Author Topic: RA2: Ironforge - V1.1 PATCH RELEASED  (Read 10192 times)

Offline Scorpio

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Re: RA2: Ironforge - V1.1 PATCH RELEASED
« Reply #20 on: March 09, 2016, 12:14:52 AM »
May I just drop in to comment on how utterly broken the Banhammer is. Because putting a flamethrower on the best weapon in the game, not making it secret, and THEN tacking it onto bots that can pin you to the wall and 'roast' you while you can't do jack about it was TOTALLY a good idea. :facepalm: At least with pistons you have Newton's Third Law to overcome.

Also, pistons are kinda crazy right now. A "The Boxer" facsimile should not be able to launch opponents out of the arena.

(Love this TC otherwise though.)

Offline Reier

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Re: RA2: Ironforge - V1.1 PATCH RELEASED
« Reply #21 on: March 09, 2016, 02:10:18 AM »
you shoulda seen the pistons before the nerf
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Offline cephalopod

Re: RA2: Ironforge - V1.1 PATCH RELEASED
« Reply #22 on: March 09, 2016, 06:58:05 AM »
So build something to counter them.
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Offline Scorpio

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Re: RA2: Ironforge - V1.1 PATCH RELEASED
« Reply #23 on: March 09, 2016, 05:50:37 PM »
*los sigh* Suppose I'll have to for now.

Also, another, less-fueled-by-anger suggestion: Could you make a wheel that's in between the Mini Wheel and the N-12 in diameter, like a version of Stock/DSL's Shiny Hubs or Slipperbottoms?

Offline Badger

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Re: RA2: Ironforge - V1.1 PATCH RELEASED
« Reply #24 on: March 09, 2016, 06:08:09 PM »
*los sigh* Suppose I'll have to for now.

Also, another, less-fueled-by-anger suggestion: Could you make a wheel that's in between the Mini Wheel and the N-12 in diameter, like a version of Stock/DSL's Shiny Hubs or Slipperbottoms?
I like the wheel suggestion, would be handy.

Pokers aren't really that OP. Sure they're annoying, but if your bot has a wedge they just launch over the top without much harm (or they out wedge you, in which case you're screwed anyway, unless the poker pushes you away, which they do a lot) and if your bot doesn't have a wedge the poker just launches its weapon rack into your weapon array, causing a generic weapon war of attrition.

Basically, poker's problems are that they push the 2 bots apart. This is annoying for bother bots, esp. if your bot can't get a good hit in.
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