Author Topic: The DSL 2.2 preview and news thread  (Read 290105 times)

Offline cephalopod

Is there download for this somewhere?

Depends what you're after. The recent posts above are not available yet but there is a DSL3 beta here:
http://beetlebros.gametechmods.com/files/DSL3beta1.rar
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Offline Absolarix

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Is there download for this somewhere?

Depends what you're after. The recent posts above are not available yet but there is a DSL3 beta here:
http://beetlebros.gametechmods.com/files/DSL3beta1.rar

Okay, thank you!
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Offline Mystic2000

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Looks good, but the thing is that the spikes can be quite easily spammed ito large walls of them making enemies easier to hit and the really high DP will cause tremendous damage
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Offline Clickbeetle

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Looks good, but the thing is that the spikes can be quite easily spammed ito large walls of them making enemies easier to hit and the really high DP will cause tremendous damage

This can only be done on rammers though, which, let's be honest, could use a boost in competitiveness.


Anyway, here's another weapon.

After some thought, I decided to bring back the small wedge in DSL3.  But I didn't want to bring it back as-is.  Let's face it, it looks kind of awkwardly unrealistic.  It looks out of place on most IRL bots that use it.  So I did a bit of resizing and reskinning to make it blend better with the DSL parts.



Yup, that's the small wedge there.  It's just narrower, slightly smaller, and reskinned.  It has the exact same angle as the old one, and seems to retain at least some of its magic wedginess.  (I haven't extensively tested, but from the tests I have done, it seems about as good as the long skirts.)

Oh, and it does damage now too, because why not?  It looks like it should be a weapon.

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Offline El Chickenado

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yeah it looks like an axe head does it do a lot of damage
or not very much?
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Offline Clickbeetle

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yeah it looks like an axe head does it do a lot of damage
or not very much?

It comes in two flavors (titanium and steel) with 300 and 320 DP, respectively.  So, not a lot of damage considering that it has normals.  But it's only 4 or 6 kgs, so you can't expect much.  Its main purpose is to be a realistic wedge option.  Could see some use on LW hammers though.

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Offline SKBT


(Image removed from quote.)

Yup, that's the small wedge there.  It's just narrower, slightly smaller, and reskinned.  It has the exact same angle as the old one, and seems to retain at least some of its magic wedginess.  (I haven't extensively tested, but from the tests I have done, it seems about as good as the long skirts.)

Oh, and it does damage now too, because why not?  It looks like it should be a weapon.

omg a weapon named after me

i mean awesome something that can be used to make spikey wedgey things like real robots

Offline playzooki

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Will the metal hinges used on the bot posted be in dsl3?  :dumb)


i like the small wedge, before i had to use an angle extender

Offline El Chickenado

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Will the metal hinges used on the bot posted be in dsl3?  :dumb)


i like the small wedge, before i had to use an angle extender
yeah are they going back in?

also i was trying to make a realistic flipper similar to iron awe but no burst motor can make it look like a panel
we need something like a skirt that at its hinge has a burst motor instead

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dsl showcase
https://gametechmods.com/forums/index.php?topic=15982.msg633553;topicseen#new
and my forum game
https://gametechmods.com/forums/index.php?topic=16175.0
and my tournament
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TOURNEY RESULTS
powers of three lost in the first round but to clickbeetle so yeah
battlebots 9... i dont want to talk about it
father and son tournament: wait i won something...?
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Offline Naryar

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I like it more as a weapon than a wedge, but maybe.

Offline El Chickenado

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if all the small wedges were lined up it would look like a realistic wedge though
do they have side attachment points?
"cool quote" poet
dsl showcase
https://gametechmods.com/forums/index.php?topic=15982.msg633553;topicseen#new
and my forum game
https://gametechmods.com/forums/index.php?topic=16175.0
and my tournament
https://gametechmods.com/forums/index.php?topic=16259.0
TOURNEY RESULTS
powers of three lost in the first round but to clickbeetle so yeah
battlebots 9... i dont want to talk about it
father and son tournament: wait i won something...?
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Offline Badnik96

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Doesn't look like it but that's a good thought.

