replica in there!








hehe

[EAT MUTE, YOU FILTHY SWINE !]
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on March 24, 2012, 05:07:15 AM

If you have an idea to implement in DSL3, ask Click via PM. This is the DSL3 preview thread, aka what will HAPPEN in DSL3, not the DSL3 ideas thread.

This threads location should be reviewed.. it is after all in the modification ideas section... just sayin' 
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on March 24, 2012, 02:01:20 PM
In all seriousness though, it isn't so much the ideas themselves as those who post things like massive great lists of things to add, when Click's working on this himself with very little apparent help. There's nothing wrong with posting ideas, but they need to be quite reasonable, so no massive lists of new replicas to add, say.
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on March 25, 2012, 05:42:09 AM
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on March 25, 2012, 11:13:02 AM
what the heck did 027 post while I was gone?
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on March 25, 2012, 11:26:13 AM
what the heck did 027 post while I was gone?
If I recall correctly, it was about what would be reasonable to suggest. So don't worry, he wasn't on an anime-bashing tirade.
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on March 25, 2012, 11:38:07 AM
so why did that get him a mute again?
Title: Re: The DSL 3.0 preview thread
Post by: Mr. AS on March 25, 2012, 11:42:09 AM
so why did that get him a mute again?
because off-topic-ing in this thread is NOT ALLOWED (it was basically asking click is the cassius 2 tab was going to be the new alt+f4 or something like that idk)

also are wheels going to be more durable
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on March 25, 2012, 11:48:56 AM
It was 1 post and 027 generally doesn't go on for any length of time. I really don't think that warrants a 4-day mute.


also 027 was planning a Super Smash Bros. tournament in the near future... Looks like it won't happen now...
Title: Re: The DSL 3.0 preview thread
Post by: Celestial Panda on March 25, 2012, 12:25:57 PM
If I may I'd like to request a re-texturing on connectors so that each connection point is "marked" with a circle or something identifiable. This would be most useful on the red & black one (multi-extender), but all the circular ones have the same problem.

It's not a big issue and it's easily work-aroundable, but it'd be a nice little thing to make life easier for people.
Title: Re: The DSL 3.0 preview thread
Post by: Philippa on March 25, 2012, 12:42:32 PM
If there was a way to make chunks of stuff fall of then that would be cool.
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on March 25, 2012, 02:41:22 PM
If I may I'd like to request a re-texturing on connectors so that each connection point is "marked" with a circle or something identifiable. This would be most useful on the red & black one (multi-extender), but all the circular ones have the same problem.

It's not a big issue and it's easily work-aroundable, but it'd be a nice little thing to make life easier for people.

Sage's Skin Pack is your best friend (in Stock, that is.)
Title: Re: The DSL 3.0 preview thread
Post by: cephalopod on March 25, 2012, 02:44:11 PM
Joe also did something like this, was to be in Backlash I believe.
Title: Re: The DSL 3.0 preview thread
Post by: Trovaner on March 25, 2012, 04:41:46 PM
also are wheels going to be more durable
Click just got done hinting that he was going to update one of the least acknowledged tabs. Considering that weapons, extenders, power, and mechanics tabs have all be reformulated numerous times, its a safe bet that wheels are getting the much needed attention (though its been a long time since I played DSL, I'm pretty sure the extras tab got about as much attention as the extenders).

If I may I'd like to request a re-texturing on connectors so that each connection point is "marked" with a circle or something identifiable. This would be most useful on the red & black one (multi-extender), but all the circular ones have the same problem.
I don't think its as cosmetically pleasing to add indicator skins when we could just add more APs.
 
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on March 26, 2012, 06:12:28 AM
Joe also did something like this, was to be in Backlash I believe.


Correct.. I used subtle colours that could only be seen when zoomed in on them.. from a distance you would never know ;)
Title: Re: The DSL 3.0 preview thread
Post by: Classicus on March 26, 2012, 02:36:09 PM
I recolored the ME, check my sig.
Title: Re: The DSL 3.0 preview thread
Post by: GarvinTheGreat on March 27, 2012, 06:57:15 PM
Hey all, I was just wondering about DSL 3 and I decided to stop by. So, how's the progress on DSL coming?
Title: Re: The DSL 3.0 preview thread
Post by: R0B0SH4RK on March 28, 2012, 12:23:26 AM
The first rule of DSL 3 is that you don't talk about DSL 3.

Clickbeetle has done amazing things for this community and will continue to do more amazing things in the future, but don't hold your breath for this to drop anytime soon. It will happen when it happens.
Title: Re: The DSL 3.0 preview thread
Post by: Meganerdbomb on March 28, 2012, 12:49:54 AM
At least it will be released before Backlash and Half Life 2 ep 3.
Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on April 01, 2012, 10:42:43 PM
I know I said this thread would be updated soon, but you guys will have to wait a bit longer.  You've waited years already, you can wait another week or so right?
 
This past 2 weeks has been crazy busy, and on top of that I ran into some unexpected complications with my wheel mods (yep, I'm redoing the wheels).
 
My ideas are still going to work, just not quite as dramatically.
 
To compensate for the lack of finished products, here's a summary of what I plan to do.
 
1.  All wheels will have grip, HP, and weight balanced with a formula, weighted towards grip (meaning grip is more costly than HP, so a wheel with tons of grip will have paltry HP, but a wheel with tons of HP could still have decent grip).  Also, all wheels have less HP on average so you will need to protect them more.
 
2.  All wheels will have simulation geometry = 5.  In simple terms, this means that your controls won't be reversed when driving on top of other bots or obstacles in the test garage.  In even simpler terms, it will be slightly easier to escape from gut-rippers.
 
3.  All wheels will have a second attach point on the outside face of the wheel where you can attach spikes, armor, etc., instead of using long axle motors.  The long axle motors will thus be removed.
 
4.  All wheels will have more realisitc weights.  I mean think about it... Hypno wheels are heavier than ripping teeth?  Seriously?  This is where I ran into complications, because apparently wheels less than about 6kg won't support a bot's weight.  I originally rebalanced all the wheels so the ant wheels were 1kg and now I have to redo them.  But most wheels will still be lighter on average.
 
5.  No more 2.3 grip wheels.  Grip ranges from 0.8 - 1.2 (except for treads which have 0.6).  (This part is finished.)
 
6.  Combine #4 and #5 and you may realize... 4WD is more efficient than it was.  Wheels contribute both less weight and less speed toward a bot's total max speed, and more emphasis is placed on motors.
 
7.  Resistance is adjusted depending on the wheel's width and texture so each wheel will make your bot handle slightly differently.  For example, a narrow smooth wheel like the motorcycle wheels have low resistance, so your bot will skid and drift more.  A wide rugged wheel like the mud tire has high resistance for tight, controlled turns.  (This part is finished.)
 
Pics and stuff to come once I actually finish all this!
 
Edit:  Just posted a thread where anyone with a moderate understanding of GMFs can help:  https://gametechmods.com/forums/index.php/topic,9998.msg491150.html#msg491150 (https://gametechmods.com/forums/index.php/topic,9998.msg491150.html#msg491150)
Title: Re: The DSL 3.0 preview thread
Post by: GroudonRobotWars on April 01, 2012, 10:59:39 PM
Sounds like a good plan  :approve: can't wait to see this.
Title: Re: The DSL 3.0 preview thread
Post by: Somebody on April 01, 2012, 11:35:38 PM
Sounds like a good plan  :approve: can't wait to see this.

QFT

Edit: GAH I don't know if I can believe this. It WAS technically April 1st when it was posted.
Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on April 01, 2012, 11:46:20 PM
No joke, it's totally legit.  If it was a prank I'd say that all wheels will have 1 HP or something.
 
I'M SORRY I DIDN'T GET AROUND TO DOING A PRANK THIS YEAR.   :(
 
Wait... still technically April 1st...
 
Click to download DSL3 Alpha 1 (http://beetlebros.gametechmods.com/af.htm)
Title: Re: The DSL 3.0 preview thread
Post by: NFX on April 02, 2012, 03:50:18 AM
Sounds great. I reckon that's really gonna shift the balance back towards realistic building in the sense that DSL was originally designed for. Are motors gonna be a bit faster/torquier to compensate at all?
Title: Re: The DSL 3.0 preview thread
Post by: RammingSpeed on April 02, 2012, 03:53:26 AM
I wonder if we'll be fighting it out in BBEANS7 in DSL 3. I hope so. :gawe:
Title: Re: The DSL 3.0 preview thread
Post by: cephalopod on April 02, 2012, 05:03:15 AM
OH CLICKBEETLE, YOU AND YOUR PRANKS. GOT ME AGAIN.
In all seriousness, loving the plan for the wheels. Lighter/less grippy wheels will sure prove very interesting in the future..
Title: Re: The DSL 3.0 preview thread
Post by: Philippa on April 02, 2012, 05:07:13 AM
I had a battle with myself whether or not to click on it. I said, well he says it's not a prank so it probably is but it isn't April 1st anymore so it might not be. In the end I clicked on the link and felt rage-y.
Title: Re: The DSL 3.0 preview thread
Post by: Urjak on April 02, 2012, 11:59:31 AM
5.  No more 2.3 grip wheels.  Grip ranges from 0.8 - 1.2 (except for treads which have 0.6).

Wait... so treads have the least amount of grip?  :confused:
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on April 02, 2012, 12:04:08 PM
5.  No more 2.3 grip wheels.  Grip ranges from 0.8 - 1.2 (except for treads which have 0.6).

Wait... so treads have the least amount of grip?  :confused:
From looking, it seems- that would also mean that Caterpillar Tracks would be the slowest form of locomotion, even though you can get fast tracked robots.
Title: Re: The DSL 3.0 preview thread
Post by: Urjak on April 02, 2012, 12:17:33 PM
From looking, it seems- that would also mean that Caterpillar Tracks would be the slowest form of locomotion, even though you can get fast tracked robots.

Agreed. Hate to criticize you Click, but I really think treads should be the grippiest wheel choice, even if you a have to make them much heavier. 
Title: Re: The DSL 3.0 preview thread
Post by: R1885 on April 02, 2012, 06:04:36 PM
From looking, it seems- that would also mean that Caterpillar Tracks would be the slowest form of locomotion, even though you can get fast tracked robots.

Agreed. Hate to criticize you Click, but I really think treads should be the grippiest wheel choice, even if you a have to make them much heavier. 
With the new track sizes, that would make tank tracks broken.
Title: Re: The DSL 3.0 preview thread
Post by: Urjak on April 02, 2012, 09:15:01 PM
With the new track sizes, that would make tank tracks broken.

Perhaps, but tracks having less grip than a wheel is simply ridiculous. Unless I am being stupid, and grip only increases speed, which now that I think about it sounds pretty likely. Hmmm...
Title: Re: The DSL 3.0 preview thread
Post by: HurricaneAndrew on April 02, 2012, 09:18:09 PM
Depends on the material which the tracks are made of, in my opinion. Metal tracks will have less grip, while rubber tracks would have more grip.
Title: Re: The DSL 3.0 preview thread
Post by: cephalopod on April 03, 2012, 07:43:56 AM
Maybe due to the larger surface area of the tread touching the ground, the grip is increased?
Title: Re: The DSL 3.0 preview thread
Post by: NFX on April 03, 2012, 12:17:46 PM
Grip's a bit of a misnomer, though, it's just a speed multiplier. The WBC wheels have the same amount of grip as Techno Wheels at the moment, which seems a bit wierd to me, but they're just as fast as each other. If tank tracks have low grip, that just means the bot will move slower, but if they have a very high resistance (which is the actual grip of the component in the game), then they'll still be easier to control, slide much less, and have a better chance of pushing an opponent, probably.
Title: Re: The DSL 3.0 preview thread
Post by: Urjak on April 03, 2012, 06:25:31 PM
Grip's a bit of a misnomer, though, it's just a speed multiplier.

I was starting to suspect that. Well, with that in mind, I hereby retract my criticism.
Title: Re: The DSL 3.0 preview thread
Post by: GroudonRobotWars on April 03, 2012, 09:03:46 PM
Just a little question, so I am assuming that the wheels that are on the new Razer are probably cheatbot2 parts.
Title: Re: The DSL 3.0 preview thread
Post by: Mechavore on April 07, 2012, 12:53:12 PM
MINION LOOKS AWESOME! I CANT WAIT!
Title: Re: The DSL 3.0 preview thread
Post by: Dangerfield7up on April 08, 2012, 12:49:20 PM
Is it possible to fix the HAVOK glitches? If so, will they patch for HAVOK come in 3.0
Title: Re: The DSL 3.0 preview thread
Post by: kill343gs on April 08, 2012, 12:58:09 PM
RA2 runs on a very old version of the HAVOK engine, and changing/updating that engine would require access to the source code which we do not have.
Title: Re: The DSL 3.0 preview thread
Post by: RammingSpeed on April 09, 2012, 05:00:27 AM
I don't think it'd be the same game without a good old havok explosion now and then.
Title: Re: The DSL 3.0 preview thread
Post by: NFX on May 11, 2012, 10:02:50 AM
Havok explosions are never going to go away. They're an integral part of the physics engine the game uses, and we'd have to get into the .exe file to alter it, which nobody has managed so far.

Also, that pic should be in your DSL showcase.
Title: Re: The DSL 3.0 preview thread
Post by: 12yearOldPwner on May 11, 2012, 10:09:55 AM
sorry bout that..
I hope this time it will get off
Title: Re: The DSL 3.0 preview thread
Post by: Philippa on May 11, 2012, 10:34:01 AM

Are we having normals in DSL 3.0? (Sorry if it's already been asked.)
Title: Re: The DSL 3.0 preview thread
Post by: powerrave on May 11, 2012, 10:53:57 AM
Yes. Click once said that all weapons will have normals in DSL3.
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on May 11, 2012, 11:01:48 AM
Yes. Click once said that all weapons will have normals in DSL3.

Normals ? In my razors ?  :FFFUUU
Title: Re: The DSL 3.0 preview thread
Post by: Mr. AS on May 11, 2012, 01:50:24 PM
Yes. Click once said that all weapons will have normals in DSL3.
ALL the weapons ?
even concussion weapons like sledges ?
Title: Re: The DSL 3.0 preview thread
Post by: Tweedy on May 11, 2012, 02:35:00 PM
Yes. Click once said that all weapons will have normals in DSL3.
ALL the weapons ?
even concussion weapons like sledges ?
I doubt it, he probably meant all weapons that have an obvious dangerous point on the weapon
Title: Re: The DSL 3.0 preview thread
Post by: powerrave on May 11, 2012, 03:58:37 PM
Here is an older post from Click where he first mentioned it. Needed to do some digging trough the thread to find it.
And yes Nar... The Razors will have normals.


OK here's what I was planning.  Just to stop this debate here.


- There will be at most 15 teams of replica bots.  As many as possible will be existing replicas revamped to be more competitive.  The rest will be new.  Some previous replicas may not reappear in DSL3.


Now I know this is controversial because the replicas are not seen to add anything to the game except nostalgia.  Well, that's not quite true.  They also add COMPONENTS--a lot of them, some of which are useless on regular bots, but others which can be very useful.  An example is the new axle extender I made.  I made that because I needed it for El Diablo, but then I realized it would be a useful stock component as well.  Expect a bunch of new replica parts in DSL3.


