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New beta GMF compiler!
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Topic: New beta GMF compiler! (Read 8890 times)
ACAMS
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New beta GMF compiler!
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Reply #60 on:
November 20, 2008, 01:13:50 PM »
Edit this map-----
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WhamettNuht
Posts: 1302
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Robot Building Drag Queen
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New beta GMF compiler!
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Reply #61 on:
November 20, 2008, 01:23:04 PM »
Ok, i have, heres my new one:
https://gametechmods.com/uploads/images/19317wheel_slim.bmp
And now what?
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Damn I should probably put something fancy in this bit huh?
ACAMS
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New beta GMF compiler!
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Reply #62 on:
November 20, 2008, 01:29:39 PM »
Put it in C:\Program Files\Infogrames\Robot Arena 2\Components\wheel_slim\maps...but be sure to rename the original so you will still have it.
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somestrangeguy
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If you can read this, your monitor is turned on.
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New beta GMF compiler!
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Reply #63 on:
November 20, 2008, 01:38:27 PM »
But if he is making a whole new component of it and doesnt want the new skin to interrupt the origional ones skin, there are a few lines that need to be changed in the gmf file.
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Serge
Posts: 1530
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New beta GMF compiler!
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Reply #64 on:
November 20, 2008, 01:49:24 PM »
The ASCII GMF file format is quite self-explanatory - the variable names are in English.
The lines to be changed are in the material list - change the bmp file name.
I'll get back to work on the compiler this weekend. Sorry for the interruption.
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Sage
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New beta GMF compiler!
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Reply #65 on:
November 20, 2008, 04:17:02 PM »
making a new one isn't hard... just takes while to understand it. much easier just to edit the .bmp.
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Quote from: Meganerdbomb on January 03, 2017, 11:01:50 AM
You got my vote for RA2 Wizard. Always and forever.
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gametechmods
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New beta GMF compiler!