Author Topic: Redalert's AI packs  (Read 2337 times)

Offline Redalert

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Redalert's AI packs
« on: October 30, 2018, 12:25:18 PM »
All my AI pack previews and releases will appear in this forum.


Offline Redalert

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Re: Redalert's AI packs
« Reply #1 on: October 30, 2018, 12:29:51 PM »
My Real Robotics Ai pack is released. feel free to check it out.
 


This AI pack features 42+ bots with Firebeetles custom components such as the quake burst motor and superangle motor to develop realistic bots with NO collision meshes such as spinners intersecting batteries.

Believe me- some of the bots are tougher than you think despite being rather simple.


Offline Redalert

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Re: Redalert's AI packs
« Reply #2 on: November 03, 2018, 05:05:44 PM »
I rebooted Real Robotics. The patch is with new AI components and UI and the Rebooted version is the whole AI pack made anew.


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Re: Redalert's AI packs
« Reply #3 on: November 21, 2018, 09:50:31 AM »
Rebooted AI pack in! v1.0 is in DOWNLOADS and ready for play!
 


Offline Redalert

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Re: Redalert's AI packs
« Reply #4 on: November 27, 2018, 10:24:11 AM »
R. AI v2.0 under development. I will accept teams from other members for this AI pack.
To submit your team, simply create a zip of the bots and teams and PM it to me. USE THIS BINDING FOR ALL BOTS.

 list.append(("Enter Bot Name","Omni",{'radius':0.1,'range':99,'topspeed':99,'throttle':130,'turn':20,'turnspeed':99,'weapons':(1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16)}))

Also, submit a txt file containing your team name and motto, and add the image for your team.

There will be reboots and new teams in it from me as well.


Offline Badnik96

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Re: Redalert's AI packs
« Reply #5 on: December 01, 2018, 03:02:16 AM »
I downloaded your 1.0 ai pack and gave it some testing.

A few notes:
-There's a number of robots that are facing the wrong way, indicating you didn't really test this AI pack before releasing it :V
-Unneccessary Roughness could use a range decrease in bindings, right now it will flip over immediately as the match starts
-Quite a few robots are over-steering, which can be fixed by reducing the "turn" value in bindings
-Your popups could be improved by changing their .py from Omni to Popup
-Some robots (Summit in particular) either have weapons too far back or a smart zone too far forward.
-Firewall's weapons don't seem to spin.
-Please get Paint.net or something else that is better than MS Paint. Your team icons have that splotchy "I used paint bucket on a jpeg" feel going on and no one likes that.
-A number of your robots (In Plain Sight and Hazard-To-Game Crab in particular) could do with weaponry changes, as their weapons have normals, severely hindering their ability to gut-rip
-build quality is all over the map, but there are some pretty solid bots in here! Keep up your improvement and upgrading the robots in this pack and I think it has the potential to be up there with some of the greats.

Offline Redalert

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Re: Redalert's AI packs
« Reply #6 on: December 03, 2018, 09:30:49 AM »
I downloaded your 1.0 ai pack and gave it some testing.

A few notes:
-There's a number of robots that are facing the wrong way, indicating you didn't really test this AI pack before releasing it :V
-Unneccessary Roughness could use a range decrease in bindings, right now it will flip over immediately as the match starts
-Quite a few robots are over-steering, which can be fixed by reducing the "turn" value in bindings
-Your popups could be improved by changing their .py from Omni to Popup
-Some robots (Summit in particular) either have weapons too far back or a smart zone too far forward.
-Firewall's weapons don't seem to spin.
-Please get Paint.net or something else that is better than MS Paint. Your team icons have that splotchy "I used paint bucket on a jpeg" feel going on and no one likes that.
-A number of your robots (In Plain Sight and Hazard-To-Game Crab in particular) could do with weaponry changes, as their weapons have normals, severely hindering their ability to gut-rip
-build quality is all over the map, but there are some pretty solid bots in here! Keep up your improvement and upgrading the robots in this pack and I think it has the potential to be up there with some of the greats.