Also, the stock DSL AI is not supposed to be super difficult.  That's what AI packs are for.  Keep in mind that fresh noobs will download this too and they won't be ready for 123AI-level difficulty.  The replicas will be tougher than they were in DSL2, but still beatable with any decent bot.


And lastly, DSL started out as a balanced replica pack to counter the AU Battlebots pack, and it wouldn't feel right to leave them out.


- If I get lazy, I will make less than 15 teams of replicas and fill the rest with bots made with stock DSL3 parts.  Obviously this can't be done until everything else is finished, however.


- There will not be very many new arenas.  Maybe 1 or 2.


- Components will be rebalanced of course... but I am having a hard time deciding how to do this as more about the damage formula is learned.


My most recent thought is to go the Backlash and Space Arena route where no weapons have normals, except backwards--EVERY weapon has normals.  This will make it much more difficult to simply spam weapons and count on out-weaponing your opponent--you also have to think about how those weapons are placed.  I think weapon designs could become much more strategic and less about outweaponing (though outweaponing will certainly still be a major factor).  It also eliminates the need for trying to balance normal weapons with non-normal weapons.


Then, due to 123's observations on the spillover effect and light weapons always being better than heavy ones, and high DP weapons always being better than low DP ones due to hitting non-weapons, I was thinking to make all the heavy weapons shifted toward higher DP and all the light weapons low DP.  123 will probably point out some major flaw with that plan though...


- There will be new components, but some old components will also disappear.  In particular some of those weird replica components like the Typhoon flag and Firestorm air tank, but also the metal hinge.  Now this isn't some blind reaction to try and stop the wedge war--I'm not so naive as that.  But getting rid of the metal hinge will force players to use other hinge components--most importantly, other components that AGOD less frequently.  The end result should be wedges are just as good, but there's less AGOD and everyone is happy.


- The race mode may be postponed and released as a later addon, to save time.
Title: Re: The DSL 3.0 preview thread
Post by: Gauche Suede on May 11, 2012, 10:24:44 PM
@Click
WEAPONS THAT CAN BE GIVEN NORMALS(IF THEY DON'T HAVE THEM IN DSL 2.1):
Irons
all rep discs
chewblades
VTI and PA forks
Typhoon Spike
Tornado Spike
Tornado Drum
Spiked Club
Ninja Star
Overkill Blade
El Diablo tri bar

WEAPONS THAT SHOULD NOT HAVE NORMALS(cause of their shape)OR UN-NORMALIZED:
all hammers except the normal 25kg(not the meat tenderizer)
Maces
Razors
light and heavy DS Tooth
all beater bars
DSL Bars
Vlad Spike
Killdozer plows
tazbot weapon
Lightning Spike




Title: Re: The DSL 3.0 preview thread
Post by: ty4er on May 12, 2012, 02:12:17 AM
dont give lightning and typhoon spikes normals if there are weapons like the tazbot weapon without normals
Title: Re: The DSL 3.0 preview thread
Post by: powerrave on May 12, 2012, 07:51:20 AM
Giving everything normal does have it's use in balancing, which is something Click is doing with whole DSL3, amongst other things. So I'd say just let him do what he feels is best.
Title: Re: The DSL 3.0 preview thread
Post by: Gauche Suede on May 12, 2012, 08:44:44 AM
Yes. Click once said that all weapons will have normals in DSL3.

Normals ? In our razors ?  :FFFUUU
fixed.
Title: Re: The DSL 3.0 preview thread
Post by: Trovaner on May 12, 2012, 01:32:32 PM
As powerrave mentioned, having all or nothing in terms of weapons makes it easier to balance things. Also, AFAIK there is no limit to the number of normal directions. If I'm right, this means that things like razors can have all three edges and the point deliver damage without the flat sides doing anything special.
Title: Re: The DSL 3.0 preview thread
Post by: madman3 on May 12, 2012, 05:15:39 PM
As powerrave mentioned, having all or nothing in terms of weapons makes it easier to balance things. Also, AFAIK there is no limit to the number of normal directions. If I'm right, this means that things like razors can have all three edges and the point deliver damage without the flat sides doing anything special.
Seems like a good system, and that would prevent razors from being redundant.
I'm personally gonna stick to old school DSL; I dunno, I like it unbalanced and stuff.
Title: Re: The DSL 3.0 preview thread
Post by: 12yearOldPwner on May 17, 2012, 10:12:25 PM
I would love if there will be the "Alcoholicc Stepfather" wheels.
aint that possible? o.O
Title: Re: The DSL 3.0 preview thread
Post by: NFX on May 18, 2012, 03:53:28 AM
Mecanum Wheels? Not with the current game mechanics, unfortunately. Click managed to simulate Alcoholic Stepfather's movement in some way, though, we seem to think it's rotating the drivetrain and body panels around the actual chassis.
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on May 18, 2012, 04:10:46 AM
As powerrave mentioned, having all or nothing in terms of weapons makes it easier to balance things. Also, AFAIK there is no limit to the number of normal directions. If I'm right, this means that things like razors can have all three edges and the point deliver damage without the flat sides doing anything special.

That kinda defeats the point on having normals on razors if you angle your razors well.
Title: Re: The DSL 3.0 preview thread
Post by: Celestial Panda on May 18, 2012, 06:03:25 AM
But it does require a little more thought and effort into angling them correctly. Not much, but seems fair.
Title: Re: The DSL 3.0 preview thread
Post by: HurricaneAndrew on May 18, 2012, 07:19:27 AM
As powerrave mentioned, having all or nothing in terms of weapons makes it easier to balance things. Also, AFAIK there is no limit to the number of normal directions. If I'm right, this means that things like razors can have all three edges and the point deliver damage without the flat sides doing anything special.

That kinda defeats the point on having normals on razors if you angle your razors well.

Which would make you have to think about how you position them on your bot to get maximum effectiveness, instead of just attaching them however the game will let you and getting the same result.
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on May 18, 2012, 10:16:18 AM
As powerrave mentioned, having all or nothing in terms of weapons makes it easier to balance things. Also, AFAIK there is no limit to the number of normal directions. If I'm right, this means that things like razors can have all three edges and the point deliver damage without the flat sides doing anything special.

That kinda defeats the point on having normals on razors if you angle your razors well.

Which would make you have to think about how you position them on your bot to get maximum effectiveness, instead of just attaching them however the game will let you and getting the same result.

Think ? Hah no. A few innovators will think about how to put them correctly and the rest will sheepishly copy. Not that it's any different from today, mind you.

Hell if razors have a triple/quadruple normal as expected, I already know how to set them for max effectiveness. But then again I probably won't be building by the time DSL3 goes back.
Title: Re: The DSL 3.0 preview thread
Post by: GarvinTheGreat on June 12, 2012, 04:01:16 PM
Just wondering, how will different will DSL3 be from DSL 2? Will DSL3 be like the difference between DSL2 and Stock. Will it introduce a whole new way of buildding?
Title: Re: The DSL 3.0 preview thread
Post by: Reier on June 13, 2012, 01:43:04 AM
READ THE DANG THREAD RAJHRHGAJGAJHGHJEGHJAR
Title: Re: The DSL 3.0 preview thread
Post by: 12yearOldPwner on June 13, 2012, 06:34:55 AM
e-teks w/ belt YAY!!!
Title: Re: The DSL 3.0 preview thread
Post by: Gauche Suede on August 16, 2012, 12:53:47 PM
bump
@Click
with you deleting the metal hinge and making the skirts useless for wedges in DSL 3, what can we use to attach our wedges with?
Title: Re: The DSL 3.0 preview thread
Post by: Tweedy on August 16, 2012, 02:06:16 PM
bump
@Click
with you deleting the metal hinge and making the skirts useless for wedges in DSL 3, what can we use to attach our wedges with?
My guess is that chassis wedges will become more popular or there will be a new component to make wedges.
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on August 16, 2012, 02:10:00 PM
Jesus god stop posting in this thread. It gets us all excited for nothing.
Title: Re: The DSL 3.0 preview thread
Post by: nicsan2009 on August 16, 2012, 02:10:51 PM
Jesus god stop posting in this thread. It gets us all excited for nothing.
QFT
Title: Re: The DSL 3.0 preview thread
Post by: martymidget on August 16, 2012, 03:50:13 PM
bump
@Click
with you deleting the metal hinge and making the skirts useless for wedges in DSL 3, what can we use to attach our wedges with?

I highly doubt click will be removing burst motors....so we shall use them, just like in stock...
Title: Re: The DSL 3.0 preview thread
Post by: Philippa on August 16, 2012, 04:05:41 PM
bump
Never use that word here...
Title: Re: The DSL 3.0 preview thread
Post by: Kossokei on August 16, 2012, 06:51:33 PM
bump
@Click
with you deleting the metal hinge and making the skirts useless for wedges in DSL 3, what can we use to attach our wedges with?

what about the 90-180-270-360 degree axles? You can't use those?
Title: Re: The DSL 3.0 preview thread
Post by: Gauche Suede on August 16, 2012, 11:07:00 PM
bump
@Click
with you deleting the metal hinge and making the skirts useless for wedges in DSL 3, what can we use to attach our wedges with?

what about the 90-180-270-360 degree axles? You can't use those?
oh yeah, that. But they suck on fast bots because they lift the wedges when the bot moves.
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on August 16, 2012, 11:28:25 PM
Jesus god stop posting in this thread.

It wasnt them this time it was Gauche..
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on August 17, 2012, 12:24:19 AM
Jesus god stop posting in this thread.

It wasnt them this time it was Gauche..
Still annoyed the crape out of me.
Title: Re: The DSL 3.0 preview thread
Post by: Sylandro on August 23, 2012, 08:35:13 AM
So, will there be New Teams, too?
Well, Click; if there is, please take my Ideas into consideration.
Quote
CHEMICAL WARNING
Sgt. Smith's Bot Stash
Gametechmods Brawlers
Rock Hard Robotics
PokAImon ( Bots that are based off of Pokemon )
Crush n' Smash
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on August 23, 2012, 08:36:49 AM
So, will there be New Teams, too?
Well, Click; if there is, please take my Ideas into consideration.
Quote
CHEMICAL WARNING
Sgt. Smith's Bot Stash
Gametechmods Brawlers
Rock Hard Robotics
PokAImon ( Bots that are based off of Pokemon )
Crush n' Smash
Yes lad, there will be newly themed-teams.
Title: Re: The DSL 3.0 preview thread
Post by: cephalopod on August 23, 2012, 05:55:26 PM
So, will there be New Teams, too?
Well, Click; if there is, please take my Ideas into consideration.
Quote
CHEMICAL WARNING
Sgt. Smith's Bot Stash
Gametechmods Brawlers
Rock Hard Robotics
PokAImon ( Bots that are based off of Pokemon )
Crush n' Smash


Most definitely NOT your idea.
https://gametechmods.com/forums/index.php/topic,10505.0.html (https://gametechmods.com/forums/index.php/topic,10505.0.html)
Title: Re: The DSL 3.0 preview thread
Post by: Mr. AS on August 23, 2012, 06:01:13 PM
okay
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on August 24, 2012, 01:37:30 AM
Stop posting in this thread unless Click does, that is all.

I didn't deleted anything, but it's becoming annoying that newbs bump frequently this thread for nothing.

This is the DSL 3.0 PREVIEW thread, not the DSL 3.0 SUGGESTIONS thread. This is for stuff that WILL happen. So stop posting your suggestions in this thread.

I swear I will start to smite people that abuse this thread.
Title: Re: The DSL 3.0 preview thread
Post by: Reier on August 25, 2012, 12:09:43 AM
You could lock it I suppose till CB posts but bleh.
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on August 25, 2012, 01:01:40 AM
I agree. Lock the thread and create a "comments thread" for praising Click.
Title: Re: The DSL 3.0 preview thread
Post by: HurricaneAndrew on August 25, 2012, 02:03:38 AM
Stop posting in this thread unless Click does, that is all.

I didn't deleted anything, but it's becoming annoying that newbs bump frequently this thread for nothing.

This is the DSL 3.0 PREVIEW thread, not the DSL 3.0 SUGGESTIONS thread. This is for stuff that WILL happen. So stop posting your suggestions in this thread.

I swear I will start to smite people that abuse this thread.

Then...

You could lock it I suppose till CB posts but bleh.
I agree. Lock the thread and create a "comments thread" for praising Click.

Two more unwarranted posts... Great.

Edit: sh**. I just did it too.
Title: Re: The DSL 3.0 preview thread
Post by: Nightfall on August 25, 2012, 03:39:35 AM
Can't wait for it ;)
Also, that drag strip is intresting idea
Title: Re: The DSL 3.0 preview thread
Post by: JoeBlo on August 25, 2012, 03:44:08 AM
I cleaned it... and it all just got filled up with off topic again :/


I moved the topic into Mods and Designs too instead of Mod Ideas so it wasnt so misleading too


Ideas are welcome in the Mod ideas section.. but keep this one clean guys :)
Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on October 14, 2012, 04:45:11 PM
I'M BAAAAAAAACK and I have new stuff.
 
Never really intended to be gone from GTM for... what was it, a month?  Two?  It just sort of happened.  But I haven't been idle in that time.  Here's what's new:
 
- Wheels are 100% done.  Rebalanced, more realistically weighted, all have extra attach points on the outside face (except shiny hub), and driving controls are no longer reversed when driving on top of bots or obstacles in the test garage.
 
- This is fixed:
(https://gametechmods.com/uploads/images/74356newtechnowheel.jpg)
 
- Meet the new carbon fiber extender.
(https://gametechmods.com/uploads/images/91252newcfextender.jpg)
 
It now has an attachment point in the middle, because that's just insanely useful.  It also has attachment points on all four sides so you don't have to rotate it 90 degrees when it attaches the wrong way because that's just insanely annoying.  And it's a tube now instead of a 90 degree angle because this is a more realistic shape, plus it just plain looks better.  You have to admit it looked really awkward when you put weapons on the old CF extenders.
 
In addition to all that obvious stuff, there's also some behind the scenes tweaks.  The end attachment points are now the same distance from the ends (this distance is 5 cm) so it doesn't matter which attachment points you use.  All extenders are now EXACTLY the length they say they are, so for example, 4 20cm extenders won't be slightly longer than 1 80cm extender.  And, the skin is no longer stretched on the longer versions.
 
(https://gametechmods.com/uploads/images/49742newcfextender2.jpg)
 
^ That is actually a bunch of different extender lengths attached together, yet the skin stays consistent and loops nicely.
 
- And finally:
(https://gametechmods.com/uploads/images/40950new10cmextender.jpg)
 
How many times have you wished for one of these?  No more finagling with ugly sideways extenders--the 10cm extender is now available for those times when you just need a really short extender.
 
