Author Topic: Robot Arena 2: Component Freedom (remove 7-component limit!)  (Read 43976 times)

Offline Mr. AS

  • TheGloriousCarbideArstotzkanIronsideChaosProtocol
  • *
  • Posts: 7557
  • Rep: 19
    • robotarenagtm
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: Robot Arena 2: Component Freedom (remove 7-component limit!)
« Reply #40 on: May 03, 2016, 04:48:58 PM »
Sweet. What are your reasons for delaying the full release 'til RA3 is out?
I'm not serge, but I like him putting it out on the day of RA3's release. It gives a nice sense of closure.
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline J

  • I don’t give a dimmadamn
  • *
  • Posts: 3152
  • Rep: 4
  • I sexually identify as a tall hat
    • I don’t care
    • I don’t care
    • View Profile
    • Awards
  • See profile for gamer tags: Yes
  • Skype: I don’t care
  • Discord: I don’t care
Re: Robot Arena 2: Component Freedom (remove 7-component limit!)
« Reply #41 on: May 03, 2016, 05:09:06 PM »
So.... Are we making this legal for tournaments/BOTM/etc?

Offline yugitom

  • *
  • Posts: 2378
  • Rep: 17
  • Google Garry's Wars
    • TheYuGiTom
    • View Profile
    • Awards
  • Skype: nanwiththeplan
Re: Robot Arena 2: Component Freedom (remove 7-component limit!)
« Reply #42 on: May 03, 2016, 05:13:05 PM »
So.... Are we making this legal for tournaments/BOTM/etc?
It depends on the tournament :P

Offline FOTEPX

  • Your dad
  • Giga Heavyweight
  • Posts: 6797
  • Rep: 5
  • Thank you, meow.
    • Bamzookiman130
    • View Profile
    • Awards
  • Skype: f0tepx
  • Discord: Shima33 #9110
Re: Robot Arena 2: Component Freedom (remove 7-component limit!)
« Reply #43 on: May 04, 2016, 04:07:36 AM »
Is it just me who notices that you can build past 800KG's without an antiballast with this mod?


Currently listening to: Marblehead Johnson - The Bluetones

Offline Naryar

  • Posts: 23283
  • Rep: 21
  • hybrids oui oui
    • http://www.youtube.com/us
  • Awards BOTM Winner
    • View Profile
    • Awards
  • Skype: TheMightyNaryar
Re: Robot Arena 2: Component Freedom (remove 7-component limit!)
« Reply #44 on: May 04, 2016, 04:16:50 AM »
Is it just me who notices that you can build past 800KG's without an antiballast with this mod?

It's been posted in the OP. He used his no mass limits mod as well.

Offline FOTEPX

  • Your dad
  • Giga Heavyweight
  • Posts: 6797
  • Rep: 5
  • Thank you, meow.
    • Bamzookiman130
    • View Profile
    • Awards
  • Skype: f0tepx
  • Discord: Shima33 #9110
Re: Robot Arena 2: Component Freedom (remove 7-component limit!)
« Reply #45 on: May 04, 2016, 06:26:28 AM »
Is it just me who notices that you can build past 800KG's without an antiballast with this mod?

It's been posted in the OP. He used his no mass limits mod as well.

Oh, didn't know the OP had been updated.

Anyway, V2.0's taking things too far, especially in terms of DSL and Ironforge. Like, with Stock, I get it - gives some more life to the base game, and all - but for DSL, Ironforge and all that? ...Sheesh.


Currently listening to: Marblehead Johnson - The Bluetones

Offline cephalopod

Re: Robot Arena 2: Component Freedom (remove 7-component limit!)
« Reply #46 on: May 04, 2016, 06:52:44 AM »
But if he can, why not? Already been stated you can disable mods if you want to.

