Author Topic: The DSL 2.2 preview and news thread  (Read 289636 times)

Offline TheUnknownRobotics

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Now this is cool. However, I am bit sketchy as it is April Fools... Still, YESH
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Offline Clickbeetle

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Okay guys, I know I said it would be about another month before I was finished.  I lied.  I'm sorry.

I also said I wouldn't be adding anything new at this point.  I lied about that too.  But I'm not sorry about it.  This is something I think DSL has needed for a long time, especially since the popularity of IRL building.



Yep, it's a stock, balanced, front-hinge burst motor.  No longer will IRL front-hinge flippers need to resort to the Judge burst!

It comes in two flavors, VDMA (smaller, less powerful, moderate power consumption) and Storm (wider, more powerful, high power consumption), so you can make front-hinge flippers in any weight class you choose.

Here's an example of what it looks like in use:



The front end can pass through the chassis so you can cram it into even the shallowest wedge.

SO WHAT'S THE STATUS OF DSL 2.2 NOW?

Components are 95% done.  Just need to balance a few more replica parts at the end of the Extras menu that were not included in the DSL3 beta.

Then I need to AI the replicas I've remade so far.

My dad (a retired software engineer) is making a program that will automatically swap all the driving controls of all .bot files in a given directory (except ones without wheels) so you can easily update your bots and AI to the new wheels.  It works so far in testing; he just needs to make it search in subfolders so it gets all the AI bots.

And... wow, then I think it will be ready.  Hard to imagine.  I must be forgetting something.

I'm looking forward to that as much as you are.  Can't wait to stop working on this thing and build some bots.

Will DSL 3 Beta robots be playable on DSL 2.2 or just break like they do on DSL 2.1?

They will be playable, although all the square extenders will get turned into round ones.  A simple Find and Replace action in Notepad++ should fix that though.

Good news. Can't wait to see the new balance, hopefully it has less normals everywhere than DSL3.

Much less normals.  Weapon balance is different (heavy weapons got a boost) but all your old bots will still deal damage like they used to.

Only problem I have is increasing the weight of stuff that doesn't get used much, unless the effectiveness of said items is improved, will mean they get used even less. But we shall see, I'm sure there's tricks up the sleeves.

Yep, effectiveness is improved.  Basically, efficiency increases with weight now.

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Offline Reier

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Offline G.K.

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Great idea for the piston, and I love the execution of it.

Also, kudos to your dad for mucking in with his program - can someone remind me what the wheel problem was?
My above post explains everything about everything.

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Offline Thyrus

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Nice!
Will the Batteries be a bit better in this one?  Andthough you said you wont add anymore parts can you make a baseplate anchor that fits perfectly into 90 degrees corners? Like the one we have but with 2 Sides of the base thingy were you would put the screws in gone.

Offline RedAce

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Oh my God. Front hinged burst motors? Thank you so much. You have no idea how angry I was trying to make a front hinged flipper since they don't work with the wedges. But does the piston rod fire with the flipper like in real life flippers or would that make it complicated?

Offline Badnik96

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Great idea for the piston, and I love the execution of it.

Also, kudos to your dad for mucking in with his program - can someone remind me what the wheel problem was?

The wheel's mesh was turned inside-out to fix the "driving backwards on other bots" thing, which inverts the controls for each robot.


The front-hinge piston looks great, Click. Can't wait for the final release.

Offline Naryar

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Good news. Can't wait to see the new balance, hopefully it has less normals everywhere than DSL3.

Much less normals.  Weapon balance is different (heavy weapons got a boost) but all your old bots will still deal damage like they used to.

Only problem I have is increasing the weight of stuff that doesn't get used much, unless the effectiveness of said items is improved, will mean they get used even less. But we shall see, I'm sure there's tricks up the sleeves.

Yep, effectiveness is improved.  Basically, efficiency increases with weight now.

So you went for the NAR AI style balance ? Hmm. That'll be interesting to see how useful exactly are heavy weapons.

Offline Natef

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Awesome as always, Click!

Offline ecolusian

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Clickbeetle im in love with you for this  :heart_smiley:
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Offline Jakewilliamson

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Awsome work click, thats what I like to hear!

Offline Clickbeetle

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But does the piston rod fire with the flipper like in real life flippers or would that make it complicated?

The piston is just cosmetic, unfortunately.  You'll have to use your imagination to make the rod fire.  Or put an extender on the back of the flipper or something.

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Offline Jaydee99

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can't wait to use them components!


I'll do that with the square extenders, thanks

Offline Clickbeetle

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Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
« Reply #1414 on: August 04, 2015, 12:44:54 AM »
Making progress.



Man, that was a tough replica to make.  So many curves and concavities.  But I really like how it turned out.  I was never quite satisfied with the old Ruiner replica; it looked a bit too cartoony and wasn't too good in combat.  Moros has a blade that is all one piece, so it looks more realistic AND doesn't break so fast in battle.  In fact, I think it's a bit too powerful at the moment.

Now, at this point, I could AI what new replicas I have so far, and call DSL 2.2 finished.  Buuuuut... I really want to tweak a few more replicas, particularly the American bots.  HereticBlue's team is doing a fantastic job with the Robot Wars bots, to the point where anything I attempt with the DSL RW bots will be redundant at best.  The American (Battlebots) bots, on the other hand, haven't been touched, and some of them need a boost.  I want to make DSL focus on those bots.

I count about 12 American replicas that would need updating.  Many of those just need component balancing and weight reclassifying, so the work will go considerably faster than making new replicas.  If I'm not finished by the end of the year, though, I'll take what I have and release it.  That's a promise.  Yep, I just set a deadline.  DSL 2.2 will be out by the end of the year, one way or another.

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Offline Thyrus

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Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
« Reply #1415 on: August 04, 2015, 01:05:51 AM »
Moros looks fantastic! Good job click.. and mike ;)

Talking bout battlebots will there be some of the 2015 BBs be in this or is it only rework of the older ones?

Offline Clickbeetle

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Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
« Reply #1416 on: August 04, 2015, 01:27:27 AM »
Moros looks fantastic! Good job click.. and mike ;)

Talking bout battlebots will there be some of the 2015 BBs be in this or is it only rework of the older ones?

Just reworking existing ones for now.  I don't have time to make all-new replicas.  Except possibly Phoenix.  I mean, it's basically just a box with a T-Minus flipper arm.  How hard can it be?

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Offline R1885

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Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
« Reply #1417 on: August 04, 2015, 02:09:02 AM »
And Moros drives again.

Offline Badnik96

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Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
« Reply #1418 on: August 04, 2015, 02:35:01 AM »
click how long would it take to make FireArrow? Either version I just want a bot in DSL :P (totally not semi-joking)


Moros looks awesome.

Offline RedAce

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Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)
« Reply #1419 on: August 05, 2015, 12:41:53 PM »
Moros looks amazing Click.