The aluminum, titanium, and steel extenders will be the same as this, except they'll be square because that is a more common shape in real robots.  Polycarbonate extenders are being ditched, because frankly, they don't exist in real life and they look kinda ugly to boot.  If you use polycarbonate IRL it's in a sheet, not a rod.  Aluminum will be the new 2kg/20cm extender, titanium will be 3kg/20cm, and steel will stay 5kg/20cm.
Title: Re: The DSL 3.0 preview thread
Post by: MassimoV on October 14, 2012, 04:48:12 PM
Man Click, this stuff is so sick. Glad to see the progress.
Title: Re: The DSL 3.0 preview thread
Post by: cephalopod on October 14, 2012, 04:48:41 PM
I was wondering just the other day what's happening behind the scenes.. You have made me very smiley indeed. Great to hear work is still ongoing :D
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on October 14, 2012, 04:49:07 PM
Awesome, nice job Click.
Title: Re: The DSL 3.0 preview thread
Post by: martymidget on October 14, 2012, 04:49:59 PM
Oh my god yeeesssss
Title: Re: The DSL 3.0 preview thread
Post by: Conraaa on October 14, 2012, 04:51:59 PM
That's the worst replica of Malc 1.5 (http://robotwars.wikia.com/wiki/Malc_1.5) i've ever seen Click

Looks very nice. And not having the controls spaz out when the wheels touch anything? Awesome.
Title: Re: The DSL 3.0 preview thread
Post by: G.K. on October 14, 2012, 04:53:06 PM
<333333333

What are those wheels on the CF Extender test bot?
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on October 14, 2012, 05:04:27 PM
<333333333

What are those wheels on the CF Extender test bot?

The Shish-kabot wheels I think...
Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on October 14, 2012, 05:06:43 PM
<333333333

What are those wheels on the CF Extender test bot?

The Shish-kabot wheels I think...

Yep, they're called Colson wheels and they come in 3 different sizes.  The ones pictured are the large ones; Shish-kabot uses the small ones.
Title: Re: The DSL 3.0 preview thread
Post by: Jack Daniels on October 14, 2012, 06:09:57 PM
Nice work man. I am super impressed.  <3
Title: Re: The DSL 3.0 preview thread
Post by: GroudonRobotWars on October 14, 2012, 06:12:12 PM
Wow, awesome work Click.  :mrgreen:
Title: Re: The DSL 3.0 preview thread
Post by: smashysmashy on October 15, 2012, 01:19:04 AM
Oh wow this is awesome.
Title: Re: The DSL 3.0 preview thread
Post by: Gauche Suede on October 15, 2012, 09:14:20 AM
I'M BAAAAAAAACK and I have new stuff.
 
Never really intended to be gone from GTM for... what was it, a month?  Two?  It just sort of happened.  But I haven't been idle in that time.  Here's what's new:
 
- Wheels are 100% done.  Rebalanced, more realistically weighted, all have extra attach points on the outside face (except shiny hub), and driving controls are no longer reversed when driving on top of bots or obstacles in the test garage.
 
- This is fixed:
(https://gametechmods.com/uploads/images/74356newtechnowheel.jpg)
 
- Meet the new carbon fiber extender.
(https://gametechmods.com/uploads/images/91252newcfextender.jpg)
 
It now has an attachment point in the middle, because that's just insanely useful.  It also has attachment points on all four sides so you don't have to rotate it 90 degrees when it attaches the wrong way because that's just insanely annoying.  And it's a tube now instead of a 90 degree angle because this is a more realistic shape, plus it just plain looks better.  You have to admit it looked really awkward when you put weapons on the old CF extenders.
 
In addition to all that obvious stuff, there's also some behind the scenes tweaks.  The end attachment points are now the same distance from the ends (this distance is 5 cm) so it doesn't matter which attachment points you use.  All extenders are now EXACTLY the length they say they are, so for example, 4 20cm extenders won't be slightly longer than 1 80cm extender.  And, the skin is no longer stretched on the longer versions.
 
(https://gametechmods.com/uploads/images/49742newcfextender2.jpg)
 
^ That is actually a bunch of different extender lengths attached together, yet the skin stays consistent and loops nicely.
 
- And finally:
(https://gametechmods.com/uploads/images/40950new10cmextender.jpg)
 
How many times have you wished for one of these?  No more finagling with ugly sideways extenders--the 10cm extender is now available for those times when you just need a really short extender.
 
The aluminum, titanium, and steel extenders will be the same as this, except they'll be square because that is a more common shape in real robots.  Polycarbonate extenders are being ditched, because frankly, they don't exist in real life and they look kinda ugly to boot.  If you use polycarbonate IRL it's in a sheet, not a rod.  Aluminum will be the new 2kg/20cm extender, titanium will be 3kg/20cm, and steel will stay 5kg/20cm.
Ummm.............. 1 question click, if a bot uses wheels that have less than 1 grip (prolly the ant wheels),would it actually slow the bot down?
Title: Re: The DSL 3.0 preview thread
Post by: cephalopod on October 15, 2012, 09:17:05 AM
Slow it down from what? It's not as if there's a standard, because you can't have a motor with no wheels. Of course higher grip will probably mean higher speed and lower grip will mean less speed.. if that's what you mean.. that's practically by definition.
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on October 15, 2012, 09:20:34 AM
Ummm.............. 1 question click, if a bot uses wheels that have less than 1 grip (prolly the ant wheels),would it actually slow the bot down?

Yes, grip is an acceleration/speed multiplier. So yes it will.
Title: Re: The DSL 3.0 preview thread
Post by: Mr. AS on October 15, 2012, 01:54:04 PM
Slow it down from what?
i'd assume that the "standard" would be how fast a bot goes with a wheel w/ 1 grip
Title: Re: The DSL 3.0 preview thread
Post by: legocreeper2001 on January 21, 2013, 09:49:26 AM
this has been going on for 5 years... when will this flaming project be done!!!  :vista:

Trov's Edit: Excessive smiley usage is generally frowned upon.
Title: Re: The DSL 3.0 preview thread
Post by: Jamin on January 21, 2013, 10:11:07 AM
double accounter detected
Title: Re: The DSL 3.0 preview thread
Post by: Trovaner on January 21, 2013, 10:54:42 AM
For the most part, Click is the only member currently working on DSL 3. He also hosts a tournament every year and occasionally released new mods (things like AI and stuff that wouldn't fit into DSL). It is also hard to keep working on something when there is little incentive.

DSL 1 and 2 had a whole team of people working on them and it still took them both over 2 years to complete. DSL 3 is a complete overhaul of everything from all the previous versions of DSL and will incorporate many more things. It is also worth noting that Click doesn't use 3DS Max so it takes longer to make custom components for the new AI bots.

It is difficult to set a deadline because it is strongly dependent on the amount of free time that Click has and is willing to spend on DSL 3.
Title: Re: The DSL 3.0 preview thread
Post by: Mr. AS on January 21, 2013, 10:59:48 AM
https://gametechmods.com/forums/index.php?action=profile;u=9 (https://gametechmods.com/forums/index.php?action=profile;u=9)

Quote
Last Active: October 14, 2012, 09:05:39 PM

:(
Title: Re: The DSL 3.0 preview thread
Post by: RedSawn on January 21, 2013, 11:28:40 AM
Not being on the site doesn't mean he's not working on it, we must remember.
Title: Re: The DSL 3.0 preview thread
Post by: AlexGRFan97 on January 27, 2013, 03:01:15 AM
Well, being as this thread has been dug up from the depths of heck, I hope BioHazard gets re-rebuilt so to speak. If possible, it should have a plain rectangle body shape with skirts overhanging it, rather than a solid body. This would make it a more formidable opponent and a more realistic one, too. Hell, I might design a concept for it later today.
Title: Re: The DSL 3.0 preview thread
Post by: Jamin on January 27, 2013, 03:11:12 AM
Stop posting in this thread unless Click does, that is all.

seriously guys
Title: Re: The DSL 3.0 preview thread
Post by: Kossokei on April 01, 2013, 03:52:51 PM
April Fools~  :dumb)
Title: Re: The DSL 3.0 preview thread
Post by: Dangerfield7up on April 02, 2013, 02:42:32 AM
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on April 02, 2013, 06:33:30 AM
lol technically not an april fools as Click still revealed DSL3 stuff

just not in this thread
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on April 04, 2013, 06:09:07 PM
I don't know if this'll be considered a bump or not, but does anyone know which page the new El Diablo replica showcased here was on?
Title: Re: The DSL 3.0 preview thread
Post by: Trovaner on April 04, 2013, 06:19:09 PM
All the previous updates have been building up to something, and now that the round tank treads and the axle extenders are done, I've finished the new El Diablo!


(https://gametechmods.com/uploads/images/61044neweldiablo.jpg)


It's now a MW like the real bot, and it's also much more dangerous.  The drum is low enough to hit any wedge that tries to get under it, and unlike a lot of replicas, it actually has a decent number of weapon components.


In case you're wondering why the drum looks different, it's based off of this version of El Diablo:


http://www.robotcombat.com/images/bbsf02/large/el_diablo.jpg (http://www.robotcombat.com/images/bbsf02/large/el_diablo.jpg)


Next up: Firestorm.  It's about time I started AI'ing these new replicas, and I decided the first team is going to be fire-themed and include Bob, El Diablo, Firestorm, and an as-yet-undetermined SHW (Alcoholic Stepfather?)

This was found on Page 38. You can use the search bar to look inside of the thread that you are currently viewing.
Title: Re: The DSL 3.0 preview thread
Post by: GoldenFox93 on April 04, 2013, 06:31:31 PM
Ah, OK- I'll remember for next time. Thank you!
Title: Re: The DSL 3.0 preview thread
Post by: LDogMasher on April 07, 2013, 04:11:54 PM
Is the DSL out yet?
Title: Re: The DSL 3.0 preview thread
Post by: powerrave on April 07, 2013, 04:33:49 PM
There's a beta version to use.
Title: Re: The DSL 3.0 preview thread
Post by: Up_and_Down on April 09, 2013, 10:41:52 AM
This looks awesome but it still hasn't been released :(
Title: Re: The DSL 3.0 preview thread
Post by: Reier on April 09, 2013, 10:54:26 AM
This looks awesome but it still hasn't been released :(
There's a beta version to use.
Title: Re: The DSL 3.0 preview thread
Post by: Badger on April 09, 2013, 12:31:53 PM
This looks awesome but it still hasn't been released :(
(http://3.bp.blogspot.com/_FR3ACrPgZUI/TBr_-n9AcqI/AAAAAAAAAls/PgbFgMjPoGY/s1600/JesusFacepalm.jpg)
Title: Re: The DSL 3.0 preview thread
Post by: Kid_Krusher13 on April 09, 2013, 12:49:53 PM
This looks awesome but it still hasn't been released :(
(http://3.bp.blogspot.com/_FR3ACrPgZUI/TBr_-n9AcqI/AAAAAAAAAls/PgbFgMjPoGY/s1600/JesusFacepalm.jpg)
I almost died.LOL
Title: Re: The DSL 3.0 preview thread
Post by: powerrave on April 09, 2013, 01:25:31 PM
Okay, seems that reading a post is quite the challenge here.

To anyone that is planning to ask if DSL3 is there yet...
Click this link: https://gametechmods.com/forums/index.php?topic=13584.0 (https://gametechmods.com/forums/index.php?topic=13584.0)
In that topic, click the spoiler button. It contains more spoiler buttons. Click them all and reach the beta release of DSL3.
Download it and install as told in the included .txt file.
Enjoy and don't ask annoying questions.
Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on April 17, 2013, 10:04:41 PM
A good skin can make or break a replica.  Consider Bob made.

(https://gametechmods.com/uploads/images/79037bob.jpg)

Finally, I can do this under-appreciated bot RA2 justice.

Bob will be appearing in the next beta release.  I plan to have at least one, possibly two teams of AI replicas for you to fight.  The first team will be Bob, El Diablo, Firestorm, and Alcoholic Stepfather, and the second one will probably be Backlash, ???, Nightmare, and Minion.  (Need to figure out a MW VS to use.  Or a MW flamethrower/fire-themed bot and put El Diablo on this team.)

This will be in addition to various bug fixes and rebalancing.
Title: Re: The DSL 3.0 preview thread
Post by: MikeNCR on April 17, 2013, 10:13:01 PM
If you want middleweight vertical spinners, there's plenty to choose from. VD5, Professor Chaos, Heavy Metal Noise, Besta, Locust, Stewie, Terminal Velocity, Village Idiot, etc...


Bob looks great, btw.
Title: Re: The DSL 3.0 preview thread
Post by: Badnik96 on April 17, 2013, 10:21:48 PM
Village Idiot is awesome and needs more love. I suggest making it. :D
Title: Re: The DSL 3.0 preview thread
Post by: Scrap Daddy on April 17, 2013, 11:46:22 PM
Bob looks great.

ps. Sunshine Lollibot
Title: Re: The DSL 3.0 preview thread
Post by: Virus Bomb on April 18, 2013, 12:08:11 AM
Bob looks great.

It would be cool to see VD5, Professor Chaos, Besta, or any other modern VS in DSL 3 IMO.
Title: Re: The DSL 3.0 preview thread
Post by: Clickbeetle on April 18, 2013, 12:24:48 AM
Heavy Metal Noise

Oh derp, I totally forgot I have that one.

I totally agree that all those other MW VS would be awesome, but for the sake of time I think HMN will be the MW on the VS team.
Title: Re: The DSL 3.0 preview thread
Post by: TheUnknownRobotics on August 08, 2013, 01:09:02 PM
IS it out yet? If not, then I have to say..... I CAN'T WAIT!!!
I'm new to THIS website, but to robotics, not really. I really want to check out Razer, and any other new robots in the arena! Can't wait bro, can't wait!
Title: Re: The DSL 3.0 preview thread
Post by: HurricaneAndrew on August 08, 2013, 01:12:59 PM
There is a beta release.

https://gametechmods.com/forums/index.php?topic=13584.0 (https://gametechmods.com/forums/index.php?topic=13584.0)

Most of the AI bots don't work since the AI is still the 2.1 AI. Just download NAR AI 3 or another AI pack that has been made for DSL 3 Beta.
Title: Re: The DSL 3.0 preview thread
Post by: TheUnknownRobotics on August 08, 2013, 01:23:13 PM
Thanks man! I will enjoy this!
Title: Re: The DSL 3.0 preview thread
Post by: 090901 on August 08, 2013, 01:27:49 PM
There is a beta release.

https://gametechmods.com/forums/index.php?topic=13584.0 (https://gametechmods.com/forums/index.php?topic=13584.0)

Most of the AI bots don't work since the AI is still the 2.1 AI. Just download NAR AI 3 or another AI pack that has been made for DSL 3 Beta.
No, the AI is the stock robots which most drive backwards  :dumb) . Nar AI doesn't have an AI bots yet, so basically the only AI pack that works would be Paranoia's AI pack.
Title: Re: The DSL 3.0 preview thread
Post by: HurricaneAndrew on August 08, 2013, 06:44:19 PM
There is a beta release.

https://gametechmods.com/forums/index.php?topic=13584.0 (https://gametechmods.com/forums/index.php?topic=13584.0)

Most of the AI bots don't work since the AI is still the 2.1 AI. Just download NAR AI 3 or another AI pack that has been made for DSL 3 Beta.
No, the AI is the stock robots which most drive backwards  :dumb) . Nar AI doesn't have an AI bots yet, so basically the only AI pack that works would be Paranoia's AI pack.

Yeah, what he said... Sorry for the confusion.
Title: Re: The DSL 3.0 preview thread
Post by: TheUnknownRobotics on August 09, 2013, 11:58:41 AM
There is a beta release.

https://gametechmods.com/forums/index.php?topic=13584.0 (https://gametechmods.com/forums/index.php?topic=13584.0)

Most of the AI bots don't work since the AI is still the 2.1 AI. Just download NAR AI 3 or another AI pack that has been made for DSL 3 Beta.
No, the AI is the stock robots which most drive backwards  :dumb) . Nar AI doesn't have an AI bots yet, so basically the only AI pack that works would be Paranoia's AI pack.

Yeah, what he said... Sorry for the confusion.

