Author Topic: IRL Components - Pack Four Discussion  (Read 35059 times)

Offline Philippa

  • The Queen of GTM
  • Giga Heavyweight
  • Posts: 6186
  • Rep: 0
  • ✊ Viva la Standard! ✊
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: IRL Components - Pack Two: Armour Released
« Reply #60 on: December 09, 2016, 11:31:08 AM »
#saveforkie

also maybe blueish green color
Like teal or turquoise?

Not sure if there needs to be two greys, I don't see much difference between the two, same with the two reds.

Offline Badnik96

  • tired of your shit
  • *
  • Posts: 17537
  • Rep: 3
    • Badnik96GTM
  • Awards BOTM Winner
    • View Profile
    • BattleBots Wiki
    • Awards
  • See profile for gamer tags: Yes
  • Skype: Badnik96
Re: IRL Components - Pack Two: Armour Released
« Reply #61 on: December 09, 2016, 11:34:49 AM »
you literally have three different greys already with the alu/tite/steel extenders

just edit their stats if you need to

Offline dragonsteincole

  • IRL Pack Guy
  • *
  • Posts: 714
  • Rep: 9
    • View Profile
    • Awards
  • See profile for gamer tags: Yes
Re: IRL Components - Pack Two: Armour Released
« Reply #62 on: December 09, 2016, 11:44:47 AM »
you literally have three different greys already with the alu/tite/steel extenders

just edit their stats if you need to

The two greys are there on Tommy's insistence. I am personally of the same opinion that two is unnecessary, but one may be worthwhile. 

Offline dragonsteincole

  • IRL Pack Guy
  • *
  • Posts: 714
  • Rep: 9
    • View Profile
    • Awards
  • See profile for gamer tags: Yes
Re: IRL Components - Pack Two: Armour Released
« Reply #63 on: December 24, 2016, 02:57:32 PM »
Various events have prevented me from working on IRL pack stuff enough to make significant progress - namely being family members being in and out of hospital for operations, on top of Christmas itself. However, I do have something to show that may be of interest as a new set of skins.



Offline Badnik96

  • tired of your shit
  • *
  • Posts: 17537
  • Rep: 3
    • Badnik96GTM
  • Awards BOTM Winner
    • View Profile
    • BattleBots Wiki
    • Awards
  • See profile for gamer tags: Yes
  • Skype: Badnik96
Re: IRL Components - Pack Two: Armour Released
« Reply #64 on: December 24, 2016, 02:59:25 PM »
ooh, that's some good sh**. I like it.

Offline dragonsteincole

  • IRL Pack Guy
  • *
  • Posts: 714
  • Rep: 9
    • View Profile
    • Awards
  • See profile for gamer tags: Yes
Re: IRL Components - Pack Two: Armour Released
« Reply #65 on: December 24, 2016, 03:09:52 PM »
With the trend of people making frame bots where everything is visible, it seemed like a good way to offer some more customisation. I plan to do the same with the different batteries

Offline Badger

  • Permanent Artifact
  • Giga Heavyweight
  • Posts: 6318
  • Rep: 3
  • I wish to be with my people
  • Awards BOTM Winner Donated money for site hosting 2019
    • View Profile
    • Awards
Re: IRL Components - Pack Two: Armour Released
« Reply #66 on: December 24, 2016, 03:24:46 PM »
Don't suppose you could tint the polycarb armour pieces? Reskins of the beater wedges would also be greatly appreciated. The plan to do stuff in the power tab is great too. Most wheels look pretty terrible, maybe you could give them a look?

Edit:
And maybe some sponsor decals or something, with no hitbox and weighing 0, that we can attach to our armour panels
also lol at most toxic guy around calling others out on this sh**
Google Drive with my newer bots

Offline kix

  • RR2 dev
  • *
  • Posts: 3452
  • Rep: -3
  • H
    • View Profile
    • Awards
Re: IRL Components - Pack Two: Armour Released
« Reply #67 on: December 24, 2016, 04:58:07 PM »
Badger.. i dont think that would be good... license issues!!

