Author Topic: TGM AI replica pack  (Read 20942 times)

Offline kix

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Re: TGM AI replica pack
« Reply #120 on: January 02, 2017, 11:55:52 AM »
bronco's antennas are actually self righter helpers.. the bot is heavy.. really heavy (1100 kg).. and one huge part is flipper.. and it cannot self right... wild thing is.. meh.. i dont really like it myself

Offline Badger

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Re: TGM AI replica pack
« Reply #121 on: January 02, 2017, 12:13:44 PM »
Some very good stuff here.
My biggest issues are bronco's antennas and Wild Thing lacking any texture.
Otherwise, these are great.
To be fair he says hes in the process of skinning bronco
also lol at most toxic guy around calling others out on this sh**
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Offline Jammy Dodger

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Re: TGM AI replica pack
« Reply #122 on: January 02, 2017, 01:12:09 PM »
all of them look nice

Offline kix

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Re: TGM AI replica pack
« Reply #123 on: January 04, 2017, 02:48:20 PM »
Thinking of doing some bots via 3DS max. Good or bad idea?

Offline joelcool51

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Re: TGM AI replica pack
« Reply #124 on: January 04, 2017, 05:56:29 PM »
it's a good idea you have chance to have a better looking replica

Offline kix

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Re: TGM AI replica pack
« Reply #125 on: January 04, 2017, 06:25:39 PM »
I cant do carbide.. it looks "meh"!

Offline jackster96

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Re: TGM AI replica pack
« Reply #126 on: January 05, 2017, 12:45:09 PM »
Id say it depends on how many bits it can fly into and that it matches the style of the rest of the bots just my opinion.
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Offline kix

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Re: TGM AI replica pack
« Reply #127 on: January 15, 2017, 01:07:06 PM »
The update is rolling out tomorrow and.. it is gonna be a bit defect...
-First and major.. There will be no Bombshell as AI.. and it may be even pulled from the pack..
-Tombstone is totaly screwed as AI.. it hits walls head-on (math.pi is correct..
-Bots arent skinned.. (Bronco, Storm,...)
That is it from bad news..

Offline Avalanche

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Re: TGM AI replica pack
« Reply #128 on: January 15, 2017, 01:36:56 PM »
The update is rolling out tomorrow and.. it is gonna be a bit defect...
-First and major.. There will be no Bombshell as AI.. and it may be even pulled from the pack..
-Tombstone is totaly screwed as AI.. it hits walls head-on (math.pi is correct..
-Bots arent skinned.. (Bronco, Storm,...)
That is it from bad news..
Are you sure your wheels are wired correctly?
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Offline kix

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Re: TGM AI replica pack
« Reply #129 on: January 16, 2017, 07:27:28 AM »
Yes!

Offline Probably Rob

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Re: TGM AI replica pack
« Reply #130 on: January 16, 2017, 07:34:34 AM »
"I'm using tilt switch controls!"

Offline kix

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Re: TGM AI replica pack
« Reply #131 on: January 16, 2017, 07:36:13 AM »
Anyways
Here is the v4! Including all of these delights!

Link: https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=302

Offline lampini

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Re: TGM AI replica pack
« Reply #132 on: January 16, 2017, 10:15:01 AM »
dude how did you get the warhead parts to show up? I know they're part of the battlebots mod but how were you able to use them and select them? I kinda want to do some modifying of your awesome warhead replica to make the blade a little stronger.

Offline kix

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Re: TGM AI replica pack
« Reply #133 on: January 16, 2017, 10:32:07 AM »
The disc and wings are from Battlebots mod.. but there was no txt file..  as for strenght... You can modify piercing and concussion in the txt..
And sure.. you can modify it!

Offline lampini

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Re: TGM AI replica pack
« Reply #134 on: January 16, 2017, 10:44:52 AM »
I meant how do you get it to show up in your components section. They are invisible for me but in order to modify it the way I want I need to delete it from the bot first to change the drive motor

Offline 090901

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Re: TGM AI replica pack
« Reply #135 on: January 16, 2017, 10:51:49 AM »
I meant how do you get it to show up in your components section. They are invisible for me but in order to modify it the way I want I need to delete it from the bot first to change the drive motor
Try cheatbot2 first, if that doesn't work you will need to uncfz the compenents cfz in the battlebots mod and change/remove the "hidden =" line in the .txt file.
This should have the "uncfl" program in it needed to decompile the CFZ:
https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=90


Or if you want to be lazy, just make another .txt file for the part.  :dumb)

Offline kix

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Re: TGM AI replica pack
« Reply #136 on: January 16, 2017, 11:39:51 AM »
I hid them... Just type cheatbot2 . And i think that warhead's disc is in between black IRL armour.. and it doesnt work btw! It is only bfe-able

Offline rhys746

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Re: TGM AI replica pack
« Reply #137 on: January 17, 2017, 05:35:47 AM »
Bronco reminds me of Onslaught

Offline lampini

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Re: TGM AI replica pack
« Reply #138 on: January 18, 2017, 10:24:07 AM »
I meant how do you get it to show up in your components section. They are invisible for me but in order to modify it the way I want I need to delete it from the bot first to change the drive motor
Try cheatbot2 first, if that doesn't work you will need to uncfz the compenents cfz in the battlebots mod and change/remove the "hidden =" line in the .txt file.
This should have the "uncfl" program in it needed to decompile the CFZ:
https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=90


Or if you want to be lazy, just make another .txt file for the part.  :dumb)


So I can make the warhead component show up in the components menu if I make another txt. file? I'm a little confused

Offline kix

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Re: TGM AI replica pack
« Reply #139 on: January 18, 2017, 01:36:45 PM »
Yes!