... lol thx(?)
Title: Re: The DSL 3.0 preview thread
Post by: TheUnknownRobotics on August 18, 2013, 06:33:51 AM
How about bots from today, or from Robotica? I love to see Megabyte tear its way through Juggerbot:evilsmile:
Yeah, Megabyte would be awesome, but Last Rites, Sewer Snake and Ziggy would be a great addon as well. (Although, I'm rooting for Megabyte at the moment).
Title: Re: The DSL 3.0 preview thread
Post by: Naryar on August 18, 2013, 11:52:44 AM
There is a DSL3 discussion and suggestions thread somewhere, take this discussion to it.
Title: Re: The DSL 3.0 preview thread
Post by: Natster-104 on February 23, 2014, 03:50:57 PM
Has anyone noticed that Click hasn't been on GTM for about a year? Look at his profile
Title: Re: The DSL 3.0 preview thread (do not post in there unless you have DSL3 news)
Post by: Trovaner on February 23, 2014, 09:39:00 PM
Has anyone noticed that Click hasn't been on GTM for about a year? Look at his profile
This was already discussed here (https://gametechmods.com/forums/index.php?topic=13584.msg624787#msg624787) so I don't see the need to bump this topic any further. The last post in this thread was made in August so you can assume that any members that were discussing things in this thread saw the post that I made three days ago (or deduced it for themselves).
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Naryar on March 10, 2014, 01:39:55 PM
Stop posting in there, newbies... it all hypes us for nothing.

I edited the thread's title for more clarity.

Do not post into this thread unless you have DSL3 news or you are posting in answer to a RECENT DSL3 news post.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: System32 on March 26, 2014, 02:20:45 PM
When is DSL 3 out yet?
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: HurricaneAndrew on March 26, 2014, 02:27:00 PM
When is DSL 3 out yet?

The beta is.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Clickbeetle on April 02, 2014, 10:21:02 PM
Hey guys, it's been so long I figure I'd better start with something new and flashy and exciting.  I'll do the boring .txt file editing next.

Here's an idea that's been floating around in my head for a couple years and I just now got to making.  A lot of us (me included) have learned how to change the bot lab background in DSL by editing batsuit.tga, which lets us easily crop out bots and put them in splash images.  It works, but it's kind of a pain, and it's not very intuitive if you don't already know about batsuit.tga.

But what if there was a way to change the bot lab background in-game?

Enter the Backdrop component.

(https://gametechmods.com/uploads/images/58862newbackdrop2.jpg)

Basically, it's a giant smart zone sphere that surrounds your bot--literally, a backdrop.  Just click to place it and...

(https://gametechmods.com/uploads/images/99599newbackdrop3.jpg)

BAM.  Blue background.  I've made 6 styles so far (gray, black, white, blue, fire, and lightning) with plans for more.  This will be an easily customizable component, and you will be able to add any background image you want.  The Backdrop uses a spherical reflection map, so no matter how you rotate the camera, the background image stays the same.

Not only does this make cropping bots for splash images a snap, it also lets you do stuff like this:

(https://gametechmods.com/uploads/images/2746newbackdrop1.jpg)

All those preview images were made in-game with the Backdrop.

And the best part?  As more of a "utility" component that doesn't stay permanently on your bot, this is easily transferable to other versions of RA2, such as stock.  Once this is released, I have a feeling we'll be seeing a lot less plain gray and black backgrounds.  :mrgreen:
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Badnik96 on April 02, 2014, 10:24:24 PM
:O

CLICK THIS IS AMAZING

never again will I use plain gray backgrounds

Also, is that the DSL3 Lock Nut? I'm gonna miss the overhead spinner-ness of the other one.

Is Spinosad going to be in the AI at all?
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: MassimoV on April 02, 2014, 10:33:44 PM
PRAISE BASED CLICK! This looks cool.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Trovaner on April 02, 2014, 10:38:59 PM
What a great idea! This is much better than my bot lab solution of manually selecting the RGB because you can specify a texture like lightning right off the bat.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Clickbeetle on April 02, 2014, 10:51:19 PM
Also, is that the DSL3 Lock Nut? I'm gonna miss the overhead spinner-ness of the other one.

Is Spinosad going to be in the AI at all?

Lock Nut was a potential BOTM entry, but I decided to make Cloud Nine instead.  I don't have plans to make DSL3 versions of all the stock AI right now, but that is a possible future project.

Spinosad is just a quick bot I threw together to test the new DSL bars.  I could do much better for an offical AI bot.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: playzooki on April 03, 2014, 04:26:20 AM
Awesome! Shame this wont be used for botm
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: RedAce on April 03, 2014, 05:31:12 AM
Oh man, this looks so cool Click. Nice to see you again. Is this how you made Thunder Cloud 3 with that thunder background in the snapshot?
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Philippa on April 03, 2014, 05:31:41 AM
Damn that's good.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Jonzu95 on April 03, 2014, 10:31:02 AM
Awesome idea. I would've never thought about that.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: JoeBlo on April 03, 2014, 11:15:05 AM
This is one of those genius ideas that makes me feel so stupid because of its simplicity :P

I dont know how many times I used the largest smartzone with collision mesh's turned on for a cheap quick creative preview image and it never occurred to me. 
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Clickbeetle on April 03, 2014, 10:17:34 PM
Oh man, this looks so cool Click. Nice to see you again. Is this how you made Thunder Cloud 3 with that thunder background in the snapshot?

Nope, that was with Dummy's Bot Editor.  I literally threw the Backdrop together a couple hours before I posted it.  It's kind of embarrassing how little effort it took.  :redface:
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: TommyProductionsInc on April 03, 2014, 11:54:15 PM
Oh man, this looks so cool Click. Nice to see you again. Is this how you made Thunder Cloud 3 with that thunder background in the snapshot?

It's kind of embarrassing how little effort it took.  :redface:
That's what I call talent.
No need to be emberrassed.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Clickbeetle on April 07, 2014, 12:22:44 AM
UPDATE:

(https://gametechmods.com/uploads/images/23984newwedgeedge.jpg)

Click finally got around to making wedged armor plates so Cloud Nine can have a proper wedge.  Sort of.  Actually, it's a wedge edge that you attach to the edge of armor plates.  I did this, as opposed to making actual wedged plates, for simplicity.  With actual wedged plates, I would need 25 different components.  With this, I only need 5.

...Wait, did I just say you attach the wedge to the edge of armor plates?

Yup, armor plates now have four edge attachment points.  You can't attach plates with the edge, only attach components to the edge.  They also have a corner attach point on the face now.  Prepare to abuse these armor plates in the next update.

Other updates:  Lexan plates are now 25% lighter (and weaker), and there are new titanium plates as a middle ground between plastic and steel.  The 40x40 Ti plate weighs 5kg with the others scaled accordingly.  I'm thinking about making steel plates lighter as well.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: MassimoV on April 07, 2014, 12:33:39 AM
Oh thank goodness!
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Thyrus on April 07, 2014, 12:34:49 AM
Nice.. and finally :P
Wedges are the most recomendet thing in dsl3 I guess
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: playzooki on April 07, 2014, 04:29:36 AM
Awesome
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: RedAce on April 07, 2014, 06:32:39 AM
Very nice job Click. I'm looking forward to these new wedged armor plates.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Badnik96 on April 07, 2014, 09:26:29 AM
Very nice! Each time this thread gets updated it comes out looking cooler and cooler.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Naryar on April 08, 2014, 02:42:29 AM
i wonder how wedgy they actually are...
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Natster-104 on April 08, 2014, 04:11:17 AM
Love all the work so far, something so simple as little armour plate wedges can be so amazing, really like it.

Just wondering Click, do you think we could offer up a few suggestions or do you just want to get it done?
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: cephalopod on April 08, 2014, 04:14:16 AM
That's an awesome idea. I've already got an idea about how they could be applied to give a very IRL look :D
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Thyrus on April 08, 2014, 05:44:39 AM
can you attach tings to the wege as well?
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Clickbeetle on April 08, 2014, 11:26:41 PM
can you attach tings to the wege as well?

No.  It's so small I can't see where you would even attach something.  Except maybe if you wanted to chain them in a long line, but that would look dumb.

i wonder how wedgy they actually are...

Probably not very.  However, it's still a vast improvement over a blunt rectangular edge.

---------------------

Speaking of wedges, I made some hinge improvements:

(https://gametechmods.com/uploads/images/58829newhinges.jpg)

The biggest change is that metal hinge there.  Yes, I'm re-introducing the metal hinge to DSL3.  As much as I dislike it for its integral role in the wedge war, I acknowledge that it's a useful IRL building component as well, for those times when you need a hinge but the skirt hinge is too big.

However, this isn't the metal hinge you are familiar with.

- It is now a "burst motor" like the skirt hinge, so you can set it at any angle you want.
- The weight of the axle is increased, making it far less havoky (it doesn't explode with nothing attached to it anymore).
- The total weight is 10kg (1kg less than it used to be).
- The body of the hinge can no longer pass through the chassis.  Only the axle half can stick out.
- The hinge is now 'alwaysvisible', so no more magic floating hinge halves.
- The axle part has no collision, like the Narmor-b-gone skirt hinge.  (Otherwise this could be the new Narmor!)

And speaking of Narmor-b-gone, I made a couple changes to the skirt hinge too:

- JoeBlo's Narmor-b-gone skirt hinge collision model is used now.
- The total weight of the skirt hinge is now 10kg (same as the metal hinge).
- The attach point was slightly lowered, elevating the hinge off the baseplate a bit and allowing it to be attached at the very top of a minimum-height chassis (see picture).  Previously, the highest you could place a skirt hinge on a minimum-height chassis still left a substantial 'lip' above it.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: MassimoV on April 08, 2014, 11:35:22 PM
Looks great! Front hinged flippers that won't look ugly are legal now whoo.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: helloface on April 08, 2014, 11:42:46 PM
Alright, question time. I know you said you wanted to run BBEANS7 in DSL3, but DSL3 seems to be mainly centred around IRL building. If you were to run BBEANS7, would it be in DSL-S or IRL format?
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Thyrus on April 08, 2014, 11:50:02 PM
I`m just asking for the attachementpoint on the wedge cause it would make it easier to make new shapes without rule of 7 interrupting so quick

In that quick drawing you can see what I mean. you wouldn`t need the heavy extenders under the sheets but you can make the panels look like one piece

(https://gametechmods.com/uploads/images/27762Angel.jpg)

Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Clickbeetle on April 09, 2014, 12:10:43 AM
I`m just asking for the attachementpoint on the wedge cause it would make it easier to make new shapes without rule of 7 interrupting so quick

In that quick drawing you can see what I mean. you wouldn`t need the heavy extenders under the sheets but you can make the panels look like one piece

(https://gametechmods.com/uploads/images/27762Angel.jpg)

Ah, I get it.  You're asking for an angle connector, but for armor plates instead of extenders.

I'm not sure about that.  I'll think about it, but it would be A LOT of work (6 angles x 3 materials x 5 lengths = 90 components).  I also want to keep the armor plates mainly used for armor, and not another extender.  However I've already noticed that the rule of 7 is a bigger issue in DSL3 than in DSL2 or stock.  If I could change just ONE thing in the exe...

Alright, question time. I know you said you wanted to run BBEANS7 in DSL3, but DSL3 seems to be mainly centred around IRL building. If you were to run BBEANS7, would it be in DSL-S or IRL format?

DSL3 BBEANS will use the standard realistic rule, but no extra IRL rules.  My goal with DSL3 is not so much to center around IRL building, but to bring standard building closer to IRL, and IRL closer to standard (in that IRL bots will be more competitive in standard play).
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Thyrus on April 09, 2014, 12:30:17 AM
I`m just asking for the attachementpoint on the wedge cause it would make it easier to make new shapes without rule of 7 interrupting so quick

In that quick drawing you can see what I mean. you wouldn`t need the heavy extenders under the sheets but you can make the panels look like one piece

(https://gametechmods.com/uploads/images/27762Angel.jpg)

Ah, I get it.  You're asking for an angle connector, but for armor plates instead of extenders.

I'm not sure about that.  I'll think about it, but it would be A LOT of work (6 angles x 3 materials x 5 lengths = 90 components).  I also want to keep the armor plates mainly used for armor, and not another extender.  However I've already noticed that the rule of 7 is a bigger issue in DSL3 than in DSL2 or stock.  If I could change just ONE thing in the exe...

It would be helpfull in armor building too. but I see it`s a lot of work. Wish I could help you out but I don`t know anything about componentmaking
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Naryar on April 09, 2014, 11:56:25 AM
Alright, question time. I know you said you wanted to run BBEANS7 in DSL3, but DSL3 seems to be mainly centred around IRL building. If you were to run BBEANS7, would it be in DSL-S or IRL format?

DSL3 BBEANS will use the standard realistic rule, but no extra IRL rules.  My goal with DSL3 is not so much to center around IRL building, but to bring standard building closer to IRL, and IRL closer to standard (in that IRL bots will be more competitive in standard play).

DSL-standard does not need to be absorbed by IRL.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: playzooki on April 09, 2014, 12:17:49 PM
Alright, question time. I know you said you wanted to run BBEANS7 in DSL3, but DSL3 seems to be mainly centred around IRL building. If you were to run BBEANS7, would it be in DSL-S or IRL format?

DSL3 BBEANS will use the standard realistic rule, but no extra IRL rules.  My goal with DSL3 is not so much to center around IRL building, but to bring standard building closer to IRL, and IRL closer to standard (in that IRL bots will be more competitive in standard play).

DSL-standard does not need to be absorbed by IRL.
nah, hes just buffing irl. seems okay to me, bbeans would suck as irl
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: HurricaneAndrew on April 09, 2014, 12:45:40 PM
bbeans would suck as irl

Agreed.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Kossokei on April 09, 2014, 12:48:23 PM
My goal with DSL3 is not so much to center around IRL building, but to bring standard building closer to IRL, and IRL closer to standard (in that IRL bots will be more competitive in standard play).
Can the IRL part of the building community take this goal and appreciate it for a second?

I personally quite like that idea.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: RedAce on April 09, 2014, 01:04:36 PM
I'm liking the remade hinges, If there was be a version that functions like the axles, I will love them forever. Nice job Click, as always.

I wouldn't mind IRL to be competitive like DSL-S, or BBEANS7 to be IRL, yet that's just me.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Elementos on April 09, 2014, 01:46:33 PM
^Agreed. I think a lot of DSL 3 tournaments in the future will be IRL based, and to be fair, I would enjoy a more competitive IRL game.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Mystic2000 on April 13, 2014, 07:15:18 AM
wow for sure there has been a lot of stuuf done there

Backdrops and wedged armor plates are great

as for your goal of making so IRL bots have a slight chance against DSL-S, that idea is not too bad

as for bbeans 7, DSL-S would keep the same style than the other bbeans

Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Clickbeetle on April 16, 2014, 11:30:39 PM
Known glitches I can't do anything about:

- Axle on piston bursts is sideways before attaching.

I lied.  I did something about it.

(https://gametechmods.com/uploads/images/92709newpistonfix.jpg)

I noticed that all the working burst motors rotate on the Z axis*, but the new piston bursts rotate on the Y axis.  So I rotated the burst motor body to align the axle on the Z axis instead, and lo and behold, the axle is no longer rotated weirdly before attaching.  It seems like a simple solution, until you realize that simply editing the TM Rows doesn't work; you need to rotate the actual mesh, and these pistons have 252 mesh faces.  Fortunately, I found a couple of Excel shortcuts that somewhat expedited the process.

