Author Topic: The DSL 2.2 preview and news thread  (Read 290120 times)

Offline Absolarix

  • Antweight
  • Posts: 44
  • Rep: 0
  • The Absol of robotics.
    • View Profile
    • Awards
Re: The DSL 2.2 preview and news thread
« Reply #1460 on: January 06, 2016, 11:37:55 PM »
So I've been kinda' curious and doubtfull about this, but has Nightmare been updated to the new form from BB 2015?

(doubting so because it's not been that long since the aired episodes in terms of development of a mod as large as this)
The Absol of robotics.

Offline Clickbeetle

  • *
  • Posts: 3375
  • Rep: 21
  • In Soviet Russia, bugs stomp YOU!
  • Awards BOTM Winner
    • View Profile
    • Beetle Bros site
    • Awards
Re: The DSL 2.2 preview and news thread
« Reply #1461 on: January 10, 2016, 06:23:57 PM »
All right guys, more bad news.  DSL 2.2 is being delayed again.  It's pretty much ready to go; the only thing left to do is zip it up and do some quick testing to make sure everything is there and in proper working order.

So, I figure I need to delay the release about... oh, about 3 hours.  I'll probably release it sometime around 9:00 tonight (Central time).

In the meantime, here's the LAST PREVIEW!  After this you will no longer need to check this thread; you can just play the game.



On the left is WhammettNuht's bot Hunter.  He sent me a really nice HD skin template a few years ago and asked if it could be in DSL.  So here it is.  Obviously not the toughest replica around, as plain ol' wedges don't translate well to RA2, but at least it looks nice.

And on the right is obviously Son of Whyachi. :P

The 2.1 version of BioHazard was more accurately proportioned than the 1.0 original, but still looked pretty sloppy.  The 2.2 version has actual hinged skirts, even more accurate chassis dimensions, and better skins.  It was a lot of work to make but overall this is probably one of my favorite new replicas.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline RedAce

  • Host of The Award Winning Deathmatch Series
  • *
  • Posts: 3966
  • Rep: 21
  • Yep, I'm that RedAce guy.
  • Awards BOTM Winner
    • View Profile
    • Awards
  • See profile for gamer tags: Yes
  • Skype: redaceofsp4des
  • Discord: ThatRedAceGuy#3618
Re: The DSL 2.2 preview and news thread
« Reply #1462 on: January 10, 2016, 06:29:14 PM »
So, I figure I need to delay the release about... oh, about 3 hours.  I'll probably release it sometime around 9:00 tonight (Central time).
Ah man.  I'll be sleeping by that time!  I won't even get a chance to play with it upon release.  Might as well just wait till tomorrow.

Anyway.  Hunter and BioHazard look amazing.  Does Bio's weapon flex awkwardly at all like normal 4-bar flippers/lifters do?

Offline Reier

  • Rieir
  • *
  • Posts: 8579
  • Rep: 8
  • I GOT 3RD IN RAW1
    • https://www.youtube.com/c
  • Awards old BOTM Winner
    • View Profile
    • Awards
Re: The DSL 2.2 preview and news thread
« Reply #1463 on: January 10, 2016, 06:45:05 PM »
appreciate all your hard work man.
ALERT- Another WS coming up...
voted best bot builder two times and counting babayy. the best ra2 builder who has never won an actual tournament match
ReiAI pack for Ironforge
My drawings, and my webcomics
Why online PVP will save RA2
The problem with competitive IRL in RA2
I'm fine with hugging reier

Offline notsoderp

  • Antweight
  • Posts: 15
  • Rep: 0
    • View Profile
    • Awards
Re: The DSL 2.2 preview and news thread
« Reply #1464 on: January 10, 2016, 07:03:54 PM »
Its is finally over 8 years :D thanks for your work   :claping  :)bigparty
wedges op -notsoderp 2015

Offline Somebody

  • *
  • Posts: 7200
  • Rep: 13
  • CP: +2
    • SomebodyofGTM
    • View Profile
    • My site
    • Awards
Re: The DSL 2.2 preview and news thread
« Reply #1465 on: January 10, 2016, 08:14:22 PM »
So this becomes the new de-facto standard for DSL?
I built that big robot on that TV show that time


Offline Sage

  • *
  • Posts: 6182
  • Rep: 11
  • RA2 Wizard & GTM's Favorite Stock Builder 2015
  • Awards Sage's Favorite BOTM Winner
    • View Profile
    • Awards
Re: The DSL 2.2 preview and news thread
« Reply #1466 on: January 10, 2016, 08:17:09 PM »
wanna meet up in stillwater? i'll buy you a beer.

at least i think you live in stillwater. or maybe it was maple grove...
You got my vote for RA2 Wizard. Always and forever.

