Author Topic: Live Designs AI for DSL 2.2 - Submissions are closed!  (Read 6494 times)

Offline Badnik96

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Live Designs AI for DSL 2.2 - Submissions are closed!
« on: November 29, 2016, 01:50:37 AM »
Oh yes, it's back.

Looking back, the first LDAI release was a bit lackluster - Many of the robots in the pack were of poor quality or just not as good as they could be. I chalk this up to a number of factors but mainly it just wasn't that good. I'm sure a number of people enjoyed the first version but it's time to make version 2 for the new DSL.

--THINGS TO DO--
-Build some teams and AI them
-Collect user-made teams and AI them as well
-Edit some UI
-Decide what arenas I'm going to pack up with this (The Replica Wars Arena and my reskinned Death Facility will definitely be in it, unsure if any others will be)

--GUIDELINES FOR USER TEAMS--
-Robots must be of good IRL quality. The 2.1 release had a lot of "questionable" or "just plain bad" robots. I don't want any of those in this pack.
-If your robot designs are alright, but your skins are lacking, I may take it upon myself to skin them myself. If you send me robots without any skins at all in an attempt to get me to just skin them for you that isn't going to fly.
-Included with your team must be a logo, team name and description.
-BFE, CF, cheatbot2, the DSC IRL Packs and any other custom skins you want to make are fine with me. Anything to make the robots look as good as possible. Certain CB2 parts (IE: the Judge Gavel, beta Hammer, etc) will either be toned down in power or banned outright.
-Ant, Beetle and Cruiserweights must be marked with AW- BW- or CW- in front of their names. If I can find the bot-preview editor I'll probably use that to edit their previews accordingly.

As of right now I am currently not accepting submissions.

You can view a full list of teams and submissions here
« Last Edit: May 01, 2017, 07:28:31 AM by Badnik96 »

Offline Baconus_Yum

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Re: Live Designs AI for DSL 2.2 - Discussion and Releases
« Reply #1 on: November 29, 2016, 04:26:24 AM »
wait a minute

one of those bots are familiar.
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Offline Tails. inc

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Re: Live Designs AI for DSL 2.2 - Discussion and Releases
« Reply #2 on: November 29, 2016, 04:32:57 AM »
Maybe editing sound to make it even more realistic.. like im doing it by using battlebots vids
How to skin a component
Simple: Just edit the bmp file (note, it affects all the bots with same component)
Complicated: duplicate and decompile the gmf, change the bmp file in one line (i forgot which one), compile it, rename it as you like, duplicate and edit the bmp file. Name it as you did in gmf, make a duplicate of a txt file with the parent component (or the original unskinned one), change the gmf component name with the one you compiled, save, load ra2 and use it

Offline Badger

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Re: Live Designs AI for DSL 2.2 - Discussion and Releases
« Reply #3 on: November 29, 2016, 05:08:56 AM »
Maybe editing sound to make it even more realistic.. like im doing it by using battlebots vids
No. This isnt a mod, its an AI pack

Offline doot

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Re: Live Designs AI for DSL 2.2 - Discussion and Releases
« Reply #4 on: November 29, 2016, 06:00:06 AM »
I'm up for this idea. I'll make some robots that arent just tombclones this time around. :)

Offline cephalopod

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Re: Live Designs AI for DSL 2.2 - Discussion and Releases
« Reply #5 on: November 29, 2016, 06:23:50 AM »
So, when you open user submissions, how many teams am I allowed to send? Lol

Offline Mr. AS

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Re: Live Designs AI for DSL 2.2 - Discussion and Releases
« Reply #6 on: November 29, 2016, 07:21:43 AM »
Are you getting rid of any blatantly not IRL bots that are currently in the pack?
How you make Alarm Clock Pizza is:
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Offline 090901

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Re: Live Designs AI for DSL 2.2 - Discussion and Releases
« Reply #7 on: November 29, 2016, 07:33:19 AM »
Are you getting rid of any blatantly not IRL bots that are currently in the pack?
pretty sure this is going to be a ground up new thing

Offline TheRoboteer

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Re: Live Designs AI for DSL 2.2 - Discussion and Releases
« Reply #8 on: November 29, 2016, 07:38:03 AM »
I'd be interested in submitting to this, and have a team assembled. I have a few questions though:

1. Do I have to provide AI for my bots, or can you AI them?
2. Do I have to cover every weight class, or can I have, say, 3 HWs, a MW and 2 LWs
3. If/When I submit do I just send the team file from the teams folder in my RA2 directory,or do you need other stuff.
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Offline Badger

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Re: Live Designs AI for DSL 2.2 - Discussion and Releases
« Reply #9 on: November 29, 2016, 10:25:16 AM »
I'd be interested in submitting to this, and have a team assembled. I have a few questions though:

1. Do I have to provide AI for my bots, or can you AI them?
2. Do I have to cover every weight class, or can I have, say, 3 HWs, a MW and 2 LWs
3. If/When I submit do I just send the team file from the teams folder in my RA2 directory,or do you need other stuff.
As of right now I am NOT accepting user submissions.