This isn't just an aesthetic change.  The wonky axle on the old pistons would collide with things, making it impossible to attach it in a narrow space, even though it would fit once it was placed.  This fix should make building with the piston bursts much simpler.

* "What about the JX Burst?" you ask.  Well, look closely.  Before you attach it, there is a black loop that goes around the middle, but it disappears after attaching.  This is part of the axle that becomes hidden once the axle rotates sideways.  I will probably fix this at some point too, though it's not as much of a priority as the JX Burst still functions the same.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Thyrus on April 17, 2014, 01:32:59 AM
so basicly the standart ap is the one on the side now?
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: MassimoV on April 17, 2014, 08:04:02 PM
Very nice work man.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Clickbeetle on April 25, 2014, 11:51:03 PM
Boring imageless update:

I finished redoing the weapon balance.  It may not be perfect yet, but testing indicates that it is better than the weapon balance in DSL3 beta 1.  Hard to be much worse than that, really.  In a nutshell:

- Removed normals from a lot of weapons.  Most weapons that did not have normals in DSL2 do not have them now.

- Those weapons that do still have normals have increased DP to compensate.  Weapons that only damage in one plane get a x2 boost, and weapons that damage in two planes get a x1.5 boost.  (This disregards double-sided weapons as they still only damage in one plane, so for example, the double sided ice pick and battle axe get a x2 boost; things like spike strips and saw blades get the 1.5 boost.)  Testing indicates that these weapons have what it takes to be useful.  (We may be seeing more battle axes in DSL3 beta 2...)

- HP and DP are now calculated independently of each other.  What this means is that weapon efficiency now increases with mass, so not everything is set to 60,000 efficiency anymore.  Heavy weapons are generally more efficient than light weapons.  Practical example:  Razor tips now have about 49,000 efficiency, and 70kg hammers have about 87,000.

- Nerfed fracture on all weapons.  Only big bulky stuff like hammers and DSL bars have fracture now, and it is never over 500.

- Nerfed frequency on saw blades (was 5, now is 1).

- DSL bars are 37.5% lighter, but still heavier than they were in DSL2.  (The 40x200 bar is 100kg now; was 160.)

Now that that's out of the way, I'll work on something fun and exciting next!  I know you all want more weapon choices, and I have some ideas...
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Thyrus on April 26, 2014, 12:41:27 AM
Will there be an beta update at anytime or will the next release be the full version?

also YAY for new weapons :3
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Elementos on April 26, 2014, 07:08:07 AM
MOAR WEAPONS >:D
Title: Re: The DSL 3.0 preview thread
Post by: El Chickenado on April 26, 2014, 08:31:28 PM
i like new weapons also remember this (pg 48.)
Lol July 2012 maybe?
it was a strange time
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Naryar on April 27, 2014, 10:12:04 AM
- Those weapons that do still have normals have increased DP to compensate.  Weapons that only damage in one plane get a x2 boost, and weapons that damage in two planes get a x1.5 boost.  (This disregards double-sided weapons as they still only damage in one plane, so for example, the double sided ice pick and battle axe get a x2 boost; things like spike strips and saw blades get the 1.5 boost.)  Testing indicates that these weapons have what it takes to be useful.  (We may be seeing more battle axes in DSL3 beta 2...)

- HP and DP are now calculated independently of each other.  What this means is that weapon efficiency now increases with mass, so not everything is set to 60,000 efficiency anymore.  Heavy weapons are generally more efficient than light weapons.  Practical example:  Razor tips now have about 49,000 efficiency, and 70kg hammers have about 87,000.

reminds me of what I have done with NAR AI. Well, if it works for you it's fine.

But good news.

Apart from that with 49000 efficiency I'm afraid razor tips will be badly nerfed, though if they still have their 2.1 piercing they'll still be usable.

Though to be honest razor tips are just spammed everywhere and while they are cool weapons it's nice to see something else.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Clickbeetle on May 03, 2014, 06:28:01 PM
reminds me of what I have done with NAR AI. Well, if it works for you it's fine.

Yeah, I looked at your rebalancing for NAR AI and used some of the same ideas.  The main thing I did differently is how I counted the number of normals.  And also make efficiency increase with mass.

Will there be an beta update at anytime or will the next release be the full version?

I'm thinking the next release will be Beta 2 (hopefully soon), and the next one after that will be the full version.  Unless there are more major issues with Beta 2 and I need to get a patch out sooner.

Meanwhile, here's a new weapon I've been working on.  This is something I feel DSL has needed for a long time.  It's not particularly flashy, but it fills a huge void in the weapon options.  Namely, that we don't have any heavy spikes.

(https://gametechmods.com/uploads/images/83651newspike1.jpg)

Previously, if you wanted to use a heavy weapon, you were basically limited to hammers.  Which is not always the most realistic.  Now, you can use hammers or spikes!

Heavy spikes come in 40cm, 60cm, 80cm, 100cm, and 120cm lengths.  The 120cm one is 50kg and has 1,000 DP (currently the most powerful weapon).  That's a lot, but the normal makes it hard to use.

The heavy spike is also an important balance component.  Hammers are a high-durability, low-damage, no-normals weapon.  Spikes are a low-durability, high-damage weapon with one normal direction.  (Hence the 1,000 DP.  It's actually 500, but doubled to compensate for the normal.)

They're great for rammers and hammers.

(https://gametechmods.com/uploads/images/38982newspike2.jpg)

For reference, the rammer does around 1500-2000 damage a pop if you hit straight on at full speed (not easy to do against a moving opponent--this is kind of a high-risk, high-reward weapon).  A slower hit, or one that is too angled, is more like 800.  The hammer does around 1000 on a good hit.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Elementos on May 03, 2014, 06:34:00 PM
Yay, I can now make a decent Thor Replica!
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Kossokei on May 03, 2014, 06:40:09 PM
reminds me of what I have done with NAR AI. Well, if it works for you it's fine.

Yeah, I looked at your rebalancing for NAR AI and used some of the same ideas.  The main thing I did differently is how I counted the number of normals.  And also make efficiency increase with mass.

Will there be an beta update at anytime or will the next release be the full version?

I'm thinking the next release will be Beta 2 (hopefully soon), and the next one after that will be the full version.  Unless there are more major issues with Beta 2 and I need to get a patch out sooner.

Meanwhile, here's a new weapon I've been working on.  This is something I feel DSL has needed for a long time.  It's not particularly flashy, but it fills a huge void in the weapon options.  Namely, that we don't have any heavy spikes.

(https://gametechmods.com/uploads/images/83651newspike1.jpg)

Previously, if you wanted to use a heavy weapon, you were basically limited to hammers.  Which is not always the most realistic.  Now, you can use hammers or spikes!

Heavy spikes come in 40cm, 60cm, 80cm, 100cm, and 120cm lengths.  The 120cm one is 50kg and has 1,000 DP (currently the most powerful weapon).  That's a lot, but the normal makes it hard to use.

The heavy spike is also an important balance component.  Hammers are a high-durability, low-damage, no-normals weapon.  Spikes are a low-durability, high-damage weapon with one normal direction.  (Hence the 1,000 DP.  It's actually 500, but doubled to compensate for the normal.)

They're great for rammers and hammers.

(https://gametechmods.com/uploads/images/38982newspike2.jpg)

For reference, the rammer does around 1500-2000 damage a pop if you hit straight on at full speed (not easy to do against a moving opponent--this is kind of a high-risk, high-reward weapon).  A slower hit, or one that is too angled, is more like 800.  The hammer does around 1000 on a good hit.
oh that reply number is fitting for you.

Would it be possible to add another connection point on the opposite side of the spike so that you could attach weapons to the sides of it, like how you can do on the 75kg hammers?
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: El Chickenado on May 03, 2014, 07:11:18 PM
reminds me of what I have done with NAR AI. Well, if it works for you it's fine.

Yeah, I looked at your rebalancing for NAR AI and used some of the same ideas.  The main thing I did differently is how I counted the number of normals.  And also make efficiency increase with mass.

Will there be an beta update at anytime or will the next release be the full version?

I'm thinking the next release will be Beta 2 (hopefully soon), and the next one after that will be the full version.  Unless there are more major issues with Beta 2 and I need to get a patch out sooner.

Meanwhile, here's a new weapon I've been working on.  This is something I feel DSL has needed for a long time.  It's not particularly flashy, but it fills a huge void in the weapon options.  Namely, that we don't have any heavy spikes.

(https://gametechmods.com/uploads/images/83651newspike1.jpg)

Previously, if you wanted to use a heavy weapon, you were basically limited to hammers.  Which is not always the most realistic.  Now, you can use hammers or spikes!

Heavy spikes come in 40cm, 60cm, 80cm, 100cm, and 120cm lengths.  The 120cm one is 50kg and has 1,000 DP (currently the most powerful weapon).  That's a lot, but the normal makes it hard to use.

The heavy spike is also an important balance component.  Hammers are a high-durability, low-damage, no-normals weapon.  Spikes are a low-durability, high-damage weapon with one normal direction.  (Hence the 1,000 DP.  It's actually 500, but doubled to compensate for the normal.)

They're great for rammers and hammers.

(https://gametechmods.com/uploads/images/38982newspike2.jpg)

For reference, the rammer does around 1500-2000 damage a pop if you hit straight on at full speed (not easy to do against a moving opponent--this is kind of a high-risk, high-reward weapon).  A slower hit, or one that is too angled, is more like 800.  The hammer does around 1000 on a good hit.
/
*at this point the reader had a heart attack and died
this means static spike tornado is possible...
*hugs clickbeetle in the most awkward way
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Clickbeetle on May 03, 2014, 10:11:55 PM
Would it be possible to add another connection point on the opposite side of the spike so that you could attach weapons to the sides of it, like how you can do on the 75kg hammers?

You know, that might not be a bad idea.

Another reason I made this weapon is so I can eventually upgrade Vladiator to a SHW.  The old Vlad spike won't scale well to that size, so I was going to use a heavy spike, and I would need to attach little teeth to the sides then anyway.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Absolarix on May 11, 2014, 12:23:30 PM
Is there download for this somewhere?
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: cephalopod on May 11, 2014, 12:31:38 PM
Is there download for this somewhere?

Depends what you're after. The recent posts above are not available yet but there is a DSL3 beta here:
http://beetlebros.gametechmods.com/files/DSL3beta1.rar (http://beetlebros.gametechmods.com/files/DSL3beta1.rar)
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Absolarix on May 11, 2014, 01:42:06 PM
Is there download for this somewhere?

Depends what you're after. The recent posts above are not available yet but there is a DSL3 beta here:
http://beetlebros.gametechmods.com/files/DSL3beta1.rar (http://beetlebros.gametechmods.com/files/DSL3beta1.rar)

Okay, thank you!
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Mystic2000 on May 15, 2014, 02:54:49 PM
Looks good, but the thing is that the spikes can be quite easily spammed ito large walls of them making enemies easier to hit and the really high DP will cause tremendous damage
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Clickbeetle on June 05, 2014, 09:54:24 PM
Looks good, but the thing is that the spikes can be quite easily spammed ito large walls of them making enemies easier to hit and the really high DP will cause tremendous damage

This can only be done on rammers though, which, let's be honest, could use a boost in competitiveness.


Anyway, here's another weapon.

After some thought, I decided to bring back the small wedge in DSL3.  But I didn't want to bring it back as-is.  Let's face it, it looks kind of awkwardly unrealistic.  It looks out of place on most IRL bots that use it.  So I did a bit of resizing and reskinning to make it blend better with the DSL parts.

(https://gametechmods.com/uploads/images/50669newwedge.jpg)

Yup, that's the small wedge there.  It's just narrower, slightly smaller, and reskinned.  It has the exact same angle as the old one, and seems to retain at least some of its magic wedginess.  (I haven't extensively tested, but from the tests I have done, it seems about as good as the long skirts.)

Oh, and it does damage now too, because why not?  It looks like it should be a weapon.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: El Chickenado on June 05, 2014, 09:55:38 PM
yeah it looks like an axe head does it do a lot of damage
or not very much?
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Clickbeetle on June 05, 2014, 10:01:10 PM
yeah it looks like an axe head does it do a lot of damage
or not very much?

It comes in two flavors (titanium and steel) with 300 and 320 DP, respectively.  So, not a lot of damage considering that it has normals.  But it's only 4 or 6 kgs, so you can't expect much.  Its main purpose is to be a realistic wedge option.  Could see some use on LW hammers though.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: SKBT on June 05, 2014, 11:47:11 PM

(https://gametechmods.com/uploads/images/50669newwedge.jpg)

Yup, that's the small wedge there.  It's just narrower, slightly smaller, and reskinned.  It has the exact same angle as the old one, and seems to retain at least some of its magic wedginess.  (I haven't extensively tested, but from the tests I have done, it seems about as good as the long skirts.)

Oh, and it does damage now too, because why not?  It looks like it should be a weapon.

omg a weapon named after me

i mean awesome something that can be used to make spikey wedgey things like real robots
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: playzooki on June 06, 2014, 02:06:25 AM
Will the metal hinges used on the bot posted be in dsl3?  :dumb)


i like the small wedge, before i had to use an angle extender
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: El Chickenado on June 06, 2014, 07:42:36 AM
Will the metal hinges used on the bot posted be in dsl3?  :dumb)


i like the small wedge, before i had to use an angle extender
yeah are they going back in?

also i was trying to make a realistic flipper similar to iron awe but no burst motor can make it look like a panel
we need something like a skirt that at its hinge has a burst motor instead

Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Naryar on June 06, 2014, 08:08:29 AM
I like it more as a weapon than a wedge, but maybe.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: El Chickenado on June 06, 2014, 08:21:11 AM
if all the small wedges were lined up it would look like a realistic wedge though
do they have side attachment points?
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Badnik96 on June 06, 2014, 12:21:44 PM
Doesn't look like it but that's a good thought.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Mask_of_Keter on June 06, 2014, 12:56:09 PM
Will the metal hinges used on the bot posted be in dsl3?  :dumb)
yeah are they going back in?
Answer:
The biggest change is that metal hinge there.  Yes, I'm re-introducing the metal hinge to DSL3.  As much as I dislike it for its integral role in the wedge war, I acknowledge that it's a useful IRL building component as well, for those times when you need a hinge but the skirt hinge is too big.

However, this isn't the metal hinge you are familiar with.

- It is now a "burst motor" like the skirt hinge, so you can set it at any angle you want.
- The weight of the axle is increased, making it far less havoky (it doesn't explode with nothing attached to it anymore).
- The total weight is 10kg (1kg less than it used to be).
- The body of the hinge can no longer pass through the chassis.  Only the axle half can stick out.
- The hinge is now 'alwaysvisible', so no more magic floating hinge halves.
- The axle part has no collision, like the Narmor-b-gone skirt hinge.  (Otherwise this could be the new Narmor!)
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: martymidget on June 06, 2014, 01:12:18 PM
yay forklifts! :D
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: RedAce on June 06, 2014, 01:33:23 PM
Nice job with the wedges Click. Could we possibly have an attachment on the side of it or would that be a bad idea?
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Clickbeetle on June 06, 2014, 10:57:02 PM
Nice job with the wedges Click. Could we possibly have an attachment on the side of it or would that be a bad idea?

We could, but I don't really see why it would be needed.

A bottom attach point, on the other hand... that could have some use.