Offline Clickbeetle

  • *
  • Posts: 3375
  • Rep: 21
  • In Soviet Russia, bugs stomp YOU!
  • Awards BOTM Winner
    • View Profile
    • Beetle Bros site
    • Awards
Re: The DSL 2.2 preview and news thread
« Reply #1467 on: January 10, 2016, 08:49:16 PM »
Sorry, looks like 9:00 was a little optimistic.  My internet is being SUPER SLOW (figures) so it's probably going to take 3 hours just to upload the darn thing.  I'll post it when I'm able but don't stay up past your bedtime.

So this becomes the new de-facto standard for DSL?

I hope it will!  I made sure all the 2.1 bots still work perfectly, and I gave up any drastic gameplay changes that I tried in the DSL3 beta (like removing wedges or giving all the weapons normals), so I see no reason why we can't all update to 2.2.

wanna meet up in stillwater? i'll buy you a beer.

at least i think you live in stillwater. or maybe it was maple grove...

I don't drink beer (coffee or tea's good though), but it would be fun to meet you.  I could bring my laptop and we could have a LAN mini-tournament or something.  We can discuss the details in PM.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline Reier

  • Rieir
  • *
  • Posts: 8579
  • Rep: 8
  • I GOT 3RD IN RAW1
    • https://www.youtube.com/c
  • Awards old BOTM Winner
    • View Profile
    • Awards
Re: The DSL 2.2 preview and news thread
« Reply #1468 on: January 10, 2016, 10:29:47 PM »
come on down to kansas ill kick both of your butts with one butt tied behind my back
ALERT- Another WS coming up...
voted best bot builder two times and counting babayy. the best ra2 builder who has never won an actual tournament match
ReiAI pack for Ironforge
My drawings, and my webcomics
Why online PVP will save RA2
The problem with competitive IRL in RA2
I'm fine with hugging reier

Offline Badnik96

  • tired of your shit
  • *
  • Posts: 17537
  • Rep: 3
    • Badnik96GTM
  • Awards BOTM Winner
    • View Profile
    • BattleBots Wiki
    • Awards
  • See profile for gamer tags: Yes
  • Skype: Badnik96
Re: The DSL 2.2 preview and news thread
« Reply #1469 on: January 11, 2016, 01:05:40 AM »
Click, thanks for all you've done over these past few years for DSL, even if things didn't exactly go to plan. (I'll always miss race mode :c)

Does this mean BBEANS7 will be soon? c:

Offline Clickbeetle

  • *
  • Posts: 3375
  • Rep: 21
  • In Soviet Russia, bugs stomp YOU!
  • Awards BOTM Winner
    • View Profile
    • Beetle Bros site
    • Awards
Re: The DSL 2.2 preview and news thread
« Reply #1470 on: January 11, 2016, 01:33:27 AM »
(I'll always miss race mode :c)

Oh man I forgot about that.  I still have the code lying around somewhere; all it needed was some new arenas.  I should resurrect race mode sometime...

I think I need a little break before I jump into another big project like BBEANS7 (and DSL2.2 also needs time to sort out any bugs and/or balance issues I missed), but it's definitely going to be the next big thing I do.  None of the standard (non-replica) AI bots were updated for 2.2, so BBEANS7 would be a great way to get bots for a standard AI pack.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline rnifnuf

  • Forum Linguist
  • Heavyweight
  • Posts: 434
  • Rep: 5
  • Proponent of competitive sonnet improvisation
    • View Profile
    • Awards
  • See profile for gamer tags: Yes
Re: The DSL 2.2 preview and news thread
« Reply #1471 on: January 11, 2016, 05:40:02 PM »
None of the standard (non-replica) AI bots were updated for 2.2, so BBEANS7 would be a great way to get bots for a standard AI pack.
For BBEANS 7, would you continue the old rankings from BBEANS 1-6 or start a fresh ranking system?
Follow me on Twitter? I'd like to see you try!

Stock Showcase     DSL Showcase     Ironforge Showcase

Offline Mecha

  • Ultra Heavyweight
  • Posts: 2140
  • Rep: 7
    • View Profile
    • Awards
Re: The DSL 2.2 preview and news thread
« Reply #1472 on: January 11, 2016, 06:02:22 PM »
Shouldn't BBEANS7 be stock since 6 was DSL?

Offline Silverfish

  • The Hardest Part of Ending is Starting Again
  • Super Heavyweight
  • Posts: 843
  • Rep: 3
  • Welcome to the quiet before the storm hits...
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: The DSL 2.2 preview and news thread
« Reply #1473 on: January 11, 2016, 06:42:45 PM »
Shouldn't BBEANS7 be stock since 6 was DSL?

