Author Topic: Robot Wars 2013 AI Pack  (Read 181330 times)

Offline WhamettNuht

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Re: Robot Wars 2013 AI Pack
« Reply #160 on: May 04, 2013, 06:18:44 AM »
Creating custom components and arenas?


EDIT: Don't worry, it's working :P Now to get all nessecary plugins and learn how to use this Schieβe :P

Can anyone link me to an export/import script/plugin for 8 please? Can't find one :P
« Last Edit: May 04, 2013, 07:48:01 AM by WhamettNuht »
Damn I should probably put something fancy in this bit huh?

Offline GoldenFox93

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Re: Robot Wars 2013 AI Pack
« Reply #161 on: May 04, 2013, 08:26:40 AM »
If it's alright Wham, could I have a picture of the new Thermidor 2? Thanks.



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Offline WhamettNuht

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Re: Robot Wars 2013 AI Pack
« Reply #162 on: May 04, 2013, 09:01:42 AM »
Damn I should probably put something fancy in this bit huh?

Offline GoldenFox93

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Re: Robot Wars 2013 AI Pack
« Reply #163 on: May 04, 2013, 09:09:41 AM »
(Image removed from quote.)
Ah, now that looks awesome. I love the way the flipper looks, but my only concern is that those black bits powering the claws are a bit too blocky and wide. Would it be possible to shrink them?
 
Love the new UI, too. Looks very impressive so far!   :claping



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Offline AlexGRFan97

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Re: Robot Wars 2013 AI Pack
« Reply #164 on: May 04, 2013, 09:37:33 AM »
Could you shrink the existing Thermidor wheels?

Offline WhamettNuht

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Re: Robot Wars 2013 AI Pack
« Reply #165 on: May 04, 2013, 10:49:51 AM »
I haven't had any luck resizing wheels atm.
Damn I should probably put something fancy in this bit huh?

Offline akshaylan

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Re: Robot Wars 2013 AI Pack
« Reply #166 on: May 04, 2013, 12:19:33 PM »
Thermidor looks awesome and so does the UI. Did you make it? Looks like it was from ED
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Offline LDogMasher

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Re: Robot Wars 2013 AI Pack
« Reply #167 on: May 04, 2013, 02:40:58 PM »
(Image removed from quote.)

Whoops I flipped the Barrel in the Test area pit

Offline akshaylan

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Re: Robot Wars 2013 AI Pack
« Reply #168 on: May 06, 2013, 12:32:13 PM »
Couldn't help but noticing that the current DSL window in the bot lab sort of stuck out

It's based off the lights from ED. I think it still needs a bit of work, e.g. the "Test Robot" button and I would like to replace the corner pieces which I have used for everything with the wooden ones you are using, Wham. It would probably match the theme of the botlab better.
Please excuse the noob-bot

(Image removed from quote.)

Whoops I flipped the Barrel in the Test area pit


I don't get it

EDIT
I tried out using text instead of pictures
« Last Edit: May 08, 2013, 11:38:29 AM by akshaylan »
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Offline Mecha

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Re: Robot Wars 2013 AI Pack
« Reply #169 on: May 07, 2013, 05:52:19 PM »
That looks nice akshaylan.
i can see room for improvement though.

Offline Peninus

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Re: Robot Wars 2013 AI Pack
« Reply #170 on: May 11, 2013, 01:05:17 PM »
I just noticed while I was playing; the Robot Wars arena is wrong. The Pit and the Arena Flipper are on the wrong sides, do you think anybody could fix it for this AI pack? No worry if nobody would, just curious. :3

Sort of on the same note, what can we expect from the pack? Anything extra? :3

Offline helloface

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Re: Robot Wars 2013 AI Pack
« Reply #171 on: May 11, 2013, 02:06:09 PM »
Damn you! I just found a really good AI pack then you start making this! The decision to keep the one I have or to change it to yours is making my head explode!

GAAAAAAAAAAAH!  ::2mad :confused: :rage
Oh I'll be doing some banging.......

Offline GoldenFox93

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Re: Robot Wars 2013 AI Pack
« Reply #172 on: May 11, 2013, 02:07:40 PM »
Damn you! I just found a really good AI pack then you start making this! The decision to keep the one I have or to change it to yours is making my head explode!

GAAAAAAAAAAAH!  ::2mad :confused: :rage
Please cut down on the smily spam.



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Offline Dangerfield7up

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Re: Robot Wars 2013 AI Pack
« Reply #173 on: May 11, 2013, 02:11:01 PM »
Damn you! I just found a really good AI pack then you start making this! The decision to keep the one I have or to change it to yours is making my head explode!

