Author Topic: NFX.showcase/arenas  (Read 2322 times)

Offline NFX

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NFX.showcase/arenas
« on: June 26, 2013, 11:58:29 AM »
So this is what I've been getting up to recently.
 


 
Working on a redone Octagon Arena. Started off with a reskin, making it look slightly more awesome, I'll probably finish it off at some point.
I've also gone into the .py file for it, and disabled the Hellraisers. Hammers and pit covers still work when the hazards are on, but the Hellraisers don't fire anymore. They just got in the way far too often, in my view, especially with being slap bang in the middle of the arena. They're now static and say "Access Panel". They could house things like electricals for the pit covers or something.
 
----Things to do----
> Keep the pit covers closed for longer. Couldn't quite find it in the .py.
 
Few things that would also involve messing with the GFM a fair amount. I couldn't quite find the page that told you what everything in it did.
> Get rid of the Hellraisers altogether.
> Flatten the pit covers.
> Remove the striped bars and allow robots to drive freely onto the second level.

I had a go at flattening the pit covers, and making the Hellraisers transparent and perfectly flat, but when I tried to compile the GMF file I just got a black screen, followed by the noise of the crowd and my robot after a few seconds. I could still move the cursor around, and do the movement and weapons controls, but I just got the sounds of the motors and bursts firing and such. Just a black screen with a cursor. Hopefully that doesn't happen the next time I have a go.
 
Any other arena tweaks, reskins and such I do will go in here, when I learn to do more stuff.
« Last Edit: June 27, 2013, 08:44:07 AM by NFX »
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Offline Thyrus

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Re: NFX.showcase/arenas
« Reply #1 on: June 26, 2013, 12:30:42 PM »
i hate it




not

Offline Mystic2000

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Re: NFX.showcase/arenas
« Reply #2 on: June 26, 2013, 01:41:14 PM »
can ypu please give me the finished version for N00b s'revenge ?
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Offline NFX

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Re: NFX.showcase/arenas
« Reply #3 on: June 26, 2013, 02:05:03 PM »
I doubt it'll be completed in time for that, but I could tell you how to disable the hellraisers, if that's what you're wanting to do.
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Offline Mystic2000

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Re: NFX.showcase/arenas
« Reply #4 on: June 26, 2013, 02:10:34 PM »
In fact ii would like to keep the hellraizers activated but that skin was badass
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Offline MassimoV

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Re: NFX.showcase/arenas
« Reply #5 on: June 26, 2013, 03:26:10 PM »
Nice floor texture.

Offline NFX

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Re: NFX.showcase/arenas
« Reply #6 on: June 27, 2013, 08:44:38 AM »
Updated. Things have been done.
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Offline 090901

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Re: NFX.showcase/arenas
« Reply #7 on: July 01, 2013, 12:48:20 AM »
I don't think It's the striped bars that block robots from going up, since IIRC you can just drive over where they are and your robot will be floating in the air where the ramp is supposed to be.

Offline NFX

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Re: NFX.showcase/arenas
« Reply #8 on: July 01, 2013, 02:19:53 AM »
That's true, the collision mesh is the same as the other seven walls of the arena. So your bot ends up floating above the ramp.
 
I've tried messing with the GMF to get rid of the hellraisers and flatten the pit covers, but when I compile it again, I just get a black screen and the crowd noise. Does anybody know why this would be happening?
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