Is there download for this somewhere?
Quote from: Graystripe01 on May 11, 2014, 12:23:30 PMIs there download for this somewhere?Depends what you're after. The recent posts above are not available yet but there is a DSL3 beta here:http://beetlebros.gametechmods.com/files/DSL3beta1.rar
Looks good, but the thing is that the spikes can be quite easily spammed ito large walls of them making enemies easier to hit and the really high DP will cause tremendous damage
yeah it looks like an axe head does it do a lot of damage or not very much?
(Image removed from quote.)Yup, that's the small wedge there. It's just narrower, slightly smaller, and reskinned. It has the exact same angle as the old one, and seems to retain at least some of its magic wedginess. (I haven't extensively tested, but from the tests I have done, it seems about as good as the long skirts.)Oh, and it does damage now too, because why not? It looks like it should be a weapon.
Will the metal hinges used on the bot posted be in dsl3? i like the small wedge, before i had to use an angle extender
Quote from: playzooki on June 06, 2014, 02:06:25 AMWill the metal hinges used on the bot posted be in dsl3? yeah are they going back in?
Will the metal hinges used on the bot posted be in dsl3?
The biggest change is that metal hinge there. Yes, I'm re-introducing the metal hinge to DSL3. As much as I dislike it for its integral role in the wedge war, I acknowledge that it's a useful IRL building component as well, for those times when you need a hinge but the skirt hinge is too big.However, this isn't the metal hinge you are familiar with.- It is now a "burst motor" like the skirt hinge, so you can set it at any angle you want.- The weight of the axle is increased, making it far less havoky (it doesn't explode with nothing attached to it anymore).- The total weight is 10kg (1kg less than it used to be).- The body of the hinge can no longer pass through the chassis. Only the axle half can stick out.- The hinge is now 'alwaysvisible', so no more magic floating hinge halves.- The axle part has no collision, like the Narmor-b-gone skirt hinge. (Otherwise this could be the new Narmor!)
Nice job with the wedges Click. Could we possibly have an attachment on the side of it or would that be a bad idea?
Quote from: RedAce on June 06, 2014, 01:33:23 PMNice job with the wedges Click. Could we possibly have an attachment on the side of it or would that be a bad idea?We could, but I don't really see why it would be needed.A bottom attach point, on the other hand... that could have some use.Which reminds me, there's no screenshot but I added attach points to the sides of the heavy spikes as Kossokei suggested.
Quote from: Clickbeetle on June 06, 2014, 10:57:02 PMQuote from: RedAce on June 06, 2014, 01:33:23 PMNice job with the wedges Click. Could we possibly have an attachment on the side of it or would that be a bad idea?We could, but I don't really see why it would be needed.A bottom attach point, on the other hand... that could have some use.Which reminds me, there's no screenshot but I added attach points to the sides of the heavy spikes as Kossokei suggested.so we could make a wider wedge instead of it being as small as it is
Making the wedge wider would sort of defeat the purpose, though. Might as well just reintroduce the small wedge as-is then. I made it narrow because narrow forks are a lot more realistic than the spatula-shaped things you see currently.Also, being able to stack them end to end might make them too good as a weapon.