Which reminds me, there's no screenshot but I added attach points to the sides of the heavy spikes as Kossokei suggested.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: El Chickenado on June 07, 2014, 10:58:17 AM
Nice job with the wedges Click. Could we possibly have an attachment on the side of it or would that be a bad idea?

We could, but I don't really see why it would be needed.

A bottom attach point, on the other hand... that could have some use.

Which reminds me, there's no screenshot but I added attach points to the sides of the heavy spikes as Kossokei suggested.
so we could make a wider wedge instead of it being as small as it is
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Clickbeetle on June 09, 2014, 04:48:35 PM
Making the wedge wider would sort of defeat the purpose, though.  Might as well just reintroduce the small wedge as-is then.  I made it narrow because narrow forks are a lot more realistic than the spatula-shaped things you see currently.

Also, being able to stack them end to end might make them too good as a weapon.


I'm close to finishing with all the component and balancing stuff needed for the next beta release, which leaves only some replica teams... expect to see a new replica next time I post in here.  ;)
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Merrick on June 09, 2014, 08:31:12 PM
Nice job with the wedges Click. Could we possibly have an attachment on the side of it or would that be a bad idea?

We could, but I don't really see why it would be needed.

A bottom attach point, on the other hand... that could have some use.

Which reminds me, there's no screenshot but I added attach points to the sides of the heavy spikes as Kossokei suggested.
so we could make a wider wedge instead of it being as small as it is

The chicken makes a solid point.

I wouldn't mind being able to attach it to the square extenders for some funky aesthetic work, for example.


Making the wedge wider would sort of defeat the purpose, though.  Might as well just reintroduce the small wedge as-is then.  I made it narrow because narrow forks are a lot more realistic than the spatula-shaped things you see currently.

Also, being able to stack them end to end might make them too good as a weapon.

Could be balanced by the fact that it could be made heavier by needing more components, and by needing more connections before the rule of seven kicks in. As far as damage balance goes, maybe just doing less damage overall would work, considering wedges aren't exactly designed to do damage.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: rnifnuf on June 20, 2014, 05:25:12 PM
How long are the wedges supposed to be? I was thinking that the wedges could have bottom attachment points to make a larger wedge, something like this:
(https://gametechmods.com/uploads/images/59665DSL3 Wedge Idea.png)
If the wedges are shorter than 60cm, then I don't see this being necessary.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: helloface on June 20, 2014, 05:32:54 PM
How long are the wedges supposed to be? I was thinking that the wedges could have bottom attachment points to make a larger wedge, something like this:
(https://gametechmods.com/uploads/images/59665DSL3 Wedge Idea.png)
If the wedges are shorter than 60cm, then I don't see this being necessary.
Yeah, I like this idea.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: playzooki on June 21, 2014, 01:52:15 PM
How long are the wedges supposed to be? I was thinking that the wedges could have bottom attachment points to make a larger wedge, something like this:
(https://gametechmods.com/uploads/images/59665DSL3 Wedge Idea.png)
If the wedges are shorter than 60cm, then I don't see this being necessary.
Yeah, I like this idea.
i agree
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Clickbeetle on June 21, 2014, 09:49:14 PM
How long are the wedges supposed to be? I was thinking that the wedges could have bottom attachment points to make a larger wedge, something like this:
(https://gametechmods.com/uploads/images/59665DSL3 Wedge Idea.png)
If the wedges are shorter than 60cm, then I don't see this being necessary.

The wedges are about 27 cm long.

There is definitely going to be a bottom attach point added.  I'll make sure to put it in the proper place so you can stack wedges like this.

Regarding side attach points, I realized this is not necessary because you can simply attach a bunch of wedges in a row on a sideways extender, if you want a wide spatula wedge.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: El Chickenado on June 21, 2014, 10:41:58 PM
How long are the wedges supposed to be? I was thinking that the wedges could have bottom attachment points to make a larger wedge, something like this:
(https://gametechmods.com/uploads/images/59665DSL3 Wedge Idea.png)
If the wedges are shorter than 60cm, then I don't see this being necessary.

The wedges are about 27 cm long.

There is definitely going to be a bottom attach point added.  I'll make sure to put it in the proper place so you can stack wedges like this.

Regarding side attach points, I realized this is not necessary because you can simply attach a bunch of wedges in a row on a sideways extender, if you want a wide spatula wedge.
true
but
effort
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: rnifnuf on June 30, 2014, 09:01:51 PM
The wedges are about 27 cm long.
Why 27cm? Is it because the small wedges from DSL2/Stock were that length?
I personally think that they should be 40cm. This will allow the wedges to be slightly less steep, allowing for the bots to scale the wedges easier. Furthermore, the wedges being 40cm as opposed to 27cm allows for the wedges, when stacked as per the diagram, to align with all the edges flush. In fact, I drew that diagram with 40cm extenders and wedges in mind, though it could work with 20cm extenders.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Clickbeetle on July 05, 2014, 09:23:41 PM
The wedges are about 27 cm long.
Why 27cm? Is it because the small wedges from DSL2/Stock were that length?
I personally think that they should be 40cm. This will allow the wedges to be slightly less steep, allowing for the bots to scale the wedges easier. Furthermore, the wedges being 40cm as opposed to 27cm allows for the wedges, when stacked as per the diagram, to align with all the edges flush. In fact, I drew that diagram with 40cm extenders and wedges in mind, though it could work with 20cm extenders.

They are 27cm because I wanted them to have the same slope as the small wedge, in the hope that they would keep the small wedge's magic wedginess.  I could make an alternate 40cm version though.


I feel like I should post something new here, so here's a sneak peek of the new replica I'm working on.

(https://gametechmods.com/uploads/images/90911doom.jpg)
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Badnik96 on July 05, 2014, 09:25:57 PM
Oh boy Moros is gonna replace Ruiner!
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: RedAce on July 08, 2014, 01:54:01 PM
I don't know how I missed this update. Those parts do look cool, will those become parts available as a regular component to us or for the replica only? I also have my best on Moros replacing Ruiner.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: TomUK on October 24, 2014, 10:29:32 AM
Is DSL 3.0 available to download anywhere yet? if not does anyone know the eta?
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: cephalopod on October 24, 2014, 10:34:09 AM
'(do NOT post in there unless you have DSL3 news)'
...
Regardless, there is a beta available somewhere around, shouldn't be difficult to find. I'll edit it into here if I find it in the next few minutes.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: yugitom on October 24, 2014, 10:34:50 AM
https://gametechmods.com/forums/index.php?topic=13584.0 (https://gametechmods.com/forums/index.php?topic=13584.0)
Go through all the spoilers and the download is there.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Naryar on October 24, 2014, 10:37:49 AM
Is DSL 3.0 available to download anywhere yet? if not does anyone know the eta?

have you not read the title of the thread ?

what yugi said.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: toAst on October 25, 2014, 01:04:26 AM
are we going to be able to have alternate color extenders/shells/disks/plates and things of that sort in this one? like in a drop down when you click on the item so as to save space
would really contribute to having better looking and more unique bots. ive been wishing forever for such a thing
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: HereticBlue on October 25, 2014, 04:07:02 PM
are we going to be able to have alternate color extenders/shells/disks/plates and things of that sort in this one? like in a drop down when you click on the item so as to save space
would really contribute to having better looking and more unique bots. ive been wishing forever for such a thing

I'm doing that in my mod. ;) Also Including Hardox extenders and armour to match the new weapons.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: toAst on October 26, 2014, 11:18:00 PM
oh thank god yes

so is this out already and im just not seeing it or what because ive been seeing a lot of dsl3 bots in the showcase

also how long before you're done with your mod boss man? i appreciate it up the max
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Shield on October 27, 2014, 01:27:54 AM
oh thank god yes

so is this out already and im just not seeing it or what because ive been seeing a lot of dsl3 bots in the showcase

also how long before you're done with your mod boss man? i appreciate it up the max

there's a beta. but so far, production has been slow and unless Click has been secretly working on it tirelessly, i doubt we'll be seeing it this year.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: playzooki on October 27, 2014, 04:43:03 AM
imo, i doubt it will ever be finished. click only seems to come back for april fools, and then disappears.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Mr. AS on October 27, 2014, 05:46:54 AM
Friendly reminder that DSL 3 has been in development for almost six years now, and the only form of a release is the one beta with no AI or replica parts (http://beetlebros.gametechmods.com/files/DSL3beta1.rar).
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Shield on October 27, 2014, 07:20:59 AM
Friendly reminder that DSL 3 has been in development for almost six years now, and the only form of a release is the one beta with no AI or replica parts (http://beetlebros.gametechmods.com/files/DSL3beta1.rar).

you know, we could make our own AI pack... sure, components would be limited, but for the time being...

EDIT: Weren't there already people building a DSL 3 version of the AI?
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: toAst on October 27, 2014, 09:13:09 AM
ill chip in if its really gonna be like that. cant say theyll be spectacular but hell if its really gonna be a while

so if i want dsl 3 youre saying i might as well install as-is because ill be sitting here for a while otherwise huh

no offense click im sure you bust your ass and idk how much help youre really getting with this
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: kill343gs on October 27, 2014, 10:23:51 AM
imo, i doubt it will ever be finished. click only seems to come back for april fools, and then disappears.

i love how you have absolutely no idea what you are talking about wherever you go. the first post on this page of this thread is from a month other than april.

If you don't know what you're talking about, don't act like an authority on the topic.

If you guys want to discuss doing some sort of side project, there is a whole modifications section dedicated to allow you to do so. Let's keep this thread specifically for updates on DSL3, and cut the man producing it some slack because he is just one person.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: HurricaneAndrew on October 27, 2014, 11:05:10 AM
cut the man producing it some slack because he is just one person.

Especially considering he is an adult and has other responsibilities in life that may just be more important than working on this every waking moment. You know, adults have more things to tend to than the majority of the teenagers on this forum.

 It is highly likely that once it is released, he will still be bombarded by complaints about things that need fixed anyway. So even when there is a final release the work still won't be finished for him.

This may or may not get finished, but either way, be grateful that there has at least been a beta release.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: taylorgang85 on November 19, 2014, 01:41:38 PM
Hey. I downloaded the DSL3beta from downloads, and for some bizarre reason, it messes up all of the reps from DSL 2. Why is that? Love those round treads, though. I managed to build a rep of 101 with those. Wicked job, man. Keep it up. Just hope that the full version allows you to play with the reps for AI, too. Battled Razer, he wasn't even moving properly.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: cephalopod on November 19, 2014, 01:51:22 PM
Taylor, read the thread title - if you have issues, I'd recommend posting a thread in Technical Support rather than posting in the thread that says 'do NOT post'.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: taylorgang85 on November 19, 2014, 06:13:54 PM
Hey. I downloaded the DSL3beta from downloads, and for some bizarre reason, it messes up all of the reps from DSL 2. Why is that? Love those round treads, though. I managed to build a rep of 101 with those. Wicked job, man. Keep it up. Just hope that the full version allows you to play with the reps for AI, too. Battled Razer, he wasn't even moving properly.
I though this counted as news.:facepalm: Aw well.:redface: Sorry about that. :baffled:
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Naryar on November 20, 2014, 04:40:22 AM
I am starting to think than my title edit is useless...

Do we have a dsl3 feedback thread ? I believe we have.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: helloface on November 20, 2014, 09:28:52 AM
Couldn't this thread be locked?
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Naryar on November 20, 2014, 03:11:53 PM
actually i am thinking of locking but it seems like a dickish thing to do (even if click won't mind). i just think people can read the thread title and refrain themselves from posting.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: helloface on November 20, 2014, 05:10:00 PM
actually i am thinking of locking but it seems like a dickish thing to do (even if click won't mind). i just think people can read the thread title and refrain themselves from posting.
Is DSL 3.0 available to download anywhere yet? if not does anyone know the eta?
are we going to be able to have alternate color extenders/shells/disks/plates and things of that sort in this one? like in a drop down when you click on the item so as to save space
would really contribute to having better looking and more unique bots. ive been wishing forever for such a thing
Hey. I downloaded the DSL3beta from downloads, and for some bizarre reason, it messes up all of the reps from DSL 2. Why is that? Love those round treads, though. I managed to build a rep of 101 with those. Wicked job, man. Keep it up. Just hope that the full version allows you to play with the reps for AI, too. Battled Razer, he wasn't even moving properly.
:p
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: HurricaneAndrew on November 20, 2014, 10:23:48 PM
actually i am thinking of locking but it seems like a dickish thing to do (even if click won't mind). i just think people can read the thread title and refrain themselves from posting.

Click can unlock the thread when he wants to post.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: toAst on November 20, 2014, 10:52:03 PM
who the **** is going to have dsl 3 news unless theyre clickbeetle

seriously yall?
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Clickbeetle on March 31, 2015, 08:50:31 PM
*poof*

Hey guys, sorry for disappearing again.  Adult responsibilities and all that.  Just dropping in to let you know what my current plans are for DSL3.

You may have already guessed this, but I'm never going to finish and release it.

Yep, DSL3 is technically cancelled.  In the time since I started it, other people such as 123 and HereticBlue have made other complete mods and, arguably, done a better job than I could have managed.  DSL isn't the only total conversion on the mod playground anymore, which is good for the community, but bad for DSL, as there is more competition for players.  Where would DSL3 fit into the community?  Would it get as big as DSL2 did?  And if so, would DSL2 die out or would we have two versions of DSL in common use?  Those kinds of questions prompted my decision to stop development on it.

BUT.  Before you start an uproar, remember that is still April Fool's Day.  Things are not all as they seem...


I am really cancelling DSL3.  That much is true.



But I am also announcing DSL 2.2.

So... what's the difference between DSL3 and DSL 2.2, you ask?  Well, a long time ago, I made a thread asking the community if they thought DSL3 should be backwards-compatible with DSL2 or not.  The majority thought it should not be, so I started DSL3 essentially over from the ground up.

However, that was a long time ago, and the community is different now, and I have re-thought that decision.  DSL2 is so well-established that it would be a shame to take away player support now.  There are more mods available now and it would be harder for DSL3 to distinguish itself.  So why not retool DSL3 to be backwards-compatible?  Not as its own standalone mod, but as a much-needed patch for DSL 2.1.

Over the last month (when I picked up RA2 again) I have been busily translating component files for all my DSL3 stuff so it will work in DSL2 without breaking any existing bots.  Yep, all your old DSL 2.1 bots will still work in DSL 2.2!  They might not be as good as they used to be, since I've rebalanced some stuff, and they might be slightly overweight, since I've edited the mass on a few things, but THEY WILL WORK.  And I've tried to minimize the amount of conversion you'll need to do between 2.1 and 2.2.  Specifically, I have avoided adding normals to commonly-used weapons that didn't already have them, and avoided making any commonly-used components much heavier.  Stuff like battle axes that nobody ever uses, for example, I felt I could safely make a lot heavier, but razors are still 7 kg and have no normals.  In addition, I made a lot of common components such as extenders and wheels lighter, so your bots will probably, on average, actually lose more weight than they gain.

There are a couple advantages to this approach.

+ I don't have to remake all the replicas.  (The ones I have already remade will still be included, though.)
+ You will be able to use DSL 2.1 AI packs right away in DSL 2.2.
+ All the old DSL 2.1 components are still available in 2.2, including replica parts (which were missing in the DSL3 beta).
+ All the DSL3 beta parts will be available too (yes, there are both round and square extenders now).
+ Less work for me to do!

