Still not sure why Pack 3 has that error, when the first two packs don't. What exactly is the nature of the 'fix' TGM?
For once the mods did something right
Having missed this discussion the first time around, let me throw a couple tidbits in the ring.I think a new TC is really, at this point, almost needed to further push this DSL-IRL building style that you've helped create even further. We're at the point now where some of the stuff included in DSL 2.2, and they way they are organized, is getting in the way of what people are trying to accomplish. You've shown time and time again that you have the right ideas when it comes to solving these problems. I think your UI looks great. I think your packs have been hugely successful. And I think you have a lot of great ideas when it comes to building a new TC for the next era of RA2. (And a small aside, your UI looks great fam)If you were to once again take up the initiative, I would consider including external files and programs commonly used by people in IRL building when possible. ObjRA2, Sergepatcher, things like that with permission of the creators. The more of these you can round up and get in once place, the easier it is for players of any experience level to dive right in.And I know you said you wanted to get as much of it done as possible on your own, but I would suggest that there are tons of people around still who would be more than willing to help you take on the project.
Here's a temp fix with winrar supporthttps://drive.google.com/open?id=1CYYmvAV_EvJGssaL_XwvS_ZpfQg2S-Np
also lol at most toxic guy around calling others out on this sh**
Sorry if this has been mentioned before but is there any idea of making Hydraulic type motors, something like VDMA's but they work slower? If this makes sense