Robot Arena > Modifications
MEGA PART PACK!
Bladez:
heres a huge mod pack i put together, its a combination of a bunch of mods (including DSL) that makes no changes to the UI so you people who are used to the normal RA2 UI like i am dont have to deal with the messed up DSL UI :) also it does not change the stock AI... to install simply extract the RAR and put all the files from the extracted folder in Program Files\Infogrames\Robot Arena 2 or whereever you have it
DOWNLOAD 52.14mb
NOTE: This mod only gives you extra parts in all categories, it does not change the game in any other way. Also, use cheatbot2 and you will have many hidden parts (some are completely useless but others are so good they had to be cheat parts) :)
ok its confirmed, these mods DO NOT work online.... at all..... you can't join online servers and play with them, so keep a backup of ur original Robot Arena 2 folder somewhere so u can play normal with it too
Naryar:
Good work to put all these, but custom parts are for pussies. and when you add some DSL parts to your stock bot you generally own all Starcore 3's bots. DSL is way more high-powered than stock.
Madiaba:
Bladez, since all of this is 'pretend', one has to come up with parameters that are workable, and somewhat simulate reality (real robot battling). Then, within those parameters, the challenge is for everyone to work and build the most effective bots you can, and thus compete against one another.
It's easy to make a one-hit-kill weapon and destroy your opponent(s) instantly. But there's no challenge in that, (just an artificial sense of control, if that's what the person wants....). So we all work within these guidelines, that as close as possible reflect reality(Stock and DSL), and strive to build a better mousetrap than each other. Therein lays the challenge of thinking up an effective design, building, and then testing it out to max efficiency. And let me tell you these guys are good...
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As far as new stuff goes, I like new mods too. To date, I've created literally 100's of components, over 20 arenas, about 50 coding tweaks, and bla, bla,.... So I like modding allot too; and I'm not the only one by any means, for there are several other modders here too with very cool ideas. The components themselves are fun, but not useful when competing with others because it makes for an 'unlevel' playing field. The arenas are useful though. The coding mods are useful for new versions, patches, and arenas. As far as components, if there's another new version to come out, any useful, realistic ones might be included in it.
For the mods that are not yet universally accepted, users often created a new RA2 directory just for using those. I'm currently working on a Battlefield arena with a Combat AI pack to fight against within it. Other modders (Trov. and 70-C) are contributing their significant skills too. It has as realistic parameters as the game permits.
So understand that I'm not saying mods are bad, at all. It's just that this section, in which you posted, is for 'Stock RA2' - 'General Discussion'. But if you'll look below it, there's another section called 'Modifications and designs' (https://gametechmods.com/forums/forumdisplay.php?f=49). This is where you should post these, and any, mods. I'll look through your work, and if you'd like to contact me I'd appreciate the exchange of ideas.
Madiaba.
CThompson08:
Will these mods work w/out DSL 2.0?
ACAMS:
DSL is designed to be stand alone and NOT MODDED! You should use mods in all games EXCEPT DSL!
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