Author Topic: The DSL 2.2 preview and news thread  (Read 290189 times)

Offline RedAce

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Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
« Reply #1440 on: December 14, 2015, 04:39:18 AM »
Oh thank you!  Trying to make angled wedges with the regular parts is just a pain.  This should fix everything and even look cooler.

Also, slightly off topic, but shouldn't the thread be renamed to match the current time of events?

Offline Badnik96

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Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
« Reply #1441 on: December 14, 2015, 04:58:02 AM »
Click my man. Some great work here.

Offline Thyrus

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Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
« Reply #1442 on: December 14, 2015, 05:26:17 AM »
I love you click <3

Offline FOTEPX

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Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
« Reply #1443 on: December 14, 2015, 08:08:42 AM »
THANK YOU, CLICK! *clap clap, clapclapclap*
THANK YOU, CLICK! *clap clap, clapclapclap*


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Offline rnifnuf

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Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
« Reply #1444 on: December 14, 2015, 08:14:42 PM »
I will download it on the first day, or may any deities that exist inflict a devastating plague upon all men.
Follow me on Twitter? I'd like to see you try!

Stock Showcase     DSL Showcase     Ironforge Showcase

Offline Naryar

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Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
« Reply #1445 on: December 15, 2015, 09:10:30 AM »
I will download it on the first day, or may any deities that exist inflict a devastating plague upon all men.

sup

Offline Clickbeetle

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Re: The DSL 2.2 preview and news thread
« Reply #1446 on: December 24, 2015, 01:17:19 PM »
Merry Christmas GTM!  It's good news/bad news time!

First, the bad news: The DSL 2.2 release will be delayed.  It's not coming out on the 26th.

But the good news: It will ONLY be delayed for another week, or perhaps two at the very most.  Let's say the new release date is January 10, with the possibility of an early release on January 2.  I don't know how much time I'll have with the holidays and everything so I can't nail it down.

I know I said I would release whatever I had done on the 26th even if it wasn't complete.  And I would do that if I still had a long way to go.  But, it's like 99% done now.  It seems a shame to push out a 99%-completed project when I could just take another week or two to put on the finishing touches.

You all have been patient for years so far.  You can be patient just a little bit longer.


In the meantime, here are the new Vlads!



I have tremendous respect for Darkrat and all he did to create DSL.  I stand on the shoulders of superheavyweights.  But, some of his old replicas... well, they're showing their age.  Just compare the old DSL 2.1 replicas with the new 2.2 versions and the photos of the real bots, and I think you'll agree that with a little tweaking, we can do a lot better.

And these Vlads are a blast to drive.  You really feel like Gage Cauchois, putting one of these in the Battlebox.  I mean, just look at this:




Oh, and that big Vladiator spear is a stock part now (in addition to the old Vlad spike, now renamed the Mini Vladiator spear).

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Offline Somebody

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Re: The DSL 2.2 preview and news thread
« Reply #1447 on: December 24, 2015, 01:21:54 PM »
I always thought that the original Vlad was a weak replica. Great work! The new ones look absolutely fantastic!
I built that big robot on that TV show that time


Offline RedAce

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Re: The DSL 2.2 preview and news thread
« Reply #1448 on: December 24, 2015, 01:28:08 PM »
First, the bad news: The DSL 2.2 release will be delayed.  It's not coming out on the 26th.
Damn it.  Ah well.  I've been patient for 5-8 years, so I'll live.  Take your time.  You need it.

And funny thing too.  I've just messed with Vladiator Poker and it feels weird.  I bet I'll feel right at home with these.  Keep up the good work!

Edit: Also, I just thought of this, but are there any plans for any "Small Beta Hammer" Motors?  I think they would come in handy in my opinion.
« Last Edit: December 25, 2015, 01:49:44 PM by RedAce »

Offline Philippa

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Re: The DSL 2.2 preview and news thread
« Reply #1449 on: December 24, 2015, 01:29:52 PM »
Is Vlad still gonna spasm around when it gets flipped?

Offline Clickbeetle

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Re: The DSL 2.2 preview and news thread
« Reply #1450 on: December 24, 2015, 01:51:38 PM »
Is Vlad still gonna spasm around when it gets flipped?

Nope, I changed the srimech from a piston to a Judge burst that mimics a piston in its movement.  It has enough power (barely) to self-right without exploding.

To lack feeling is to be dead, but to act on every feeling is to be a child.
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Offline Absolarix

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Re: The DSL 2.2 preview and news thread
« Reply #1451 on: December 24, 2015, 01:55:48 PM »
So is this DSL 3 or DSL 2.2? Was it changed or something? I'm a little confused and don't have any time to research before I go to work.
The Absol of robotics.

Offline Clickbeetle

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Re: The DSL 2.2 preview and news thread
« Reply #1452 on: December 24, 2015, 01:58:24 PM »
Both.  It's the same mod as DSL3, I just changed the version number back to 2.2 when I decided to make it backwards-compatible with DSL 2.1.  (DSL 3 was not backwards-compatible so none of your old bots would work in it.)

It also lets me get away with using the same UI and stuff.  :rolleyes:

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Offline RpJk

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Re: The DSL 2.2 preview and news thread
« Reply #1453 on: December 24, 2015, 02:12:01 PM »
Cool Stuff ya.
Old Stock Showcase: https://gametechmods.com/forums/index.php?topic=6590.0

I've moved to other forums. Under a different name. This is where it all began.

Offline TommyProductionsInc

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Re: The DSL 2.2 preview and news thread
« Reply #1454 on: December 25, 2015, 02:17:31 AM »
I assume the new Vlad The Impaler won't got flying off into outer space whenever it used the self-righting mechanism.

Oh, and HHHHHHHHHHHHNNNNNNNNNNNNNNNNNNGGGGGGGGGGGGGGG!!!

You've done these two legends justice.  :thumbup

Offline Absolarix

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Re: The DSL 2.2 preview and news thread
« Reply #1455 on: December 25, 2015, 11:39:33 PM »
Both.  It's the same mod as DSL3, I just changed the version number back to 2.2 when I decided to make it backwards-compatible with DSL 2.1.  (DSL 3 was not backwards-compatible so none of your old bots would work in it.)

It also lets me get away with using the same UI and stuff.  :rolleyes:

Ah, okay. I didn't know about the incompatibility part. Thank you for the answer, and great work on the mod. I would help, but I don't have any useful skills for this kind of thing.
The Absol of robotics.

Offline Badger

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Re: The DSL 2.2 preview and news thread
« Reply #1456 on: December 26, 2015, 03:13:37 PM »
Hey Click, any plans on changing the baseplate anchors to ones similar to those in Ironforge? The lack of collision mesh allows so many more interesting designs to happen so much more easily.
also lol at most toxic guy around calling others out on this sh**
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Offline Reier

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Re: The DSL 2.2 preview and news thread
« Reply #1457 on: December 26, 2015, 04:41:03 PM »
i tend to agree with trb
we're all used to it anyway with the multiextenders
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Offline Scrap Daddy

Re: The DSL 2.2 preview and news thread
« Reply #1458 on: December 26, 2015, 06:29:11 PM »
Click posted the new anchors on the previous page, lads.

Offline Badger

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Re: The DSL 2.2 preview and news thread
« Reply #1459 on: December 26, 2015, 09:04:39 PM »
Click posted the new anchors on the previous page, lads.



Still, I hope it has no collision mesh, and angled versions would be sweet too. I played about 10 minutes of DSL 3 after playing IF anf the huge anchors (and massive beta motor) just made me ragequit
also lol at most toxic guy around calling others out on this sh**
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