PLZ YES
Tourney stuffs:

"We need a new way to defeat them... Something they haven't seen. Something... no one... has ever seen..."
-Gelorum, Acceleracers: Ignition

Youtube(cuz I can't use the normal link): https://www.youtube.com/channel/UCZ8zJZecbrpqiZK2eLnKLAA

Offline kaiser

  • Antweight
  • Posts: 91
  • Rep: 0
    • View Profile
    • Awards
  • Discord: kaiser#0050
Re: The DSL 2.2 preview and news thread
« Reply #1474 on: January 11, 2016, 07:14:35 PM »
I've been dying to get someone on gameranger and tryout my creations  :ouch:
Battles are won in the bot lab, tournaments are won in the bindings.py

Offline Clickbeetle

  • *
  • Posts: 3375
  • Rep: 21
  • In Soviet Russia, bugs stomp YOU!
  • Awards BOTM Winner
    • View Profile
    • Beetle Bros site
    • Awards
Re: The DSL 2.2 preview and news thread
« Reply #1475 on: January 11, 2016, 10:44:05 PM »
Shouldn't BBEANS7 be stock since 6 was DSL?

PLZ YES

Normally I would do stock at this point (or perhaps Ironforge?), but since DSL2.2 was just released, I want to use BBEANS7 as a way to get people to build and experiment in it, before the new metagame is established (or the old one is confirmed still valid), and get a 2.2 AI pack out quickly.

It will probably be another month or so before I officially announce BBEANS7 though, because DSL2.2 might still need some tweaking in the meantime.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline Silverfish

  • The Hardest Part of Ending is Starting Again
  • Super Heavyweight
  • Posts: 843
  • Rep: 3
  • Welcome to the quiet before the storm hits...
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: The DSL 2.2 preview and news thread
« Reply #1476 on: January 11, 2016, 10:53:20 PM »
Shouldn't BBEANS7 be stock since 6 was DSL?

PLZ YES

Normally I would do stock at this point (or perhaps Ironforge?), but since DSL2.2 was just released, I want to use BBEANS7 as a way to get people to build and experiment in it, before the new metagame is established (or the old one is confirmed still valid), and get a 2.2 AI pack out quickly.

It will probably be another month or so before I officially announce BBEANS7 though, because DSL2.2 might still need some tweaking in the meantime.

alright, but please make bbeans8 stock...
Tourney stuffs:

"We need a new way to defeat them... Something they haven't seen. Something... no one... has ever seen..."
-Gelorum, Acceleracers: Ignition

Youtube(cuz I can't use the normal link): https://www.youtube.com/channel/UCZ8zJZecbrpqiZK2eLnKLAA

Offline Mecha

  • Ultra Heavyweight
  • Posts: 2140
  • Rep: 7
    • View Profile
    • Awards
Re: The DSL 2.2 preview and news thread
« Reply #1477 on: January 12, 2016, 12:30:05 AM »
Shouldn't BBEANS7 be stock since 6 was DSL?

PLZ YES

Normally I would do stock at this point (or perhaps Ironforge?), but since DSL2.2 was just released, I want to use BBEANS7 as a way to get people to build and experiment in it, before the new metagame is established (or the old one is confirmed still valid), and get a 2.2 AI pack out quickly.

It will probably be another month or so before I officially announce BBEANS7 though, because DSL2.2 might still need some tweaking in the meantime.
understood
i guess i wont enter

Offline cephalopod

Re: The DSL 2.2 preview and news thread
« Reply #1478 on: January 12, 2016, 05:03:30 AM »
Who let all the Negative Nancy's into this thread?
Makes sense for 7 to be 2.2, I'd personally like to see 8 be Ironforge just to give IF its first proper major tournament. Stock has already had 3 BBEANS, you guys need to broaden your spectrums :P
bristol bot builders / two headed death flamingo / snappy robots
//
kindest and friendliest '13, '15, '16, '17 / favourite staff member '14, '15

Offline yugitom

  • *
  • Posts: 2378
  • Rep: 17
  • Google Garry's Wars
    • TheYuGiTom
    • View Profile
    • Awards
  • Skype: nanwiththeplan
Re: The DSL 2.2 preview and news thread
« Reply #1479 on: January 12, 2016, 07:24:34 AM »
Shouldn't BBEANS7 be stock since 6 was DSL?

PLZ YES

Normally I would do stock at this point (or perhaps Ironforge?), but since DSL2.2 was just released, I want to use BBEANS7 as a way to get people to build and experiment in it, before the new metagame is established (or the old one is confirmed still valid), and get a 2.2 AI pack out quickly.

It will probably be another month or so before I officially announce BBEANS7 though, because DSL2.2 might still need some tweaking in the meantime.
understood
i guess i wont enter
Why are you so reluctant to step out of stock?