Author Topic: Resetti's Replicas AI Mod (Version 4 Released)  (Read 35490 times)

Offline Billy5545

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Re: Sonny Resetti AI Mod (Released!)
« Reply #40 on: August 22, 2018, 06:00:19 PM »
Just to ask. Is this for DSL or RWRA2?

Offline [cringey name goes here]

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Re: Sonny Resetti AI Mod (Released!)
« Reply #41 on: August 22, 2018, 08:03:05 PM »
DSL
please eat something that you're allergic to, in excessive ammounts
:sweat-smile: sadness anxiety insanity and chaos some people choose 1 or 2 me i choose all 4 :sweat-smile:
funniest user 2020

Offline Jaydee99

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Re: Sonny Resetti AI Mod (Released!)
« Reply #42 on: August 24, 2018, 09:13:47 AM »
Just to ask. Is this for DSL or RWRA2?
Load it as a separate game
But yeah DSL


The Grim Reaper drives backwards, just thought you should know!  :mrgreen:
Yeah idk why, I've tested out others and sometimes they drive backwards, sometimes they don't.

Offline kix

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Re: Sonny Resetti AI Mod (Released!)
« Reply #43 on: August 24, 2018, 01:45:48 PM »
The Grim Reaper drives backwards, just thought you should know!  :mrgreen:
Yeah idk why, I've tested out others and sometimes they drive backwards, sometimes they don't.
If the wheels are attached backwards, bit drives backwards

Offline Yoloskater224

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Re: Sonny Resetti AI Mod (Released!)
« Reply #44 on: August 24, 2018, 01:52:23 PM »
The Grim Reaper drives backwards, just thought you should know!  :mrgreen:
Yeah idk why, I've tested out others and sometimes they drive backwards, sometimes they don't.
If the wheels are attached backwards, bit drives backwards

wait... you can put a wheel on backwards?
pepsi max

Offline kix

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Re: Sonny Resetti AI Mod (Released!)
« Reply #45 on: August 24, 2018, 01:56:31 PM »
Use opposite attachpoint

Offline Jaydee99

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Re: Sonny Resetti AI Mod (Released!)
« Reply #46 on: August 24, 2018, 05:23:49 PM »
That's not the problem, I the each one before releasing. In competition mode when I was playing around, 259 was driving backwards. When I tried the same 259 in exhibition, it was working fine so I don't know what's going on. Sorry.

Offline anduril38

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Re: Sonny Resetti AI Mod (Released!)
« Reply #47 on: September 02, 2018, 02:43:20 AM »
Downloaded this yesterday, having a blast! So many arenas and robots!

Offline Jaydee99

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Re: Sonny Resetti AI Mod (Released!)
« Reply #48 on: September 02, 2018, 01:58:45 PM »
Downloaded this yesterday, having a blast! So many arenas and robots!
Great! Glad you like it :)

Offline Jaydee99

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Re: Sonny Resetti AI Mod (Released!)
« Reply #49 on: September 09, 2018, 12:50:59 PM »
Just a small announcement, I'm still working on this mod. I'm including more tools and different UI from the last release.
Hope you're all enjoying the first release!

Offline Danangoo

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Re: Sonny Resetti AI Mod (Released!)
« Reply #50 on: September 09, 2018, 04:44:50 PM »
An issue that I noticed with this mod was that the inbuilt system of importing/exporting custom texture maps onto bots doesn't work. Other than that the mod has been brilliant.

Offline Jaydee99

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Re: Sonny Resetti AI Mod (Released!)
« Reply #51 on: September 10, 2018, 03:54:49 PM »
An issue that I noticed with this mod was that the inbuilt system of importing/exporting custom texture maps onto bots doesn't work. Other than that the mod has been brilliant.
Hmm, I'll check to see why, thank you for pointing this out!


Edit:
I've just exported, edited and imported a skin on one of my bots and it worked fine. Would you mind telling me the details of the robot you're editing? IE did you make it using the mod, have you used bfe on the chassis...

Offline Danangoo

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Re: Sonny Resetti AI Mod (Released!)
« Reply #52 on: September 10, 2018, 06:27:24 PM »
The chassis is not one which has been edited in any outside application. I changed my resolution from 1920x1080 to the 1600x___ one to see if I could use the function but it seems to have not made a difference. I made it using the mod, and it's within the framing of the chassis creation sheet.

Offline Jaydee99

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Re: Sonny Resetti AI Mod (Released!)
« Reply #53 on: September 10, 2018, 06:42:26 PM »
That's the problem, changing the canvas size. Unless it's a specific size you have changed it to, loading it will cause the game to crash.


Basically, if the dimensions of the texture don't match the dimensions of the chassis, it won't work.
Hope that makes sense and is useful :)

Offline Robotfan99

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Re: Sonny Resetti AI Mod (Released!)
« Reply #54 on: September 12, 2018, 04:30:31 AM »
Are you still working on finishing the mod? Some of the skins on the components, like Mega hurts are missing. I also found the Kronic shell from RA2 RW mod for some strange reason.

Offline Jaydee99

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Re: Sonny Resetti AI Mod (Released!)
« Reply #55 on: September 12, 2018, 05:45:40 AM »
Are you still working on finishing the mod? Some of the skins on the components, like Mega hurts are missing. I also found the Kronic shell from RA2 RW mod for some strange reason.
I am yes, that is strange that the skins are missing. It works on mine so I'm not sure what the problem is but I'll check.


About the Kronic shell, or any other weird components you find, I added a lot from many mod packs so that almost all robots will work on this mod.


I'm still working on it, consider the first release as a beta I guess. There are some robots that drive backwards and I don't know why because I tested each one before releasing. Also I missed out the DSL3 Drillzilla for some reason too.

Offline kix

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Re: Sonny Resetti AI Mod (Released!)
« Reply #56 on: September 12, 2018, 08:59:01 AM »
I mean trusting in Jaydee...
Smh

Offline Jaydee99

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Re: Sonny Resetti AI Mod (Released!)
« Reply #57 on: September 12, 2018, 12:06:35 PM »
I mean trusting in Jaydee...
Smh
At least I work on a project and release it after
Smh


Anyway, I've looked into Mega Hurts, the skins are working with no problem so I'm not sure what the problem is, have you added any other components yourself?

Offline Robotfan99

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Re: Sonny Resetti AI Mod (Released!)
« Reply #58 on: September 13, 2018, 04:05:43 AM »
No?

Offline Jaydee99

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Re: Sonny Resetti AI Mod (Released!)
« Reply #59 on: September 13, 2018, 07:22:13 AM »
No?
I'm not sure what the problem is then, sorry.
In better news though I'm about to upload a fix, should be out tonight.