Author Topic: NAR AI 2020 - DSL 2.1 Standard AI pack  (Read 153111 times)

Offline Condor33

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« Reply #140 on: September 23, 2009, 08:55:40 AM »
What's Fleaweight? under 75 kg?
Avoid the beam and you won't get hit!

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Offline JoeBlo

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« Reply #141 on: September 23, 2009, 09:31:06 AM »
I basically worked out the real life ratio between BW and FlW (fleaweight) and then used the same ratio with the RA2 BW to work out FlW in RA2 and based off the BW class in RA2 the equivalent would be no more then 10kg in RA2 :P but because of the weight of chassis it would have to be up around 30kg max

Offline Reier

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« Reply #142 on: September 23, 2009, 10:27:24 AM »
When are bots due by? Are you even still accepting teams?
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Offline Condor33

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« Reply #143 on: September 23, 2009, 05:34:37 PM »
Quote from: JoeBlo;68067
around 30kg max


I would have called that Amoebaweight, but flea works too.
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Offline Reier

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« Reply #144 on: September 23, 2009, 05:39:34 PM »
Dude, you can't build a bot that small even in DSL...
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Offline trumpetguy

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« Reply #145 on: September 23, 2009, 06:14:34 PM »
lets take the facts Drive copals: 12kg? Weapon on multiextender: 7kg, wheels: 10 kg?, batt: 6.5 kg, armour 3kg?

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Offline roboman2444

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« Reply #146 on: September 23, 2009, 06:20:50 PM »
custom componts would probably have to be used, as well as bfe for the chassis
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Offline JoeBlo

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« Reply #147 on: September 23, 2009, 06:34:17 PM »
I am working on really small parts that are really light so that fightable robots can be made under 30kg (but no I am thinking of extending it to 40kg lol

anyway I dont think we should clutter Naryar's topic anymore

Offline Naryar

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« Reply #148 on: September 24, 2009, 04:11:37 AM »
The damage done by such light things is going to be pathetic.

Offline JoeBlo

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« Reply #149 on: September 24, 2009, 05:09:14 AM »
how about you just wait until I start making it :-D

Offline 123savethewhales

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« Reply #150 on: September 24, 2009, 07:06:57 PM »
BTW, the flames on "Smelter" dies in about 10 seconds or so because the AI keep letting go of the fire button, unless that was intended I think you need a new AI that will hold down the Fire analog button the whole time, preferable one that activate the drive motor pre-start to activate the flame.

Offline JoeBlo

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« Reply #151 on: September 24, 2009, 09:49:22 PM »
when I ai'd my Flamethrower SnS in micro mayhem I wired fire to every drive analog including spin (FBS_1) so the Flamethrower's were constantly going

Offline Naryar

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« Reply #152 on: September 25, 2009, 02:15:30 AM »
Quote from: 123savethewhales;68289
BTW, the flames on "Smelter" dies in about 10 seconds or so because the AI keep letting go of the fire button, unless that was intended I think you need a new AI that will hold down the Fire analog button the whole time, preferable one that activate the drive motor pre-start to activate the flame.

You gotta be kidding right ?



Smelter was still getting points with the flamethrower at the end of the 3-minute match.

And the flamethroweers are wired on the Forward drive.

EDIT: I just wonder if i got a new point record ?

Offline 123savethewhales

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« Reply #153 on: September 25, 2009, 02:49:58 AM »
No unfortunately I am not kidding.  The AI keep stopping the flame and it is down to a tiny bulb after 10 seconds.  I don't know rather this is just happening to me or everyone else.  The original omni.py has not been modified in any way.

Even after I take out all the conditions that will turn off the weapon on "omni.py", which I renamed omni2.py, I am still having problems getting the AI to just hold the button.  While the flame does stay on longer, it still stops holding during the start of a turns/when enemy timer starts/when bot is directly on top of another, etc.

I guess I don't literally mean no flames comes out, I just mean that it become extremely short range (unlike when a real person is driving and holding the fire button, which remains at full range for the whole 3 minutes).

Besides how did you get it to shoot at full range with "self.Input("Spin", 0, 1)"?

I posted my modified py here if you want to take a look at it.
https://gametechmods.com/forums/showthread.php?p=68324#post68324

BTW, does anyone else have problems with Smelter?
« Last Edit: September 25, 2009, 03:19:27 AM by 123savethewhales »

Offline S.T.C.

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« Reply #154 on: September 25, 2009, 06:42:50 AM »
Guardian keeps havocking OOTA for some reason.



Offline Naryar

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« Reply #155 on: September 25, 2009, 09:41:54 AM »
There is no bot called Guardian in NAR AI. And if you mean Guard Duty, then no, it doesn't.

Offline Reier

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« Reply #156 on: September 25, 2009, 11:41:53 AM »
Think I mgiht be done with one team. Should I send it right away or wait?
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Offline Naryar

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« Reply #157 on: September 25, 2009, 12:04:58 PM »
Go on.

Offline Reier

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« Reply #158 on: September 26, 2009, 04:33:48 PM »
K, sending.
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Offline Natef

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« Reply #159 on: September 26, 2009, 08:58:52 PM »
Nary, If there's another version, could I make team for the pack?