I was hoping to have a working version ready for release today, but that didn't work out.  So far I have extenders and weapons fully implemented and am working on the motors.  I am not working on any new stuff at this point, just on combining DSL 2.1 with DSL3.  When I'm done with that I will release it as DSL 2.2.

Now if you'll excuse me, I'm going to continue working on that.  I probably won't hang around here much until it's done.  I really want to get this out before I get involved in building and tournaments and stuff again.  I will play RA2 again, but the DSL 2.2 project takes priority.  So I'll see you in another month or so!

*poof*
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Badnik96 on March 31, 2015, 08:52:53 PM
YAY CLICK

welcome back man. everything here looks awesome
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: helloface on March 31, 2015, 09:32:44 PM
April Fools Day is like Clickmas because Click always comes back and gives us cool stuff. Thanks a lot, CB.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Jonzu95 on April 01, 2015, 01:09:42 AM
I won't fall for this.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Squirrel_Monkey on April 01, 2015, 02:27:03 AM
This is the point every year where I forget if Click notes it's April Fool's day and still makes stuff up. Or if he actually tells the truth and uses this day to confuse us.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: cephalopod on April 01, 2015, 03:51:45 AM
Only problem I have is increasing the weight of stuff that doesn't get used much, unless the effectiveness of said items is improved, will mean they get used even less. But we shall see, I'm sure there's tricks up the sleeves.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Naryar on April 01, 2015, 04:19:00 AM
Good news. Can't wait to see the new balance, hopefully it has less normals everywhere than DSL3.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Jaydee99 on April 01, 2015, 04:33:32 AM
Will DSL 3 Beta robots be playable on DSL 2.2 or just break like they do on DSL 2.1?
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: RedAce on April 01, 2015, 04:51:18 AM
Nice to see you around man. DSL 2.2 sounds pretty interesting. I knew you wouldn't disappoint me today. Even though you posted on March 31st.

Edit: Wait a minute. I just remembered. Are you going to include those new toys you introduced that was originally planned for DSL 3 Beta 2?
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: TheUnknownRobotics on April 01, 2015, 05:09:37 PM
Now this is cool. However, I am bit sketchy as it is April Fools... Still, YESH
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Clickbeetle on July 10, 2015, 11:29:51 PM
Okay guys, I know I said it would be about another month before I was finished.  I lied.  I'm sorry.

I also said I wouldn't be adding anything new at this point.  I lied about that too.  But I'm not sorry about it.  This is something I think DSL has needed for a long time, especially since the popularity of IRL building.

(https://gametechmods.com/uploads/images/14843newfronthingeburst1.jpg)

Yep, it's a stock, balanced, front-hinge burst motor.  No longer will IRL front-hinge flippers need to resort to the Judge burst!

It comes in two flavors, VDMA (smaller, less powerful, moderate power consumption) and Storm (wider, more powerful, high power consumption), so you can make front-hinge flippers in any weight class you choose.

Here's an example of what it looks like in use:

(https://gametechmods.com/uploads/images/73521newfronthingeburst2.jpg)

The front end can pass through the chassis so you can cram it into even the shallowest wedge.

SO WHAT'S THE STATUS OF DSL 2.2 NOW?

Components are 95% done.  Just need to balance a few more replica parts at the end of the Extras menu that were not included in the DSL3 beta.

Then I need to AI the replicas I've remade so far.

My dad (a retired software engineer) is making a program that will automatically swap all the driving controls of all .bot files in a given directory (except ones without wheels) so you can easily update your bots and AI to the new wheels.  It works so far in testing; he just needs to make it search in subfolders so it gets all the AI bots.

And... wow, then I think it will be ready.  Hard to imagine.  I must be forgetting something.

I'm looking forward to that as much as you are.  Can't wait to stop working on this thing and build some bots.

Will DSL 3 Beta robots be playable on DSL 2.2 or just break like they do on DSL 2.1?

They will be playable, although all the square extenders will get turned into round ones.  A simple Find and Replace action in Notepad++ should fix that though.

Good news. Can't wait to see the new balance, hopefully it has less normals everywhere than DSL3.

Much less normals.  Weapon balance is different (heavy weapons got a boost) but all your old bots will still deal damage like they used to.

Only problem I have is increasing the weight of stuff that doesn't get used much, unless the effectiveness of said items is improved, will mean they get used even less. But we shall see, I'm sure there's tricks up the sleeves.

Yep, effectiveness is improved.  Basically, efficiency increases with weight now.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Reier on July 10, 2015, 11:49:37 PM
;o
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: TommyProductionsInc on July 11, 2015, 12:40:04 AM
FINALLY! We can make Firestorm clones now! :dance:
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: G.K. on July 11, 2015, 02:25:18 AM
Great idea for the piston, and I love the execution of it.

Also, kudos to your dad for mucking in with his program - can someone remind me what the wheel problem was?
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Thyrus on July 11, 2015, 03:50:29 AM
Nice!
Will the Batteries be a bit better in this one?  Andthough you said you wont add anymore parts can you make a baseplate anchor that fits perfectly into 90 degrees corners? Like the one we have but with 2 Sides of the base thingy were you would put the screws in gone.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: RedAce on July 11, 2015, 07:21:38 AM
Oh my God. Front hinged burst motors? Thank you so much. You have no idea how angry I was trying to make a front hinged flipper since they don't work with the wedges. But does the piston rod fire with the flipper like in real life flippers or would that make it complicated?
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Badnik96 on July 11, 2015, 07:31:38 AM
Great idea for the piston, and I love the execution of it.

Also, kudos to your dad for mucking in with his program - can someone remind me what the wheel problem was?

The wheel's mesh was turned inside-out to fix the "driving backwards on other bots" thing, which inverts the controls for each robot.


The front-hinge piston looks great, Click. Can't wait for the final release.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Naryar on July 11, 2015, 08:07:54 AM
Good news. Can't wait to see the new balance, hopefully it has less normals everywhere than DSL3.

Much less normals.  Weapon balance is different (heavy weapons got a boost) but all your old bots will still deal damage like they used to.

Only problem I have is increasing the weight of stuff that doesn't get used much, unless the effectiveness of said items is improved, will mean they get used even less. But we shall see, I'm sure there's tricks up the sleeves.

Yep, effectiveness is improved.  Basically, efficiency increases with weight now.

So you went for the NAR AI style balance ? Hmm. That'll be interesting to see how useful exactly are heavy weapons.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Natef on July 11, 2015, 10:08:48 AM
Awesome as always, Click!
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: ecolusian on July 11, 2015, 11:47:34 AM
Clickbeetle im in love with you for this  :heart_smiley:
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Jakewilliamson on July 11, 2015, 03:23:12 PM
Awsome work click, thats what I like to hear!
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Clickbeetle on July 12, 2015, 01:26:08 AM
But does the piston rod fire with the flipper like in real life flippers or would that make it complicated?

The piston is just cosmetic, unfortunately.  You'll have to use your imagination to make the rod fire.  Or put an extender on the back of the flipper or something.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Jaydee99 on July 13, 2015, 02:00:20 AM
can't wait to use them components!


I'll do that with the square extenders, thanks
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Clickbeetle on August 04, 2015, 12:44:54 AM
Making progress.

(https://gametechmods.com/uploads/images/45675moros.jpg)

Man, that was a tough replica to make.  So many curves and concavities.  But I really like how it turned out.  I was never quite satisfied with the old Ruiner replica; it looked a bit too cartoony and wasn't too good in combat.  Moros has a blade that is all one piece, so it looks more realistic AND doesn't break so fast in battle.  In fact, I think it's a bit too powerful at the moment.

Now, at this point, I could AI what new replicas I have so far, and call DSL 2.2 finished.  Buuuuut... I really want to tweak a few more replicas, particularly the American bots.  HereticBlue's team is doing a fantastic job with the Robot Wars bots, to the point where anything I attempt with the DSL RW bots will be redundant at best.  The American (Battlebots) bots, on the other hand, haven't been touched, and some of them need a boost.  I want to make DSL focus on those bots.

I count about 12 American replicas that would need updating.  Many of those just need component balancing and weight reclassifying, so the work will go considerably faster than making new replicas.  If I'm not finished by the end of the year, though, I'll take what I have and release it.  That's a promise.  Yep, I just set a deadline.  DSL 2.2 will be out by the end of the year, one way or another.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Thyrus on August 04, 2015, 01:05:51 AM
Moros looks fantastic! Good job click.. and mike ;)

Talking bout battlebots will there be some of the 2015 BBs be in this or is it only rework of the older ones?
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Clickbeetle on August 04, 2015, 01:27:27 AM
Moros looks fantastic! Good job click.. and mike ;)

Talking bout battlebots will there be some of the 2015 BBs be in this or is it only rework of the older ones?

Just reworking existing ones for now.  I don't have time to make all-new replicas.  Except possibly Phoenix.  I mean, it's basically just a box with a T-Minus flipper arm.  How hard can it be?
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: R1885 on August 04, 2015, 02:09:02 AM
And Moros drives again.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Badnik96 on August 04, 2015, 02:35:01 AM
click how long would it take to make FireArrow? Either version I just want a bot in DSL :P (totally not semi-joking)


Moros looks awesome.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: RedAce on August 05, 2015, 12:41:53 PM
Moros looks amazing Click.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Clickbeetle on August 08, 2015, 09:45:32 PM
click how long would it take to make FireArrow?

Not long, as replicas go.  I haven't made any AW or BW replicas yet however, and I'm not going to until I can make a bunch and release them as an AI pack.  (Not sure if that will ever happen.)
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Jaydee99 on August 09, 2015, 04:37:54 AM
you will be making AW replicas?
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Clickbeetle on November 28, 2015, 12:48:50 PM
All right, I figure it's time for another update.  I got a lot of stuff done since my last post!

Instead of posting pictures and trying to explain how the new replicas are different, I made a quick preview video of the newest revamped replicas.  I've gotten most of them done and I'm on track for a December 26 release date.  (That's December 26 of THIS YEAR, mind you.)  The only replicas that still need what I would consider a "major overhaul" are Apollyon, Biohazard, and Vladiator.

https://youtu.be/388xmCdrfFA

Featured in the video: Shrederator, Complete Control, Tazbot, MechaVore, OverKill, Robot X, The Judge, Ronin, Whirl Wep, Cleprechaun, Ziggo, and Billy-Bot.

Astute observers and fans of obscure Battlebots will notice that Billy-Bot is lacking headgear.  The real Billy-Bot famously (well, "famously" in a relative sense), famously had a cowboy hat over the weapon motor, or what I assume is the weapon motor.  This is beyond my skill to model, so if anyone wants to contribute a cowboy hat GMF object, I will greatly appreciate it!
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Sage on November 28, 2015, 01:01:04 PM
Looks amazing Click. After tip-toeing back into DSL recently, I remembered how amazing the mod was, and how much I look forward to the next update.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: RedAce on November 28, 2015, 01:15:01 PM
Nice to see ya again Click and you're making good progress.  Liking those AI improvements, like WhirlWep using the back wedge (is it using BiDirRam.py or whatever that AI that Thwartoise used?).  But still, can't wait.

inb4 Throwback Throwdown fades into obscurity because of this
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Naryar on November 28, 2015, 01:36:28 PM
let me guess a noob bumped this thre- hot damn ! An update !

Also Moros  does look kickass.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Scrap Daddy on November 28, 2015, 04:03:31 PM
Can't wait!
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Badnik96 on November 29, 2015, 02:07:31 AM
Ronin has actual treads

Thanks for finally finishing this Click.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Impossible343 on November 29, 2015, 05:58:46 AM
That's December 26 of THIS YEAR, mind you.
BEST CHRISTMAS EVER!

Didn't i see something in another thread about HereticBlue's Razer being included in this next release of DSL. is this still true?
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: TommyProductionsInc on November 30, 2015, 06:33:28 PM
HYPE INTENSIFIES!!!
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Hercules on November 30, 2015, 07:57:14 PM
HYPE INTENSIFIES!!!
HYPE INTENSIFIES!!!
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: rnifnuf on November 30, 2015, 10:01:26 PM
HYPE INTENSIFIES!!!
HYPE INTENSIFIES!!!
What is this, the new Star Wars?
And yes, I too look forward to this.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Clickbeetle on December 08, 2015, 11:03:30 PM
I can has ultra-HD skins too?

(https://gametechmods.com/uploads/images/31137newapollyon.jpg)

The proportions still aren't quite right, but the only person likely to notice is MikeNCR.  It looks good and fights a lot better too.  The wedge is on a hinge and it uses the new (well, new-ish) TopPusher.py I made for Slambot.

Didn't i see something in another thread about HereticBlue's Razer being included in this next release of DSL. is this still true?

I didn't know this was public.  I guess I can talk about it then.  HB offered to give me Razer a while ago, but I was initially hesitant to accept because Razer was already in DSL (which I spent quite a bit of time upgrading!) and I wanted to minimize overlap between DSL and RW RA2.  Now that I know HB's Razer won't be appearing in RW RA2, though, I'd gladly put it in DSL.  It should be in at least one mod.  I told this to HB but haven't actually gotten the bot yet.  So, it's probably still true?

HB also has a Kronic replica that apparently won't be appearing in RW RA2 and may end up in DSL.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Mecha on December 08, 2015, 11:09:20 PM
I'm in love   :heart_smiley:
Great work click
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Reier on December 09, 2015, 12:01:00 AM
sick work man
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Badnik96 on December 09, 2015, 02:13:48 AM
This is fantastic work. Shame Apollyon isn't around anymore.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: RedAce on December 09, 2015, 04:42:27 AM
Sweet.  I love how detailed it is  (I'm starting to notice some pattern going on here).  Also, what exactly does "TopPusher.py" do that is used specifically for Apollyon?  Besides the hinge.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Clickbeetle on December 09, 2015, 11:30:02 PM
Sweet.  I love how detailed it is  (I'm starting to notice some pattern going on here).  Also, what exactly does "TopPusher.py" do that is used specifically for Apollyon?  Besides the hinge.

You know how when an AI bot is directly underneath another bot, it doesn't know what to do and just sits still?  TopPusher.py uses a smart zone on top of the bot to tell the AI to keep driving forward.  It results in more exciting pushing and wall slams, especially for bots with shallow wedges.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: MassimoV on December 10, 2015, 12:36:15 AM
I can has ultra-HD skins too?
Yes you may...
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Clickbeetle on December 14, 2015, 01:14:30 AM
Whenever I make or update a new replica bot, I look at all the new components I made and think, "Would any of these make good stock parts?"

In Apollyon's case, I looked at the wedge and thought, "Yup, you need to be able to do this in standard DSL."

(https://gametechmods.com/uploads/images/3050angledwedgecorner.jpg)

(Don't mind the 123AI UI.  That's just on my computer, not in the final release.)

It comes in titanium and steel, 30 degree and 45 degree flavors for 40-120cm lengths.


I was also inspired by the new multiextender in RWRA2 and made this.

(https://gametechmods.com/uploads/images/35153extenderanchor.jpg)

Tired of struggling with baseplate anchors to get your extenders even with the edges of your chassis?  Just slap one of these babies in the corner and go to town with extenders and armor.  It has connection points on all sides, including the bottom, so you can easily add popup defense.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: RedAce on December 14, 2015, 04:39:18 AM
Oh thank you!  Trying to make angled wedges with the regular parts is just a pain.  This should fix everything and even look cooler.

