Author Topic: IRONFORGE IRL AI Pack - Name and everything in discussion  (Read 373 times)

Offline Tails. inc

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IRONFORGE IRL AI Pack - Name and everything in discussion
« on: May 08, 2017, 01:03:46 PM »
So the basic rules would be: IRL (Strict), 600 Kg max (including ballasts), As many teams as you would like
Thoughts?
« Last Edit: May 08, 2017, 01:24:03 PM by TGM »
How to skin a component
Simple: Just edit the bmp file (note, it affects all the bots with same component)
Complicated: duplicate and decompile the gmf, change the bmp file in one line (i forgot which one), compile it, rename it as you like, duplicate and edit the bmp file. Name it as you did in gmf, make a duplicate of a txt file with the parent component (or the original unskinned one), change the gmf component name with the one you compiled, save, load ra2 and use it

Offline Badger

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Re: IRONFORGE IRL AI Pack - Name and everything in discussion
« Reply #1 on: May 08, 2017, 01:17:46 PM »
dumb idea. IRL is basically fixed to DSL, and the extender/armour packs won't work across mods.

Offline Tails. inc

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Re: IRONFORGE IRL AI Pack - Name and everything in discussion
« Reply #2 on: May 08, 2017, 01:45:15 PM »
dumb idea. IRL is basically fixed to DSL, and the extender/armour packs won't work across mods.
Scrap the components, but i cant find any IF IRL AI pack lately. This would be a good thing
How to skin a component
Simple: Just edit the bmp file (note, it affects all the bots with same component)
Complicated: duplicate and decompile the gmf, change the bmp file in one line (i forgot which one), compile it, rename it as you like, duplicate and edit the bmp file. Name it as you did in gmf, make a duplicate of a txt file with the parent component (or the original unskinned one), change the gmf component name with the one you compiled, save, load ra2 and use it

Offline Badnik96

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Re: IRONFORGE IRL AI Pack - Name and everything in discussion
« Reply #3 on: May 08, 2017, 02:00:46 PM »
literally no one builds irl in ironforge
hell, people barely build in ironforge to begin with

Offline Jammy Dodger

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Re: IRONFORGE IRL AI Pack - Name and everything in discussion
« Reply #4 on: May 08, 2017, 03:03:14 PM »
this does seem interesting, if this picks up intrest and goes through I might build something
Jam has a fetish on undercutters!


Offline 090901

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Re: IRONFORGE IRL AI Pack - Name and everything in discussion
« Reply #6 on: May 08, 2017, 06:16:19 PM »
but i cant find any IF IRL AI pack lately. This would be a good thing
its called the default AI

Offline Tails. inc

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Re: IRONFORGE IRL AI Pack - Name and everything in discussion
« Reply #7 on: May 08, 2017, 11:24:18 PM »
but i cant find any IF IRL AI pack lately. This would be a good thing
its called the default AI
Wow! You are such a smart person. Your mother must be proud (but probbably isn't)
How to skin a component
Simple: Just edit the bmp file (note, it affects all the bots with same component)
Complicated: duplicate and decompile the gmf, change the bmp file in one line (i forgot which one), compile it, rename it as you like, duplicate and edit the bmp file. Name it as you did in gmf, make a duplicate of a txt file with the parent component (or the original unskinned one), change the gmf component name with the one you compiled, save, load ra2 and use it