Author Topic: Clash Cubes AI v2 - Planning  (Read 5052 times)

Offline NFX

  • *
  • Posts: 14035
  • Rep: 11
  • SliSliSliSliSliSliSliSli(0)
    • AwesomeFish921
  • Awards BOTM Winner
    • View Profile
    • Awards
  • See profile for gamer tags: Yes
  • Skype: nfxtreme0992
Re: Clash Cubes AI v2 - Planning
« Reply #40 on: November 12, 2010, 07:08:45 AM »
Looks unbelievably awesome. =D Nice work, Joe.
Co-creator of The RA2 Randomiser



Offline Naryar

  • Posts: 23283
  • Rep: 21
  • hybrids oui oui
    • http://www.youtube.com/us
  • Awards BOTM Winner
    • View Profile
    • Awards
  • Skype: TheMightyNaryar
Re: Clash Cubes AI v2 - Planning
« Reply #41 on: November 12, 2010, 07:30:22 AM »
Lawl they're not even cubes in the background

Offline Scorpion

  • Giga Heavyweight
  • Posts: 5431
  • Rep: 2
    • View Profile
    • Awards
Re: Clash Cubes AI v2 - Planning
« Reply #42 on: November 12, 2010, 01:21:47 PM »
Lawl they're not even cubes in the background
How?

Offline Zog

  • *
  • Posts: 1173
  • Rep: 0
  • I suck.
    • georgedbabingdon
    • View Profile
    • Awards
Re: Clash Cubes AI v2 - Planning
« Reply #43 on: November 12, 2010, 01:49:34 PM »
If you want me to send an updated and revamped version of spinnycubethingy, then I can.
how do i
how do u
what
no

Offline NFX

  • *
  • Posts: 14035
  • Rep: 11
  • SliSliSliSliSliSliSliSli(0)
    • AwesomeFish921
  • Awards BOTM Winner
    • View Profile
    • Awards
  • See profile for gamer tags: Yes
  • Skype: nfxtreme0992
Re: Clash Cubes AI v2 - Planning
« Reply #44 on: November 12, 2010, 08:44:39 PM »
Lawl they're not even cubes in the background
How?
The perspective is bending your mind. =D I love that shade of blue being the only colour, it gives it a futuristic aura, almost. Especially when combined with that font.
Co-creator of The RA2 Randomiser



Offline 70 CUDA

  • *
  • Posts: 758
  • Rep: 2
  • Epic skulls= Epic win
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: Clash Cubes AI v2 - Planning
« Reply #45 on: November 13, 2010, 04:33:24 AM »
looks great cant wait for the tourny man. now i cant wait for the AI pack. need any help let me know.
Holy crap they do exist!!!! :Rob2

Offline JoeBlo

Re: Clash Cubes AI v2 - Planning
« Reply #46 on: November 25, 2010, 07:11:20 AM »
ok no more robots as Im organizing all the bindings

but let me know if you sent a robot in and its not on the list...

Offline JoeBlo

Re: Clash Cubes AI v2 - Planning
« Reply #47 on: December 02, 2010, 09:25:08 AM »
expected release is in 1-2 days now I have some time off.. but we shall see

Offline Zog

  • *
  • Posts: 1173
  • Rep: 0
  • I suck.
    • georgedbabingdon
    • View Profile
    • Awards
Re: Clash Cubes AI v2 - Planning
« Reply #48 on: December 02, 2010, 11:40:59 AM »
You should have made this after CC4, but hey... I can't wait.
how do i
how do u
what
no

Offline G.K.

  • *
  • Posts: 12157
  • Rep: 10
  • Striving for a good personal text since 1994.
    • View Profile
    • Awards
Re: Clash Cubes AI v2 - Planning
« Reply #49 on: December 02, 2010, 11:55:38 AM »
You should have made this after CC4, but hey... I can't wait.

 :wt:
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

Clash Cubes IV: 5th place (Fretless)
BBEANS 6: Rumble Winner & 6th Place (Minifridge 4)

Offline NFX

  • *
  • Posts: 14035
  • Rep: 11
  • SliSliSliSliSliSliSliSli(0)
    • AwesomeFish921
  • Awards BOTM Winner
    • View Profile
    • Awards
  • See profile for gamer tags: Yes
  • Skype: nfxtreme0992
Re: Clash Cubes AI v2 - Planning
« Reply #50 on: December 02, 2010, 12:32:27 PM »
You should have made this after CC4, but hey... I can't wait.

 :wt:
Probably just to get some Lightweights in the pack, instead of Little Cubes everywhere.
Co-creator of The RA2 Randomiser



Offline JoeBlo

Re: Clash Cubes AI v2 - Planning
« Reply #51 on: December 02, 2010, 07:57:50 PM »
the little cubes everywhere is setting up so after CCIV I can just drop all the robots into the existing teams without having to rearange everything so you will get it a lot faster then what you have had to wait for this one... (eg: just a patch)

im sure I explained that on various occansions?

You should have made this after CC4, but hey... I can't wait.

.. LOLWUT

aside from that sentence not actually making sense the arena will only be handed out with CCAI.. never standalone so unless you dont wish to have the CCIV arena prior to CCIV ? I cant see the problem (also its free stuff ? :P)