The bots that face backwards will turn around and ZIGZAG towards their opponents. Don't worry about it. They work. The weapons on Firewall are powered by a smartzone. Get close to it, and Firewall will activate its weapons.

Unnecassary Roughness is in "RebootVille" and will be rebooted sometime.

Hazard-to-Game Crab is Rediculous I tried razor tips- it StArTeD BoUnCiNg!!!

Check my stock showcase for reboot data. In Plain Sight has already been rebooted.

I'll see if I can find the "Popup" binding and the "Paint.net."

Thanks for your thoughts. This will help me SO MUCH. :))))))))))))))))))))))))))


Offline Badnik96

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Re: Redalert's AI packs
« Reply #7 on: December 03, 2018, 10:29:51 AM »
The bots that face backwards will turn around and ZIGZAG towards their opponents. Don't worry about it. They work.

no see thats not how this game works

Offline kix

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Re: Redalert's AI packs
« Reply #8 on: December 03, 2018, 10:45:33 AM »
The bots that face backwards will turn around and ZIGZAG towards their opponents. Don't worry about it. They work.
They would work if you lowered turnspeed
I wake up, To ash and dust
I wipe my ass, And slap my nuts

Offline Redalert

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Re: Redalert's AI packs
« Reply #9 on: December 03, 2018, 12:02:28 PM »
The bots that face backwards will turn around and ZIGZAG towards their opponents. Don't worry about it. They work.
They would work if you lowered turnspeed

You're right. I'll try that.

Anyway, Badnik said I the weapons and smartzone were too far back on Summit. Well...
 


Offline Badnik96

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Re: Redalert's AI packs
« Reply #10 on: December 03, 2018, 12:21:10 PM »
ok if the weapons are there then its too far forward

other bots are gonna climb up the wedge, and when theyre at the top of the wedge itll fire instead of when its on the weapons

also those weapons are super far back and there isnt really a lot of them so fix that

also lower turn fixes the zigzag issue not turnspeed dont listen to kix

Offline Redalert

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Re: Redalert's AI packs
« Reply #11 on: December 03, 2018, 12:34:21 PM »
ok if the weapons are there then its too far forward

other bots are gonna climb up the wedge, and when theyre at the top of the wedge itll fire instead of when its on the weapons

also those weapons are super far back and there isnt really a lot of them so fix that

also lower turn fixes the zigzag issue not turnspeed dont listen to kix

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Offline Reier

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Re: Redalert's AI packs
« Reply #12 on: December 03, 2018, 12:42:05 PM »
why do you keep calling them reboots

Offline Redalert

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Re: Redalert's AI packs
« Reply #13 on: December 03, 2018, 12:45:22 PM »
why do you keep calling them reboots

It's like rebooting a computer- restarting it again. I just use the term to summarize rebuilding the bots.


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Re: Redalert's AI packs
« Reply #14 on: December 03, 2018, 12:59:57 PM »
its a rebuild

calling it a reboot just confuses everyone when it has nothing to do with a reboot
« Last Edit: December 03, 2018, 03:42:12 PM by Reier »

Offline Redalert

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Re: Redalert's AI packs
« Reply #15 on: December 03, 2018, 01:12:47 PM »
its a rebuild

It's that and different wire connections and bindings.


Offline Badnik96

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Re: Redalert's AI packs
« Reply #16 on: December 03, 2018, 01:58:52 PM »
i mean its really a semantics thing but literally everyone else just calls them rebuilds

Offline Redalert

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Re: Redalert's AI packs
« Reply #17 on: December 05, 2018, 01:31:00 PM »
Next reboots- Bots that start out backwards will be changed so they face forwards.


Offline Redalert

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Re: Redalert's AI packs
« Reply #18 on: December 10, 2018, 09:35:21 AM »
RedForge AI pack under development...

>New AI for Ironforge.
>Bots developed from me and other people including my family.
>Reskinned Combat Arena.
>New UI.
« Last Edit: December 10, 2018, 12:35:41 PM by Redalert »


Offline Redalert

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Re: Redalert's AI packs
« Reply #19 on: December 13, 2018, 04:27:34 PM »
Team0 of RedForge complete.