Author Topic: Making Flamethrowers and cannons  (Read 6388 times)

Offline The Marionette Man

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Making Flamethrowers and cannons
« on: October 11, 2010, 05:23:06 PM »
Anybody know how to make these with 3ds Max? (Perferrably 8)?

Offline MassimoV

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Re: Making Flamethrowers and cannons
« Reply #1 on: October 12, 2010, 07:55:58 PM »
No need to my friend, enter cheatbot2 in the bot's name space after downloading the RA2 1.3 patch. They are not very good but there are better flamethrowers in DSL2.

Offline Naryar

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Re: Making Flamethrowers and cannons
« Reply #2 on: October 13, 2010, 02:20:49 AM »
No need to my friend, enter cheatbot2 in the bot's name space after downloading the RA2 1.3 patch. They are not very good but there are better flamethrowers in DSL2.

That's not what he's asking :P

I have no idea, though you should try decompiling a flamethrower GMF and find the flamethrower-related part and see how it works.

Offline somestrangeguy

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Re: Making Flamethrowers and cannons
« Reply #3 on: October 13, 2010, 04:20:58 AM »
I think I read somewhere that all the other flamethrowers and cannons are made by modifying the origional ones, because no-one could figure out how to make them from scratch.
Do note that my memory isnt good and information is very out of date.

Offline JoeBlo

Re: Making Flamethrowers and cannons
« Reply #4 on: October 13, 2010, 04:54:25 AM »
I know cannons need all parts in the one GMF.. thats about it (have made about 1 in my lifetime and it was my modding another :P)

Flamethrowers on the other hand need nothing special in the GMF, you can make any object a flamethrower, the key to the fire part is all set out in the text file

Offline Naryar

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Re: Making Flamethrowers and cannons
« Reply #5 on: October 13, 2010, 05:25:08 AM »
Flamethrowers on the other hand need nothing special in the GMF, you can make any object a flamethrower, the key to the fire part is all set out in the text file

So the side it breathes fire from is already set up in the exe (1,0,0) ?

Any object can be made a flamethrower... o wait FLAMING RAZORS !

Offline somestrangeguy

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Re: Making Flamethrowers and cannons
« Reply #6 on: October 13, 2010, 05:31:50 AM »
:O
Flame mod!
EVERYTHING shoots fire!

Offline Naryar

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Re: Making Flamethrowers and cannons
« Reply #7 on: October 13, 2010, 05:35:18 AM »
:O
Flame mod!
EVERYTHING shoots fire!

Then we will have nothing but flamethrowers. No motors, no batteries, etc. If you change base to flamethrower, it WILL shoot fire but do nothing else.

Even the weapons are hard to balance because concussion and piercing values in a flamethrower's .txt doesn't work. You have to use material=metal to make it deal damage, and we don't know how much material=metal is balanced compared to concussion and piercing values.

Offline somestrangeguy

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Re: Making Flamethrowers and cannons
« Reply #8 on: October 13, 2010, 05:36:51 AM »
Damn... Could have worked...

Offline Naryar

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Re: Making Flamethrowers and cannons
« Reply #9 on: October 13, 2010, 05:42:09 AM »
Well, I do think a flame mod could be possible with all static components (weapons, extenders, armor, etc) spitting fire, but we should balance the weapons and forget about piercing and concussion.

Offline JoeBlo

Re: Making Flamethrowers and cannons
« Reply #10 on: October 13, 2010, 06:07:15 AM »
So the side it breathes fire from is already set up in the exe (1,0,0) ?

Any object can be made a flamethrower... o wait FLAMING RAZORS !

yes and if nothing is set in the text the flame will just Emmit from the same point in every arena (center in most) thats how I made my remote flamer

:O
Flame mod!
EVERYTHING shoots fire!

heck I will spill the beans here... the first expansion for Backlash will be Projectiles and Fire  :gawe:

Offline Madiaba

Re: Making Flamethrowers and cannons
« Reply #11 on: October 13, 2010, 09:05:43 AM »
As Joe rightly noted any object can be made a cannon or flamethrower.
Basically(very),
What make an object a flamethrower/cannon is set in the txt(where the exe gets the info).
What dictates its firing location+direction is in the gmf (geomobject's coordinates).
 
 
 
Input is appreciated. :)
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Offline JoeBlo

Re: Making Flamethrowers and cannons
« Reply #12 on: October 13, 2010, 09:09:13 AM »
What dictates its firing location+direction is in the gmf (geomobject's coordinates).

I havent made any of this stuff from scratch myself but when I said it was set in the GMF I was corrected by Trov I believe saying it was all the text file  :question:

Offline Naryar

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Re: Making Flamethrowers and cannons
« Reply #13 on: October 13, 2010, 09:12:49 AM »
So you can make razor cannons as well ? AWESOME !

Offline JoeBlo

Re: Making Flamethrowers and cannons
« Reply #14 on: October 13, 2010, 09:25:33 AM »
yes I am already working on it :P along with an Iron one and a pole spike one (styles)

Offline Madiaba

Re: Making Flamethrowers and cannons
« Reply #15 on: October 13, 2010, 09:45:21 AM »
Good work, Joe.

Here's a sample Mace-Cannon (using Sage's multifaceted maces):
https://gametechmods.com/uploads/files/Emace_iator.rar
Input is appreciated. :)
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-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline The Marionette Man

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Re: Making Flamethrowers and cannons
« Reply #16 on: October 13, 2010, 09:47:17 AM »
Is there a way to decide where the fire is shot out, and how to edit it?


I was thinking making a longer flame, or a fire extinguisher shoot the.....stuff.

Offline Thyrus

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Re: Making Flamethrowers and cannons
« Reply #17 on: October 13, 2010, 09:56:32 AM »
It would be funny if there was a cannon that fires random components :P

Offline Naryar

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Re: Making Flamethrowers and cannons
« Reply #18 on: October 13, 2010, 10:05:51 AM »
I was thinking making a longer flame, or a fire extinguisher shoot the.....stuff.

Longer flames are possible by special py. Or putting your flamer on flails.

It would be funny if there was a cannon that fires random components :P

Probably not possible.

Offline JoeBlo

Re: Making Flamethrowers and cannons
« Reply #19 on: October 13, 2010, 10:24:50 AM »
random is probably not possible but I did think of making one that shoots something funny :P

like ballasts, letter F's or SFTW's