Offline Baconus_Yum

  • The Master of Bacon
  • Heavyweight
  • Posts: 618
  • Rep: -1
  • I like Bacon
    • View Profile
    • Awards
Re: IRL Components - Pack Two: Armour Released
« Reply #68 on: December 24, 2016, 05:06:28 PM »
Badger.. i dont think that would be good... license issues!!
Easy solution: FAKE BRANDS

Example:
DragonSuperCoal Inc
Badger's Beavers
09 Ways to Dye
Demon Industries
Craaig's Crustatians.
Mega Tainted Pictures
Thacker's Metal Workings
etc
Didn't Win Anything Award GTM 2K17
Notable Tournament Entrees:
Bacon Emergency: 2nd Place in Emergency exit.
Spinner From the North: 2nd Place in SFTW Showdown
Abominable: 1st place in the MW division of The Cybernetic Colosseum

Offline TheRoboteer

  • Mr Big Blue Flipper
  • *
  • Posts: 1587
  • Rep: 9
  • "I HATE SEBASTIAN COE!"
  • Awards Donated money for site hosting 2021
    • View Profile
    • Awards
  • Discord: TheRoboteer#8784
Re: IRL Components - Pack Two: Armour Released
« Reply #69 on: December 24, 2016, 05:16:13 PM »
Badger.. i dont think that would be good... license issues!!
Easy solution: FAKE BRANDS

Example:
DragonSuperCoal Inc
Badger's Beavers
09 Ways to Dye
Demon Industries
Craaig's Crustatians.
Mega Tainted Pictures
Thacker's Metal Workings
etc
Or just use real brands because using them in a mod that you aren't charging for or distributing en masse almost certainly qualifies as free use, and even if it doesn't McDonalds aren't gonna sue someone just for using their logo in a mod for a relatively obscure 15 year old game.
Notable Tournament Performances:
The Beginner's Guide to IRL:
https://gametechmods.com/forums/tutorials-and-tips/irl-a-beginner's-guide

Offline Baconus_Yum

  • The Master of Bacon
  • Heavyweight
  • Posts: 618
  • Rep: -1
  • I like Bacon
    • View Profile
    • Awards
Re: IRL Components - Pack Two: Armour Released
« Reply #70 on: December 24, 2016, 05:25:06 PM »
Badger.. i dont think that would be good... license issues!!
Easy solution: FAKE BRANDS

Example:
DragonSuperCoal Inc
Badger's Beavers
09 Ways to Dye
Demon Industries
Craaig's Crustatians.
Mega Tainted Pictures
Thacker's Metal Workings
etc
Or just use real brands because using them in a mod that you aren't charging for or distributing en masse almost certainly qualifies as free use, and even if it doesn't McDonalds aren't gonna sue someone just for using their logo in a mod for a relatively obscure 15 year old game.
nobody wants Mcdonalds to brand their robot...
Didn't Win Anything Award GTM 2K17
Notable Tournament Entrees:
Bacon Emergency: 2nd Place in Emergency exit.
Spinner From the North: 2nd Place in SFTW Showdown
Abominable: 1st place in the MW division of The Cybernetic Colosseum

Offline TheRoboteer

  • Mr Big Blue Flipper
  • *
  • Posts: 1587
  • Rep: 9
  • "I HATE SEBASTIAN COE!"
  • Awards Donated money for site hosting 2021
    • View Profile
    • Awards
  • Discord: TheRoboteer#8784
Re: IRL Components - Pack Two: Armour Released
« Reply #71 on: December 24, 2016, 05:27:30 PM »
Badger.. i dont think that would be good... license issues!!
Easy solution: FAKE BRANDS

Example:
DragonSuperCoal Inc
Badger's Beavers
09 Ways to Dye
Demon Industries
Craaig's Crustatians.
Mega Tainted Pictures
Thacker's Metal Workings
etc
Or just use real brands because using them in a mod that you aren't charging for or distributing en masse almost certainly qualifies as free use, and even if it doesn't McDonalds aren't gonna sue someone just for using their logo in a mod for a relatively obscure 15 year old game.
nobody wants Mcdonalds to brand their robot...
McDonalds was just a random example dude...
Notable Tournament Performances:
The Beginner's Guide to IRL:
https://gametechmods.com/forums/tutorials-and-tips/irl-a-beginner's-guide

Offline Mr. AS

  • TheGloriousCarbideArstotzkanIronsideChaosProtocol
  • *
  • Posts: 7558
  • Rep: 19
    • robotarenagtm
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: IRL Components - Pack Two: Armour Released
« Reply #72 on: December 24, 2016, 06:55:43 PM »
Badger.. i dont think that would be good... license issues!!
Easy solution: FAKE BRANDS

Example:
DragonSuperCoal Inc
Badger's Beavers
09 Ways to Dye
Demon Industries
Craaig's Crustatians.
Mega Tainted Pictures
Thacker's Metal Workings
etc
Or just use real brands because using them in a mod that you aren't charging for or distributing en masse almost certainly qualifies as free use, and even if it doesn't McDonalds aren't gonna sue someone just for using their logo in a mod for a relatively obscure 15 year old game.
nobody wants Mcdonalds to brand their robot...
AHEM
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline Badger

  • Permanent Artifact
  • Giga Heavyweight
  • Posts: 6318
  • Rep: 3
  • I wish to be with my people
  • Awards BOTM Winner Donated money for site hosting 2019
    • View Profile
    • Awards
Re: IRL Components - Pack Two: Armour Released
« Reply #73 on: December 24, 2016, 08:36:31 PM »
Badger.. i dont think that would be good... license issues!!