Any sign of the weight categories Serge? Would be interesting to see if you could change/add them.
bristol bot builders / two headed death flamingo / snappy robots
//
kindest and friendliest '13, '15, '16, '17 / favourite staff member '14, '15

Offline Naryar

  • Posts: 23283
  • Rep: 21
  • hybrids oui oui
    • http://www.youtube.com/us
  • Awards BOTM Winner
    • View Profile
    • Awards
  • Skype: TheMightyNaryar
Re: Robot Arena 2: Component Freedom (remove 7-component limit!)
« Reply #47 on: May 04, 2016, 09:07:45 AM »
Is it just me who notices that you can build past 800KG's without an antiballast with this mod?

It's been posted in the OP. He used his no mass limits mod as well.

Oh, didn't know the OP had been updated.

Anyway, V2.0's taking things too far, especially in terms of DSL and Ironforge. Like, with Stock, I get it - gives some more life to the base game, and all - but for DSL, Ironforge and all that? ...Sheesh.

Wrong.

This is what we've been waiting for. Now we can do artbots, walkers, IRL designs, and complex/crazy designs properly.

All that we need is removal of the max sphere, if possible, and RA2 v2.0 with mods will be a worthy competitor to RA3. Maybe even superior to RA3.

Offline HX_

  • *
  • Posts: 183
  • Rep: 1
  • What about a flamethrower?
    • View Profile
    • Awards
Re: Robot Arena 2: Component Freedom (remove 7-component limit!)
« Reply #48 on: May 04, 2016, 10:34:39 AM »
I was going to go through and change the passthrough for everything in Components.cfz and add all attachment point types to all GMF files. What I used to do for building AAM bots. That and change the collision mesh to the smartzones. but this is better.
leaving this space blank until RA3 is released.

Offline Serge

  • *
  • Posts: 1530
  • Rep: 13
    • View Profile
    • http://www.q3k.org/
    • Awards
Re: Robot Arena 2: Component Freedom (remove 7-component limit!)
« Reply #49 on: May 04, 2016, 02:40:47 PM »
Any sign of the weight categories Serge? Would be interesting to see if you could change/add them.
Might give it a quick look.

All that we need is removal of the max sphere.
This is planned for the full release.
home | twitter | yt | gmf de/compiler | component freedom | xmpp: q3k@q3k.org | email: q3k@q3k.org

Offline Serge

  • *
  • Posts: 1530
  • Rep: 13
    • View Profile
    • http://www.q3k.org/
    • Awards
Re: Robot Arena 2: Component Freedom (remove 7-component limit!)
« Reply #50 on: May 04, 2016, 04:12:48 PM »
In the meantime, I found a nice callsite to patch component collisions.

home | twitter | yt | gmf de/compiler | component freedom | xmpp: q3k@q3k.org | email: q3k@q3k.org

Offline HX_

  • *
  • Posts: 183
  • Rep: 1
  • What about a flamethrower?
    • View Profile
    • Awards
Re: Robot Arena 2: Component Freedom (remove 7-component limit!)
« Reply #51 on: May 04, 2016, 04:18:55 PM »
Personally I like "cheating." It makes up for what the games lacks. and I live my life by the notion that the only rule is what a man can do, and what a man can't do.
leaving this space blank until RA3 is released.

Offline Jaydee99

  • Waltuhweight
  • *
  • Posts: 1938
  • Rep: -23
  • :/
    • View Profile
    • Awards
  • See profile for gamer tags: Yes
Re: Robot Arena 2: Component Freedom (remove 7-component limit!)
« Reply #52 on: May 04, 2016, 04:59:10 PM »
This is excellent, shame I'd literally learned how to bypass rule of 7 a few days before this was made, something everyone has wanted.
Thank you Serge :)

Offline Serge

  • *
  • Posts: 1530
  • Rep: 13
    • View Profile
    • http://www.q3k.org/
    • Awards
Re: Robot Arena 2: Component Freedom (remove 7-component limit!)
« Reply #53 on: May 04, 2016, 05:00:16 PM »


Truly the world's greatest robot. Bonus status tip with list of enabled mods.
home | twitter | yt | gmf de/compiler | component freedom | xmpp: q3k@q3k.org | email: q3k@q3k.org

