(Image removed from quote.)
Quote from: Clickbeetle on August 14, 2011, 08:16:00 PM(Image removed from quote.)Click, how does one get rid of/skin the triangular cover above the metal doors?
obligatory battlebots 5 comment
Just opened up the mapslol @ cubeglass
Quote from: Preytor_4 on August 14, 2011, 09:41:37 PMJust opened up the mapslol @ cubeglass I'm waiting to catch someone posting a bot with a lot of empty space so I can use that. :P Anyway, reskinning the lampshade object could be tricky, because 1) it uses a flat color rather than a skin, which isn't a big deal; you just need to learn how to edit flat colors, and 2) it uses the same material as the spikes, so if you reskin the lampshade the spikes will also change. Just open the gmf, find the material named "spikes", and edit MATERIAL_DIFFUSE (the base color), MATERIAL_AMBIENT (the highlight color, should be lighter than the base), and MATERIAL_SPECULAR (the shadow color, should be darker than the base). It looks like a six digit string of numbers and letters but it's actually three sets of two. The first one is red, the second green, and the third blue. If you want gray make them all the same. A smaller number is darker, a bigger number is lighter. The letters are because it's in base 16 rather than the usual base 10, so letters need to be used to represent numbers greater than 9. Example: you count like 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F, 10, 11, ... 18, 19, 1A, 1B, 1C, 1D, 1E, 1F, 20, 21...