Problem is RA2 already has issues with rendering components behind transparent components, I think it would be worse with transparent sponsor components. Guess its worth a shot if DSC wouldn't mind the extra work  :dumb)
also lol at most toxic guy around calling others out on this sh**
Google Drive with my newer bots

Offline dragonsteincole

  • IRL Pack Guy
  • *
  • Posts: 714
  • Rep: 9
    • View Profile
    • Awards
  • See profile for gamer tags: Yes
Re: IRL Components - Pack Two: Armour Released
« Reply #74 on: December 25, 2016, 08:10:49 AM »
The main problem I see with it being a separate component with no hitbox is attaching them properly, and then having potentially floating pieces either still attached to the bot, or falling through the game world and causing CTDs.

Using actual logos and such wouldn't be a big deal for me, I've made the Control Unit reskins of RC receiver brands, and the blue one is the actual real-life model of the Control Unit. As such for things like batteries and such, I plan to use real-life makes and brands too.

Actual physical sponsors though - I feel thats something for either the actual chassis, or reskinning a component and hoping it doesn't clash with someone else's bot.

Offline Badger

  • Permanent Artifact
  • Giga Heavyweight
  • Posts: 6318
  • Rep: 3
  • I wish to be with my people
  • Awards BOTM Winner Donated money for site hosting 2019
    • View Profile
    • Awards
Re: IRL Components - Pack Two: Armour Released
« Reply #75 on: December 25, 2016, 08:21:28 AM »
I was thinking more of a pixel hitbox with 0hp, so it doesn't interfere with anything. If the LED components are fine, I don't see why something like this couldn't work.

Any ETA on the release of the batts/CBs? They look so cool
also lol at most toxic guy around calling others out on this sh**
Google Drive with my newer bots

Offline dragonsteincole

  • IRL Pack Guy
  • *
  • Posts: 714
  • Rep: 9
    • View Profile
    • Awards
  • See profile for gamer tags: Yes
Re: IRL Components - Question
« Reply #76 on: January 12, 2017, 08:04:03 AM »
Having difficulty with making an armor panel shiny, this is part of an experiment to make gold/silver/bronze Armour Panels stand out from the other colours.

In a decompiled 40x40 Black Alu Armor Plate, I have edited the following lines:

      *MATERIAL_SHINE   0.900000
      *MATERIAL_SHINESTRENGTH   0.900000

and

            *BITMAP   IRLARM__GOLD.bmp

With the desired effect being a shiny gold 40x40 Armor Plate. However, after recompiling and placing the component ingame, only the color has changed. Compared to any other black Alu armor plate, the shine is the same, only the texture has been altered.

I have also tried copying lines from other components that are known to be shiny or too shiny. A notable example would be some of the Firestorm panels, suggested by Rob. However these are set to 0.5, yet are also much shinier ingame than the armor panel I edited.

At this point, is there anything else I can do to make the panel have a higher shine, or something I have missed that would allow me to do so?

Offline 09090901

  • competitive irl
  • *
  • Posts: 1742
  • Rep: 22
  • anti-boomer super soldier
    • View Profile
    • Awards
Re: IRL Components - Pack Two: Armour Released
« Reply #77 on: January 12, 2017, 09:10:47 AM »
try using firebeetles compiler and changing MAP_DIFFUSE to MAP_REFLECT and then changing MAP_TYPE SCREEN to MAP_TYPE SPHERICAL or CYLINDRICAL. might have to play around with the two to get a good blamce
DSL-IRL is the libtard’s meta. Go drink more soylent, retard! #BLUELIVESMATTER

Offline dragonsteincole

  • IRL Pack Guy
  • *
  • Posts: 714
  • Rep: 9
    • View Profile
    • Awards
  • See profile for gamer tags: Yes
Re: IRL Components - Pack Two: Armour Released
« Reply #78 on: July 07, 2017, 08:38:43 PM »

Offline Philippa

  • The Queen of GTM
  • Giga Heavyweight
  • Posts: 6186
  • Rep: 0
  • ✊ Viva la Standard! ✊
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: IRL Components - Pack Two: Armour Released
« Reply #79 on: July 07, 2017, 08:49:54 PM »
Yaaaaaaay.