Offline Badnik96

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Re: Live Designs AI for DSL 2.2 - Discussion and Releases
« Reply #10 on: November 29, 2016, 12:47:37 PM »
Are you getting rid of any blatantly not IRL bots that are currently in the pack?

I'm not using the old pack as a base. This is a brand-new AI pack.

So, when you open user submissions, how many teams am I allowed to send? Lol
As many as you want. Just don't flood me with Interplanetarys, okay? :P

I'd be interested in submitting to this, and have a team assembled. I have a few questions though:

1. Do I have to provide AI for my bots, or can you AI them?
2. Do I have to cover every weight class, or can I have, say, 3 HWs, a MW and 2 LWs
3. If/When I submit do I just send the team file from the teams folder in my RA2 directory,or do you need other stuff.

1. I can AI the robots if you can't, don't worry about that.
2. As long as you have one lightweight, one middleweight and one heavyweight, the other three robots don't matter. They can be any weight class you want.
3. I need the teams folder as well as the logo/description I mentioned in the OP.

(trying to be a smartass)

I'll still answer his questions you knob

Offline cephalopod

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Re: Live Designs AI for DSL 2.2 - Discussion and Releases
« Reply #11 on: November 29, 2016, 12:53:13 PM »
As many as you want. Just don't flood me with Interplanetarys, okay? :P

Team 1. Interplanetary Flippers
Team 2. Interplanetary Hammers
Team 3. Interplanetary HS
Team 4........

Nah I'll probably just send 1 team of those bots and send a bunch of other stuff too :)

Offline TheRoboteer

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Re: Live Designs AI for DSL 2.2 - Discussion and Releases
« Reply #12 on: November 29, 2016, 12:58:36 PM »
I'd be interested in submitting to this, and have a team assembled. I have a few questions though:

1. Do I have to provide AI for my bots, or can you AI them?
2. Do I have to cover every weight class, or can I have, say, 3 HWs, a MW and 2 LWs
3. If/When I submit do I just send the team file from the teams folder in my RA2 directory,or do you need other stuff.
As of right now I am NOT accepting user submissions.

I know. I was just asking preemptively for when he does
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Offline Mystic2000

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Re: Live Designs AI for DSL 2.2 - Discussion and Releases
« Reply #13 on: December 01, 2016, 12:50:10 PM »
i'll probably regret this, but i'm gonna try to make at least one team for this that isn't total sh**, are you fine with me trying to send something despite my rather lackluster tries at IRL Badnik ?
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Offline Tails. inc

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Re: Live Designs AI for DSL 2.2 - Discussion and Releases
« Reply #14 on: December 04, 2016, 02:34:04 PM »
Is it going to be like stock DSL?
3,4 IRL designs, 3,2 Replicas?
How to skin a component
Simple: Just edit the bmp file (note, it affects all the bots with same component)
Complicated: duplicate and decompile the gmf, change the bmp file in one line (i forgot which one), compile it, rename it as you like, duplicate and edit the bmp file. Name it as you did in gmf, make a duplicate of a txt file with the parent component (or the original unskinned one), change the gmf component name with the one you compiled, save, load ra2 and use it

Offline Badnik96

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Re: Live Designs AI for DSL 2.2 - Discussion and Releases
« Reply #15 on: December 04, 2016, 02:46:15 PM »
no replicas, irl designs only.

Offline Jammy Dodger

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Re: Live Designs AI for DSL 2.2 - Discussion and Releases
« Reply #16 on: December 04, 2016, 02:49:46 PM »
Do I have to make a logo because I cant paint that well with paint...
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Re: Live Designs AI for DSL 2.2 - Discussion and Releases
« Reply #17 on: December 04, 2016, 07:36:06 PM »
you know

i feel like making a skeleton-themed team

try not to get sp00ked while fighting
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Offline Badnik96

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Re: Live Designs AI for DSL 2.2 - Discussion and Releases
« Reply #18 on: December 05, 2016, 06:38:38 PM »
Teams update:

Team0 - Team Ignition - 3/6 built
Team1 - Pitch Black Robotics - 3/6 built
Team2 - Team TimberWolf - 3/6 built
Team3 - Dr. Wily's Robot Army - 1/6 built
Team4 - Snack Squadron - 1/6 built
Team5 - Scientific Progress Goes "Boink" - 1/6 built
Team6 - Team MS Paint - 2/6 built
Team7 - Reptilian Robotics  - 3/6 built

I plan on creating 8 teams for the initial release. Once those teams are finished, I will allow submissions for teams.
« Last Edit: December 11, 2016, 02:02:24 PM by Badnik96 »

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Re: Live Designs AI for DSL 2.2 - Discussion and Releases
« Reply #19 on: December 05, 2016, 07:23:17 PM »
Did you get my PM? I sent a bot to you.