GAAAAAAAAAAAH!  ::2mad :confused: :rage

Just download a new RA2 from the "Downloads" section?


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Offline helloface

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Re: Robot Wars 2013 AI Pack
« Reply #174 on: May 11, 2013, 02:14:00 PM »
Damn you! I just found a really good AI pack then you start making this! The decision to keep the one I have or to change it to yours is making my head explode!

GAAAAAAAAAAAH!  ::2mad :confused: :rage

Just download a new RA2 from the "Downloads" section?
I know, but it's hard to focus on 2 AI packs. I might just use this one for building bots like the ones in AOL & ED, since I looked all over the place for a copy of them and wasted 10 or more CDs.
Oh I'll be doing some banging.......

Offline WhamettNuht

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Re: Robot Wars 2013 AI Pack
« Reply #175 on: May 13, 2013, 04:16:30 PM »
Hey guys,


Sorry development has slowed down lately, but life has started to put me on the fast lane again meaning things have been kinda heptic.
However, I have been able to play around with the original Robot Wars arena to try and give it a much needed facelift:





Where to start...


-Textures are Resetti's ones but altered


-Pit tyre is now yellow without changing anything else (Now has it's own texture)


-Instead of a massive, heavy, pixelly fridge, it's now a washing machine


-Pit cover's end point is now higher to make it more realistic


-Pit lining now has a texture (Who would of thought that all along all you had to do was add a texture to the black area on the fridge texture? :P)


-Start positions are similar to those in ED


-Now has the pit siren


-Pit and flipper covers are now all the chevron, with an even border outside


I feel that it's already a much more dramatic improvement to the original, however what I want to accomplish is still not done:


-Flip the pit and floor flipper on the X axis (to their correct positions)


-Make the pit and floor flipper more oblong rather than square, and maybe shrink them a bit


-And with the help of one of the advanced .py'ers, make the flame on the flame grid similar to the inferno particle effect as seen in the Black Hole Space Station arena.


Anyway, here's what I have so far. Once this has been finished I'm hoping to create an Antweight version aswell.


Thoughts? Opinions? :P


-Wham
Damn I should probably put something fancy in this bit huh?

Offline Mecha

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Re: Robot Wars 2013 AI Pack
« Reply #176 on: May 13, 2013, 04:53:49 PM »
That looks WAY better, Great job Wham.

Offline Probably Rob

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Re: Robot Wars 2013 AI Pack
« Reply #177 on: May 13, 2013, 04:56:08 PM »
Beautiful. I take it no luck with the gravity for the pitfall speed?

Offline GoldenFox93

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Re: Robot Wars 2013 AI Pack
« Reply #178 on: May 13, 2013, 05:17:23 PM »
Absolutely fantastic, man- I particularly like what you've done with the Pit. Would it be rude of me to ask if a download's available?   :P



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Offline WhamettNuht

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Re: Robot Wars 2013 AI Pack
« Reply #179 on: May 14, 2013, 12:42:07 AM »
Thanks guys :)


No, no luck yet with the speed of the pit. It's something I'd desperately love to do.


And GF, did I say it was done yet? ;)




One other thing I forgot to mention that I'd LOVE to do is CPZs.


I'm thinking what if it was possible to put some coding in the .py that uses 4 zones in the corners of the arena (zones like the ones used for the drop zone and floor flipper) that tells bots 3 and 4 where to go. So that once bot 1 or 2 enters one of these zones, it tells bot 3 or 4 (the closest one) to go to that zone and attack whatevers in there. Then when the robot leaves the zone, the 'house robot' goes back to a hibernation tactic (untill a robot enters a zone again). So bots 1 & 2 would be the ones in the normal start positions doing the fighting, whilst bots 3 & 4 would start in their own CPZ and not attack untill 1 or 2 enters their zones.


I think it could be possible by one of the more advanced coders, and something that could maybe be done in a future update of the AI pack.




Also, quick question - would a tournament suit some people? I have an idea for a small ED style tournament for people to get their robots into both the arena early, and (if they didn't mind) the AI pack itself. Entries would be in the style of the bots in ED (2 moving weapons max, 6 static weapons max, built within a ready made chassis, ect.) and would feature maybe 4 replica 'bye' bots for added fun. Any interest? If there is then I'll go ahead with it :P
« Last Edit: May 14, 2013, 01:23:37 AM by WhamettNuht »
Damn I should probably put something fancy in this bit huh?