Also, slightly off topic, but shouldn't the thread be renamed to match the current time of events?
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Badnik96 on December 14, 2015, 04:58:02 AM
Click my man. Some great work here.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Thyrus on December 14, 2015, 05:26:17 AM
I love you click <3
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: FOTEPX on December 14, 2015, 08:08:42 AM
THANK YOU, CLICK! *clap clap, clapclapclap*
THANK YOU, CLICK! *clap clap, clapclapclap*
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: rnifnuf on December 14, 2015, 08:14:42 PM
I will download it on the first day, or may any deities that exist inflict a devastating plague upon all men.
Title: Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
Post by: Naryar on December 15, 2015, 09:10:30 AM
I will download it on the first day, or may any deities that exist inflict a devastating plague upon all men.

sup
Title: Re: The DSL 2.2 preview and news thread
Post by: Clickbeetle on December 24, 2015, 01:17:19 PM
Merry Christmas GTM!  It's good news/bad news time!

First, the bad news: The DSL 2.2 release will be delayed.  It's not coming out on the 26th.

But the good news: It will ONLY be delayed for another week, or perhaps two at the very most.  Let's say the new release date is January 10, with the possibility of an early release on January 2.  I don't know how much time I'll have with the holidays and everything so I can't nail it down.

I know I said I would release whatever I had done on the 26th even if it wasn't complete.  And I would do that if I still had a long way to go.  But, it's like 99% done now.  It seems a shame to push out a 99%-completed project when I could just take another week or two to put on the finishing touches.

You all have been patient for years so far.  You can be patient just a little bit longer.


In the meantime, here are the new Vlads!

(https://gametechmods.com/uploads/images/83869newvlads.jpg)

I have tremendous respect for Darkrat and all he did to create DSL.  I stand on the shoulders of superheavyweights.  But, some of his old replicas... well, they're showing their age.  Just compare the old DSL 2.1 replicas with the new 2.2 versions and the photos of the real bots, and I think you'll agree that with a little tweaking, we can do a lot better.

And these Vlads are a blast to drive.  You really feel like Gage Cauchois, putting one of these in the Battlebox.  I mean, just look at this:

(https://gametechmods.com/uploads/images/11938vladslam.gif)


Oh, and that big Vladiator spear is a stock part now (in addition to the old Vlad spike, now renamed the Mini Vladiator spear).
Title: Re: The DSL 2.2 preview and news thread
Post by: Somebody on December 24, 2015, 01:21:54 PM
I always thought that the original Vlad was a weak replica. Great work! The new ones look absolutely fantastic!
Title: Re: The DSL 2.2 preview and news thread
Post by: RedAce on December 24, 2015, 01:28:08 PM
First, the bad news: The DSL 2.2 release will be delayed.  It's not coming out on the 26th.
Damn it.  Ah well.  I've been patient for 5-8 years, so I'll live.  Take your time.  You need it.

And funny thing too.  I've just messed with Vladiator Poker and it feels weird.  I bet I'll feel right at home with these.  Keep up the good work!

Edit: Also, I just thought of this, but are there any plans for any "Small Beta Hammer" Motors?  I think they would come in handy in my opinion.
Title: Re: The DSL 2.2 preview and news thread
Post by: Philippa on December 24, 2015, 01:29:52 PM
Is Vlad still gonna spasm around when it gets flipped?
Title: Re: The DSL 2.2 preview and news thread
Post by: Clickbeetle on December 24, 2015, 01:51:38 PM
Is Vlad still gonna spasm around when it gets flipped?

Nope, I changed the srimech from a piston to a Judge burst that mimics a piston in its movement.  It has enough power (barely) to self-right without exploding.
Title: Re: The DSL 2.2 preview and news thread
Post by: Absolarix on December 24, 2015, 01:55:48 PM
So is this DSL 3 or DSL 2.2? Was it changed or something? I'm a little confused and don't have any time to research before I go to work.
Title: Re: The DSL 2.2 preview and news thread
Post by: Clickbeetle on December 24, 2015, 01:58:24 PM
Both.  It's the same mod as DSL3, I just changed the version number back to 2.2 when I decided to make it backwards-compatible with DSL 2.1.  (DSL 3 was not backwards-compatible so none of your old bots would work in it.)

It also lets me get away with using the same UI and stuff.  :rolleyes:
Title: Re: The DSL 2.2 preview and news thread
Post by: RpJk on December 24, 2015, 02:12:01 PM
Cool Stuff ya.
Title: Re: The DSL 2.2 preview and news thread
Post by: TommyProductionsInc on December 25, 2015, 02:17:31 AM
I assume the new Vlad The Impaler won't got flying off into outer space whenever it used the self-righting mechanism.

Oh, and HHHHHHHHHHHHNNNNNNNNNNNNNNNNNNGGGGGGGGGGGGGGG!!!

You've done these two legends justice.  :thumbup
Title: Re: The DSL 2.2 preview and news thread
Post by: Absolarix on December 25, 2015, 11:39:33 PM
Both.  It's the same mod as DSL3, I just changed the version number back to 2.2 when I decided to make it backwards-compatible with DSL 2.1.  (DSL 3 was not backwards-compatible so none of your old bots would work in it.)

It also lets me get away with using the same UI and stuff.  :rolleyes:

Ah, okay. I didn't know about the incompatibility part. Thank you for the answer, and great work on the mod. I would help, but I don't have any useful skills for this kind of thing.
Title: Re: The DSL 2.2 preview and news thread
Post by: Badger on December 26, 2015, 03:13:37 PM
Hey Click, any plans on changing the baseplate anchors to ones similar to those in Ironforge? The lack of collision mesh allows so many more interesting designs to happen so much more easily.
Title: Re: The DSL 2.2 preview and news thread
Post by: Reier on December 26, 2015, 04:41:03 PM
i tend to agree with trb
we're all used to it anyway with the multiextenders
Title: Re: The DSL 2.2 preview and news thread
Post by: Scrap Daddy on December 26, 2015, 06:29:11 PM
Click posted the new anchors on the previous page, lads.
Title: Re: The DSL 2.2 preview and news thread
Post by: Badger on December 26, 2015, 09:04:39 PM
Click posted the new anchors on the previous page, lads.



Still, I hope it has no collision mesh, and angled versions would be sweet too. I played about 10 minutes of DSL 3 after playing IF anf the huge anchors (and massive beta motor) just made me ragequit
Title: Re: The DSL 2.2 preview and news thread
Post by: Absolarix on January 06, 2016, 11:37:55 PM
So I've been kinda' curious and doubtfull about this, but has Nightmare been updated to the new form from BB 2015?

(doubting so because it's not been that long since the aired episodes in terms of development of a mod as large as this)
Title: Re: The DSL 2.2 preview and news thread
Post by: Clickbeetle on January 10, 2016, 06:23:57 PM
All right guys, more bad news.  DSL 2.2 is being delayed again.  It's pretty much ready to go; the only thing left to do is zip it up and do some quick testing to make sure everything is there and in proper working order.

So, I figure I need to delay the release about... oh, about 3 hours.  I'll probably release it sometime around 9:00 tonight (Central time).

In the meantime, here's the LAST PREVIEW!  After this you will no longer need to check this thread; you can just play the game.

(https://gametechmods.com/uploads/images/27371lastpreview.jpg)

On the left is WhammettNuht's bot Hunter.  He sent me a really nice HD skin template a few years ago and asked if it could be in DSL.  So here it is.  Obviously not the toughest replica around, as plain ol' wedges don't translate well to RA2, but at least it looks nice.

And on the right is obviously Son of Whyachi. :P

The 2.1 version of BioHazard was more accurately proportioned than the 1.0 original, but still looked pretty sloppy.  The 2.2 version has actual hinged skirts, even more accurate chassis dimensions, and better skins.  It was a lot of work to make but overall this is probably one of my favorite new replicas.
Title: Re: The DSL 2.2 preview and news thread
Post by: RedAce on January 10, 2016, 06:29:14 PM
So, I figure I need to delay the release about... oh, about 3 hours.  I'll probably release it sometime around 9:00 tonight (Central time).
Ah man.  I'll be sleeping by that time!  I won't even get a chance to play with it upon release.  Might as well just wait till tomorrow.

Anyway.  Hunter and BioHazard look amazing.  Does Bio's weapon flex awkwardly at all like normal 4-bar flippers/lifters do?
Title: Re: The DSL 2.2 preview and news thread
Post by: Reier on January 10, 2016, 06:45:05 PM
appreciate all your hard work man.
Title: Re: The DSL 2.2 preview and news thread
Post by: notsoderp on January 10, 2016, 07:03:54 PM
Its is finally over 8 years :D thanks for your work   :claping  :)bigparty
Title: Re: The DSL 2.2 preview and news thread
Post by: Somebody on January 10, 2016, 08:14:22 PM
So this becomes the new de-facto standard for DSL?
Title: Re: The DSL 2.2 preview and news thread
Post by: Sage on January 10, 2016, 08:17:09 PM
wanna meet up in stillwater? i'll buy you a beer.

at least i think you live in stillwater. or maybe it was maple grove...
Title: Re: The DSL 2.2 preview and news thread
Post by: Clickbeetle on January 10, 2016, 08:49:16 PM
Sorry, looks like 9:00 was a little optimistic.  My internet is being SUPER SLOW (figures) so it's probably going to take 3 hours just to upload the darn thing.  I'll post it when I'm able but don't stay up past your bedtime.

So this becomes the new de-facto standard for DSL?

I hope it will!  I made sure all the 2.1 bots still work perfectly, and I gave up any drastic gameplay changes that I tried in the DSL3 beta (like removing wedges or giving all the weapons normals), so I see no reason why we can't all update to 2.2.

wanna meet up in stillwater? i'll buy you a beer.

at least i think you live in stillwater. or maybe it was maple grove...

I don't drink beer (coffee or tea's good though), but it would be fun to meet you.  I could bring my laptop and we could have a LAN mini-tournament or something.  We can discuss the details in PM.
Title: Re: The DSL 2.2 preview and news thread
Post by: Reier on January 10, 2016, 10:29:47 PM
come on down to kansas ill kick both of your butts with one butt tied behind my back
Title: Re: The DSL 2.2 preview and news thread
Post by: Badnik96 on January 11, 2016, 01:05:40 AM
Click, thanks for all you've done over these past few years for DSL, even if things didn't exactly go to plan. (I'll always miss race mode :c)

Does this mean BBEANS7 will be soon? c:
Title: Re: The DSL 2.2 preview and news thread
Post by: Clickbeetle on January 11, 2016, 01:33:27 AM
(I'll always miss race mode :c)

Oh man I forgot about that.  I still have the code lying around somewhere; all it needed was some new arenas.  I should resurrect race mode sometime...

I think I need a little break before I jump into another big project like BBEANS7 (and DSL2.2 also needs time to sort out any bugs and/or balance issues I missed), but it's definitely going to be the next big thing I do.  None of the standard (non-replica) AI bots were updated for 2.2, so BBEANS7 would be a great way to get bots for a standard AI pack.
Title: Re: The DSL 2.2 preview and news thread
Post by: rnifnuf on January 11, 2016, 05:40:02 PM
None of the standard (non-replica) AI bots were updated for 2.2, so BBEANS7 would be a great way to get bots for a standard AI pack.
For BBEANS 7, would you continue the old rankings from BBEANS 1-6 or start a fresh ranking system?
Title: Re: The DSL 2.2 preview and news thread
Post by: Mecha on January 11, 2016, 06:02:22 PM
Shouldn't BBEANS7 be stock since 6 was DSL?
Title: Re: The DSL 2.2 preview and news thread
Post by: Silverfish on January 11, 2016, 06:42:45 PM
Shouldn't BBEANS7 be stock since 6 was DSL?

PLZ YES
Title: Re: The DSL 2.2 preview and news thread
Post by: kaiser on January 11, 2016, 07:14:35 PM
I've been dying to get someone on gameranger and tryout my creations  :ouch:
Title: Re: The DSL 2.2 preview and news thread
Post by: Clickbeetle on January 11, 2016, 10:44:05 PM
Shouldn't BBEANS7 be stock since 6 was DSL?

PLZ YES

Normally I would do stock at this point (or perhaps Ironforge?), but since DSL2.2 was just released, I want to use BBEANS7 as a way to get people to build and experiment in it, before the new metagame is established (or the old one is confirmed still valid), and get a 2.2 AI pack out quickly.

It will probably be another month or so before I officially announce BBEANS7 though, because DSL2.2 might still need some tweaking in the meantime.
Title: Re: The DSL 2.2 preview and news thread
Post by: Silverfish on January 11, 2016, 10:53:20 PM
Shouldn't BBEANS7 be stock since 6 was DSL?

PLZ YES

Normally I would do stock at this point (or perhaps Ironforge?), but since DSL2.2 was just released, I want to use BBEANS7 as a way to get people to build and experiment in it, before the new metagame is established (or the old one is confirmed still valid), and get a 2.2 AI pack out quickly.

It will probably be another month or so before I officially announce BBEANS7 though, because DSL2.2 might still need some tweaking in the meantime.

alright, but please make bbeans8 stock...
Title: Re: The DSL 2.2 preview and news thread
Post by: Mecha on January 12, 2016, 12:30:05 AM
Shouldn't BBEANS7 be stock since 6 was DSL?

PLZ YES

Normally I would do stock at this point (or perhaps Ironforge?), but since DSL2.2 was just released, I want to use BBEANS7 as a way to get people to build and experiment in it, before the new metagame is established (or the old one is confirmed still valid), and get a 2.2 AI pack out quickly.

It will probably be another month or so before I officially announce BBEANS7 though, because DSL2.2 might still need some tweaking in the meantime.
understood
i guess i wont enter
Title: Re: The DSL 2.2 preview and news thread
Post by: cephalopod on January 12, 2016, 05:03:30 AM
Who let all the Negative Nancy's into this thread?
Makes sense for 7 to be 2.2, I'd personally like to see 8 be Ironforge just to give IF its first proper major tournament. Stock has already had 3 BBEANS, you guys need to broaden your spectrums :P
Title: Re: The DSL 2.2 preview and news thread
Post by: yugitom on January 12, 2016, 07:24:34 AM
Shouldn't BBEANS7 be stock since 6 was DSL?

PLZ YES

Normally I would do stock at this point (or perhaps Ironforge?), but since DSL2.2 was just released, I want to use BBEANS7 as a way to get people to build and experiment in it, before the new metagame is established (or the old one is confirmed still valid), and get a 2.2 AI pack out quickly.

It will probably be another month or so before I officially announce BBEANS7 though, because DSL2.2 might still need some tweaking in the meantime.
understood
i guess i wont enter
Why are you so reluctant to step out of stock?
Title: Re: The DSL 2.2 preview and news thread
Post by: RedAce on January 12, 2016, 07:35:52 AM
Who let all the Negative Nancy's into this thread?
Makes sense for 7 to be 2.2, I'd personally like to see 8 be Ironforge just to give IF its first proper major tournament. Stock has already had 3 BBEANS, you guys need to broaden your spectrums :P
I agree completely with everything that this man has said.

Why are you so reluctant to step out of stock?
I guess it's all a matter of preference.  I bet he'll adapt soon.  Hell, I was quite picky myself on only playing stock during my early years of lurking and being here, but I adapted.  His time will come soon.

Also, we're kinda deviating in this thread, so let's try to fix that or take this discussion elsewhere.  Shall we?