Offline Mask_of_Keter

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Will the metal hinges used on the bot posted be in dsl3?  :dumb)
yeah are they going back in?
Answer:
The biggest change is that metal hinge there.  Yes, I'm re-introducing the metal hinge to DSL3.  As much as I dislike it for its integral role in the wedge war, I acknowledge that it's a useful IRL building component as well, for those times when you need a hinge but the skirt hinge is too big.

However, this isn't the metal hinge you are familiar with.

- It is now a "burst motor" like the skirt hinge, so you can set it at any angle you want.
- The weight of the axle is increased, making it far less havoky (it doesn't explode with nothing attached to it anymore).
- The total weight is 10kg (1kg less than it used to be).
- The body of the hinge can no longer pass through the chassis.  Only the axle half can stick out.
- The hinge is now 'alwaysvisible', so no more magic floating hinge halves.
- The axle part has no collision, like the Narmor-b-gone skirt hinge.  (Otherwise this could be the new Narmor!)

Offline martymidget

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yay forklifts! :D

Offline RedAce

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Nice job with the wedges Click. Could we possibly have an attachment on the side of it or would that be a bad idea?

Offline Clickbeetle

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Nice job with the wedges Click. Could we possibly have an attachment on the side of it or would that be a bad idea?

We could, but I don't really see why it would be needed.

A bottom attach point, on the other hand... that could have some use.

Which reminds me, there's no screenshot but I added attach points to the sides of the heavy spikes as Kossokei suggested.

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Offline El Chickenado

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Nice job with the wedges Click. Could we possibly have an attachment on the side of it or would that be a bad idea?

We could, but I don't really see why it would be needed.

A bottom attach point, on the other hand... that could have some use.

Which reminds me, there's no screenshot but I added attach points to the sides of the heavy spikes as Kossokei suggested.
so we could make a wider wedge instead of it being as small as it is
"cool quote" poet
dsl showcase
https://gametechmods.com/forums/index.php?topic=15982.msg633553;topicseen#new
and my forum game
https://gametechmods.com/forums/index.php?topic=16175.0
and my tournament
https://gametechmods.com/forums/index.php?topic=16259.0
TOURNEY RESULTS
powers of three lost in the first round but to clickbeetle so yeah
battlebots 9... i dont want to talk about it
father and son tournament: wait i won something...?
YEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSS!

Offline Clickbeetle

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Making the wedge wider would sort of defeat the purpose, though.  Might as well just reintroduce the small wedge as-is then.  I made it narrow because narrow forks are a lot more realistic than the spatula-shaped things you see currently.

Also, being able to stack them end to end might make them too good as a weapon.


I'm close to finishing with all the component and balancing stuff needed for the next beta release, which leaves only some replica teams... expect to see a new replica next time I post in here.  ;)

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Offline Merrick

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Nice job with the wedges Click. Could we possibly have an attachment on the side of it or would that be a bad idea?

We could, but I don't really see why it would be needed.

A bottom attach point, on the other hand... that could have some use.

Which reminds me, there's no screenshot but I added attach points to the sides of the heavy spikes as Kossokei suggested.
so we could make a wider wedge instead of it being as small as it is

The chicken makes a solid point.

I wouldn't mind being able to attach it to the square extenders for some funky aesthetic work, for example.


Making the wedge wider would sort of defeat the purpose, though.  Might as well just reintroduce the small wedge as-is then.  I made it narrow because narrow forks are a lot more realistic than the spatula-shaped things you see currently.

Also, being able to stack them end to end might make them too good as a weapon.

Could be balanced by the fact that it could be made heavier by needing more components, and by needing more connections before the rule of seven kicks in. As far as damage balance goes, maybe just doing less damage overall would work, considering wedges aren't exactly designed to do damage.

Offline rnifnuf

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How long are the wedges supposed to be? I was thinking that the wedges could have bottom attachment points to make a larger wedge, something like this:

If the wedges are shorter than 60cm, then I don't see this being necessary.
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