Offline Serge

  • *
  • Posts: 1530
  • Rep: 13
    • View Profile
    • http://www.q3k.org/
    • Awards
Re: Robot Arena 2: Component Freedom (remove 7-component limit!)
« Reply #54 on: May 04, 2016, 05:00:54 PM »
shame I'd literally learned how to bypass rule of 7 a few days before this was made
What's your method?
home | twitter | yt | gmf de/compiler | component freedom | xmpp: q3k@q3k.org | email: q3k@q3k.org

Offline Badger

  • Permanent Artifact
  • Giga Heavyweight
  • Posts: 6318
  • Rep: 3
  • I wish to be with my people
  • Awards BOTM Winner Donated money for site hosting 2019
    • View Profile
    • Awards
Re: Robot Arena 2: Component Freedom (remove 7-component limit!)
« Reply #55 on: May 04, 2016, 05:48:32 PM »
This is excellent, shame I'd literally learned how to bypass rule of 7 a few days before this was made, something everyone has wanted.
Thank you Serge :)
Forgive me for assuming that you're talking out your ass, but how did you do it, and why didnt you tell anyone? Seems pretty co-incidental that you discover a method for bypassing a rule we thought was set in stone for over a decade a couple days before another method was publically released.
also lol at most toxic guy around calling others out on this sh**
Google Drive with my newer bots

Offline Sage

  • *
  • Posts: 6182
  • Rep: 11
  • RA2 Wizard & GTM's Favorite Stock Builder 2015
  • Awards Sage's Favorite BOTM Winner
    • View Profile
    • Awards
Re: Robot Arena 2: Component Freedom (remove 7-component limit!)
« Reply #56 on: May 04, 2016, 06:01:24 PM »
so weird to see nifty batteries sideways. also is the air tank just floating?
You got my vote for RA2 Wizard. Always and forever.

Offline yugitom

  • *
  • Posts: 2378
  • Rep: 17
  • Google Garry's Wars
    • TheYuGiTom
    • View Profile
    • Awards
  • Skype: nanwiththeplan
Re: Robot Arena 2: Component Freedom (remove 7-component limit!)
« Reply #57 on: May 04, 2016, 06:02:55 PM »
This is excellent, shame I'd literally learned how to bypass rule of 7 a few days before this was made, something everyone has wanted.
Thank you Serge :)
Forgive me for assuming that you're talking out your ass, but how did you do it, and why didnt you tell anyone? Seems pretty co-incidental that you discover a method for bypassing a rule we thought was set in stone for over a decade a couple days before another method was publically released.
He used BFE https://gametechmods.com/forums/index.php?topic=18885.msg699513#msg699513

Offline Serge

  • *
  • Posts: 1530
  • Rep: 13
    • View Profile
    • http://www.q3k.org/
    • Awards
Re: Robot Arena 2: Component Freedom (remove 7-component limit!)
« Reply #58 on: May 04, 2016, 06:03:20 PM »
so weird to see nifty batteries sideways. also is the air tank just floating?

Yeah, I removed collision detection with the chassis top layer. However, there is still a limit on how high up the game will let you place a component.
home | twitter | yt | gmf de/compiler | component freedom | xmpp: q3k@q3k.org | email: q3k@q3k.org

Offline Resetti's Replicas

  • *
  • Posts: 4399
  • Rep: 18
  • Replica King
    • ResettisReplicas
  • Awards BOTM Winner
    • View Profile
    • Awards
  • See profile for gamer tags: Yes
Re: Robot Arena 2: Component Freedom (remove 7-component limit!)
« Reply #59 on: May 04, 2016, 06:04:29 PM »
This is excellent, shame I'd literally learned how to bypass rule of 7 a few days before this was made, something everyone has wanted.
Thank you Serge :)
Forgive me for assuming that you're talking out your ass, but how did you do it, and why didnt you tell anyone? Seems pretty co-incidental that you discover a method for bypassing a rule we thought was set in stone for over a decade a couple days before another method was publically released.
. He's talking about the way to bypass it by using BFE.  It's a lot less efficient, as it requires you to assemble the chain elsewhere on the robot, then use BFE to stick it in place.  The coincidence was me finally gettin off my ass and writing a tutorial just a few days before Serge released his thing