...The razor tip ?
So I suppose you got that shiny wheel issue working now? I'm guessing this what you wanted to do with them.
Looking awesome, man. Think you could add the other wheels from AoD as well?
There's two hidden extra updates in the first image. Can you find them?
bigass chewblade OPGenuinely, the larger one looks like it would be sweet for VSes.
Quote from: Scorpion on February 24, 2016, 06:06:11 AMbigass chewblade OPGenuinely, the larger one looks like it would be sweet for VSes.I'm on the fence about keeping it's original circular collision mesh (which is terrible for punting but good for saws), or matching the collision mesh up to the visual mesh so it's better at punting while making it a bit worse at being a saw. Anyway, I made the beater bars a more visually appealing by making the big ones longer instead of outright larger.(Image removed from quote.) (Image removed from quote.)It always irked me how pathetic looking the small beater bar looked, so I beefed them up a little. The small beater bar is slightly shorter than the old DSL large beater bar, and here's why:(Image removed from quote.)It's now exactly one snap-to-grid square long (which I will not be referring to as STGS units for convenience). The smallest square you can make legally in the bot lab is 0.22 wide by 0.22 long, which is how long the new small beater bar is. The medium beater bar is 2 STGS units, and the large one is 3 STGS units. (BTW, I don't know why they're so grey in the first 2 pictures, they're supposed to be a bit blue-ish like in the third picture)
and can we perhaps see these in DSL 2.3?
Do the stats scale with the size, and can we perhaps see these in DSL 2.3?Also, it's fine as grey. having them as a weird shade of blue doesn't really work.
Fits snugly inside a minimum height chassis.